#maybe mid-combat reloading is terrible but i'm a gunlance player i fucking love wasting my time reloading my big fucking gun(s)
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Making a level 0 Lancer character just to try it out and I wanted to make a kinda support character, so I ended up with a playstyle that does stuff like using Lock On to support allies, and also placing drones and using tech attacks. When it came time to pick my weapons, I realized I probably won't actually be shooting them too often, so weapons that require reloading won't have that much of a downside.
And that's how my support character ended up wielding a pair of Missile Racks and a Superheavy Cyclone Pulse Rifle.
#original#lancer#never played the game and possibly never will so i have no idea whether this is a terrible idea#but it is funny for my uwu softie medic + spotter that barely ever directly fights and just supports#to finally bust out the biggest weapon possible and just delete someone#it might be a good idea to have at least one weapon that doesn't require reloading#but i have other options so it's fine#and using multiple loading weapons means i get to reload all of them at once! value!#maybe mid-combat reloading is terrible but i'm a gunlance player i fucking love wasting my time reloading my big fucking gun(s)#also my mech has cat ears#i like to imagine it has no visible weapons and is just placing down turrets and doing Tech Stuff looking harmless#and then when The Time Is Right it pops open its whole chest and pulls out the Cyclone Pulse Rifle and that's the last thing you ever see#or just like “oh the enemies are standing next to each other? yay!” and then a torrent of AOE missiles spew from its mouth#of course this is all before i've even looked at the options that licenses give#ideally something with more drones to play with for my Drone Commander talent
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