#it's enough for it to just be a good cheap flier that gets bigger
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You're more amazing than dreams
Nerfed signposts!
#some of them were really simple nerfs like Seeker of Power only draining once instead of for each attacking modified creature#and on the other end Bestower of Wisdom got so thoroughly reworked it needed a new name#also i reworked Twilight Pegasus right now; my original nerf had it give flying to a creature with lesser power when it attacked#but that would be punishing you for buffing your valiant creatures#and also some valiant abilities buff power which would make the pegasus' ability fizzle#some of these were really bullshit like Awoken Ingenuity killing an opponent's creature and then drawing free cards when it attacks#absurd card advantage machine#Violent Blacksmith maybe wasn't too strong but the mana adding ability felt more green than red#Mutant Bodybuilder giving free stats was pretty strong so now you have to pay mana and it can only buff itself#Faith Given Form gave too many free stats and was an angel without flying so i gave it conditional flying/vigilance#Mutator's Masterpiece had a lot of text so i cut the 2nd ability and increased the cost & base stats to make it more of a late-game card#i also just reworked it right now; it used to draw a card when the 3rd counter was put on it#but even aside from power concerns that's just not necessary. keep it more focused#i think part of why i made the cards more complex is because i felt the need to justify them being multicolor#but i've noticed that's not always necessary#for example Kraum Violent Cacophony doesn't do anything remotely red#anyway i just adjusted Twilight Pegasus again. i had it give a flying counter to target creature when it dies but i cut it#it's enough for it to just be a good cheap flier that gets bigger#i wanted it to also have a way to trigger valiant but nah there's plenty of targeting effects in the set#it's fine for it to just be a good valiant creature
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bring it on!
The Havers of Rideable, Sizeable Equestrians (also known as HORSE) have posted fliers around campus advertising a competition: whoever can dress up their horse (or other mount of their choosing) in the prettiest, most dashing accessories will win a grand prize—unknown for now. You don’t actually have to own a mount to enter, as you can “borrow” one from the stables. Find some flowers and get to braiding that mane and see if you have what it takes to win! [Grants Riding +1]
@crestbound
There was one thing Patty knew, and it was that contests usually meant winning money.
She liked to think she was a pretty stylish person-- cute and practical was her look-- so within would be easy as baking a pie! A lot of her supplies were bought cheap, but they looked good! Just flashy enough that it would catch the judges’ eyes without burning a massive hole in her wallet. Some flowers (which were maybe stolen from the garden, but you can’t prove that) and hair accessories she had lying around...yep, it was perfect! Well, there was one minor problem:
She didn’t have a horse.
Okay, maybe it was a bit bigger than a minor problem. Turns out a horse was important in a competition about horses. Sneaking into the stables was her first plan, waiting until everyone started leaving for competition prep. It was a pretty good plan until Sylvain Gautier walked back into her life.
Handsome, dashing, charming-- and he had a horse. It just took a bit of her flirting expertise to get him to agree to being her partner. His horse was massive-- jet black fur, beautiful mane...yes, she’d be perfect!
“Lucyyyy! Ah, you’re so cute!” Patty fawns over the horse, hands on the sides of her snout (muzzle?) giving her a kiss. Onlookers, however, were not as impressed by the war horse. Lucy was scary to most people, but to Patty she was as cute as a newborn foal. “Sylviiie-- do ya think she’ll mind if I braid her hair?”
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Five Times They Got Caught Off-Guard (and one time they decided to settle the question)
Hail, @youareiron-andyouarestrong, I am your Secret Santa! Merry Christmas and here's your present! The prompt “WHO KEEPS HANGING MISTLETOE EVERYWHERE WE ARE” just made me giggle, so I wrote a goofy, fluffy, slightly pratfall-y 5 Times fic. I didn't use all your ideas for majors, but I definitely enjoyed hearing them. You said smut was okay, and while this is still T, it’s pushing the upper edge by the end. I hope you enjoy it, and that you have an amazing remainder of the Christmas season!
Five Times They Got Caught Off-Guard (and one time they decided to settle the question)
Cassian was stripping meat from bone with unsettling efficiency when Jyn walked in the kitchen.
"I can't believe you want more of that dusty jerky," she said, hoisting herself up to sit on the counter. "I've still got strings in my teeth." She picked her teeth with her fingernail to demonstrate.
"I'm making soup," he said, tossing a leg bone onto a plate and a few scraps of overcooked, dried-out turkey meat into a bowl. "Might as well get some good out of this bird."
"Ah," she said, reaching down for a carrot stick from the veggie platter that Han Solo, that cheap motherfucker, had contributed to their dinner. "Good idea. Do Americans really eat one of those awful things every year?"
"I think it's usually a little tastier." He shrugged, as unfamiliar with American Thanksgiving as she was.
A big noisy holiday dinner had been Bodhi's idea. Most of them in the elderly, rambling house just off campus were too poor to make it home over the break, and about half of them were international students anyway.
Add in some of the strays that Bodhi seemed to pick up like a magnet picking up leftover paper clips, and there had been enough people, and enough dishes, to make up for the dreadful main event. Jyn rubbed her belly and wondered if there was any of Bodhi's veggie curry left. Or the elote Cassian had made. Or the chocolate silk pie that their landlords Chirrut and Baze had brought. Her mouth watered.
A yell exploded from the living room. They both paused in what they were doing and exchanged eyerolls. They'd been booed down for attempting to veto the American football game on the telly.
"Call that football," Jyn said, and bit the carrot stick in half.
"Que chafa," Cassian said, shaking his head.
She laughed. "Man United is playing, too. Night game. Probably almost done."
"Since when do you root for them?"
"Watch your mouth, asshole, I'm rooting for whoever's playing them."
He smiled to himself, looking over at her. Suddenly his smile faded.
"What?" she said. "What are you staring at?"
"How long has that been there?"
"What?" She grabbed a spoon out of the drawer and tried to use it as a mirror. "I got something in my teeth?" Fucking turkey. She'd taken a slice for politeness, even though it had required a gulp of water after every bite.
"No," he said patiently, "look up."
She craned her neck and squinted at the ceiling, almost directly above her. "That's mistletoe."
"Yes, I thought so too."
She lowered her gaze and met Cassian's, feeling her cheeks heat. "I didn't put it up."
He looked away, back at the bird he was still stripping down. "Neither did I."
Her lips tingled. She bit them, and made herself stop. "Someone getting ahead of themselves with Christmas decorations," she said airily, hopping off the counter and sliding past him.
He lifted his head. "Where are you going?"
"I - " She shrugged. "Dunno, my room or something."
He reached over and pulled a giant knife out of the knife block. "Here. Make yourself useful and chop some veggies for the soup."
"You're actually going to let me help in your kitchen?"
"It can't be insulted any worse than it was today," he said. "Leia Organa will be running the world one day, but she won't be feeding it."
"It was supposed to be her brother," she pointed out, taking the knife. "Just, his flight got cancelled and she insisted on doing it in his place. Why'd you let her?"
"Because I've never cooked a twenty-pound turkey before and I foolishly thought she had. Celery and carrots," he instructed, passing her the veggie platter. "Leave the tomato and broccoli."
"You still would have been salty if Luke had been cooking the bird," she observed, following orders.
"Yes, but we probably would have been able to eat it."
Jyn chopped up the veggies at his direction. When she was done, she leaned against the counter to watch as he performed culinary alchemy, combining seemingly random herbs and spices with the veggies and the remains of the turkey carcass.
"There," he said, covering it with water and setting the timer on his precious slow cooker. "Let it cook overnight and I'll add noodles in the morning."
She almost moaned. Turkey noodle soup while it was cold and rainy out sounded perfect. "Save some for me."
"Cooks' portion," he said and gave her a rare smile. "You make a good assistant."
"Great," she said. "A fallback in case the cybersecurity market goes to shit before I finish my thesis."
They washed the dishes they'd used, leaving them in the drying rack as the dishwasher chugged away at the dishes from dinner. It was comfortable and companionable and if Jyn thought of the mistletoe dangling above their heads about once a minute or so, she felt sure that Cassian didn't notice.
He nudged her as he was wiping his hands dry. "Want to come hang out in my room? Avoid the fake football?"
She felt the blush start somewhere in her stomach. She crossed her arms, smirking at him. "You hit on all your kitchen assistants?"
Behind his beard, his cheeks darkened. "What? I - no - I - "
Oh. Damn. Well. Fuck, this was awkward.
"I meant to watch the Cruz Azul game on my tablet," he said. "It'll be in Spanish."
She swallowed and attempted a joke. "What's the odds somebody's gonna trip over nothing, roll around like his femur is shattered, and get up five seconds later to jog off the pitch?"
"High," he said, sounding like their housemate Kay, who was going for his PhD in statistics. "Very high."
"Well, that's more like it. Yeah, all right."
--
Cassian rubbed his temples. He had a bitter headache and had just sent out a piteous text to the house group chat, begging for someone, anyone, to bring him a coffee.
He focused on the essay in front of him. "Alicia, I'd like to see you expand more on this point. You gloss over it somewhat. Professor Draven graded you down for that on your last essay, remember?"
The undergrad he was working with shook her mass of blond ringlets back over her shoulders and scooted her chair closer to his. Why, he couldn't imagine, because his office wasn't much bigger than a closet. "What do you suggest?" she asked.
Even though Alicia was in another section of Professor Draven's 202 class and thus had a different TA, she always came to see Cassian for help with her assignments. A lot of international students in the poli-sci department tended to find him, because of the number of languages he spoke. Alicia had been the most regular this semester, dropping by before every test and essay. Her heavy body spray, some kind of vanilla musk, filled his tiny office and intensified his headache.
He made some suggestions and she noted them down. "So what are your plans for Christmas?" she asked.
"Oh, I can't really afford to go back to Mexico for the holiday, so I'm staying here." He scanned along. "Now this conclusion is rather good, but it will only be strengthened if you expand on your earlier point."
"So you won't see your family? That's so sad, Cassi!" She put her hand on his arm. "My roommate and I are having a party after finals, before I leave for Berlin. Would you like to come?"
"Um," he said. "I - maybe we should get back to the essay."
A knock at the door interrupted him, and he looked up. Jyn leaned in. "Got a coffee," she said. "Want it?"
"Yes, please," Cassian said, reaching his hand out to take it. He took a sip. Three sugars, no cream, perfect. He smiled at her. "Do I owe you?"
"Your first-born, as agreed."
"Will you take a rain check?"
"No," she said, poker-faced, "I demand a baby right now. Make sure it's a nice plump one."
He chuckled and took another drink. His headache was already receding.
Alicia was studying them both, narrow-eyed. "Is that your girlfriend, Cassi?" she asked in German.
But it was Jyn who answered, in the same language. "Nope," she said, leaning against the doorjamb and slurping from her own takeout cup. Tea, probably, strong and sweet and milky. She was very English in that way. "Just his housemate and caffeine delivery person."
Alicia studied her for another moment, then shrugged and smiled. "Nice to meet you." She turned her back and said, "Can you tell me more about the parts in the middle that needed work?"
"Actually," Cassian said, handing her essay back, "I think we were about done."
"Oh - but -"
"I have to prepare for class," he said firmly. "Just work on those sections and it'll be an excellent final project."
"I still wanted to ask you - "
Even more firmly, he added, "I hope you have a good trip back to Berlin."
Alicia bit her heavily-glossed lip. "I'd still love to see you at my party. Here's my address." She scribbled on a piece of paper from her notebook and handed it to him. "Lots of fun, I promise!"
Cassian waited until she was gone to drop it in his trash can.
"Frequent flier?" Jyn asked, taking the seat she'd left behind.
Cassian shrugged, leaning over to crack the window. The air that rushed in was bitter-cold, but clean and fresh, chasing vanilla musk out. "She always wants a lot of help, but never really needs it. Her work is very good as is. I think she just wants reassurance." He opened a drawer and found a pack of crackers, offering her one.
Jyn took it and crunched in. "Or she's pursuing you."
He almost choked on his own cracker. "She's - I'm sorry?"
"She wants in your pants real bad."
"I'm sure she doesn't."
"I'm sure she does."
"She's just a very conscientious student, always works hard on her essays, arrives early for . . . office hours . . . " He trailed off. "Oh."
Jyn chortled into her tea. "Wake up and smell the perfume, Cassi."
He made a face. "Don't."
"Why not? Don't you like it?"
"No, but I've given up trying to correct her." He looked at his trash can, the party invitation taking on a whole different cast. "Hell."
"Not into it? She's pretty cute."
"No," he said. "And annoyed you had to tell me. I thought she just really liked international relations."
She patted his arm. "She probably does, but she's thinking of a whole different kind of relations." She looked up and froze. "And she's very determined about it, too."
"What now?" he said rather wearily.
She pointed and he looked up to see a sprig of mistletoe hanging from his ceiling. He squinted. "How did that get there?"
"Was she early today?"
"Yes, but how would she get it up there?"
"Was your desk rearranged?"
Now that he thought of it, his keyboard was a little off-center, as if it had been moved and then moved back, maybe when a certain blonde German undergrad had climbed up on his desk to hang mistletoe from his ceiling.
Jyn laughed out loud. "For a journalist, Cassian, you're not very observant, are you?"
"I blame the headache," he said, reaching up for the mistletoe. It eluded the very tips of his fingers.
"I got it," she said, stepping up onto her chair and then nudging the keyboard aside so she could climb on the desk.
"Jyn - !"
"I'm fine, I've got it," she repeated, stretching up for the mistletoe. She had to go up on her toes to get at where Alicia had taped it to the ceiling, and yank hard. "What did she use?" she grunted, "superglue?" She yanked again, and the sprig came free, knocking her off-balance. She took a step into thin air.
Cassian grabbed her waist. "Steady!"
She teetered, folded over, grabbed his shoulders, and they both froze. She shifted carefully, getting both feet firmly back onto the desk.
"M'alright," she said.
"Sure?"
"Yeah."
He became aware that his arms were wrapped around her hips and his face was practically buried in her - ah.
And he'd knocked both their chairs aside when he'd grabbed for her. They were just far enough away that he couldn't hook one with his foot and drag it over, not with their combined balances so tricky.
"I'm going to bring you down," he said. "All right?"
"Uh-huh."
He shifted his grip, stepped back, and for a moment her whole soft, curving weight slid down his front. Her boots hit the industrial carpet with a thump, and they both let go very fast.
"Thanks," she mumbled, her face pink. She snatched up her tea, which had miraculously survived the shenanigans, and backed through the door. "I'm just - I - see you at home, yeah?"
