#just noticed as well that on mobile you can't see the readmore on this post
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answrs · 1 year ago
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Readmores And You - A Really Great Tumblr Feature!
(this is technically directed at stuff I've seen in a specific tag because of the content of said tag makes it more likely to spoiler things, but it applies to anyone likely learning the ins and outs of a new site. speaking of which, hello! welcome to tumblr!) (this got. longer than anticipated. apologies, I get bogged down in trying to make things as clear as possible. ^^")
I've seen this a lot recently in the VC tags especially, where the post goes something to the effect of "tw bloody animal!" then like six periods and the images of whatever dead thing the post is about.
I recognize this is probably being carried over from some other website (...reddit probably? maybe insta?) but please. I appreciate y'all so much for trying to do what you're doing. but this method of hiding pictures isn't effective on tumblr, but there is an infinitely better option!
"but why? it works fine on other sites?" firstly, a few extra lines typically don't even take up enough space on mobile (let alone desktop) to hide your pics, so even at a glance anyone is likely still seeing at least the top half of whichever picture you posted before even noticing the trigger warning on top. second, because you have to scroll all the way past the images at the bottom of your post anyway to get to the next one on your dash/in the tag/etc. so if someone comes across your post and the trigger warning is applicable as something they want to avoid, unless they have access to a keyboard to use a keybind shortcut that ive been here 12 years and still cant remember, they can't see any other posts after it without either having to scroll through the pics or outright block you. which is... not the most ideal of options I would say.
"but what else am I supposed to do then!?" I hear you ask.
READMORES!
tumblr has a wonderful feature known as a "readmore" that's built into the site! it creates a break in your post, which hides any content - be it words, images, whatever - that you place underneath it, not showing it unless the person viewing it clicks on the words "keep reading" (formerly "read more" - hence the name :D).
Cool, how do I do that?
on mobile you can place one by tapping an empty line and clicking the grey squiggle icon from the selection that allow you to insert an image/vid/link
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which will place a squiggly line into the post you're making:
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(desktop uses the same icon, it's just in a more compact row of icons.)
you can drag it around after placing it too, just like photos. (note: mobile can get finicky with this and it's usually just easier to remove it -click the big red X- and add it in the new place you want it.)
EDIT: some of the versions of mobile editor are broken and don't show the icons. to add it in manually type ":readmore:" (with the colons, but not the quotation marks) on its own line. Thank you for the reminder, LovingTogetic!
this is also a nice way to keep your blog tidy and not swamped in long and/or spoilery posts (say if you're posting 5k word fics, or extensive meta, or gushing over the ending of the latest game or TV show most people probably haven't seen yet)! it's not required, obviously, but it's generally considered a common courtesy for others that will be seeing your post cross their dashboard.
finally, an example of the readmore in action:
(ta-da!)
have fun out there y'all, I hope this is helpful ^^
as an aside (I wasn't sure where to put this but under the break seemed appropriate), you may also see a lot of personal/vent posts be fully under readmores as well, even if the post is only a sentence or two long. this is mostly so followers don't necessarily see it unless they specifically click, but there's a more frustrating history to it becoming a thing: when a post is reblogged, any content above the break is permanently frozen as it existed at the time, but anything under it will reflect edits made to the post. while not common, a certain type of user sometimes browse the various "do not rb" tags and will purposefully reblog personal posts in order to upset and distress the users. putting those things under a readmore make it so even if that happens, the text can be deleted from all iterations of the post. recently the site rolled out an option to lock a post to reblogs, but you gotta mess with the settings and it's mostly a habit after a decade here dealing with the nonsense.
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echonidae · 2 years ago
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a buncha headshot portraits! three out of five portraits, i'm finishing up the last two c: the sketches here are from way back in august/september, and i fiddled with them for some weeks on end trying to make Something out of them, then proceeded to frustratedly shelf the lot of them away. so it's nice to see at least these three all finished up now :') and they were really nice to work on too ;v;
but ohoho okay, this is a lot of announcements in one single post, so bear with me a moment :3c here's a tl;dr first: 1) headshot portraits as a new commission option maybe? :0ccc 2) commissions are opening again on monday, jan. 23rd! 3) separate commission info webpage for reading convenience (particularly for folks on mobile) 4) commission rules changes: payment in full & upfront, rather than half-and-half 5) two-slots-per-person rule will be no more and folks are free to send as many orders as they want, but any ones after the second will go into the queue instead 6) also a small change with unoccupied queue slots
the rest is under the readmore :')
so, i've been thinking about adding this sort of portrait as a commission option!! fairly simple compositions but fully rendered (because i darn love painting so much; cellshading is nice and all, but coloring it all in one layer is just... heart-eyes), on the big 2600px to 3800px canvases as well c: and i'm thinking of pricing commissions like these at 28 USD (feels like a good price but i'm accepting feedback on that — the point was to add something that's just straight up fully-rendered, but for the lower end of the pricetable, and the limitations of a headshot portrait feel fitting enough on both sides ;v; )
also portraits like these are fairly quick to draw, so the turnaround time would be fairly short! add to it that 1) these are fun, 2) i could use focusing on just the face and expressions rather than elaborate poses and all, 3) portraiture lighting my beloved, and 4) these are painted, and don't take forever to figure out or paint. :D but yeah, let me know what you think of the headshot portrait option!! would you folks be interested in something like this? :0c
and now hold on a moment, i have more things to say!! xD
commissions are reopening monday, jan. 23rd, at the usual 5pm BRT (UTC -3:00)!
