#it's just that Sonic fans have actual context and form opinions even if they accept whatever they get they are still hoping for better
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7 bubsys of the world
1. museum bubsy:
i love bubsy bobcat's ghastly, staring eyes, which look past everything around him, as if he were the dead theologian mentioned in swedenborg - who upon death simply moves without knowing into a new eternal house shaped exactly like his own, but which over time begins to grow dimmer, more transparent, he finds rooms he's never seen before, populated by dead and faceless men, themfurniture and writings fade, until we can only imagine some final increment of ghostliness leads to the awful truth that - - aaah!!
but of course the distance in bubsy's stare comes from a different location, not so much the gulf between the living and the dead as that between the living and the 90s. bubsy looks at us from the depths of a bubsy 3d that NEVER ENDED, that rather than being a temporary and ignoble home for the hovering bubsy spirit (as expressed in various promotional materials) has somehow become the final determining limit for where that spirit can go. bubsy can explore any kind of content, go on any kind of adventure.. once it is re-expressed within the conditions of this mangled polygonal plain..... i think that it's so easy (and so profitable!!) to fall into a sort of idealist conception of videogame history as one of various platonic bogeys (truth! gameplay! mario!) temporarily given shape in base matter before disintegrating to appear in some new form. we don't really think those material expressions have anything to say about their spirits, obviously mario isn't "really" as chunky and polygonal as he is in mario 64, just as videogames as a form can easily be distinguished from any of the various rather sad attempts to embody that form. so it's a real shock to find our credit rescinded and be told, no, this is what you have. bubsy is trapped inside his temporary emblem, inside a world he never made, drifting around haplessly and at last thrust towards that final refuge of the doomed, which is the effort to at least be Cultured. do his unseeing eyes still register a sense of potential alterity in the artwork he consumes, or just the frozen parody of same?
2. personal bubsy:
interestingly very few of the bubsy fangames try to replicate the protagonist's canon personality at face value, very likely because it's unbearable. but maybe also for other reasons. the bubsy games themselves play with the idea of bubsy as either an actor seperable from the gameworlds he inhabits ("bubsy the bobcat in claws encounters of the furred kind") or as at least possessing a kind of bugs-bunny-ish awareness of an audience (who are all those quips addressed to?). but that's within the games' own conception of themselves as exciting blockbuster product - taking them as failures of one kind or another as it's become standard to do converts bubsy's actorliness from that of the starring attraction to a sort of jobbing z-movie shlub, mired in one contractual dispute after another and forced through a variety of ill-concieved ventures. and i say interestingly because as far as i can see there's little to support this good will or sense of implied interiority - i'm not aware of gex, say, or duke nukem being extended the same kind of escape clause from their own insufferability. maybe the sheer unbelievability of what these games are telling us about themselves, as mediated through some decades of bubsy trash-talk, gives them a plaintive quality.
3. omnipresent bubsy:
i made a bubsy bobcat fangame once because i thought it would be funny to have a fangame for a character nobody actually liked. it got picked up and reposted by a bubsy fanblog a few days later ("Added for the sake of Bubsy completeness... man this looks bad... but you can download it XD".)
4. dialectic bubsy:
to clarify: i made a bubsy bobcat fangame because i wanted to be funny, but i also wanted to be annoying. i was interested in the "indie games" scene (as distinct from the rpg maker one) and in 2009 the public face of that was very much High Designist, minimal, meaningful, squares, grids, programming, Passage, etc..
i was making a game for an experimental gameplay workshop open jam and figured since i lacked all qualification for this style of art i might as well deliberately disqualify myself from it and make something that was sort of ostentatiously mired in the same junky, unreflective commercial culture that stuff was trying to escape. so it was partly a tease, but not a very dangerous one. bubsy was so visibly, universally reviled within videogame culture that it was hard to imagine any kind of sincere identification with the character taking place - using that franchise therefore meant being able to convert the ickier associations of the fangame format (unoriginal!! un-"challenging"!! made by and for hobbyists and women!!) into more aestheticised, and also more acceptable, forms of disagreeability ("punk" recontextualisation and deliberate badness, etc). so it's a funny ugliness but also one that relies on a sort of shared, unquestioned sense of what's genuinely "un-touchable" in this artsy context, and of course bonding over mutual agreement on what's beyond the pale of acceptable taste is one of the founding rituals of "gamer culture". i'd never played a bubsy game and probably only knew about the franchise from seanbaby or something like that.