"No problem," he said, watching her go.
--
Jyn walked in, went directly to the couch, and faceplanted.
Some time later, she heard the door open and Cassian's footsteps on the creaky old wood floors. "Jyn?"
"Ungh."
"Are you alive?"
"No."
He sounded amused. "What killed you?"
"An all-nighter," she groaned into the cushions. "A bitch of a project. Bugs. Bugs everywhere. It's raining and I forgot my umbrella so I'm cold and wet, and I didn't eat lunch, and I may have to do my project over again because like I said, it was a bitch."
"Anything else?"
She considered. "My foot hurts."
"Well," he said. "I guess I'll just leave your deceased corpse there to rot. It'll be very smelly." He walked out again, creak-creak-creak.
"Nice," she mumbled into the cushions. "Spending too much time around Kay, that's what he's doing."
She considered getting up. Changing out of her wet clothes. Heating up some soup. She groaned again, and downgraded her expectations to getting her wet socks off.
She'd just chucked them to the floor - splat - and was attempting to burrow her chilled feet into the divide between cushions when the floors creaked again. Something thick and warm settled over her. She grunted and turned her head, rubbing her fingers against the fuzziness of the blanket. "What - "
"Just in case you might be revived," Cassian said, crouching by her head.
She smiled at hm, pulling her feet in under the blanket. They began to sting and prickle with warmth. "It is the season of miracles and all that."
His hair fell damp and soft over his forehead, and his shoulders were rain-spattered, so he must have come in just after her. He could have changed clothes or gotten his own food, but he'd elected to get her a blanket instead.
She wanted to reach out and brush her fingers over his beard. Would it be scratchy or soft? She wanted to run her hand down his throat and feel the motion of his Adam's apple as he swallowed hard.
His eyes flicked up and he frowned.
She pulled her hand to her chest, afraid she might have already been reaching out to touch him. “What?”
He pointed, and she twisted her head on the cushion to see a sprig of mistletoe hanging from the reading lamp parked almost directly above their two heads.
“What - “ she said, looking back at him.
They both realized at the same time how close their faces were, and he lurched back, almost butt-planting before staggering to his feet. “Anyway,” he said. “I’ll leave you to warm up.”
“Thanks for the blanket,” she said. “You want it back?”
He shrugged, backing away. “I have more.”
When he was gone, she pulled it over her head with a groan.
--
Cassian was grading papers from his section when Jyn found him in the library. "Just who I was looking for," she said, plopping down.
"Have a seat," he said absently, opening up the next essay that had been electronically turned in at the last possible second.
"Have you thought about Christmas presents yet?"
Who could think of presents when he had forty-two essays to wade through and an analysis of the effects of European colonialism on Egyptian foreign policy due in three days? But he set his stylus down and said, "No, why?"
"Because I found the perfect thing for Bodes." She called up a website on her tablet and passed it over. "Look at it. No really. Look. Couldn't you imagine Bodhi's face when he unwraps that?"
Cassian studied the bomber jacket on Jyn's screen. Buttery chocolate-colored leather with a shearling collar, warm and thick and stylish. "He would love it. But the price - "
"I know, I know. That's why I'm showing you."
"Even half the cost is a lot," he said gently. "My budget is candy canes this year and even then it'll be the cheap ones."
"I can math," she said. "And you don't have to give me anything. Look, the more of us get on board, the smaller the individual cost will be. If I blackmail Leia and sweet-talk Han and you appeal to Kay's sense of logic - oh, hey, have you got anything on Han? Because I'm not so sure about my sweet-talking skills."
"You have this all planned out, don't you?"
"Bodes has had a shit year," she said. "We can't send him back to London to see his mum and sisters, but we can give him something."
He bumped his stylus against his lower lip. “Chewie will be in no problem, so ask him first and he'll make Han do it. And go by the Philosophy department to talk to Chirrut and Baze. They're both teaching this afternoon."
She grinned at him. "Right, I'll just have to catch Chirrut after his capstone seminar but before Baze gets out of his 101."
"Good thinking." Baze was always grumpy after a section of his Intro course, mumbling under his breath about pampered babies who wouldn't know Aristotelian ethics if it bit them on the ass. "Just don't let them pay for the whole thing. I want in. And I'll see who else I can round up."
"You're the best," she said.
Two boys walked up, holding hands. "Hi, uh - "
Jyn leaned back in her chair. "Can we help you?"
"Are you guys using this table?"
"Uh, pretty obviously yeah."
"It's just that we kind of wanted to sit here."
"There's like a thousand other tables on this floor alone."
Although, Cassian reflected, none of the others were tucked away in a sunny corner behind bookshelves, private and quiet.
"I know, but - " The shorter guy blushed. "This one has the mistletoe on the window."
They both looked up. Cassian swore under his breath.
Jyn got up so fast she almost knocked her chair over. "All yours, lads," she said.
--
When Jyn told her about the mistletoe issue, Leia was supremely unsympathetic. "So? You happen to see some Christmas decorations sometimes, and sometimes you happen to be with Cassian when you do. It's December and we live in a society that pushes a yearly orgy of consumerism with the promise that - "
"Blah blah late stage capitalism, yes, I know, but," Jyn said. "It's getting out of hand."
Leia looked skeptical.
“I swear to you," Jyn said darkly, "that if Cassian comes along, a piece of mistletoe will materialize over our heads within twenty seconds."
"Confirmation bias," Leia said.
"Is not!"
"Is," Leia said. "Mistletoe as a decoration is ridiculously common. Look, there’s some above the door right there.” Leia gestured at the door of the Echo Base Coffee Roastery. “And no Cassian.”
“Give it time,” Jyn said.
Leia rolled her eyes. “It's not that the two of you are making it manifest, It's just that you're hyper-aware of it when you're with him." She smirked at her. "And why is that?"
"Because it's haunting us," Jyn growled.
"Because you want to kiss him so bad you're drooling," Leia said and bit into her scone.
“So what if I am,” Jyn said, and slouched in her chair.
Leia stopped mid-chew. “Wow,” she said. “You really want to if you’re not denying it. So why haven't you just laid one on him?”
“He’s so calm,” she said. “I don’t know what he wants. He’s impossible to read. What if I slap lips on him and he screams and runs?”
Leia arched a brow. “Unlikely.”
Jyn pinched the bridge of her nose. “Look, I know what to do.”
“Slap lips on him, as you so romantically put it?”
“Nope. Avoid him until Boxing Day. You Americans rip everything down at 11:30 pm Christmas Day, and it’s like the holiday never existed. No mistletoe, no problem.”
“Yes,” Leia grinned, “but then it’s all Valentine's Day, all the time.”
Jyn’s face worked and then she huffed. “I’ll see you later.”
“You know I’m riiiiight,” Leia sang into her coffee cup, and Jyn made an obscene gesture. She stomped toward the door. Before she could grab the handle, it opened to reveal Cassian, Kay on his heels.
He stopped.
She stopped.
As if they’d practiced it, they both looked up at the mistletoe at the same time.
“Right,” Jyn said, pink-faced. “See you later then. Bye.” She nodded at their other housemate. “Kay.”
“Jyn,” Kay said, and stepped around her and Cassian both, announcing, “I advise you to get out of the way and permit the door to close. The wind is very cutting today."
“Right,” Cassian said. For a moment, he and Jyn performed a sort of awkward, shuffling dance as they both tried to pass through in opposite directions. Finally, Jyn was out, Cassian was in, and the door was closed.
Through the window to the left of the door, Jyn caught Leia’s eye. She pointed upward and mouthed I told you! Didn’t I tell you?! She was gesticulating so wildly she almost ran into a pole, and Leia made a dismayed sound.
Cassian looked at her. “Are you okay?”
“Fine,” she said, watching Jyn scramble out of sight. “Just got some coffee down the wrong pipe.”
He looked doubtful, but turned back to Kay. “This is exactly what I was talking about. Now do you believe me?”
“Confirmation bias,” Kay said, surveying the offerings in the pastry case.
Leia smirked into her coffee again.
--
Jyn turned in her last final on the Thursday before Christmas, and slept like the dead for fourteen hours.
She wasn't the only one. The house was full of post-finals zombies. When she shuffled out of her attic room and down the stairs in sock feet and ragged sweatpants, she found Chewie, eyes hidden behind his mop of hair, wandering around the second-floor hallway with a toothbrush in his mouth. "Done with the bathroom?" she asked.
He grunted, went back and spit out his toothbrush, came out, and grunted again. Interpreting that to mean all yours, she crawled into the shower and cranked it as hot as it would go. She counted herself lucky that she'd remembered to peel off her sweatpants first.
She felt more human by the time she snapped the water off and climbed out. The sweatpants went back on, but she promised herself that she'd trade them for clean clothes up in her room. Rambling out of the bathroom, rubbing a towel over her hair, she almost crashed directly into Cassian. "Uh," she said. "Hi."
"Hi."
"Hi." Shit, she'd said that already. She slouched against the doorjamb, hoping she looked incredibly casual and not like she was feeling self-conscious about being caught by him in her rattiest clothing. "How's the grading?"
"Turned in," he said. "You? How did your final project turn out?"
"All in. It's probably shit, but it's in."
"I'm sure it's not," he said.
She shrugged. "How's everyone else holding up? Does Bodhi still gibber when you say the words high pressure system to him?" Their friend's aeronautical meteorology class had kicked his ass.
"He's downgraded to whimpers."
Somewhere off in the distance, the doorbell rang, with the four-note sequence of the Addams Family theme. (Chirrut thought it was funny.)
Jyn ignored it. Someone downstairs would get it and she didn't feel like moving. "Well, that's progress. We should go out tonight or something."
"Us?"
She choked. "Uh, yeah, all of us here in the house. Big, uh, big housemate post-finals party. Alcohol and cake and - " Debauchery, she almost said, and changed it to - "Frivolity."
"Maybe pizza to soak up the booze and sugar," he said.
"Right, yeah, that sounds good." She grinned. "The Mill?"
"That's a good choice. Han's so lazy he refuses to decorate for Christmas, so - "
"No mistletoe," she said brightly, and just like that it was all awkward between them.
She thought of Leia's skepticism that she'd be able to bury all this after Christmas. Especially with Valentine's Day coming up.
He rubbed his hand over the back of his neck and averted his eyes. "Jyn, I - " He choked on the rest of his sentence, staring at a spot just over her head.
With a certain feeling of inevitability, she followed his gaze to see a sprig of mistletoe, hanging from the light fixture.
She dropped her eyes again and met his.
He said, "I still don't know who's putting those up."
"Me neither."
"At least in here," he added.
"Right. Yeah. The Roastery and the library were probably . . . some poor worker who's getting paid minimum wage to climb on a ladder and - " She felt herself rambling and hiked up her chin. "Look, it's five days until Christmas. We don't know why these are suddenly turning up around us but it's just making it weirder and weirder, so I say we settle the question."
"The . . . question," he said carefully.
"Yeah. Let's just kiss and get it over with."
". . . That question."
The doorbell rang again, more insistently. Neither of them moved.
She crossed her arms and raised her eyebrows. "Well?"
He swallowed. She followed the motion of his Adam's apple down his throat and felt herself break out in a sweat, heat thrumming at all her pulse points. She wasn't sure when she'd decided she wanted to lick his neck, but she did, she did. Maybe some heretofore unsuspected infection of vampirism.
"Maybe we should," he said in a low rumble.
She unfolded her arms and rested her hands high up on his chest. Damn, he was tall. She tilted her head back to meet Cassian's eyes, sticking her chin out in a dare. Go on, then.
Downstairs, a babble of voices broke out. They could have been in the next zip code for all Jyn cared.
He put his hands to her waist, warm through her worn-thin Gerrera's Gym t-shirt, and leaned down. She shut her eyes just before his mouth brushed hers.
Dry, warm. Fleeting. Tendrils of agreeable heat began to curl through her belly.
Then he was gone.
She swallowed and opened her eyes again, feeling the tendrils of heat curl themselves into nothing.
Her body hummed with tension and dissatisfaction. Was that it? Was that little taste all she was getting?
Even though the light fixture and its stupid, stupid mistletoe was right above their heads, she couldn't read his expression.
She dropped her hands. "Okay. That's done, th-"
The last word was cut off by his mouth covering hers again. Her back hit the wall so hard the light fixture rattled. She ignored it, too busy winding her arms around his neck and pressing herself against him, kissing back hungrily.
This, now. This.
If the first kiss had been a taste, this was a five-course banquet. They devoured each other, tongues and teeth and lips and hands. His hands slid south of her waist, clamping on her ass and hauling her into the arc of his body. She whimpered and hooked one leg over his hip. He pressed her harder into the wall and licked into her mouth.
She gasped aloud when he left her mouth and started kissing her neck. Somehow, both her legs were locked around his hips, and his hands - Jesus, he had good hands. She felt like a volcano, all liquid heat inside and liable to go off at the slightest provocation.
"That's more like it," she said, and nipped at his ear.
"I've been wanting to do that since September," he said against her neck.
"So why didn't - ohhh," she groaned as his teeth scraped her skin.
"I'm usually very good at reading people. But I find you impossible to predict."
She grabbed his head in her hands and stared into his eyes. "Take me back to your room and fuck my brains out," she said. "How's that for a read?"
He rocked against her and demonstrated he had no problem with her proposed course of action. "Your room would be better."
"Yours is closer."
He kissed her hard. "I'm next to Kay."
"So," she mumbled into his mouth.
"He's asleep."
"So?"
"I don't intend to be quiet."
Oh. Oh damn. There went her last brain cell. "Right," she gasped. "My room it is."
--
Over at the Mill some hours later, Leia watched them snuggle in a booth with a little smirk.
She'd been keeping an eye on that, texting her brother with regular updates. Luke always liked hearing the gossip from her house, especially any news of a certain British-Pakistani aeronautics major. She'd always thought Cassian and Jyn had a certain similarity, under their wildly differing outer presentation. And of course they'd been thirsting for each other practically since they'd met. They made a cute couple.
The smirk turned into a blush when they started kissing and groping each other again. Okay, whenever they got over that in public, they would be a cute couple.
She turned toward the bar and the giant bowl of eggnog that Han Solo had rustled up. Call him what you like - and she did - he could pull a party together.
Bodhi was already there, pouring himself some. "Want one?"
"Absolutely," she said, leaning up next to him. "So - the mistletoe."
He ducked his head and made a sort of grunt.
"You were the one putting it all up in the house, right?" She'd noticed Bodhi decorating for the holiday as early as Thanksgiving morning.
