#just kinda nuts they looked at sales and not reviews y'know?
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jaythelay · 3 months ago
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I think really, to end it off, I feel vindicated in knowing that, when the series decided to become a joke, a long, extended, meaningless joke, when the vapid fanbase failed to show up when the series rebooted to entirely remove all of Saint's Row 1 & 2 elements, to be solely the new format of Saint's Row 3, a game released basically in 2012 and they did not evolve from other than driving.
When that game came out, I can finally say, to all you dumb mother fuckers. No. Volition would Not, have gone out of business if they stuck to an actual competing artistic product that challenged themselves to improve, that, indeed, the format of Saint's Row 3 would, inevitably, result in their closure, I can finally feel vindicated in saying:
I fucking. Called It. Since 2012. It was, Inevitable, that they would Not, improve, they would Only, double down, and get worse, and worse, until they had no more funds to try the exact, same, fucking, thing, again.
When Agent's of Mayhem was first announced, I called, that because it was banking on the Saint's Row IP again, but was Definitively, not anything a Saint's Row 1/2 fan would want, that the game would Fail, because they banked on getting a new audience as the previous had moved on long ago, with an incredibly tired format, even for 2012, it failed to garner anyone.
I take no delight in job losses. I do take delight in company failures when they're so stubborn and incapable of improving an iota in 12 years, what I as a child grew into adulthood, Volition never felt like it left childhood.
Good riddance. Like a childhood friend become highschool bully, hearing it died of an overdose does not delight, but when everyone said you were wrong about him, well... Let's just say I take vindication in knowing they couldn't better themselves even when the closest one's tried their best for them and were insulted away everytime, and that, the enablers were truly, the worst part of their life as it was, because they left Nothing, Nothing for Anyone when they finally died.
What could've had a legacy, had nothing, because at some point, they just decided to completely change themselves, and the crowd they were with was loud, but not reliable. Because when you make yourself a joke, why would anyone take you seriously anymore.
Sucks to suck but I called it as a fucking child. Like alot of things in this god forsaken hellhole industry. Sorry to most employees, but christ, what an inevitability that took so long entirely because capitalism protects those with wealth, and those with wealth can make failure after failure with no consideration for their employee's future in the first place.
All they had to do, was make a good game! They never bothered after SR2.
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