what happened next is more interesting. i'd made a game called space funeral, which was popular enough on gamejolt to generate a fairly active fanart tag and even some fangames, a number of fangames all by different authors and with different approaches. and one of the fangame authors ended up playing my own bubsy fangame and decided to re-include bubsy as a character in space funeral 4 as something of a callback to that. i think (forgive me, i only browse the tag) this slowly became the occasion for some drama within "the community". Words Were Said re. furries and the appropriateness of same within this context, bubsy continued gaining more and more of a prominent role in the new fangame, "new bubsy" was also reimagined as a trans sex worker with an extremely prominent chest, these decisions appeared to be contentious, eventually the developer of SF4 declared that they were sick of the fandom, sick of the original game, and going to start a new project based entirely around their new bubsy character.... all of which is well and good and Culture In Action and frankly i stopped having any opinion about space funeral long before the first fangame came out. but what i'm interested in here is bubsy, and specifically the idea of how the deliberate reuse of the bubsy character acts as a way to thematise and re-engage whatever's felt to be awful, unacceptable, within some specific space. in rip van bubsy that means pushing against artgame's more apollonian efforts with a reminder of the garish, lumpen, unsignifying qualities of most actually existing videogames; in space funeral 4, the ironic repurposing and sexlessness of games like rip van bubsy and space funeral is itself critiqued by a sincere / artless / horned-up reusage of the same material which is similarly "unacceptable" within that framework. the travelling figure of bubsy appears as an index of dissent around the format...
5. negative bubsy:
i think it's a known and documented phenomenon that punk music has a weird, recurring affinity for the purest of pure MOR pop - sex pistols, the clash, nirvana all known abba fans, the minutemen covered steely dan, sonic youth the carpenters, madonna floats across michael azerrad's "our band could be your life" as eerily recurring presence and talisman... all of which might just be a catalog of private tastes. but it's also tempting, given that in seperate ways these were all very self-fashioned, ideological, image-alert bands, to take this taste for pure pop as to some extent deliberate, as maybe part of the same self-fashioning. the very distance of abba from anything approaching punk, noise, art-rock, becomes a reason to like them - they become a kind of model of aesthetic autonomy, serenely detached from any kind of taste or wider expectation - abba are a vantage point from which you can critique punk rock itself. and punks and abba become comrades in their mutual distance from pink floyd("horseshoe theory").
why so many art games about bubsy? there are many perverse or ironic reasons, but i wonder if one of them could be that he occupies something of the same role within the videogames imagination. the idea of a franchise for a character nobody likes turns into an image of art for art's sake. the fact that bubsy is irredeemable from a "meaningful, expressive" perspective makes him useful as a point from which to hypothesize forms of art which deliberately avoid the meaningful or expressive - as in ulillillia's marvellous bubsy 3d videos, which transform the game into a oulipean suite of detached operations.
6. material bubsy:
the recieved idea of the mid-1990s mascot platformer audience is like the old analogy of the pre-revolution french peasant as a man walking up to his nose in water - while the ground is flat, he can persist indefinitely, but come the slightest decrease or pothole he will instantly drown. with the bubsy games as tipping point for the temporary demise of this form. but it's still curious that he was chosen, rather than, say, zool or cool spot, mascots who were "worse" on an objective moral level in that they were literally marketing contrivances to sell snack food to children. the videogames audience is traditionally able to accept any level of ghoulishness of this kind as long as it is presented in an appropriately humble,relateable way - the only sin really punished is that of pride, of getting above your station. so here we have a sort of martyr-bubsy, whose only real crime was not exemplifying videogame industry hubris and cynicism so much as making insufficient effort to cover for it...
well, maybe not, maybe we should honor the "disproportionate" scapegoating of bubsy as a real moment of disgust at the habitual crapness of mass media and avoid that charitable revisionism which is so easily rolled out to brands with the power to outlive many of their critics. but there is a certain fascination that comes with those games blamed for or associated with some kind of crash, collapse - - like the atari ET game, they can no longer be regarded as "just games" operating within some fixed economic niche, they fall partly out of that niche and into the material world, they temporarily dispel the sensed changelessness of the industry. if ET really did destroy the industry it would be the best videogame ever made. bubsy never acquired this glamour, but it means that within the awful pantheon of named videogame characters he's one of the few which can be identified with any kind of negative drive, which gives him a special affinity for hobbyist games interested in tarrying with that drive.