"Yep," he said on a sigh, passing her a full glass.
She chortled and took a sip that threatened to curl her eyebrows. It was very strong. She blinked and shook her head. When her tongue had regained feeling, she pursued her line of questioning. "What, did you just get tired of watching them orbit around each other for the past few months?"
"Actually . . ." He looked down into his own glass. "It wasn't for them."
She sputtered out her next sip of eggnog. "Say again?"
He sighed. "I had a whole plan. Remember how Luke was supposed to come for Thanksgiving?"
"And his flight got cancelled, yeah."
"And then he was supposed to crash on our couch over break?"
"And then his advisor asked him to stay to work on some 'special project'?" She made a face. She wouldn't be forgiving Professor Yoda anytime soon for attempting to deprive her of her twin. "But - "
"Well, I figured if there was all this mistletoe up, it would be sort . . . of . . . romantic," he mumbled.
Her hand stopped. "Bodhi," she said, slowly and clearly. "How long have you been crushing on my brother?"
"Look, I wasn't trying to be creepy - "
"Of course you weren't," she said. "Just - how long?"
He shook his head. "It's dumb, it doesn't matter."
A voice from behind him said, "I'm interested."
Bodhi whipped around to see Luke standing behind him, face bright and hopeful. "What - you - when?"
"A few hours ago," Luke said. "I drove overnight. I was taking a nap in her room until just now." He toasted Leia with his beer. "She left me a text to come on over."
Bodhi was still goggling at him, the tips of his ears going brick-red. "But I thought - "
"I excused myself from the project. Professor Yoda's not too happy, but I don't care. So, uh, what was my sister saying? About you and mistletoe, and me?"
They wandered off, eyes only for each other, hands bumping. No need for mistletoe.
Leia laughed to herself and drank more eggnog.
"Hey, princess, look what I found!" Han leaned over the bar and dangled a sprig of mistletoe over their heads. "Pucker up."
She tossed her eggnog in his face and marched off, refusing to reflect on the not-small part of her that had been intrigued. It would take more than mistletoe to get her to lock lips with Han Solo.
FINIS
#Cassian Andor#Jyn Erso#rebelcaptain#rebelcaptainsecretsanta#fanfiction#mosylufanfic lives up to her damn name#boy it's been awhile since I used that tag#university AU#modern AU#everyone is an overworked and slightly crazed student#fluff#star wars
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Ikoria: Lair of Behemoths Limited: Bomb Rares
Last but definitely not least, it’s time for the Rares and Mythics from Ikoria. Keep your eyes out for these when you’re drafting.
White
The stats on this are great, even just to cast on curve. If and when you decide to Mutate it, you’ll get some tokens for your effort. It’s not exactly a bomb, but it’s a powerful threat that will help you stabilized from even the most aggressive early onslaughts from your opponent. 3.5/5
A 3/3 for 3 is a card you’ll want to include in most decks anyway, since it’s just a great on-curve play. But this can block half of all possible threats without any issue, and dodges half of all removal. This is a fantastic target to Mutate onto, and a good creature on its own. 3.5/5
This is a straight up bomb. If your opponent doesn’t remove it immediately, the value you’ll get just insane. Definitely always play this if you can. 4.5/5
Blue
4 Mana to get a copy of the best card on any side of the battlefield is pretty reasonable, and sometimes it’ll be a straight 2-for-1 if you have the mana requirements. It’s great when you’re ahead, and stabilizing when you’re behind, and I’d run it even if I couldn’t make the alternate mana. That said, it’s not a bomb, since it is contingent on something else worth copying being present. 3.5/5
This is really, really good. If you don’t have something to Mutate it onto, you can wait until your opponent leaves themselves open, throw this down at the end of their turn, then net yourself a card off it. If you have multiple creatures, you can take a wide swing, see what goes unblocked, then Mutate it onto that one. Look for creatures with evasion and this can become a threat that will overtake the game quickly. 3.5/5
This is just great value. Normally, leaving mana up for a counter is bad news, but when it’s attached to a large creature, it’s way better. This can also ambush attackers nicely. You’ll often get a 2-for-1 out of this, and worse case you can just drop it at end of turn if there isn’t a chance to use it. 3.5/5
Black
This is really great. The Mutate cost is high, but just throwing this down as a 3/3 Flier on your opponent’s turn is great value. Then, Mutate it with something cheaper on the next turn and you’re gold. It’s going to be hard getting ahead if your opponent has this sitting on the battlefield. 4.0/5
Also great. 3 mana instant speed removal is always playable, and if you’re in the right colors, this can hit anything you need to hit. Even in mono-Black, this is great. 3.5/5
The dream of putting this in an all (or mostly) Even or Odds deck is a pipe dream. It’s not going to happen. However, you have the advantage of knowing this is coming, and can play around it to make sure you wipe out more of your opponent’s stuff than yours. It shouldn’t be hard to make this great. 3.5/5
Red
Baseline, this is a 4/4 with Flying for 4 mana, and that’s always playable. If you manage to Mutate it, it gets even better, and will be a recursive threat that’s difficult to deal with. I’d always run this. 4.0/5
I’d be remiss not to mention Lukka. Sadly, he doesn’t inherently provide any immediate board impact, which you usually want with a 5 drop ‘walker. But, he can draw you multiple cards a turn, and can transform tokens or early drops into bigger threats. I’d usually run this unless I was in a heavy spells deck. He’s not a bomb, but will usually be solid. 3/5
This is great, and you really don’t need to be in 3 colors. You can easily take out 2 or 3 smallish threats with this, or just use it to take out one bigger thing. It’s great, flexible removal, and that’s always welcome. 3.5/5
7 Mana is a lot, but it’s worth it for an 8/8 with Trample and Haste. Not only that, but you can cycle it away if you draw it early. You’re rarely going to get it into play using its ability, but it’s worth playing either way. 3.5/5
Green
You’re rarely going to Mutate this, but even if you don’t, it’s a 4/4 with Reach and Trample for 4 mana, and that’s a good deal. If they do have problematic permanents around, you have the flexibility to take care of it, but it’s nice that it’s good without that. 3.0/5
The mana cost on this is a little intense, but it’s going to be a massive swing when it comes down, as it can enter and take down nearly anything your opponent may have. If you have any humans in the deck, it’s near impossible to deal with as well. 4.0/5
And finally, Vivien, probably the biggest bomb in the set, at least as far as mono-color cards are concerned. She churns out a 3/3 every turn, and can produce insane card advantage if she sticks around. She’s likely to dominate any board state. The only thing that would make her better is if she had removal. 4.5/5
Multicolor & Colorless
The nice thing about Brokkos is that he works sort of like a potent enchantment that you can cast over and over from your graveyard, but he’s also a solid creature on his own. He’s a strong card I’d consider in any base Green deck that’s able to splash. 3.5/5
Illuna has phenomenal stats on its own, but is also fantastic if you’re able to Mutate it, since the free card it brings into play will help mitigate any potential loss if it gets removed later. If you can keep mutating onto it, it keeps getting better and better. 3.5/5
A lot of this cycle is pretty mediocre, but I like this guy. He guarantees a trade if he ever becomes blocked, and threatens lots of damage if they don’t. You’ll really want to grab other creatures with Menace is you pick him early, because he makes them way stronger. 3.5/5
Nethroi is the outlier in the Mythic cycle of Mutate creatures, in that you’ll probably cast it for its standard cost and Mutate it later rather than the other way around. That said, it’s possibly the ultimate late game card, and a true bomb if you can get it to go off. I’d definitely stretch my mana to make this happen. 4.0/5
The nice thing about this one is that Flying is abundant. Unlike the other cards in this cycle, whose abilities are more sparse. Not only that, but it’s a good early drop to Mutate onto and a fantastic mana sink late in the game. 3.5/5
The stats on Snapdax are potent even if it never Mutates. But if it does, it’s going to be a beating for your opponent. I can’t imagine not running this if I thought I could make the colors work. 4.0/5
Vadrox is a little more niche, as you do want some noncreature spells to really be worthwhile. That said, it’s a solid creature on its own if you can manage the mana cost. If you are able to reuse some removal spells by Mutating this, you’re in value town. 3.5/5
You’re not going to draft a deck to actually use this as a companion, but it’s a fantastic 3 drop in any deck that can cast it. It’s got solid stats, and you’ll likely have some cheap creatures in your deck you can recur with this. It’s some good value. 3.5/5
In this case, it’s completely possible to draft a deck that has all different cards, and use this as intended as a companion. Then, copy a nice removal spell and you’re gold. Even if you don’t, it’s a well-costed creature on its own that can ambush in attacks, and the ability will be great bonus. 3.5/5
Yorion isn’t just great in Standard. In limited, it’s a well-costed Flying threat that can be easily cast in either of its colors. On top of that, on the turn it comes in, it will untap any number of tapped creatures you control, knock off bothersome auras, and re-trigger any ETBs you may have. In short, all upside. I can’t imagine this not being great. Don’t worry about the companion text, just run it in the maindeck and it will be excellent. 4.0/5
Crystalline Giant is excellent. It can be cast on-curve in any deck, and just gets progressively better every turn it’s out. It’s a fantastic target to Mutate later, especially if it gets Hexproof early on. Always play this. 4.0/5
The Rest of the Rares
Drannith Magistrate - Aside from very rarely nullifying Companions, this is a 1/3 for 2. It is a relevant creature type, but that’s not enough to make him interesting. 1.5
Mythos of Snapdax - Cataclysm is a decent card in limited, and most decks will be able to arrange a situation so this is more beneficial than not. It goes up a full point if you’re reliably in Mardu colors, so consider it premium removal in that case. 3.0
Shark Typhoon - This is one of those weird cards where I suspect you’l actually cycle it more than cast it. A 2/2 Flier that draws you a card is worth 4 mana, and same goes up the chain, making this a surprisingly good curve-filler. But I doubt you’ll have enough noncreature spells in your deck to make this worth casting for full cost. 3.0
Hunted Nightmare - This is extremely well-costed, and if you can land it before your opponent has a creature, you’ve really done well. Great in aggressive decks, and fine in more controlling decks, you’ll basically always play it. 3.0
Unpredictable Cyclone - This seems way too sketchy of a proposition in limited. Sure, it’s massive value once it comes online, but that’s assuming you have enough Cycling cards in your deck to get use out of it. I’d run it very cautiously, only if you have a high volume of Cycling cards and this is your top end. 1.5
Colossification - You’ll definitely have the biggest creature on the battlefield once you land this. Sure, you can’t swing after and you’re leaving yourself open for removal, but it is huge. Still, 7 mana is a lot for a card that only works without disruption of any kind. 1.5
Mythos of Brokkos - You’ll generally just recover two things that are already in your Graveyard, which makes this basically a Soul Salvage at 4 mana. Even if you get the bonus, it’s not likely to make much of a difference. 1.5
Cheville, Bane of Monsters - This is well-costed, and will sometimes reward you with a nice payout when something dies. It’s even a decent topdeck to stabilize. 3.0
Death’s Oasis - The mana cost will be tricky to get on turn 3, and it doesn’t affect the board immediately, but it’s going to generate a lot of value if it lands and sticks around. If you’re solidly in Abzan colors, it’s probably worth including. 2.5
Eerie Ultimatrum - I love this in theory, but the mana cost of the Ultimatums is so restrictive I wouldn’t generally run any of them. And this one is no exception. 0.5
Emergent Ultimatum - This one has literally no possibility of working. So just don’t. 0.0
Frondland Felidar - Tappers are great, and this is, at its core, a tapper. Not only that, but it has the possibility of turning other creatures into tappers, and that’s a nice perk. 3.5
General Kudro of Drannith - The stats are right, and you’re likely to have a few other Humans that will get bigger off this. It’s probably going to be good any time you can run it. 3.5
Genesis Ultimatum - This one at least will impact the board when you cast it, but is still far to costly to run in most decks. If you have the colors and lots of ramp, maybe. 1.0
Inspired Ultimatum - Similar story with this, but you’re not in Green, so it’s less likely you’ll have good ramp & fixing to make this happen. 0.5
Kinnan, Bonder Prodigy - This is cute, but mostly just a bear in limited. It does have a cute mana sink for the late game. 1.5
Narset of the Ancient Way - I wish she affected the board a little more, but she’s rarely going to be bad, unless you’re really far behind. If you can untap with her out, she will accelerate your game very quickly. 3.5
Offspring’s Revenge - It’s cute, but 5 mana is a lot to get a series of 1/1s. Most of them won’t have useful abilities either, since you won’t get Mutate triggers off this. But still, there’s a bit of potential. 1.5
Quartzwood Crasher - The stats on this are good, and there’s some runaway potential if they don’t have good blockers. If you have other Trample creatures, this can be even better. 3.5
Rielle, the Everwise - In a heavy noncreature deck, she could do some work. But my guess is most of the time, it won’t do much. 2.0
Ruinous Ultimatum - This is massively powerful and will basically end the game for your opponent, so it has more possibility than the others in this cycle. But the cost is still intense, and you likely won’t be able to get to it often. Run with caution. 1.5
Slitherwisp - On its own, this is a well-costed threat that can ambush small attackers with ease. If you do manage to grab any other creatures with Flash, this gets way better, so definitely take that in consideration. 3.0
Song of Creation - This seems more suited for constructed, but could work in limited. It’ll definitely speed up your game, but could backfire. 1.5
Titans’ Nest - Nope. Hard pass. 0.0
Whirlwind of Thought - You’d need to draw at least 3 cards off this for it to be worth playing, and that’s not usually going to happen. I’d skip it. 0.5
Winota, Joiner of Forces - The stats are great on its own, and sometimes you’ll get some free value out of it too, but you really don’t need to build your deck into craziness to make it good. 3.5
Fiend Artisan - The cost is easy to make happen, and even if you never activate the ability, this gets bigger as your other things die, so it scales nicely throughout the game. 3.5
Gyruda, Doom of Depths - 6 mana for a 6/6, and sometimes it will come with a free buddy from the grave. That’s worth including, but it’s not worth contorting your deck build around. 2.5
Gyruda, the Wellspring - This is a 5/5 for 5 mana, and it’s easy to cast. That’s a good deal, though how this ability is allowed to be a hybrid Red card is beyond me. 3.0
Kaheera, the Orphanguard - You won’t get this as a Companion basically ever, but it’s got decent stats and will randomly buff some of your other creatures. 2.5
Keruga, the Macrosage - This one actually is somewhat viable as a Companion, and the stats are decent on their own. Usually you’ll draw one or two cards when this enters, and that’s enough to make this solidly playable. 3.0
Obosh, the Preypiercer - This hits like a 6/5, which is generally playable for 5 mana, and it will make all your other odd-CMC cards hit like tanks as well. Definitely a decent inclusion in all decks. 3.0
Umori, the Collector - Sadly, I doubt this will do much good with its abilities, but the stats are really strong on their own, so it’s probably worth running just as a vanilla creature. 3.0
Zirda, the Dawnwaker - Decent stats make this playable on its own, and occasionally, the abilities will be worth something too. 2.5
The Ozolith - Unless you’re in a very heavy counters deck, I don’t think this will warrant a spot. Seems more like a constructed plant. 1.0
Bonders’ Enclave - If you have multiple 4+ power creatures, and aren’t running intensive 3 color cards, the opportunity cost of running this is very low. I’d usually err on the side of including it, outside those restrictions. 3.0
Triome Lands - Mana fixing and Cycling for the late game? I’m in, and these seem very good. 3.0
And that’s it. Have fun!
