#like i put in the effort to learn grease pencil and I'm Good With That Now™
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i honestly think it's really neat how when it comes to MMD models there's a sliding scale of "uses raw untextured materials colored via diffusion/ambient/relfective values and relies solely on external shaders for definition" ala the original animasa models to "has highly specific specialized shading baked directly into the textures and may use a single toon At Most™ for flavor" and how most models tend to fall somewhere in the middle
#there are also models that are very intricately textured but Will Actively Perish™ if not rendered with an external shader#and models that have a really nice balance between baked and toon/spa shading that opens up the option to swap in new shaders as needed#i am thinking about these things because i am once again working in vroid and thinking about how much i don't want to use blender#and thus am making this As Baked As Possible™#because like yes#in theory i know how to repaint normals and clean up edges and incorporate a little knife tool action as needed#but working in blender makes me feel like i'm performing surgery in a operating room laced with rube goldberg machines designed to blow up#like i put in the effort to learn grease pencil and I'm Good With That Now™#but i do not have the terminology nor vocabulary to look up what i need in general blender tutorials#and thus every moment is another chance for Disaster™#(like the time i went to save my model and somehow hit a key that just)#(erased everything in the save folder)#(with no way to get it back)#(put the fear of 3D modeling in me)
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