7. official bubsy:
how many bubsys can you shut up? in 2016 a new, official bubsy game was released for pc and ps4, proving once and for all that that is not dead which can eternal lie, and came with a nauseating press-release-cum-interview with bubsy himself in which he ruminates smugly about his ensuing return to planet earth. the fake interviewer glosses the weird and largely negative history of the franchise (bubsy is a "gaming legend", apparently - i can't see anyone described as a "legend" without thinking of those awful laddish testimonials to the likes of boris johnson and raoul moat); bubsy throws in an unexpected jab at "unauthorized indie pixel games and deeveeart portraits", suggesting he's at least seen space funeral 4; the overall tone is that same bullying landlord chumminess of people deposed by scandal who pop up on the chat show circuit five years later with memoir in tow, blandly self-certain about the place they deserve to keep in public life. whatever human meaning had accrued to the franchise - in failure, in the way that failure could be used, repurposed, in wider ongoing arguments about culture - is firmly pushed away, in favour of that strangely anonymous recognition-without-history that constitutes ultimate value for any IP.
but it's also hardly unexpected - nothing dies anymore, even those forms whose only interest was in death, and we're of course not restrained by the threatening (litigious?) distinction between authorized and unauthorized versions of the same wretched official culture. better just to see it as yet another fan-bubsy to add to the catalog- a horrible-undead-persistence-under-capitalism bubsy, a bubsy that now signifies as well as everything else the monolithic stupidity by which "authorized" culture attempts to safeguard its possessions. so maybe we will see this new bubsy start to emerge places as well, an all-new emblem of the negative, emerging where you want it least... a bubsy for our time..!!!
[image tags: bubsy visits the james turrell retrospective, bubsy the bobcat in rip van bubsy starring bubsy, space funeral 4, “rabbid better than bubsy” by shinxboy on deviantart, bubsy animated tv show]
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An Introduction to Extratone: The World’s Fastest Music Genre « Bandcamp Daily
There’s a strong chance you don’t have many extratone records in your collection. An electronic genre that operates at a tempo of 1,000 beats per minute, and can sometimes hit the startling realms of 10,000 BPM, extratone is an acquired taste to say the least—and possibly just a smidgen out of your standard tempo comfort zone. But extratone is very much real; it has a story, history, and lineage in the extreme hardcore continuum. It has a community, a DIY punk-like ethos, and a singular aesthetic that sets it apart from other genres.
“Extratone is basically a form of extreme sound art,” explains a London-based artist and Slime City label owner who has identified himself as Rick. He operates under various aliases, like Zara Skumshot and Skat Injector. “It’s not about pounding kicks, but kicks so fast they have morphed into a tonal beast. They’ve mutated into a whole different animal. A natural process of evolution. It reminds me at times of such genres as harsh noise and HWN in places depending on production. The production of course is more varied and peppered with additional elements such as synths and sampling.”
The key word here is “tonal”: when kick drums are structured at such fast tempos (usually as quarter notes or 16ths), the pneumatic sledgehammer style of beats associated with most ultra-fast music genres no longer exist. Instead, it’s a buzzing textural, tonal trip. At its most uncompromised, extratone perplexes the senses (see the work of Gabberdoom). But there are many examples of more melodic elements within the genre (also see the work of The Quick Brown Fox). A long-standing tradition of any extreme form of music, the real essence of the style is found within the brutal balance of contrasts.
“That’s the thing with difficult music,” admits Neil LAR, founder of U.K.-based label Legs Akimbo Records, an imprint that wound down operations indefinitely on December 31, 2017. “It can be a very rewarding, but also a very harsh experience. You will find both extreme, ear-bleeding distortion and sublimely clean, intricate sound design within the extratone scene. It’s far more diverse than, say, the standard Frenchcore sound.”