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I just saw one of the recent episodes and just—I’ve been really quiet about how the show uses Chloe in Season 2, but after seeing that episode, I feel very strongly about addressing it.
SO
OKAY
Season 1 Chloe isn’t that much different from Season 2 Chloe. Season 1 Chloe had some semblance of development in Antibug, but it was clear that she had a LOT of room to grow in order to become a character that everyone could unanimously agree was likable.
Now, I’m going to disregard the whole retcon of Adrien and Chloe’s relationship (as in, the fact that their dynamic changed from Season 1′s “Chloe wants Adrien to love her but also holds no shame in letting him take the fall for the gum incident while Adrien is indifferent at best and recoils when she makes advances on him at worst, also not afraid to stand up to her” to Season 2′s “best friends that maybe had rough patches but that Adrien and Chloe are very much invested in”), because it’s not important to the issues with Chloe’s redemption arc in Season 2. It would be easy to just pick apart each problem, but I want to instead use the show’s own logic against it.
Starting with Despair Bear...
This idea for the episode is actually really good. The fact that Adrien confronts Chloe for her behavior is great and was cathartic for a lot of people.
However, the execution comes to a screeching halt with the ending. Instead of proving that Chloe has made progress, the show instead goes for the cheap joke that Chloe actually hasn’t changed at all. Adrien even proceeds to joke about how Chloe will never change, DESPITE the fact that the entire episode centered around Chloe trying to be nice to get Adrien back.
I'm not asking the show to do a 180 on Chloe; that would be terrible. BUT, if it's trying to make us feel more towards her, the show needs to make a stronger effort to show that Chloe wants to change and/or CAN change.
Here's what could've happened: Adrien agrees to befriend Chloe again, but only on the grounds that she keeps making attempts to improve. Chloe doesn't aggressively insult everyone's baked goods, instead making lesser insults like, "it's not the worst thing ever," and "that's the least worst looking treat I've seen today." When she gets to Marinette, she stiffens, finding it hard to compliment Marinette in any way UNTIL Adrien tries one of Marinette's treats for her. He compliments it, and Chloe echoes it like, "Oh, yeah, that's totally what I was going to say."
That's PROGRESS. That's EFFORT. Having Adrien brush Chloe's bad behavior off as nothing makes him an enabler. He was just shown before that Chloe could be nice when there was something at stake, but it's ignored so the episode can end on a comedic note.
Next up, Zombiezou...
Cutting straight to the episode's message about showering Chloe with kindness she didn't earn and leading by example, I can combat that VERY easily and by using the episode's own logic.
Miss Bustier tries to promote this message, but consider what REALLY caused Chloe to apologize.
Chloe (albeit more indirectly than usual) caused yet another akuma. The class didn't treat her nicely; they sacrificed themselves to save her, but they were very adamant in how they felt towards her. Chloe apologized because she saw all the damage being caused and recognized that it was all her fault.
I had also just talked about this same scenario with Despair Bear. Adrien didn't coddle Chloe to try and be a good influence. Instead, he broke apart their friendship when he saw how Chloe was treating others.
And what happened when Chloe showed improvement and Adrien stopped scolding her? She immediately went back to insulting everyone. Adrien had her right where she should've been, but the second he gave her any leeway, she went back to square one.
Zombiezou's message contradicts both itself AND Despair Bear. Chloe doesn't respond to people being nice. She only responds when either someone puts their foot down or her actions have consequences.
Miss Bustier hugging Chloe after Chloe apologizes was a good next step (that’s positive reinforcement), but responding to Chloe's insults with nothing but kindness won't get her anywhere. It will only enable her.
In fact, Miss Bustier seems to completely miss the fact that Chloe never apologized for what mattered. Apologizing to Miss Bustier is technically progress, but it's the least hard thing for Chloe to do, since she likes Miss Bustier.
Chloe needs to apologize to MARINETTE, which is something that could've been achieved by having Miss Bustier nudge Chloe into doing it. Chloe ruined Marinette's present, and Miss Bustier almost pretending like she appreciates it and saying that she'll think of both of them when she uses it as if Marinette now has to share the praise with Chloe is an insult to Marinette as a character.
The argument of Chloe liking Miss Bustier because Miss Bustier coddles her—which "implies" that everyone should just do that for Chloe to improve—also doesn't work because Miss Bustier is not a good person for Chloe to target. There's no benefit to bullying Miss Bustier and the rest of the class are easier targets anyway.
Sabrina treats Chloe nicely as well, but she becomes a doormat for it. To be nice to Chloe is to be complacent in Chloe's treatment of everyone. Assertiveness is what Chloe responds to.
The same goes for Queen Wasp. It's easy to imagine that it's Ladybug and Chat's kindness that gets Chloe to give up the Miraculous, but this is an instance where Chloe already felt sorry for what she did.
Chloe does something bad, ignores what people have to say, realizes her mistake, and then is apologetic. Only at that last stage can she be shown kindness, but even in this episode, Ladybug (and Chat specifically, which makes sense given that he’s Adrien but that doesn’t make it better) take it too far by brushing off the things she did. Chloe may've been apologetic, but not encouraging her to improve and minimizing the damage by relating it back to her mother is ultimately what makes it not at all surprising when Chloe goes right back to her usual ways in the next episode.
Feeling sorry is not good enough. Guilt and regret is only the first step. Chloe goes back to normal constantly because those around her neglect to insist that she follow through.
Marinette was on the right track by trying to get Chloe to ask Audrey directly why Audrey doesn’t love Chloe, but Marinette essentially gives up because the show wanted things to end on a comedic note just like in Despair Bear. It's not in character for Marinette, considering her goals and the events in Zombiezou, but that's where the episode wanted to go.
Point being, Chloe needed to be told to make an effort to improve so she doesn't repeat her mistakes.
...Which brings us to Malediktator.
This episode is... flawed, to say the least, and it's honestly harder to focus on one or two points because the flaws are much more spread out through the episode.
Let's start with Adrien. He's back to his end-of-Despair-Bear status where he's willing to defend Chloe just because she's his friend, being upset when everyone is cheering because she's not going to be around anymore.
Firstly, Adrien has no context of what happened when Chloe left. She seemed really happy and excited when she was throwing fliers from her helicopter and everyone started having the party once she was already gone. It's not as if Chloe was everyone's friend and they're going behind her back, or they forced Chloe to stay so they can shove their celebration in her face. For Adrien to say it's wrong for everyone to be happy that a bully—who tormented nearly everyone for YEARS—isn't going to be around anymore is disrespectful. He's invalidating the feelings of nearly a hundred people (some of which are his friends) just because of Chloe, who did bad things to him as well.
I’m not asking Adrien to celebrate with them; I’m asking Adrien to respect that they’ve been hurt by Chloe and would like to relax now that she’s not going to be around anymore.
Secondly, and I hate to be brutal, but Adrien is a terrible friend here. Sure, he has Chloe's side, but does he have Marinette's? Marinette is his friend too, and yet he doesn't consider all the pain Marinette had gone through from being bullied by Chloe.
Marinette made a few remarks to Chloe in the entirety of the show, while Chloe was relentless in her insults.
Then, Adrien complains that it's not right that Chloe had to leave unhappy, but... did you notice? He fails to account for his own mistakes.
What did Adrien say when Chloe was upset during class? Nothing. What did he do when Chloe left? Nothing. The class was having lunch at the time Chloe arrived and Adrien made no attempt to call her.
Put bluntly, Adrien has NO right to disapprove of everyone celebrating when he himself didn't do a single thing to make Chloe feel better. It's no wonder why Chloe acts like/says she has no friends when she's venting to Ladybug; Adrien wasn't there for her.
The show just has this weird tendency to put Adrien on a moral high ground when he doesn't deserve it. To put it in a simpler way, consider that even TIKKI was acting positively over Chloe leaving.
Tikki. This is the kwami who's all-wise, all-good, and always gets a word in when she feels that Marinette is doing something wrong.
Yet, Tikki didn't pipe up to say that Marinette shouldn't be celebrating, so the show is trying to act as if Adrien is on an even higher ground than Tikki when it comes to what's "right."
And the reason it feels like that is that, much like in other episodes, Marinette is right for feeling a certain way, but the episode forces her to act like the bigger person without addressing it.
The relationship between the show and Marinette is complicated. Because the show is mostly from Marinette's perspective, what the narrative is trying to teach leans towards whatever Marinette ends up feeling in the end, even if it's wrong or not what is intended.
By having Marinette blame herself for the akuma and Ladybug say that "Marinette" didn't mean what she said, she's not only minimizing the damage Chloe's caused (again), but it implies that Marinette was in the wrong for being happy that the bully who treated her terribly is gone. This acts as if we, as an audience, are expected to feel sorry for Chloe and upset that everyone's celebrating. Chloe doesn't apologize to everyone for her behavior and Adrien doesn't apologize to Marinette for telling her that he thought her celebrating was terrible, so this is the only conclusion to draw.
Ladybug encouraging Chloe to fix her mistakes was great, but it shouldn't have taken this long. This should've been something they told her from the very start, and something she was trying to work through this whole time.
Chloe herself even acts rather odd in this episode. Yes, it's obviously bad that her father got akumatized, but he's not after her; he wants to make her happy. Chloe not jumping at the opportunity (even if she's disgusted by Audrey kissing Malediktator so much) seems less like a character choice and more like a narrative choice because it'd be too hard for Ladybug to give Chloe the Bee Miraculous if Malediktator was watching Chloe the whole time.
By not doing any of that, it also diminishes Adrien's role in the story. For an episode centered around Chloe, Adrien plays an EXTREMELY small part. He only exists to make Marinette feel bad about celebrating Chloe's departure. He doesn't share a single conversation with Chloe in this episode and Chloe doesn't seem to be at all concerned about Adrien when it comes to her decision to leave.
Adrien could've had a bigger role in the episode too. Instead of swiftly being mind-controlled into a cat, Chat could've left to find Chloe and talked to her about her problems. Or, if he HAD to get mind-controlled, he could've gone near Chloe—having de-transformed beforehand since Adrien might have a better chance of convincing Chloe to hide or flee to safety—but then Malediktator mind-controls Adrien to be Chloe's boyfriend. This would've put Chloe in a HUGE mental dilemma and really tested her.
But, instead, Chloe is apologetic only to Ladybug and shows unimpressive bits of improvement by the end of the episode.
Marinette's handwave over the matter and mention of "baby steps" are meaningless. Those "baby steps" should've started back in Despair Bear. Chloe should be much farther along than she is, but the things required to kick Chloe into gear stalled until now.
And sure, Adrien essentially holding his friendship over her head might be an aggressive tactic, but that was the correct decision and could've been used as a tool to make Chloe realize that being nice had its perks. In Despair Bear, it got everyone to come to her party without hesitation and no one insulted her until she inevitably let loose again.
Here's how it could've gone while stretching it out just as much and still keeping within Chloe's character.
- Adrien puts their friendship on hold and Chloe tries to be nice to win him back (like in Despair Bear) - Adrien becomes best friends with her again on the condition that she continues to make an effort to improve herself; Chloe reluctantly agrees - Chloe starts insulting people less and begins to find that she likes being nice, though it's for selfish reasons at first (people treat her better, she gets away with more when she does stuff in secret/behind Adrien's back, etc.); however, she still sneers at people and struggles MAJORLY with compliments - In Zombiezou, Chloe still trashes Marinette's present for Miss Bustier (it's been made clear that, while Chloe has been doing better, she's still targeting Marinette since Marinette is her "worst enemy"), but instead of instructing Marinette to be nicer to Chloe, Miss Bustier suggests that Marinette figures out where the tense ground is in their relationship so it can be fixed - Chloe apologizes to Marinette for ruining the gift at the end of Zombiezou, though at Miss Bustier's request and through gritted teeth - Marinette DOES NOT enable Chloe's behavior at the end of Queen Wasp, instead supporting Chloe by insinuating that it's Audrey's loss if Audrey doesn't love Chloe because, unlike Audrey herself, Chloe is at least making an effort to improve her mean streak (regardless of the results of this scene, the aftereffect is that Chloe calls Marinette by her name without any scorn for the first time ever) - The Malediktator episode becomes a study of why Chloe hates Marinette the most, and Chloe’s reasoning is because Marinette is popular and talented, which is why Chloe fakes the video of Queen Bee and Ladybug; to become more liked - Chloe is still caught by her ego in Malediktator (since being nice doesn't necessarily mean that she stops being egotistical) and she essentially relapses, insulting everyone like her old bully self before storming out - Everyone still celebrates Chloe's absence, most believing that the relapse indicates that Chloe is beyond help. Adrien is also more hesitant to defend Chloe (which is why he didn't speak up in the classroom), but still feels bad that she left upset. This makes things FAR more morally ambiguous and doesn't pin all the blame on either side. - When Chloe sees Malediktator, she’s eager rather than afraid when Malediktator offers to give her everything she wants - Chloe enjoys getting anything and everything, but the excitement doesn't last as she starts to run out of things to ask for; in short, she's realizing that this luxurious lifestyle isn't all it's cracked up to be, especially when she has no one to share it with - Chat goes in as Adrien to get Chloe away from Malediktator, but Malediktator manages to mind control Adrien into spending time with Chloe; this is Chloe's wake-up call as she realizes that she wants people to like her genuinely and not because she tricks them, whether through false kindness or lies - Chloe seeks Ladybug's help, finally breaking down like she does in Malediktator, and Ladybug offers the Bee Miraculous so Chloe can prove her worth - Chloe gives the expensive phone case in Malediktator to Marinette as a gift; while she remembers Marinette's comment, she knows deep down that she deserves it, though does try to play off that she's only giving Marinette the gift in exchange for the party (but nicely)
Redemption arc over. Chloe goes through a steady progression of not liking being nice, to being nice for Adrien, to being nice selfishly, to finally being nice for others. Chloe would go from a bully to someone who still has an ego but likes being kind and doesn't go out of her way to bully anyone again unless it's to defend someone she cares about. She's not friends with Marinette explicitly, but she's learned to respect Marinette. Chloe could have small (keyword: small) relapses when Marinette starts advancing her relationship with Adrien, but overall, she will NEVER become the bully she was again.