6 active slots (previously known as regular slots; can't believe it's taken me years to figure out a better way of calling these orz), as well as another 24 slots on queue. these will remain open until further notice; money's tight right now, hence the lack of closing date :')
there should be plenty of slots either way tho, so no rush at all! but i apologize for the super short notice orz
also, i went and got all the commission info on a separate webpage on wix instead. here you go!
should be easier to access and read through stuff, particularly on mobile — or at least i sincerely hope it is, please leave me feedback if you can!!! let me know if you encounter Problems, i've looked and combed through every bit of these four (4) pages but i might have missed stuff still, pretty please let me know if you run into any Issues! ;-;
but yeah, the website has all the rules and info and all the different options as well, with extra examples and all. on monday, you'll also be able place orders directly through there, i made a little form and all c': technically the form is already there but pls don't send requests yet, i can't reserve slots ahead of time!
also also, and these are the last things i've got to say, i promise (and thank you if you've read this far!),
a couple commission rules are changing!
1) from this new batch onwards, i'll be charging commissions in full & upfront instead of the half-half system i'd been doing up until this point. the exception is if an order exceeds $80 USD; for those ones we'll return to the half-before-sketch + half-once-finished situation instead!
but how's that? :0c i hope this is alright, but please let me know if this would make commissions just... unaffordable ;o; i do really like the half-half system, and i'd rather keep it, but it's either this or raising prices, and i don't think i can do that yet :T either way, please let me know your thoughts on the matter!!
2) the only-two-slots-per-person rule will no longer be in effect, so go ham with multiple orders if you wish on monday — the caveat is that i'll still be working only on two orders at a time per person, so if you order three things, the third one will be placed at the end of the queue c:
looking back i could've... done this from the beginning. orz it should be more convenient to send multiple orders if you have 'em!
and finally, 3) if the queue list hits its closing date with slots still available, folks who have already ordered and would like to get in the queue again can go on and grab those empty queue slots if they want, instead of being limited to two slots per person per batch, and then having to wait for an entire new batch.
i opened this exception for the last round of commissions (thank you once again to the folks who wanted repeats ;-; ) so i thought i should just make it into a proper thing instead, since it does make sense to do it anyway — the queue list is purposefully filled with a ton of slots, then left open for weeks on end to make sure everyone interested can get their orders in, so letting folks claim those remaining slots after the deadline sounds fine ;v;
that being said, there won't be a deadline for this monday's batch, so this bit technically doesn't change anything xD but i thought i should mention the New Thing #6!
and that's it! that's all!
while i'm pretty set on most of these (specially the full-upfront-payment bit — again, money's tight orz), i'm still definitely open to feedback, and to change things if something doesn't work for you folks!! please do share your thoughts on it, or send a note if you'd rather!! and let me know if you have any questions too ;v; 
i apologize for the super short notice again (and for cramming all of this into a single post) orz i'll be sorting things out until 5pm on monday, and getting these last commissions posted as well c:
thank you again for reading all of this orz and please don't feel obligated to reply to all the points if you have thoughts on only a specific one, i'd rather hear a little feedback than none at all ;o;
all in all, hope at least these portraits look nice, they were fun to work on :') Oliver, Owen and Steffan (previously known as the Swordsman/the Warlock — yup he's got a name now!); i'll get the other two of Matthew and Coriander done and posted!
thanks again folks, have a nice friday! ;w;
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phoebified · 11 months ago
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HUGELY LONG POST INCOMING wait mobile has readmores now wtf anyway this is abt new story quest spoilers ahead
thoughts thoughts thoughts... i liked the new quest! i definitely do still get the "this could be more" feeling i tend to get with newer SSO quests -- they tend to exist in that sweet spot between there being not enough tech in a quest and that forcing you to sort of use your imagination and just enough tech to make it really satisfying that leaves it feeling juuust not quite right in a few spots. THAT BEING SAID, it was so much better this quest than it has been in the past. i definitely felt like there was some on the fly world building that was very jarring, but i can't place exactly why that is as it's just so hard to keep up with SSO lore with all the old quests you've done being unplayable. i'm sure it would be kinda hard for them to make a quest library in this moment with how things are optimized, but my god, it'd be so helpful.
