#metroid mod's files seems to have other versions of the mod within the folders so HOPEFULLY those will fare better than the github download
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gameringgungke · 10 months ago
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ain't no better feeling then being bored as hell because one of the mods you were using for a terraria run updated with a bug so awful exactly 0 npcs will spawn naturally, which basically deletes the progression, and you can't disable it because it made structures in your world, so that'd break the world and/or corrupt it. (it's happened to me before) then, upon realizing it'll probably take a month for the mod to update and fix even though this is a big problem, you go to the github to just get the previous version, and install it
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only to be greeted by the fact that your tmodloader version, the publicly available stable version, is too old for the mod to run. so you have to use a possibly buggier beta version. fantastic, more crashing or bugs, but whatever
then, after you install the beta, you're greeted with: all your saves, gone. and either it's a risk to use all your mods, or you just. can't. (i basically live off the vanilla boss rework mods and will cry if i can't use them. also no boss checklist is actually painful and a detriment to the human condition)
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i wish i still could, you know, just back up my files manually and easily when i install mods from the steam workshop, like what i could do with the browser on 1.3, so when something like redemption or split broke i could still be fine!!! but no i guess!!!!
(btw you can figure out what game is what in file manager by the numbers in the steam workshop files, just look at their store page url numbers. then, mods are found by their page url id numbers but, even though i found tmodloader's files, not every mod shows up in them. very cool steam. very cool.)
anyway, the terraria metroid mod is either bugged or has some new conflict, for anyone interested
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