As for Sabrina (who I only made passing mention to because that's the equivalent of how the season treats her and I didn't want this post to get too loaded), I'd actually want her to develop separate to Chloe. I basically think Sabrina needs to leave Chloe for a while to help diminish the influence Chloe had on her. Thus, Chloe ends her friendship with Sabrina (even if temporarily; Sabrina already left Chloe once in Evillustrator and I didn’t want to repeat that ) for Sabrina's benefit, almost echoing what Adrien did in Despair Bear.
I like Chloe as a concept. I enjoy the idea of a ruthless bully who's friends with one of the main characters, and that same main character helps drive them towards being a better person.
But that's not what we got. If you think about it, Adrien had very little to do with Chloe's change in most of the episodes I listed. It was mostly Marinette/Ladybug doing the work.
I was still really happy when Queen Bee and Ladybug were working together. It made me happy seeing Chloe have regrets and cry when she realized that it was all falling apart.
But that's still not good enough. This is the end of the Bourgeois akumatization "psuedo three-parter" (it's technically a two-parter with another episode that just fits the theme), and yet Chloe still has a long way to go. Her ego is fine and she can keep it (she honestly wouldn't be the same without it), but she needed to make bigger strides with less relapses to show that she can be a nice person who doesn't get set off by everything.
And Adrien...
I like Adrien—I really do—but this "holier than thou" attitude is on both the show and himself to fix. Adrien was ready to call Chloe out and snark at her in episodes like Kung Food from Season 1, but in Season 2, the most we get out of him (excluding Despair Bear, which doesn’t mean much anyway since he went back on it) is in Frightningale where he briefly goes back to his Season 1 personality when he was uncomfortable with her but did little to affect their relationship.
Chloe never would've gotten so bad during some/most of these episodes if Adrien had put his foot down. He relates to Chloe in that they both have a parent who can be openly rude to them, but he doesn't try to bond with her over it (something that could've prevented Queen Wasp) and just generally takes too long to react to situations.
Adrien hates the way his father treats him but, in an odd way, Adrien takes after him. They both feel entitled to their own emotions and don't want to make efforts to change...
#MC's Adjustments#category: critique#category: long post#word count: over 3000#character: Chloé Bourgeois#character: Adrien Agreste#episode: Despair Bear#episode: Zombizou#episode: Queen Wasp#episode: Malediktator#adjustment: plotlines#adjustment: characters
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Some College Advice (from a college student)
Some Things I Learned to Help Be a Music Student in College (Before you go)
For those of you who don’t know me, my name is Kaila, and I graduated with the CR Class of 2019. I got my AA through Running Start and have loved band since 5th grade. At the time this is written, I am going to Pacific Lutheran University to get a Bachelor’s Degree in Music Education, with an endorsement in math.
Most Important Advice: Practice all your music and more, all the time. More on this below.
Even if you don’t think you are going to continue music in college or as a career, practice and play as if you will. Commitment alone can look much better to jobs/colleges and shows dedication.
Being better at music will also over time pay off in other things, like knowing how to keep a steady work/practice schedule and holding yourself accountable. It also is really fun even just recreationally.
For all you know, especially as a high school freshman, your life or career plans may change by the time you are applying to colleges. From middle school to junior year, I wanted to be a lawyer, then had a change of heart at the end of my junior year and wanted to be a music teacher. I didn’t focus enough on music before then because, well, I didn’t have to and I had other things to worry about. My biggest high school regret is not putting my full effort into music even when it wasn’t my future career. The moral here is to keep improving at music no matter what you want to do, because you never know where your life will take you. If nothing else, many colleges give music scholarships to non-music majors, which can make a HUGE difference for your tuition costs.
In no particular order of importance…
· Running Start students/those wanting to go to LCC after high school: You can take private lessons through LCC for elective credits for only $500 each ten-week quarter. You may also be able to get lessons from LCC instructors just as a high school student, but it may cost more, and may depend on the instructor. It never hurts to ask.
· Any high school student that takes any private lessons for their instrument can audition to play in the LCC symphonic band (and I would assume for their choir). This can be with private lessons from an LCC instructor or a third party private teacher. For more information, contact the LCC music department and/or visit the LCC music page https://lowercolumbia.edu/music/index.php
· College music is much more difficult than music that tends to be played at Castle Rock’s level. This is nothing against the music program, other than instrument limitations, but because of a tendency of students’ lack of effort. Even if you find a piece to be incredibly easy for you, practice it! You can work on your tone more and musicality once you have mastered fingerings and rhythms! In addition to concert music, invest in some technique books, or etude books, or look online for cheap/free sheet music! Keep challenging yourself, as there will always be more you can do. Work towards college-level pieces while you are in high school so that you are not behind other students your age. More work now will mean less work later.
· If the college you want to go to is like PLU and has music scholarship auditions with no specific repertoire (suggested music to play) listed, look at their ensemble placement audition repertoire, as they might be more specific. Look for this months before the audition dates so that you can adequately prepare.
· PLU and perhaps other universities may allow you to get a free private lesson on your instrument, at little to no extra cost, if you are considering them as a school. This is a great way to not only improve your skill, but meet some of your potential music faculty even before an entrance audition. You may be more likely to get a scholarship or into a higher level ensemble if the professors know you and your skill level better personally.
· If you are doing running start before going to a 4 year (or going to community college after high school) try to get a music-specific degree if you may want to have a career in music. PLU and likely other colleges allow you to test out of the basic classes, like Music Theory, Keyboarding, and Ear Training, which means a lot less time paying tuition at the 4 year. Keep in mind though that if you skip many fundamental classes, you may be with mostly college upperclassmen in the next few class sequences.
General Pre-College Tips:
· IF THERE ARE ANY SPECIFIC COLLEGES YOU ARE INTERESTED IN NOW, LOOK AT THEIR PROGRAMS AND COMPARE THEM TO EACH OTHER. Look at the standard financial aid/scholarship packages given from each school. Look at all the scholarships you are eligible for and compare how much you might get.
· YOU CAN GET SAT, ACT, AND MANY COLLEGE APPLICATION FEES WAIVED. IF YOU QUALIFY FOR FREE/REDUCED LUNCHES, ARE IN A TRIO PROGRAM, OR FIT INTO SEVERAL OTHER CRITERIA, talk to Mrs. Wilson or another counselor to see if you are eligible. LCC students, it is very easy to join Trio, and they help you with other things like college essays too. Their office is in the Admissions building on LCC campus.
· If you need to study for the SAT, Khan Academy has a very helpful service where they personalize study material to give you. I raised my SAT score by 100 points using their website alone. Their service is completely free of charge.
· Use the Common Application when you can. This is a college application service where you can fill in personal information only ONCE when applying for different colleges rather than every single time you apply to a new one. This service is completely free and can reduce a lot of application time.
· Do not be afraid to ask any teachers for help with your application. Many will likely be happy to help, especially with personal statements and scholarship essays. They can provide many different helpful perspectives to give you a better chance.
· Many colleges have different scholarships for freshman vs. transfer students. Look at all of these when comparing financial aid to figure out if it is more cost effective to go to a community college and transfer first. Also, if you go to a community college first, look at the university’s general ed requirements so that you can make good use of your community college credits.
· LCC students: if you are eligible with a high enough GPA, join Phi Theta Kappa (PTK). There is a fee to join but it may be possible to waive it, and many colleges might give you an extra scholarship just for being a member. PLU gives an extra $1000 a year to PTK members.
· Look at and apply to many colleges early on. Even if it seems a ways away, it is closer than you think, so it’s never too early to start looking. The earlier you apply, the more likely you will get more scholarship offers from the schools, because they will have more money to give out. If you do apply for many, and get accepted to many, DECLINE the financial aid and admission to the schools you aren’t going to BEFORE Decision Day on May 1. This will allow the other colleges to re-disperse any scholarships you got so other students can have more money. After May 1, the unaccepted scholarships will be unavailable to anybody forever.
· Visit the campuses before you enroll to any school. Sometimes you might go onto a campus and just have a gut feeling about where or not the school is for you. A campus may be bigger or smaller than you think, and on tours you will likely learn more about the college than you can by emails and fliers. This also provides an easy opportunity to talk to students going to your potential schools and see how it really is.
· Once you get in to a school, check your schedule and see if there’s anything to change. You will hate yourself in the mornings if you have an 8 AM class, so try not to have one that early if you don’t have to. Talk to an advisor early on about finding another time to take that class. Also, look up professors on something like ratemyprofessor.com. You can find out before the semester begins what methods they use and if they are a right fit for you as a student. Look early and you may be able to switch classes if you need to.
· If you email any college faculty, it is most professional to address them as Dr. or Professor, and then their last name. Do not refer to them as Mr. or Mrs., or by their first name unless they ask you to call them differently.
· Compare prices of things you buy for your dorm before purchasing them. Go to different stores if you can and see what has the best sale or deal. Your parents or wallet will thank you later.
When You Start Your Freshman Year at a 4-Year:
· Your dorm room is much smaller than you hoped. Move in day will be very long and stressful. Arrive as early as possible to get all your stuff packed in, pack your things as tightly as you can before arriving, and don’t bring anything you don’t need.
· If you have a roommate, become friends with them as soon as you can. You will be living with them for at least the semester, sharing the space. It will be very helpful if you can get along.
· Music Majors/Minors: You will likely have to practice everything a heck of a lot more than you ever did in high school, unless you practiced every day. Generally music students are supposed to practice AT LEAST an hour a day and that is for basic improvement on your instrument.
· College tests and assignments will be different than their high school counterparts. College tasks will be centered more around applied knowledge, whereas high school work tends to focus more on memorization. You will want to study all aspects of how different learning points interact with each other in order to do the best on homework and tests, and study everything multiple times.
· Boxes and easy storage will be your best friend within your dorm. The space will be very small. Particularly for girls more than boys, you will likely have more things you brought than there is space for all of it. Boxes and bins are a great way to keep everything organized. Similarly, the Dollar Tree and other places have drawer organizers that will make your life a lot easier to grab things quickly. Invest in these if you can. The Dollar Tree actually has
· Make sure to have plenty of cold and flu medicine before you leave home. Going to a pharmacy to get meds when you are sick is not a trek you want to have to make.
· Your college will likely have many resources available to help you succeed. This may include but is not limited to: Faculty office hours, a health center, a counseling center, a library that has way more than just books. USE THEM. You are paying for all of those with your tuition. They are there for your success. Don’t be afraid to ask for help.
· Unless you regularly wear all of them now, you will not need your whole wardrobe of shoes. Me personally, I barely wear anything more than volleyball shoes for games, tennis shoes for walking, and converse for comfort. Shoes are clunky and take up valuable space. Evaluate how many you really need, or find an out of the way space in your dorm to keep the ones you don’t wear often.
· Power naps will save you when you are feeling too overwhelmed in your head. It’s like restarting your system, giving you time to physically debrief and take a mental break. About 20 minutes is the best amount of time for a power nap, but make sure not to oversleep.
· Some professors don’t always take attendance, but it is still crucial to go to class anyways. Missing class makes it so much easier to miss information, important dates, announcements, and if nothing else, a lecture.
· Socialize within your first few weeks. Make friends in your dorm or within your area of study. Try to do this sooner, before everybody else has already found a pack to hang with.
· It is okay to say no to commitments. It is okay to say no to your friends, that you don’t have time to go hang with them. It is okay to say no to your peers or professors, that you can’t handle more on your plate right now. Do not overwhelm yourself. Do not give yourself so much work that you cannot sleep or take proper care of yourself.
· College students do not drink and party as much as the movies makes it seem. It is completely normal to turn down a drink, and most if not all other students will understand and not push you to participate. If they do push you to drink, you need to get different friends. College is for education, and you don’t want to watch your grades slip just because of any mistakes. If you do drink in college, do so responsibly. Drinking until around your junior year (when you are 21) is illegal anyways, as is in the dorms, so there will be many bad repercussions if you get caught.
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Wednesday night draft!
7 Person Ixalan (3xXLN)
I haven't had a chance to play a good B/W vampires deck since my first pre-release. This deck is hard to get into because there are no clear signs that push you into it. Each of the other archetypes have card in them that above average on their own. You take those and then take other average or below cards in the archetype to make those cards work. This evens out over the deck and you end up with a deck on par with everyone else in the format. Vampires on the other had has cards that are usually less than average on their own, but gain strength when the vampire synergy is working to become slightly better than average. Once you have enough of the synergy in your deck that it's online all the time, then suddenly all of your cards are above average and you have a solid above average deck. That was what happened here tonight giving me a deck that didn't drop a single game for a 3-0 victory.
The Draft (Each pick in order from top to bottom, then left to right)
Settle the Wreckage is a fine start but in this case it was actually the “wrong” pick. The pack also contained Walk the Plank which in my opinion is a stronger pick. Settle the Wreckage has a higher potential upside but it's very hard to get it to be a total board wipe whereas Walk the Plank kills what you need to when you need it. It's a $5 card though and the difference is marginal so I decided it was worth it to pick the Wreckage. Either way I'm not tied to an archetype so I'm satisfied so far. Adanto Vanguard is a great aggressive card that works in multiple archetypes. The cost on the indestructibility seems high at first, but the trick here is that you almost never need to activate the ability to get value out of it. Most creatures in the format die when they block it and players aren't willing to trade four damage to my face for their creature so they just don't block. Removal in the form of Contract Killing third pick seems like a sign black might be open. Snapping Sailback is good enough to take over the other cards but not strong enough to push me into green. Skyblade of the Legion pulls me back toward white. Skyblade works really well in this format because it's stats match up very well to the other flyers. Most flyers in this set have two power which means this can block safely. Queen's Bay Soldier is a just bear and bears are almost always playable. This speed of this format upgrades them from playable to very playable. Desperate Castaways has higher stats than a bear for the same CMC, but a weird downside. I average that out and give it the same ratings I give bears. None of the rest of the cards in this pack were very good. Duress is usually good, but most of the threats in this format are creatures which really pushes it down.