“I see extratone as pure power/pure frequency that you clench in your fist, provocatively defying any hardcore audience you can imagine,” adds Riccardo Balli, artist and founder of Italian label Sonic Belligeranza. “It’s so hard that, in a way, it’s not hard anymore. Just like it is so fast that in the end it’s not fast anymore. I like this self-destructive component of this style, when beats get so fast you can’t detect them anymore, you experience, at the same time, aggressivity and chill.”
The earliest evidence of ultra-fast hardcore within dance music (grindcore notwithstanding), is almost always traced back to 1993 and Moby’s “Thousand,” a track that clocks in at 1,015 BPM and was anointed by the Guinness Book Of World Records as the fastest recorded production. Other examples include “Human 1000 BPM De Rebel Va Te Faire Enculer Rubik” by Explore Toi and “Killer Machinery” by DJ Dano, DJ Gizmo, Buzz Fuzz, and the Prophet (both released in 1994) but Balli describes these examples more as reactions to hardcore’s developmental state at the time, and not as the seeds of a new genre.
“These tunes were a hyperbolic acceleration reaching the ‘impossible’ threshold of 1,000 BPM,” he explains. “They are to be seen more as a sort of extravagant bonus track inside an EP than anything else. I can see them interpreted as moments of furious, extreme madness in a context, such us the hardcore one, that hails madness as its founding element.”
In the late ‘90s, the genre began coming into its own thanks to the work of Belgian artist DJ Einrich. In Balli’s recent book Frankenstein, Or The 8-Bit Prometheus, leading extratone artist Ralph Brown (given name Daniele Rossi) cites Einrich as the genre’s founding agitator, explaining how Einrich explored the use of oscillators to transform kick drums into actual notes, in octaves.
“By combining two German words, extrahieren (to extract) and tone (note), he came up with extratone,” Rossi explains. “A subgenre where BPM are so crammed that they almost appear like extra-dimensional. So Einrich turned his name into Einrich 3,600 BPM (the perfect number of BPM according to him) and started to release tracks via his own Immer Schneller Records.” It’s here where extratone’s conceptual and mathematical approach began to take shape.
But the greatest influence on extratone is speedcore. The most popular and expansive style of extreme hardcore music, speedcore has been at the center of all ultra-fast electronic music developments since the ‘90s. It has since spawned a cornucopia of sub-styles that includes the likes of splittercore (speedcore that exceeds 600 BPM and is under 1,000 BPM), flashcore (an experimental style of speedcore that doffs its cap to IDM), Frenchcore (a toughened, 200 BPM style of hardcore that emerged from France in the late ’90s), or terrorcore (an abrasive extension of the Dutch and Belgian hardcore mothergenre gabber). However, not all speedcore artists and fans accept or buy into extratone as a style in its own right.
Riccardo Balli and Ralph Brown.
“I first came across extratone in about 2002/2003 when I used to frequent the Speedcore.ca forums run by the Canadian Speedcore Resistance,” explains Neil LAR who’s been involved in speedcore since the mid ‘90s. “It divided opinion even then, with people loving or hating it. Something I have become increasingly aware of is just how petty and childish people within the speedcore scene can be. Cliquey bullshit often involving grown-ass men—it is embarrassing, frankly.”
“The tl;dr is: shit got faster and didn’t stop getting faster,” says Emma Essex, aka The Quick Brown Fox, head of the label and studio Halley Labs. “A few styles really stuck—especially in Europe, where the speedcore is very macho, aggressive, and angry, and not a whole lot else. That’s one of the big stagnations, in my opinion—the concept that speedcore has to be angry or aggressive. It’s been shaken up by regional differences, but that old go-to of aggression is still extremely foundational.”
Yet in contrast to the angriness and aggression, a much stronger characteristic of extreme hardcore is its tongue-in-cheek sense of humor and its wry knowingness, whether it’s the provocative crudities of Aussie musician Passenger Of Shit and his label Shitwank Records, the playfulness of Legs Akimbo, or the daft concepts of Sonic Belligeranza.
“This is the way I personally see this super-hyper-mega fast sound,” explains Balli. “That fist-clenched-in-front-of-the-audience I was mentioning is thought to be very ironic, but also serious and ironic, and so on, in an endless game with the attendees.”
“I don’t take any of the shit too seriously,” says Neil LAR. “I could point you in the direction of others who live for this stuff, but I doubt they would even talk with you. I am probably ‘selling out’ in their eyes just by answering these questions. I have little time for that kind of attitude, frankly, and I am still certain I divided the Legs Akimbo fanbase by not giving a fuck, and releasing whatever I wanted.”