so what i didn't like: the tree?? segment??? where you could only ask "some" questions... this was a little misleading to me because i really thought they were gonna make us choose which questions to ask? but that wasn't the case. i felt really confused by this immediately after doing it, and when this was prefaced before the interaction became available, i kinda rolled my eyes because i thought there would be obvious "right" choices and obvious "wrong" choices. so i was really confused at the wording and then at how you could actually just ask *all* the questions. maybe if they had told us we can only ask 4 it would have felt... no, actually, i'm thinking about that and it still is a weird stipulation to then throw out the window. that being said, ignoring that issue, i did like that "is there anything you're worried about?" was ACTUALLY the question you had to ask. i'm sure i could've picked that up from context clues if i hadn't already forgotten the last quests since i played them LOL my memory is NOT what it used to be.
what else... i didn't really like the runestone rising up from the ground. i FW suspension of disbelief, but this had me neutral facing rolling my eyes and shit. also, i learned the hard way you should have winter snow turned OFF for maximum quest effect... i figured they'd have accounted for players still playing with snow on since it came out during winter. this is NOT a deal breaker for me, it's unrealistic to put out a story quest and account for all the future players who *might* play it during winter (i'm thinking in the future, like, several months from now, or 2 years or so). that being said, DID jar me. watching katja run across ice that was very much also traversible for me as well and have the game be like "see? they're escaping!" was so awkward i restarted the game without finishing the quest so i could re-do it with snow off.
what i DID like: THAT ENDING CUTSCENE WAS SO FUN!!! it was fucking hilarious to see nasty dusty gross weird awkward mr sands there i won't lie but like even still, considering SSO's usual animation limitations, especially in cutscenes, i was blown away. and erissa's little cartwheel was so cooooool and so fun and cute i LOVED IT. and with regards to animations, i DID notice when they gave alex a less LOUD talking animation a while back, and when they gave anne that awkward smile (that she used WAY too much and at rather odd times during this quest), like those small details always stick out to me. i really loved it, i loved the FRAMING??? of the cutscene??? i got like super into it it was so cinematic and fun! i had just been rolling my eyes so hard at sso's nearly condescending comebacks in some of the dialogue writing (c'mon, not even kids think that's cool. well maybe some do, i was a cynic as a child) but the cutscene's cool factor immediately won me back. so dope!
i partially loved and partially hated the stuff from the hollow woods being an important part of the quests... on one hand, it's super cool to see them adding in new mechanics, even if they're ones not everyone has played with yet. On the other hand, though, it was a little odd to just like, do a rune puzzle. very strange. i've already talked about this though, so let me get back on track. collecting the sun energy was way more druid training, which i still do like the inclusion of, so while it did feel a little shoe-horned in, i do love that SSO is trying to make the game more game-y.
Overall, I liked it fine. i do think there's still room for improvement, obviously, but i also see how creative they're getting with what once was considered a very *static* game, so that's super dope. oh, and i LOVE erissa so far. her presence is so fun and i'm so excited because i know she's gonna appeal to SO MANY weird kids like i was as a child. and, restating this again, i'd really love if they took chiyo's model and put her in the game as a new npc. i think that would be so cute and fun. she is in DIRE need of some new clothes IMO and also her face could be um... a little different i guess? you all have probably seen my thoughts on her (once more it's more about context than how she *flat out* is, minus her clothes) but yeah. i think it'd be so fun to have more characters like that, unique and cool and weird. i know i'm getting on a totally different tangent now, but i really would love to see chiyo as a cool japanese kid who's like, i dunno, into creepy cute stuff or whatever. like kimokawaii (But don't get crazy, i don't mean in a weeaboo way) emo, or maybe just an awkward artsy emo kid, or an emo kid who's actually really friendly but tries to be broody to fit in or some shit. i would've eaten that UP as a kid. would be a cute questline too like she could realize she could be happy go lucky AND an emo or something. you help her embrace herself yadda yadda, food for thought!
back on track now, overall i definitely feel like SSO's lore is getting mega murky, and in an effort to make it clear by redesigning starter quests (WHICH, BY THE WAY, I ENDED UP LIKING A WHOLE LOT) it has sorta wrapped back around a bit? like i feel like there's a little less *punchiness* to the quests now. like... these weird teens would NOT be this good at communicating. more mess, more drama, more rudeness and emotions before thoughts. i can see sso hinting at this in lots of dialogue, even in this quest! but it just always feels like... the HINT of issue rather than anything actual. y'know, like, they're teens! but maybe the writing has always been like this and i'm just older now. but yeah, the lore is definitely getting kinda odd to me. i'm sure they'll find ways to fix it all up and tie it in together, but y'know. it's messy. very messy.
overall, generally speaking, i enjoyed. curious to hear everybody's thoughts! wondering how the DC oil rig thing will work out in the open world sense -- i assume you can keep going to it up *until* these quests, but i'm unsure.
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hensart · 7 years ago
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lilac heart Freddy?
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Thank you so much for the ask!I couldn’t choose should I draw him as animatronic or anthro, so have both! o/Normal coloring under readmore.
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