Between packs I looked at my cards and realized I didn't have as many white cards as I had thought and realized I could considered abandoning it. I was definitely committed to black but the other color was still up in the air. This was fresh in my mind when I saw the Ranging Raptors. I knew I had the Sailback and there is a weird explore archetype in B/G so the combo isn't totallly unsupported and I went for it. Since I was flip-flopping between green and white there is a risk I could end up wanting to have on color as the main and splash the good cards of the one I didn't play. Have a dual land in both those colors lets me bank either way and still make the splash work. Glorifier of Dusk pulls me back toward white. It's not a bomb, but the abilities help it do what you need when you need it just enough that it's above the curve. A second Adanto Vanguard is a clear sign white is open this pack, which make sense given the quality if white cards I'd passed that direction pack one. Slash of Talons is very strong; I feel as though people continue to undervalue it. It kills most early game creatures outright and can allow you to trade up with bigger things later if you need to. Queen's Queen's Commission is just a great pick now; lifelink helps me recover from the life paid on the Vanguard and Glorifier. Pious Interdiction was a windmill slam. It removes stuff and gives me life? Yes please and thank you. I'm firmly B/W now and every one of my creatures so far is a vampire which makes Vampire's Zeal amazing. The worst case scenario of three power with first strike eats a bunch of stuff and I can only think of one creature four power doesn't kill. Duskborne Skymarcher is very good once you're in vampires. It makes swinging with a bunch of your small vamps easier because the threat of activation makes blocking more difficult. Demystify is a nice to have in the sideboard but the rest of the pack was unexciting.
Pack three Imperial Aerosaur pick one feels good. Helps me keep up white in what I expect will be a pack devoid of it and it just crushes. A 3/3 flyer is the third strongest set of stats on a flier in the set for less mana than either of the top two. A second Pious Interdiction has be drooling over my mat. Anointed Deacon is the corner piece of this vampire puzzle I'm putting together. It allows most of my cheap creatures to get in and trade up, or get a boatload of value off of my lifelinkers. Sheltering Light is a decent combat trick, I don't rate it too highly, but the rest of the pack wasn't outstanding. Call to the Feast is a solid strong payoff for being in B/W. Three power worth of lifelink is a lot at for four mana. You'd have to pay six mana to maybe get that with Queen's Agent and having it split up is more versatile. I've said in the past that you have to evaluate the cycle of keepers ignoring the activated ability, and a 1/1 flyer makes Blight Keeper just barely good enough to be playable. At this point the pack started to dry up of my colors. Glorifier of Dusk was a an unexpected bonus but the rest of the cards are decent at best. Fathom Fleet Cutthroat is the only card worthing talking about because in a deck that has a lot of very small creatures or tokens it's value goes up but it's never amazing.
The Final Decklist
Enchantment/Artifacts: 1x Cobbled Wings 2x Pious Interdiction Instant/Sorceries: 1x Slash of Talons 1x Sheltering Light 1x Vampire's Zeal 1x Costly Plunder 1x Queen's Commission 1x Call to the Feast 1x Settle the Wreckage 1x Contract Killing Creatures: 1x Blight Keeper 1x Duskborne Skymarcher 2x Adanto Vanguard 1x Queen's Bay Soldier 1x Skyblade of the Legion 1x Imperial Aerosaur 1x Fathom Fleet Cutthroat 2x Glorifier of Dusk 1x Anointed Deacon 1x Shining Aerosaur Lands: 9x Plains 8x Swamp
Round 1 (2-0) was against the player who drafted to my right and ended up with a white deck with three red cards. Game one was a started off with a decent back and forth but as the game progressed I found more and more flyers and the removal to stop theirs. Game two they came out extremely fast but I created some tokens and was able to give them flying with Cobbled Wings and then pump them with Anointed Deacons. This steady life draining quickly pulled the game back in my favor and I took it quickly
Round 2 (2-0) was against a R/W aggro deck. Game one I put out two Adanto Vanguard by turn three and had mana left to Slash of Talons their Raptor Companion. Then I found the Cobbled Wings and the Vanguard was even less blockable. Game two was just more of the same. I even got to a combine Adanto Vanguard, Anointed Deacon and Cobbled Wings for devastating results.
Round 3 (2-0) I battled a B/U pirates deck. Game one I played flyer after flyer and took the game in minutes. Game two they opened with Kitesail Freebooter take away my Pious Interdiction and block my Blight Keeper which put things off to a slow start that got worse when I missed my fourth land drop. As the game went on though I found the land I needed and they found land they didn't need. The game finished when I final top decked the second swamp I needed to cast Contract Killing on the Freebooter leaving me with just enough mana to cast the Pious Interdiction on their other flyer and swing for exactly lethal.
#original#pics#ixalan#magic the gathering#Magic Draft#limited magic#limited mtg#mtg draft#mtg drafting
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The Best Online Jobs for Teens
For most teens, the COVID-19 pandemic has thrown a wrench in their part-time employment plans. Fortunately, just because you’re still in school doesn’t mean you can’t work remotely, and online jobs for teens are now more common than ever. There are many different online jobs that would work for teenagers, but we looked specifically for ones that would be most flexible for a student’s schedule, and have the lowest barrier to entry.
The Best Online Jobs for Teens:
Tutor Online
Transcribe Audio
Take Surveys Online
Sign Up for Money Making Apps
Sell Stuff
Become an Influencer
Earn Scholarships
Online Tutoring
With many parents homeschooling their kids for the first time, there is a huge demand for tutors. Pick whatever subject or subjects you’re best at, and offer to tutor over Facetime or Zoom. You can post fliers in your neighborhood, have your parents put the word out to other parents, or post your services on Facebook.
If you don’t want to tutor in a specific school subject, you can also work as an English language tutor. Apps like NiceTalk (16+) pay you to video chat with people trying to learn English through conversation. You can log on whenever you want (as long as you can video chat) and take requests from students.
You may be assigned a random student or students could choose you from a list of available tutors. Your sole responsibility is to have conversations with students.
You get paid for each full minute you spend talking to your students. NiceTalk pays $10 per hour. The company only pays via PayPal. While the pay isn’t great, if you have a few extra hours to help a student learn English, it could be a fun way to earn some pizza cash.
Transcription Services
If you’re a quick typer, you can easily earn some money transcribing audio files to text.
For those of you who speak a foreign language, there are higher-paying transcription jobs for translators as well.
Rev is one legitimate website for freelance transcription jobs. There is no age limit, and they pay a flat rate of one dollar per minute of audio transcribed.
Let’s do some math. The average talking speed is 100-130 words per minute, and the average typing speed is 40 words per minute. So if it takes you about 3 minutes to type one minute of audio, you’ll be making about $20 an hour. Not bad for a teen’s first job!
And the best part? The more you type, the faster you get. Not only will you start earning more money, but a fast typing speed is a great skill to list on your resume.
Bonus: Want to turn your dream of working from home into a reality? Download my Ultimate Guide to Working from Home to learn how to make working from home work for YOU.
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Taking Surveys Online
When I was in college, I taught venture capitalists how to use Youtube and Myspace. Companies need to be able to keep up with current trends, so they’ll pay you to tell them what’s in! Most surveys don’t take that long to complete, and you can take them from anywhere with your phone.
iPoll is one app that will pay you to hear your opinion. You have to be 17 or older to sign up.
Similar to Google Option Rewards, all you have to do is answer brief questions about products and services that you’re already using.
You can earn gift cards for PayPal, the Apple App Store, and Amazon for your participation.
If you’re under 17 (but over 14) you can sign up for LifePoints instead. Formerly known as MySurvey, LifePoints is a survey site that lets you earn points by taking surveys, tracking your experiences with a particular product in a “diary entry,” or testing products at home and then giving feedback.
Several online reviews note that it can be difficult to get a handle on how much a “point” is worth, as different surveys assign different values to points. For example, one survey may offer an exchange rate of 2,400 LifePoints for a $24 PayPal payment, while another might give you $5 in PayPal after you earn 5,500 LifePoints.
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Sign up for Money Making Apps
You’d be surprised how many apps there are that will pay you just to know what you shop for and what videos you like.
Swagbucks offers rewards points for shopping online, browsing the web, answering surveys, and watching entertaining videos. All of this can be facilitated through the mobile app, and anyone over 13 can sign up.
You can redeem Swagbucks points for gift cards or get cash back to your PayPal account.
Swagbucks gives away more than 7,000 gift cards every day. They’ve paid out more than $410 million in rewards since the company was first founded back in 2008.
You can earn 1,000 SB points ($10 in value) if you sign up and make a qualifying purchase at a store featured in the Swagbucks shop.
You can also get paid for walking with the Sweatcoin app.
All you need to do is keep Sweatcoin running on the background of your phone at all times. The app will automatically track your steps. Every 1,000 steps rewards you with 0.95 Sweatcoins.
Sweatcoins can’t be withdrawn as cash. However, you can redeem them for goods and services. Some featured examples include athletic wear, audio books, headphones, and meditation.
More than 300 brands have partnered with Sweatcoin. Most of these goods and services are related to promoting a healthy lifestyle. You have to be 13 or older to sign up.
The third best money making app for teens is Slidejoy. This app adds advertisements to your phone’s lock screen.
Each time you check your phone, you’ll see a new ad or promotion.
Slide left to learn more information about the ad. Swipe up to view another one. Or slide right to access your home screen.
Slidejoy is only available for Android users, and you have to be at least 13 to participate.
You can cash out rewards via PayPal, or donate your earnings to one of Slidejoy’s charity programs.
Ready to ditch debt, save money, and build real wealth? Download my FREE Ultimate Guide to Personal Finance.
Back to Top
Selling Your Stuff
You probably have stuff laying around that you could sell to earn some extra cash.
Here are some ideas:
TV and Movie Memorabilia
Sports Cards
Clothes
Sneakers
Video Games and Consoles
Bicycles and Strollers
Toys and Action Figures
Collectibles
Old or Vintage Electronics
Books or Box Sets
There are a couple different apps you can use, depending on what you’re selling.
The OfferUp app is perfect for selling your used stuff to people in your area. Think of this app as a hybrid between Craigslist and eBay.
You have to be at least 13 to sign up. Then, simply upload some pictures, a description, and set your price. Everything from appliances to clothing and cars is available on OfferUp.
If you want your listing to get more views, you can pay to promote it.
Historically, you had to meet up with buyers in-person to complete the transaction. But OfferUp recently added a shipping feature that facilitates sales nationwide.
You could also use OfferUp to buy items for cheap and then flip them to turn a profit.
Poshmark allows users (over the age of 13) to list their items on the website. Once you sign up for an account, snap a photo of the item you want to sell, include a description, and set a price. The app even lets you host a party so you and your friends can list like-items together. Poshmark supplies the box and postage for free! There’s no charge for listing your items, but once you sell them there is a $2.95 fee for items under $15 and a 20% fee on items over $15.
Back to Top
Become an Influencer
Before you scoff, do you know how much money influencers can make? It’s a legitimate career choice now. If you want to become an influencer, you have a couple of different options.
Start a YouTube Channel
YouTube is one of the heavy weights for making money. Simply start a channel, upload videos, and try to get as many video views as possible.
This strategy will take some time, and you’ll have to build up your personal brand so you can increase your subscriber base. There are 5 ways to make money from YouTube, and each has specific eligibility requirements:
Ads
Channel memberships
Merchandise
Super chat and super stickers
YouTube Premium
If you think this would be a good option for you, check out this post on How to Make Money on Youtube.
Become an Instagram Influencer
If you decide to start a YouTube channel, you may want to use Instagram as part of your strategy. But you can also earn money on Instagram alone.
The key is followers: If you get enough followers, you can become a brand ambassador or affiliate partner with companies. Some programs pay a one-time fee per referral, or others are structured as ongoing revenue for the lifetime of your contract.
But the most common way they’ll pay you? Free stuff. It takes a lot of time and followers to actually start making money. When I first hit 100,000 followers on Instagram, the ‘offers’ I got were ridiculous.
So if you want to earn a legitimate income, you’ll have to get even bigger. Or you can forget about selling other people’s stuff, and focus on creating and marketing your own products through your channel. That’s the strategy I’ve gone with. (If you want to see what I mean, check out my instagram.)
Bonus: Having more than one stream of income can help you through tough economic times. Learn how to start earning money on the side with my FREE Ultimate Guide to Making Money
Back to Top
Start a Twitch Account
Twitch pays you for playing video games. Yes parents, that’s a real job now. More specifically, you get paid if enough people want to watch you play games.
Twitch players stream video of themselves playing games, and those who watch them donate money directly, purchase subscriptions, or watch ads.
A player with one of the biggest followings, Richard “Tyler” Blevins, reportedly made $5.4 million in 2018.
If you want to make that kind of money, you have to build up a big audience, which isn’t easy. Learn more about how to get started from this post: How to Make Money on Twitch.
Back to Top
Earn Scholarships
While this isn’t technically a ‘job’, if you need to earn money for college it’s a great way to spend your time. If you’re a high school student, you have a lot of scholarship resources available to you. They can be broken up into five areas:
High school career centers
Library and bookstore
Scholarship search sites
Ethnic organizations
Friends and family
With these resources, you’ll be able to earn thousands of dollars in scholarship money. Here’s how:
Once you’ve looked at all the scholarships you can through the aforementioned resources, you can turn to different search engines and websites that can help you find scholarships.
Many of them even include features that allow you to search for specific criteria like:
School-specific scholarships
Amount of money earned
GPA requirements
Essay requirements
You can set up email alerts so that you are automatically notified when the sites find scholarships that fit your specific needs.
Here are a few suggestions for great sites to help you look for scholarships:
Fastweb.com
Scholarships.com
Chegg.com
There are also many scholarships that are ethnicity-based, meaning that you’ll have to be a certain race or background in order to qualify for the scholarship.
A few suggestions:
Asian & Pacific Islander American Scholarship Fund
The United Negro College Fund
The Hispanic Scholarship Fund
Irish ancestry scholarships
German ancestry scholarships
Of course, simply fitting the racial criteria for ethnicity-based scholarships isn’t enough. You’re going to have to knock the application out of the park (more on that later).
If you want to learn how to crush your scholarship applications, check out my post on How to Get Scholarships.
Bonus:Becoming a great student is all about building good habits. If you want to learn how to build good habits and break bad ones, download my Ultimate Guide to Habits.