Those who do live for it are as inventive as they are committed. Essex says extratone’s creator base is rife with DIY styles, like mash-up extratone, minimal extratone, noise extratone, and “straight-up joke extratone.”
“It’s something you can just up and make—that’s the entire point,” explains Essex. “The barrier of entry is practically non-existent. And people into weird music have a pretty immediate starting point in a style that requires little knowledge of anything. Because of that base level, you hear all kinds of weird musical decisions that somebody more ‘versed’ in composition or production might not even consider. I think that’s a great thing in any creative scene, it’s just that extratone gets a bad rap for being only that.”
Where extratone stands out within this wider collection of styles is its speed, as well as its textural and sometimes conceptual signature. A good example of this is Balli and Ralph Brown’s Tweet It! EP: In 2012, the Bologna artists realized the similarities between the data produced per second by Twitter (1.456.000) and digital audio (1.411.200), and created a 14-track EP consisting of tracks that are each one minute and 40 seconds in length. These run at 1,400 BPM, 140 Hz, and consist of 140 characters for every tune text. With such a strong conceptual approach, it could be argued that extratone leans heavily on the ideologies of sound art and experimentalism, but Balli disagrees.
“I agree working with tonal/textural audio opens a sort of algebraic and mathematical realm of sound, which I found stimulating as a producer,” says Balli. “However, I think this differs from, for example, sound art. Personally, I think the latter is mostly self-celebrating, and repeating cliches of a tradition—the avant-garde one. What is in the majority of cases considered ‘experimental music’ has got nothing truly experimental in it. Extratone could also be considered ‘drone-ish’ if you want to pigeonhole it in a more academic genre, but with a dynamic afflatus. The noise constituting its texture ain’t static. On the contrary, it’s thought to be, essentially, dance music. And this is what makes it interesting to my ears.”
Neil LAR agrees that extratone comes into its own on the dancefloor, and describes intense performances by acts such as Jensen, Skat Injector, Gridbug, DJ Mucus, Extratrolls, Licho, Hersenerosie, HateWire, Junkie Kut, and 10Jonk-T as “monumental experiences.” Balli is equally emphatic about the genre’s ability to create unique dancefloor encounters. While not strictly an extratone artist himself, he has his own unique performance technique that comprises cutting up pure tone records in a style he describes as “a hybrid, abstract turntablism no man’s land.” He believes the future of the genre is now in the hands of performers who debunk the standard laptop/Ableton combo applied by the majority of live across the entire electronic music spectrum.
“I can’t not mention my colleague Ralph Brown,” he grins. “His act is totally intense, 100% adrenaline, and he’s not using Ableton Live. When he plays, he has these serial killer eyes fixed on the screen. It’s a blast! At the same time, it’s both scary and hilarious.”
“For me, to seek a true extratone experience you have to witness it being performed live,” adds Skumshot. “It’s like walking onto another planet with a skull-crushingly intense atmosphere. A total sensory bombardment hits you like a ton of bricks as you’re shut into one hell of a brutally surreal trip. Proper Altered States shit. There’s times when you’re so blinded by lasers, and your ears are so full of ‘tone’ that you could be in some kind of glitched-out computer program. The searing note blasts, relentless lasers, strobes, and smoke combine to throttle you out of existence—in the best possible way.”
Even without hearing it, that very description of extratone can seem a little intimidating. But because it transcends any net-based ecosystem and survives as a performance style as well as a production style, extratone is very real, and is being pushed, explored, and developed by interesting and genuine artists.
“I think in extratone there’s a huge, underutilized, misunderstood toolkit hidden away which is simply based on exponentially faster kick drum sequencing,” says Essex. “It could really stand to be more deeply explored by people who might write it off as stupid and forget about it.”
You might not have many extratone records in your collection. But beyond the acquired taste, there’s definitely more to it to than meets the eye (and ear). Long may this continue.
-Dave Jenkins
This content was originally published here.
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Im not intelligent at all. In the conventional sense. The ramblings of a girl who just has sooo much going in in her head it's constant. But im not a genius. Or that confusing.
