#just so it'll come up if i search datamining or something ugh
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Hello! Sorry for the bother but do you know how the live 2D files of Tokyo debunker is accessed? I'm like so hyped about this help- Let me know if you could answer for me! THANK YOUUUU
I'm on the way to work so I'll just copypaste what i sent to someone else over DMs. Lmk if you run into any trouble, but it'll be like 8+ hours before I get to it
Hiya! No need to apologize for the sudden message. I just woke up so sorry for the wait!
I can explain the process for you and get screenshots to hopefully help out, and if you have any problems with it you can let me know!
You'll need:
An android phone and a way to transfer files between your phone and computer(a wire is preferable in my experience)
I think you need a windows or linux computer? I'm not sure if the necessary programs will work on mac.
AssetStudioGUI https://github.com/Perfare/AssetStudio
UnityLive2DExtractor https://github.com/Perfare/UnityLive2DExtractor/releases/tag/v1.0.7
First you'll need to transfer the game files to your computer. I assume you already have that part done so I won't walk you through it.
Next go into AssetStudioGUI and go into 'Debug' and turn off 'Show error message' to save yourself some headache
Now you need to open the folder with the files in AssetStudio. This will probably take a long time. Get yourself something to eat or play a game or read or something!
Once everything is loaded you'll need to find one of the live2d files. For tokyo debunker the easiest way to do this is just to go to "Filter Type" and filter to "Texture2D". I don't know the file structure or naming convention for Twst, but the image you're looking for should look kind of like this
Right click and choose "Show original file".
Copy the FOLDER that this file is in to another folder.
If you haven't already extracted L2DExtractor, do that now. You should have these files.
Open the L2DExtractor FOLDER in another tab or window. Then drag the folder that you copied before to "UnityLive2DExtractor.exe" in the UnitLive2DExtractor folder that you have in a separate window. (You can also copy it and right click→paste it INTO THE EXE FILE if dragging is difficult.)
You should get a command prompt(the black box with text in it) with the name of the asset in it. Wait until it says "Done!" Close the command prompt.
Go to the folder that you put the asset folder in. You should now have a new folder named "Live2DOutput". That will have a folder in it. Go into the folder until you find the asset you just extracted.
You should now have the .moc3 file, textures, and motions! You can open the moc3 file with Live2D's Cubism Viewer which you get off of their website. It's free.
If you don't have the expressions in there you'll have to extract them separately! I always have to extract them separately and I'm not sure why, but it's easy enough once you know where they are.
Open AssetStuido back up and change your filter to "MonoBehavior"
Search "exp3"
Order by Container and find the character character and outfit you just extracted(in this case I just need to find "romeo_academy". The name of the asset you extracted should be in the container path.
Highlight only the .exp3 files that go to this asset.
Go to "Options→Export options"
Change "Group exported assets by" to "Do not group". If you want to do any datamining in the future you're probably going to want to change this back to "container path" or else you'll just get a ton of files in one folder, so don't forget you did this! If you're only using assetstudio to get the l2d files however you can leave it as is.
Press "OK"
Right click on one of your highlighted exp3 files
Choose "Export selected assets"
Navigate to the folder with the moc3 file in it. Make a new folder. The name doesn't matter because you'll have to manually move the expressions into l2d every time, but I just use "expressions" for simplicity
Extract the exp3 files into here.
Once they're extracted you can select them all at once and drag them into the Cubism Viewer window OF THE CORRECT CHARACTER. This will instantly import all of the expressions.
You're done! You can view and play with them all you want. But you'll have to do every character individually and then export their expressions separately.
Hope that helps. If you need anymore help let me know.
#ridiculous-reina#danie yells answers#do i have a tag for explaining this stuff? idr.#datamining cw#just so it'll come up if i search datamining or something ugh
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