Back to Top
Start Earning Even More
We’ve gone over many options for jobs you can do online as a teenager. These are a great place to start, and you’ll be able to enjoy the freedom of having your own money.
But if you want to start earning at a higher level, it’s never too early to start a side hustle or small business. If you’re curious about earning more, take my earning potential quiz below. It’ll give you even more ideas on how you can take your skills and turn them into cash.
The Best Online Jobs for Teens is a post from: I Will Teach You To Be Rich.
The Best Online Jobs for Teens published first on https://justinbetreviews.tumblr.com/
0 notes
Text
The Best Online Jobs for Teens
For most teens, the COVID-19 pandemic has thrown a wrench in their part-time employment plans. Fortunately, just because you’re still in school doesn’t mean you can’t work remotely, and online jobs for teens are now more common than ever. There are many different online jobs that would work for teenagers, but we looked specifically for ones that would be most flexible for a student’s schedule, and have the lowest barrier to entry.
The Best Online Jobs for Teens:
Tutor Online
Transcribe Audio
Take Surveys Online
Sign Up for Money Making Apps
Sell Stuff
Become an Influencer
Earn Scholarships
Online Tutoring
With many parents homeschooling their kids for the first time, there is a huge demand for tutors. Pick whatever subject or subjects you’re best at, and offer to tutor over Facetime or Zoom. You can post fliers in your neighborhood, have your parents put the word out to other parents, or post your services on Facebook.
If you don’t want to tutor in a specific school subject, you can also work as an English language tutor. Apps like NiceTalk (16+) pay you to video chat with people trying to learn English through conversation. You can log on whenever you want (as long as you can video chat) and take requests from students.
You may be assigned a random student or students could choose you from a list of available tutors. Your sole responsibility is to have conversations with students.
You get paid for each full minute you spend talking to your students. NiceTalk pays $10 per hour. The company only pays via PayPal. While the pay isn’t great, if you have a few extra hours to help a student learn English, it could be a fun way to earn some pizza cash.
Transcription Services
If you’re a quick typer, you can easily earn some money transcribing audio files to text.
For those of you who speak a foreign language, there are higher-paying transcription jobs for translators as well.
Rev is one legitimate website for freelance transcription jobs. There is no age limit, and they pay a flat rate of one dollar per minute of audio transcribed.
Let’s do some math. The average talking speed is 100-130 words per minute, and the average typing speed is 40 words per minute. So if it takes you about 3 minutes to type one minute of audio, you’ll be making about $20 an hour. Not bad for a teen’s first job!
And the best part? The more you type, the faster you get. Not only will you start earning more money, but a fast typing speed is a great skill to list on your resume.
Bonus: Want to turn your dream of working from home into a reality? Download my Ultimate Guide to Working from Home to learn how to make working from home work for YOU.
Back to Top
Taking Surveys Online
When I was in college, I taught venture capitalists how to use Youtube and Myspace. Companies need to be able to keep up with current trends, so they’ll pay you to tell them what’s in! Most surveys don’t take that long to complete, and you can take them from anywhere with your phone.
iPoll is one app that will pay you to hear your opinion. You have to be 17 or older to sign up.
Similar to Google Option Rewards, all you have to do is answer brief questions about products and services that you’re already using.
You can earn gift cards for PayPal, the Apple App Store, and Amazon for your participation.
If you’re under 17 (but over 14) you can sign up for LifePoints instead. Formerly known as MySurvey, LifePoints is a survey site that lets you earn points by taking surveys, tracking your experiences with a particular product in a “diary entry,” or testing products at home and then giving feedback.
Several online reviews note that it can be difficult to get a handle on how much a “point” is worth, as different surveys assign different values to points. For example, one survey may offer an exchange rate of 2,400 LifePoints for a $24 PayPal payment, while another might give you $5 in PayPal after you earn 5,500 LifePoints.
Back to Top
Sign up for Money Making Apps
You’d be surprised how many apps there are that will pay you just to know what you shop for and what videos you like.
Swagbucks offers rewards points for shopping online, browsing the web, answering surveys, and watching entertaining videos. All of this can be facilitated through the mobile app, and anyone over 13 can sign up.
You can redeem Swagbucks points for gift cards or get cash back to your PayPal account.
Swagbucks gives away more than 7,000 gift cards every day. They’ve paid out more than $410 million in rewards since the company was first founded back in 2008.
You can earn 1,000 SB points ($10 in value) if you sign up and make a qualifying purchase at a store featured in the Swagbucks shop.
You can also get paid for walking with the Sweatcoin app.
All you need to do is keep Sweatcoin running on the background of your phone at all times. The app will automatically track your steps. Every 1,000 steps rewards you with 0.95 Sweatcoins.
Sweatcoins can’t be withdrawn as cash. However, you can redeem them for goods and services. Some featured examples include athletic wear, audio books, headphones, and meditation.
More than 300 brands have partnered with Sweatcoin. Most of these goods and services are related to promoting a healthy lifestyle. You have to be 13 or older to sign up.
The third best money making app for teens is Slidejoy. This app adds advertisements to your phone’s lock screen.
Each time you check your phone, you’ll see a new ad or promotion.
Slide left to learn more information about the ad. Swipe up to view another one. Or slide right to access your home screen.
Slidejoy is only available for Android users, and you have to be at least 13 to participate.
You can cash out rewards via PayPal, or donate your earnings to one of Slidejoy’s charity programs.
Ready to ditch debt, save money, and build real wealth? Download my FREE Ultimate Guide to Personal Finance.
Back to Top
Selling Your Stuff
You probably have stuff laying around that you could sell to earn some extra cash.
Here are some ideas:
TV and Movie Memorabilia
Sports Cards
Clothes
Sneakers
Video Games and Consoles
Bicycles and Strollers
Toys and Action Figures
Collectibles
Old or Vintage Electronics
Books or Box Sets
There are a couple different apps you can use, depending on what you’re selling.
The OfferUp app is perfect for selling your used stuff to people in your area. Think of this app as a hybrid between Craigslist and eBay.
You have to be at least 13 to sign up. Then, simply upload some pictures, a description, and set your price. Everything from appliances to clothing and cars is available on OfferUp.
If you want your listing to get more views, you can pay to promote it.
Historically, you had to meet up with buyers in-person to complete the transaction. But OfferUp recently added a shipping feature that facilitates sales nationwide.
You could also use OfferUp to buy items for cheap and then flip them to turn a profit.
Poshmark allows users (over the age of 13) to list their items on the website. Once you sign up for an account, snap a photo of the item you want to sell, include a description, and set a price. The app even lets you host a party so you and your friends can list like-items together. Poshmark supplies the box and postage for free! There’s no charge for listing your items, but once you sell them there is a $2.95 fee for items under $15 and a 20% fee on items over $15.
Back to Top
Become an Influencer
Before you scoff, do you know how much money influencers can make? It’s a legitimate career choice now. If you want to become an influencer, you have a couple of different options.
Start a YouTube Channel
YouTube is one of the heavy weights for making money. Simply start a channel, upload videos, and try to get as many video views as possible.
This strategy will take some time, and you’ll have to build up your personal brand so you can increase your subscriber base. There are 5 ways to make money from YouTube, and each has specific eligibility requirements:
Ads
Channel memberships
Merchandise
Super chat and super stickers
YouTube Premium
If you think this would be a good option for you, check out this post on How to Make Money on Youtube.
Become an Instagram Influencer
If you decide to start a YouTube channel, you may want to use Instagram as part of your strategy. But you can also earn money on Instagram alone.
The key is followers: If you get enough followers, you can become a brand ambassador or affiliate partner with companies. Some programs pay a one-time fee per referral, or others are structured as ongoing revenue for the lifetime of your contract.
But the most common way they’ll pay you? Free stuff. It takes a lot of time and followers to actually start making money. When I first hit 100,000 followers on Instagram, the ‘offers’ I got were ridiculous.
So if you want to earn a legitimate income, you’ll have to get even bigger. Or you can forget about selling other people’s stuff, and focus on creating and marketing your own products through your channel. That’s the strategy I’ve gone with. (If you want to see what I mean, check out my instagram.)
Bonus: Having more than one stream of income can help you through tough economic times. Learn how to start earning money on the side with my FREE Ultimate Guide to Making Money
Back to Top
Start a Twitch Account
Twitch pays you for playing video games. Yes parents, that’s a real job now. More specifically, you get paid if enough people want to watch you play games.
Twitch players stream video of themselves playing games, and those who watch them donate money directly, purchase subscriptions, or watch ads.
A player with one of the biggest followings, Richard “Tyler” Blevins, reportedly made $5.4 million in 2018.
If you want to make that kind of money, you have to build up a big audience, which isn’t easy. Learn more about how to get started from this post: How to Make Money on Twitch.
Back to Top
Earn Scholarships
While this isn’t technically a ‘job’, if you need to earn money for college it’s a great way to spend your time. If you’re a high school student, you have a lot of scholarship resources available to you. They can be broken up into five areas:
High school career centers
Library and bookstore
Scholarship search sites
Ethnic organizations
Friends and family
With these resources, you’ll be able to earn thousands of dollars in scholarship money. Here’s how:
Once you’ve looked at all the scholarships you can through the aforementioned resources, you can turn to different search engines and websites that can help you find scholarships.
Many of them even include features that allow you to search for specific criteria like:
School-specific scholarships
Amount of money earned
GPA requirements
Essay requirements
You can set up email alerts so that you are automatically notified when the sites find scholarships that fit your specific needs.
Here are a few suggestions for great sites to help you look for scholarships:
Fastweb.com
Scholarships.com
Chegg.com
There are also many scholarships that are ethnicity-based, meaning that you’ll have to be a certain race or background in order to qualify for the scholarship.
A few suggestions:
Asian & Pacific Islander American Scholarship Fund
The United Negro College Fund
The Hispanic Scholarship Fund
Irish ancestry scholarships
German ancestry scholarships
Of course, simply fitting the racial criteria for ethnicity-based scholarships isn’t enough. You’re going to have to knock the application out of the park (more on that later).
If you want to learn how to crush your scholarship applications, check out my post on How to Get Scholarships.
Bonus:Becoming a great student is all about building good habits. If you want to learn how to build good habits and break bad ones, download my Ultimate Guide to Habits.
Back to Top
Start Earning Even More
We’ve gone over many options for jobs you can do online as a teenager. These are a great place to start, and you’ll be able to enjoy the freedom of having your own money.
But if you want to start earning at a higher level, it’s never too early to start a side hustle or small business. If you’re curious about earning more, take my earning potential quiz below. It’ll give you even more ideas on how you can take your skills and turn them into cash.
The Best Online Jobs for Teens is a post from: I Will Teach You To Be Rich.
from Surety Bond Brokers? Business https://www.iwillteachyoutoberich.com/blog/online-jobs-for-teens/
0 notes
Text
The Best Online Jobs for Teens
For most teens, the COVID-19 pandemic has thrown a wrench in their part-time employment plans. Fortunately, just because you’re still in school doesn’t mean you can’t work remotely, and online jobs for teens are now more common than ever. There are many different online jobs that would work for teenagers, but we looked specifically for ones that would be most flexible for a student’s schedule, and have the lowest barrier to entry.
The Best Online Jobs for Teens:
Tutor Online
Transcribe Audio
Take Surveys Online
Sign Up for Money Making Apps
Sell Stuff
Become an Influencer
Earn Scholarships
Online Tutoring
With many parents homeschooling their kids for the first time, there is a huge demand for tutors. Pick whatever subject or subjects you’re best at, and offer to tutor over Facetime or Zoom. You can post fliers in your neighborhood, have your parents put the word out to other parents, or post your services on Facebook.
If you don’t want to tutor in a specific school subject, you can also work as an English language tutor. Apps like NiceTalk (16+) pay you to video chat with people trying to learn English through conversation. You can log on whenever you want (as long as you can video chat) and take requests from students.
You may be assigned a random student or students could choose you from a list of available tutors. Your sole responsibility is to have conversations with students.
You get paid for each full minute you spend talking to your students. NiceTalk pays $10 per hour. The company only pays via PayPal. While the pay isn’t great, if you have a few extra hours to help a student learn English, it could be a fun way to earn some pizza cash.
Transcription Services
If you’re a quick typer, you can easily earn some money transcribing audio files to text.
For those of you who speak a foreign language, there are higher-paying transcription jobs for translators as well.
Rev is one legitimate website for freelance transcription jobs. There is no age limit, and they pay a flat rate of one dollar per minute of audio transcribed.
Let’s do some math. The average talking speed is 100-130 words per minute, and the average typing speed is 40 words per minute. So if it takes you about 3 minutes to type one minute of audio, you’ll be making about $20 an hour. Not bad for a teen’s first job!
And the best part? The more you type, the faster you get. Not only will you start earning more money, but a fast typing speed is a great skill to list on your resume.
Bonus: Want to turn your dream of working from home into a reality? Download my Ultimate Guide to Working from Home to learn how to make working from home work for YOU.
Back to Top
Taking Surveys Online
When I was in college, I taught venture capitalists how to use Youtube and Myspace. Companies need to be able to keep up with current trends, so they’ll pay you to tell them what’s in! Most surveys don’t take that long to complete, and you can take them from anywhere with your phone.
iPoll is one app that will pay you to hear your opinion. You have to be 17 or older to sign up.
Similar to Google Option Rewards, all you have to do is answer brief questions about products and services that you’re already using.
You can earn gift cards for PayPal, the Apple App Store, and Amazon for your participation.
If you’re under 17 (but over 14) you can sign up for LifePoints instead. Formerly known as MySurvey, LifePoints is a survey site that lets you earn points by taking surveys, tracking your experiences with a particular product in a “diary entry,” or testing products at home and then giving feedback.
Several online reviews note that it can be difficult to get a handle on how much a “point” is worth, as different surveys assign different values to points. For example, one survey may offer an exchange rate of 2,400 LifePoints for a $24 PayPal payment, while another might give you $5 in PayPal after you earn 5,500 LifePoints.
Back to Top
Sign up for Money Making Apps
You’d be surprised how many apps there are that will pay you just to know what you shop for and what videos you like.
Swagbucks offers rewards points for shopping online, browsing the web, answering surveys, and watching entertaining videos. All of this can be facilitated through the mobile app, and anyone over 13 can sign up.
You can redeem Swagbucks points for gift cards or get cash back to your PayPal account.
Swagbucks gives away more than 7,000 gift cards every day. They’ve paid out more than $410 million in rewards since the company was first founded back in 2008.