It just sounds like I am bc fandoms have this issue where they can JUSTSO point out the issues in soletiing. They can pick and prod and go oh problematic! But then you go to name the problems and the difficulties within society like for ex: the idea of representation in general. Salivating over it. How fucking sad that is. How we are trained to accept it. So in a BL and also RACE in the bl genre they exploit viewers naivete both domestically and internationally. Ive seen tons of people liken being asian to being a person of color. However, in their predominantly homogenous society (or intentionally publically homogenous society), they are not "poc" (also name the of color; i dont use bipoc idc if u do but it's called being asian guys cos yall aint talkin about black ppl lmao)
They as humans seeing other humans who look like them everywhere, engage with the world differently than an american in asia or asians living outside of their home country (like bae doo nanwhen she worksnin the US is not the same as the bae doo nanworking on a korean program) I dont complain about it in everything i see bc ppl say it ALL THE TIME. but it is NOT the same. Being a person of color is very distinctly an american concept. This is all stuff people will get to know on their own if they choose to dig more.
I do my best to underline what my ugly little eyes process. How i figure things out as a black female american artist too! Im hard on shit cos i should be. I take it seriously. And even if i dont take it seriously bc THEY dont then thats their problem.
I know this is a complaint that I am not alone in. I know it's the internet. I just don't get how people can write really heavy analysis but they refuse to actually probe the underlying issues. Not everyone is me, or like my friends, but if there's way fewer people talking about this stuff it seems absolutely glaring when theres few people engaging in the way i do. It seems like im the glitch but I am thinking just as much just differently.
I really loved where your eyes linger but there was little deep class analysis. I remember few convos a bout it. I know a lot about korea (sigh being a black ex kpop fan lol mess) and i love the history but all ofnit matters! Korea's relation to labor!
People bringing up thai actors snd actresses leaving the industry and doing acting as something quick. As an artist~ who went to film school with insanely wealthy ppl and isnin tons of debt you have to understand how shitty that is. People have monetary access and they just fucking do whatever just because they want to. Meanwhile you have young people being coerced into this bullshit mainstream life to LITERALY just make money bc they dont come from a rich background. The wealth gap in thailand is BAD, theres a dictatorship, they had a fucking coup. The governments like here do not respect their people. Their marginalized groups. Trans thai women, black thai ppl, poor thai ppl. And it LITERALLY CANNOT DO ANYTHING EFFECTIVELY IN CAPITALISM. No nothing can be perfect but if it's going into our eyeballs and we can view the worlld critically then why the fuck not!???
I dont say the things i see are wrong always. I reply when i think i need to. I try and engage with others but not to kuch avail. I just want to rb stuff and tdhink lajfhhdjwhjej.
But like yea theres a lot of just wrong or misguided stuff. A lot of the times it is just historical inaccuracy in framing or idk. A refusal to think outside the box. I dont care. Theres more to life than just sort of looking and not thinking especially for othrr artists.
Idk im sorry. I dont see how i can change how i view things. I really wish people would expand their palettes too and go deeper into other means of art from places! Things not in the mainstream! Theres a lot of good thai artists and a lot of them critical as fuck about their country as they should be. Authority, austerity, patriarchy, capital, racism etc like that is central to a power thats interested in growing gains and fiscal and social power. Theres rly radical or left leaning etc ppl out there in the world and these countries in these communities. So they exist. No people in these countries dont have NO clue whats going on. Cultural relativism is alsos something people should understand. I had a good talk with ppl on here a while ago about that. Talking about shit, critiquing, but being respectful to a group. Part of thay is realizing these groups CLEARLY know their own issues and all our cultures share the same goal. Guess what it is. It rhymes with acquiring wealth. Money means you hurt people. In the post, we talked about use of "wife" and "husband" which is a stupid joke that has been "explained" a billion times and yet the explanations still dont seem to answer or justify a minor problem (it's very funny to me that a language that doesnt have gendered pronouns is now very specific about two men. Hmmm wonder why. It is annoying.)
So im not the only person on the planet doing this. Or the few ppl ive seen that do. Im not new my thoughts arent new. Ive gotten to see another side to a culture i knew not much about and that means i can put the context of my beliefs and life and try and understand thheirs. For ex i learned from ITSAY because of a sign that said 'french food' that they were the only country to not be colonized back then. Do you know how integral that history is to their region? That was an interesting detail (i didnt finish itsay bc ihad a lot going on and i was rly upset that i would see hownrich they are and i hate that.)
