#magicfolk lore
Explore tagged Tumblr posts
amaranta-author · 3 years ago
Text
Tumblr media
I always wanted to read about a Princess of color with agency and thoughts and a personality not based in which white handsome man is going to rescue her/change her life. So I created one for myself (and you, if you like her!) she is Myrati, a princess of color who discovers great things about herself during her journey.
2 notes · View notes
thevoidgod · 4 years ago
Text
The Veherrihs
Tumblr media
Veherrihs are people gifted with control of Mïzärn's sphere. Typically individuals have a particular skill set which defines their powers. The veherrihs as a whole are not completely and outwardly shunned by society, but there is an obvious stigma against  them which varies according to their sphere. Others are more accepted because of their usefulness. However, many can be denied a place to live, work, and sometimes are even rejected by their own  families. Some of these powers provoke an understandable fear such as  with illusionists and void-walkers; in many instances they may be imprisoned or contained for their entire lives despite committing no  crime. In more extreme cases, veherrihs are murdered.
Because of this  stigma, many choose sanctuary with the temple of Mïzärn where they can  openly use, study, and learn to control their powers safely. Once their powers are discovered, the veherrihs are strongly encouraged to join the  temple for their own safety while some families may force the veherrihs  in their lineage to join the temple. In recent decades, veherrihs have formed guilds and associations  as an alternative to the temple of Mïzärn. These guilds and associations  offer a family to those who have been ousted by their own blood as well  as protection from the dangerous side of the stigma against the  veherrihs. Some guilds allow all classifications of veherrihs while  others are one type of arcane skill. Some skills are known to be  profitable such as with healers or seers. Veherrihs whose skills are  beneficial in battle may also join mercenary groups. The elemental  variety are the most common type of veherrihs and their abilities are  what often comes to the mind of the common andeamer. In the Valgaartiran, veherrihs are protected by their own laws  and rights. They can be found in many occupations throughout the  territory and have become valued and coveted citizens for their powers.  In other more developed nations, veherrihs may find their place in a  society that won't ignore them.  
Classifications of Veherrihs Veherrihs are typically in tune with a particular aspect. These  aspects can range from elemental manipulation to the extremely rare  class of versatile veherrihs. Enchanters are veherrihs that are skilled  with enchanting, but it is typically a secondary skill one can learn.  Their enchanting ability revolves around their primary aspect.  
Lyätath ar'Ënokh Elemental Veherrihs show aptitude is manipulation of the natural  world. This is the most diverse and includes living and non-living  things; liquids, gasses, fire, earth, metals, chemistry, flora, etc,...  This is the most common classification and is broken down further into  those who control particular things such as the veherrihs who can  manipulate fire energy (heat, intensity, conjuration) or the “Gardeners”  which are the veherrihs whose talent lies completely in nature; they  can mature plants instantly or manipulate them into forms and even  deplete them of life completely. Alchemists may be confused with illusionists, but their talent is  not an illusion. Their magical talents lie in the alteration of  matter.and are often considered a variant of element controlling  veherrihs. They alter matter down to its molecular structure so long as  they are familiar with the matter they seek to change and what they are  changing it to, alchemists can change anything. They can learn the  structure of anything they touch given enough time. Alchemist also tend  to be in tune with patterns in general and can appear to have compulsive habitual rituals; this is believed to be caused by  the nature of their gifts. The stigma against alchemist can very;  typical skills are only good for altering non-organic materials such as  ore or reinforcing it. The rarest alchemist can alter living things into  another living material or even non-living material; these ones are  feared just as illusionists and void-seers.  
Välnihnäs Illusionists are a rare and very stigmatized class of veherrihs.  While rare their talents for illusions, alterations, and obfuscation of  reality are exceptional. They alter the perception of reality so other  perceive what the illusionist wants. They manipulate the mind, thoughts,  and emotion; their skillset is also known to cause damage to the  nervous system especially in the brain but not as a symptom from being  controlled by an illusionist. Unlike the far-seers who may be able to  read minds, illusionist plant thoughts, feelings, memories, and images  in another. The weak point of illusionists is that their illusion is  only maintained as long as the illusionist wills.  
Sëelthranerihs Healers are the second most common veherrihs, but range in healing  capacity. As their name would imply their skill set revolves around  health. They can detect and heal ailments which can vary by simple cuts  to illnesses. The healers who are most skilled can cure ailments as  severe as cancers, but these individuals are extremely rare. Some  legends tell of healers resuscitating the dead, but this ability would  seem to similar to the powers of some Seers who could revive deceased  things. However the difference would be very appearant; the ones revived  by healers were brought back before they began putrification and  essentially reversed their deaths while Seers were said to be able to  bring back anything, but the product was said to be "horrifying  abominations wrought with the stench of death" and further dissection of  these tales would imply Seers are unable to reverse the post-mortem  processes so the revived are not entirely intact physically or mentally.    
Sädthäs Vihngär Void-seers and void-walkers are veherrihs who are sensitive to the  Void. Unusual talents include summoning and binding Voids as well as  projecting themselves into the void. Exceptionally talented void-walkers  and seers can open actual portals into the void and physically enter  it. The only people known to have the ability to do this are the high  priestesses of Mazarath. They are not prone to the corruption of the  void and some are completely immune. They are rare but feared for their  abilities as it allows the void to seep into reality. These veherrihs are known to be versatile rather than have their  ability focus entirely on the energy of the Void. Versatile veherrihs  are the rarest and sometimes unheard of. Their talents extend beyond a  particular skill set to encompass many. Their existence is often  doubted. As for the matter of whether one can learn to extend their  magical abilities outside of their attunement is possible, but known to  be extremely difficult for veherrihs.  
Ërathï Seers are veherrihs with the extra-sensory capacity to communicate  with the dead and perceive the hidden world of the ätherä and voids.  Their sensitivity to the hidden world of the ätherä and voids allows  them to communicate efficiently and effectively with these beings as  well as perceive their motives or given purpose. An exceptional ability  very few possess is akin to necromancy and can revive dead things for  minutes or even indefinitely for those with the capacity. Accounts of  this ability describes it as ranging between possession of a deceased  thing such as what the voidly followers of Surgat Zagam are known to do  all the way to the necromantic power described earlier. The revived are  typically in a suspended state of decay and not capable of regeneration  and sometimes depending on this state their mental faculties may be  compromised. Seers with this rare talent are not welcomed openly in many  parts of Ënokh, thus they often keep it a secret just as with other  veherrihs whose talents are not socially acceptable.
Far-Seers are veherrihs with the talent for precognition, but can  also witness past events regardless if they themselves were present or  alive during the event. They also tend to be empaths and some extend  this ability further into telepathy. Their variety of telepathy is  limited to perception of others thoughts and feelings rather than the  ability to put thoughts or feelings into others like with illusionists.  Many are more weary of far-seers because of this, but these veherrihs  are better suited to blending into society without drawing attention to  themselves. One the other side of this, they are coveted for their  ability and are targets for governments who wish to use them as agents  or others who seek to do them harm for what they know.
0 notes