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#it's turned into 5e for ppl who don't want to do 5e and it's WEIRD bcos it's not designed or marketed for that!
equalseleventhirds · 14 days
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it is so late and i am so tired and i haven't even been online much lately, but i've been ruminating abt ttrpgs (as i have endless rumination time at work and on the train, which is 80% of my time anyway)
and abt the like, unreasonable mindset ppl get into abt dnd 5e due to Marketing and also Actual Plays. u kno, that it can Do Anything, that u don't gotta know the rules, that the dm should plan a conventional narrative and u gotta stick to it, that it's for cute queer found families, roleplaying rollplaying bullshit, etc.
and sometimes there's posts from ppl who are outside of that mindset like, wow try another game, but also pls don't bring that mindset to other games we love. u kno.
and maybe i simply spend a lot of time in podcast & streaming circles and also circles of ppl who learned ttrpgs from podcasts & streaming, but, crucially, i don't play d&d
so i meet a lot of ppl who have moved past d&d, right. but. still have that mindset abt their new favorite game(s).
like, 'oh unlike d&d this is actually a queer found family narrative' they say abt a heavily pvp game where u can be queer but it's not about queerness.
'oh unlike d&d you can create a real story' they say, as the gm ignores the handy Make Situations sheet the game comes with and plans a 5-act narrative years in advance.
'oh unlike d&d this game is about ROLEplaying not ROLLplaying' they say, ignoring the social mechanics of the game in order to draw out talky scenes. for character work. for realism. for the story.
'oh unlike d&d this one is so easy to learn' they say, not reading huge and relevant sections of the book until halfway through the session.
i could go on. once i played a kinda weird and poetic indie game with folks whose primary game was motw, and the amount of 'hey this weird and poetic mechanic doesn't make literal sense to me as a character action' haunts me.
and it is immensely frustrating, bcos like.... on the one hand, god i'm glad you're playing something that's not d&d!! that's so important!! on the other hand, you likely learned about this game through an actual play where they (hopefully) used the basic mechanics for stuff, but mostly ran the story like a 5e actual play.
like, i love the adventure zone, but my god you're gonna come out of amnesty or steeplechase with a WILD misunderstanding of the themes and story even a lot of the mechanics of motw or bitd. (both games i like very much. but don't play them like the mcelroys.) or like, god i'm glad the d20 folks are having such fun with kob-adjacent games. but do NOT learn kob from them.
and listening to famous ppl do that to a game i like is one thing. a frustrating thing, to be sure. but participating in a game like this, or even hearing my friends & acquaintances play like this? hateful. makes me grit my teeth and cry. makes me make weirder and weirder game mechanics, which hopefully i'll make into coherent games someday.
anyway, this is all to say, before you start your found family motw game where u will team up with the monsters to save everything and maybe also bigfoot is there, a. stop listening to taz amnesty, b. read, really REALLY read apocalypse world and get a handle on THAT, c. go reread motw and think hard abt it, and d. watch buffy and supernatural a bit. yeah i know they suck. think rly hard abt that scene in buffy where xander chooses not to tell buffy that angel will get his soul back so buffy has to kill her and then no one ever finds out abt that and i HATE that scene but also it's the kind of thing motw was built for, you see.
also play weirder games and adjust ur expectations but whatever.
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