Anyways thats my complaint. It used to feel like a sting of rejection. I left online for months in 2019, i started organizing more, joined a union, trying to do some panther work shit like that. I learned a lot in those months and it changed my life! But when I came back, I felt so isolated. It wasnt my true friends tho sometimes theyre ANNOYINGGGGG (love u) but it was me being like "if we are going to complain guys then lets put our money where our mouth is" lets be fucking serious about it then. No say it with your chest dude. It isnt difficult. Go with the fucking flow, talk about it, critique it, think. You can still fucking like itnor love it.
I am BLACK ok and i love rap. I am a black woman. I will continue to clown black men that cant seem to not clown themselves and listen. No i wont support monetarily: drake is a creep and i hate him but i bump that niggas song. Thats fucking LIFE. I got so sick of hiding myself and it became clear that it wasnt that i wasntthinking well or hard enough. They just didnt like that i said we need to commit class suicide and inspect out middle class sensibilities and middle class wealth hoarding (google it) if thats what we engaged with. Every part of you, antagonize it. I still have my privileges; class, skin color, even my father being a nigerian immigrant, me being cis, im not str8 but not a lesbian and those are differences.
Insecurities in general but some shallow thoughts (?) on discussion in "fandom" space. FYI, this will most likely stay the same. I tend to stay in my own bubble socially IE me and my friends are similar in our views. During this awful year while running my union's account, im surrounded by like minds. Me and my friends? We changed together. We grew up and saw what we didnt like and what we want. We do our best.And i CHOOSE my life to be that way bc it should be. There is no solution. I dont believe in solutions because the solution is to abolish capital or just divest. Abolishing capital and labor are a huge one and i will die before that happens (but so help me as long as im alive? Black women to FREEDOMMMM is my motto!) so making your own path in life is the best thing an artist can do IN MY OPINION.
However with technology and stuff this puts another layer onto things. Tech, social media, this shit....it THRIIIIIIIVESSSSSSS off of conflict and shallow readings of the world. We are literally primed for it. Engagement in bites. Impossible for me with my brain; i got used to it and i paid for it by limiting my scope. Not being encouraged to THINK AND READ before just speaking
(For ex i am in iww, i helped form a branch here. It is a radical union. Unionism is imprative to me-if ur interested u should read up on some. Look up peter cole! Google inthesetimes Ilwu. Gives you some understanding. Ive always been progressive and now i am....very left idk ic ant label myself. But even in my progrssiveness i had the gall to tell my white friend, whoa has her privileges but i had mine with our class disparity, that we dont need unions, i have WORKED retail. Ive done barista work for sonoing and i do gig work. So i wasnt out of touch. I had been stiffed even with a shoot i was working on by rich kids. So i had a frame of reference . But i didnt know what the FUCKa union was and why it is imperative. Then learning about anarcho syndicalism and all these other things. It changed my fucking life but two years earlier i was this idiot spouting shit like that making one of my best friends fucking upset. We DO AND CAN CHANGE. Think!!!!)
So were i a creator for tv id just constantly try and push the buttons if i need big money. Make them sell into me (thank you sonic youth!) theres Endless possibilities guys which means theres SO MUCH TK EXPLORE!!!! When i wanna have fun with it i just have fun. When i want to think i do. I dont understand why we are so dedicated to upholding things and doing mental gymnastics to end up in a space you dont need mental gymnastics for. What about these critiques makes you uncomfortable? Saying we're all part of the problem as spectators? Im sorry but we will always be. Thats LIFE. God fuck. Fuck me. I feel so fucking worthless and stupid sometimes. I know I am not. I know i am talented and intelligent. I know my friends and family. I know how to approach ppl. I know how to tell people if they are rich but want to be progressive whatsup. I choose how i live part of that is being ok to say what i want.
Ironically consrrvatives say this shit alot. But they arent ever alone bc their ideology is default. But yea it does feel shitty. It even feels shitty when ur in left circles but people STILL dont even wanna do that. These perspectives really arent ss many as they should be. I dont want to feel so alone with it. I know there are more. I just love art and the world so fucking much, endless possibility. Endless pain but endless good.
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