You can earn 1,000 SB points ($10 in value) if you sign up and make a qualifying purchase at a store featured in the Swagbucks shop.
You can also get paid for walking with the Sweatcoin app.
All you need to do is keep Sweatcoin running on the background of your phone at all times. The app will automatically track your steps. Every 1,000 steps rewards you with 0.95 Sweatcoins.
Sweatcoins can’t be withdrawn as cash. However, you can redeem them for goods and services. Some featured examples include athletic wear, audio books, headphones, and meditation.
More than 300 brands have partnered with Sweatcoin. Most of these goods and services are related to promoting a healthy lifestyle. You have to be 13 or older to sign up.
The third best money making app for teens is Slidejoy. This app adds advertisements to your phone’s lock screen.
Each time you check your phone, you’ll see a new ad or promotion.
Slide left to learn more information about the ad. Swipe up to view another one. Or slide right to access your home screen.
Slidejoy is only available for Android users, and you have to be at least 13 to participate.
You can cash out rewards via PayPal, or donate your earnings to one of Slidejoy’s charity programs.
Ready to ditch debt, save money, and build real wealth? Download my FREE Ultimate Guide to Personal Finance.
Back to Top
Selling Your Stuff
You probably have stuff laying around that you could sell to earn some extra cash.
Here are some ideas:
TV and Movie Memorabilia
Sports Cards
Clothes
Sneakers
Video Games and Consoles
Bicycles and Strollers
Toys and Action Figures
Collectibles
Old or Vintage Electronics
Books or Box Sets
There are a couple different apps you can use, depending on what you’re selling.
The OfferUp app is perfect for selling your used stuff to people in your area. Think of this app as a hybrid between Craigslist and eBay.
You have to be at least 13 to sign up. Then, simply upload some pictures, a description, and set your price. Everything from appliances to clothing and cars is available on OfferUp.
If you want your listing to get more views, you can pay to promote it.
Historically, you had to meet up with buyers in-person to complete the transaction. But OfferUp recently added a shipping feature that facilitates sales nationwide.
You could also use OfferUp to buy items for cheap and then flip them to turn a profit.
Poshmark allows users (over the age of 13) to list their items on the website. Once you sign up for an account, snap a photo of the item you want to sell, include a description, and set a price. The app even lets you host a party so you and your friends can list like-items together. Poshmark supplies the box and postage for free! There’s no charge for listing your items, but once you sell them there is a $2.95 fee for items under $15 and a 20% fee on items over $15.
Back to Top
Become an Influencer
Before you scoff, do you know how much money influencers can make? It’s a legitimate career choice now. If you want to become an influencer, you have a couple of different options.
Start a YouTube Channel
YouTube is one of the heavy weights for making money. Simply start a channel, upload videos, and try to get as many video views as possible.
This strategy will take some time, and you’ll have to build up your personal brand so you can increase your subscriber base. There are 5 ways to make money from YouTube, and each has specific eligibility requirements:
Ads
Channel memberships
Merchandise
Super chat and super stickers
YouTube Premium
If you think this would be a good option for you, check out this post on How to Make Money on Youtube.
Become an Instagram Influencer
If you decide to start a YouTube channel, you may want to use Instagram as part of your strategy. But you can also earn money on Instagram alone.
The key is followers: If you get enough followers, you can become a brand ambassador or affiliate partner with companies. Some programs pay a one-time fee per referral, or others are structured as ongoing revenue for the lifetime of your contract.
But the most common way they’ll pay you? Free stuff. It takes a lot of time and followers to actually start making money. When I first hit 100,000 followers on Instagram, the ‘offers’ I got were ridiculous.
So if you want to earn a legitimate income, you’ll have to get even bigger. Or you can forget about selling other people’s stuff, and focus on creating and marketing your own products through your channel. That’s the strategy I’ve gone with. (If you want to see what I mean, check out my instagram.)
Bonus: Having more than one stream of income can help you through tough economic times. Learn how to start earning money on the side with my FREE Ultimate Guide to Making Money
Back to Top
Start a Twitch Account
Twitch pays you for playing video games. Yes parents, that’s a real job now. More specifically, you get paid if enough people want to watch you play games.
Twitch players stream video of themselves playing games, and those who watch them donate money directly, purchase subscriptions, or watch ads.
A player with one of the biggest followings, Richard “Tyler” Blevins, reportedly made $5.4 million in 2018.
If you want to make that kind of money, you have to build up a big audience, which isn’t easy. Learn more about how to get started from this post: How to Make Money on Twitch.
Back to Top
Earn Scholarships
While this isn’t technically a ‘job’, if you need to earn money for college it’s a great way to spend your time. If you’re a high school student, you have a lot of scholarship resources available to you. They can be broken up into five areas:
High school career centers
Library and bookstore
Scholarship search sites
Ethnic organizations
Friends and family
With these resources, you’ll be able to earn thousands of dollars in scholarship money. Here’s how:
Once you’ve looked at all the scholarships you can through the aforementioned resources, you can turn to different search engines and websites that can help you find scholarships.
Many of them even include features that allow you to search for specific criteria like:
School-specific scholarships
Amount of money earned
GPA requirements
Essay requirements
You can set up email alerts so that you are automatically notified when the sites find scholarships that fit your specific needs.
Here are a few suggestions for great sites to help you look for scholarships:
Fastweb.com
Scholarships.com
Chegg.com
There are also many scholarships that are ethnicity-based, meaning that you’ll have to be a certain race or background in order to qualify for the scholarship.
A few suggestions:
Asian & Pacific Islander American Scholarship Fund
The United Negro College Fund
The Hispanic Scholarship Fund
Irish ancestry scholarships
German ancestry scholarships
Of course, simply fitting the racial criteria for ethnicity-based scholarships isn’t enough. You’re going to have to knock the application out of the park (more on that later).
If you want to learn how to crush your scholarship applications, check out my post on How to Get Scholarships.
Bonus:Becoming a great student is all about building good habits. If you want to learn how to build good habits and break bad ones, download my Ultimate Guide to Habits.
Back to Top
Start Earning Even More
We’ve gone over many options for jobs you can do online as a teenager. These are a great place to start, and you’ll be able to enjoy the freedom of having your own money.
But if you want to start earning at a higher level, it’s never too early to start a side hustle or small business. If you’re curious about earning more, take my earning potential quiz below. It’ll give you even more ideas on how you can take your skills and turn them into cash.
The Best Online Jobs for Teens is a post from: I Will Teach You To Be Rich.
from Finance https://www.iwillteachyoutoberich.com/blog/online-jobs-for-teens/ via http://www.rssmix.com/
0 notes
Text
The Best Online Jobs for Teens
For most teens, the COVID-19 pandemic has thrown a wrench in their part-time employment plans. Fortunately, just because you’re still in school doesn’t mean you can’t work remotely, and online jobs for teens are now more common than ever. There are many different online jobs that would work for teenagers, but we looked specifically for ones that would be most flexible for a student’s schedule, and have the lowest barrier to entry.
The Best Online Jobs for Teens:
Tutor Online
Transcribe Audio
Take Surveys Online
Sign Up for Money Making Apps
Sell Stuff
Become an Influencer
Earn Scholarships
Online Tutoring
With many parents homeschooling their kids for the first time, there is a huge demand for tutors. Pick whatever subject or subjects you’re best at, and offer to tutor over Facetime or Zoom. You can post fliers in your neighborhood, have your parents put the word out to other parents, or post your services on Facebook.
If you don’t want to tutor in a specific school subject, you can also work as an English language tutor. Apps like NiceTalk (16+) pay you to video chat with people trying to learn English through conversation. You can log on whenever you want (as long as you can video chat) and take requests from students.
You may be assigned a random student or students could choose you from a list of available tutors. Your sole responsibility is to have conversations with students.
You get paid for each full minute you spend talking to your students. NiceTalk pays $10 per hour. The company only pays via PayPal. While the pay isn’t great, if you have a few extra hours to help a student learn English, it could be a fun way to earn some pizza cash.
Transcription Services
If you’re a quick typer, you can easily earn some money transcribing audio files to text.
For those of you who speak a foreign language, there are higher-paying transcription jobs for translators as well.
Rev is one legitimate website for freelance transcription jobs. There is no age limit, and they pay a flat rate of one dollar per minute of audio transcribed.
Let’s do some math. The average talking speed is 100-130 words per minute, and the average typing speed is 40 words per minute. So if it takes you about 3 minutes to type one minute of audio, you’ll be making about $20 an hour. Not bad for a teen’s first job!
And the best part? The more you type, the faster you get. Not only will you start earning more money, but a fast typing speed is a great skill to list on your resume.
Bonus: Want to turn your dream of working from home into a reality? Download my Ultimate Guide to Working from Home to learn how to make working from home work for YOU.
Back to Top
Taking Surveys Online
When I was in college, I taught venture capitalists how to use Youtube and Myspace. Companies need to be able to keep up with current trends, so they’ll pay you to tell them what’s in! Most surveys don’t take that long to complete, and you can take them from anywhere with your phone.
iPoll is one app that will pay you to hear your opinion. You have to be 17 or older to sign up.
Similar to Google Option Rewards, all you have to do is answer brief questions about products and services that you’re already using.
You can earn gift cards for PayPal, the Apple App Store, and Amazon for your participation.
If you’re under 17 (but over 14) you can sign up for LifePoints instead. Formerly known as MySurvey, LifePoints is a survey site that lets you earn points by taking surveys, tracking your experiences with a particular product in a “diary entry,” or testing products at home and then giving feedback.
Several online reviews note that it can be difficult to get a handle on how much a “point” is worth, as different surveys assign different values to points. For example, one survey may offer an exchange rate of 2,400 LifePoints for a $24 PayPal payment, while another might give you $5 in PayPal after you earn 5,500 LifePoints.
Back to Top
Sign up for Money Making Apps
You’d be surprised how many apps there are that will pay you just to know what you shop for and what videos you like.
Swagbucks offers rewards points for shopping online, browsing the web, answering surveys, and watching entertaining videos. All of this can be facilitated through the mobile app, and anyone over 13 can sign up.
You can redeem Swagbucks points for gift cards or get cash back to your PayPal account.
Swagbucks gives away more than 7,000 gift cards every day. They’ve paid out more than $410 million in rewards since the company was first founded back in 2008.
You can earn 1,000 SB points ($10 in value) if you sign up and make a qualifying purchase at a store featured in the Swagbucks shop.
You can also get paid for walking with the Sweatcoin app.
All you need to do is keep Sweatcoin running on the background of your phone at all times. The app will automatically track your steps. Every 1,000 steps rewards you with 0.95 Sweatcoins.
Sweatcoins can’t be withdrawn as cash. However, you can redeem them for goods and services. Some featured examples include athletic wear, audio books, headphones, and meditation.
More than 300 brands have partnered with Sweatcoin. Most of these goods and services are related to promoting a healthy lifestyle. You have to be 13 or older to sign up.
The third best money making app for teens is Slidejoy. This app adds advertisements to your phone’s lock screen.
Each time you check your phone, you’ll see a new ad or promotion.
Slide left to learn more information about the ad. Swipe up to view another one. Or slide right to access your home screen.
Slidejoy is only available for Android users, and you have to be at least 13 to participate.
You can cash out rewards via PayPal, or donate your earnings to one of Slidejoy’s charity programs.
Ready to ditch debt, save money, and build real wealth? Download my FREE Ultimate Guide to Personal Finance.
Back to Top
Selling Your Stuff
You probably have stuff laying around that you could sell to earn some extra cash.
Here are some ideas:
TV and Movie Memorabilia
Sports Cards
Clothes
Sneakers
Video Games and Consoles
Bicycles and Strollers
Toys and Action Figures
Collectibles
Old or Vintage Electronics
Books or Box Sets
There are a couple different apps you can use, depending on what you’re selling.
The OfferUp app is perfect for selling your used stuff to people in your area. Think of this app as a hybrid between Craigslist and eBay.
You have to be at least 13 to sign up. Then, simply upload some pictures, a description, and set your price. Everything from appliances to clothing and cars is available on OfferUp.
If you want your listing to get more views, you can pay to promote it.
Historically, you had to meet up with buyers in-person to complete the transaction. But OfferUp recently added a shipping feature that facilitates sales nationwide.
You could also use OfferUp to buy items for cheap and then flip them to turn a profit.
Poshmark allows users (over the age of 13) to list their items on the website. Once you sign up for an account, snap a photo of the item you want to sell, include a description, and set a price. The app even lets you host a party so you and your friends can list like-items together. Poshmark supplies the box and postage for free! There’s no charge for listing your items, but once you sell them there is a $2.95 fee for items under $15 and a 20% fee on items over $15.
Back to Top
Become an Influencer
Before you scoff, do you know how much money influencers can make? It’s a legitimate career choice now. If you want to become an influencer, you have a couple of different options.
Start a YouTube Channel
YouTube is one of the heavy weights for making money. Simply start a channel, upload videos, and try to get as many video views as possible.
This strategy will take some time, and you’ll have to build up your personal brand so you can increase your subscriber base. There are 5 ways to make money from YouTube, and each has specific eligibility requirements:
Ads
Channel memberships
Merchandise
Super chat and super stickers
YouTube Premium
If you think this would be a good option for you, check out this post on How to Make Money on Youtube.
Become an Instagram Influencer
If you decide to start a YouTube channel, you may want to use Instagram as part of your strategy. But you can also earn money on Instagram alone.
The key is followers: If you get enough followers, you can become a brand ambassador or affiliate partner with companies. Some programs pay a one-time fee per referral, or others are structured as ongoing revenue for the lifetime of your contract.
But the most common way they’ll pay you? Free stuff. It takes a lot of time and followers to actually start making money. When I first hit 100,000 followers on Instagram, the ‘offers’ I got were ridiculous.
So if you want to earn a legitimate income, you’ll have to get even bigger. Or you can forget about selling other people’s stuff, and focus on creating and marketing your own products through your channel. That’s the strategy I’ve gone with. (If you want to see what I mean, check out my instagram.)
Bonus: Having more than one stream of income can help you through tough economic times. Learn how to start earning money on the side with my FREE Ultimate Guide to Making Money
Back to Top
Start a Twitch Account
Twitch pays you for playing video games. Yes parents, that’s a real job now. More specifically, you get paid if enough people want to watch you play games.
Twitch players stream video of themselves playing games, and those who watch them donate money directly, purchase subscriptions, or watch ads.
A player with one of the biggest followings, Richard “Tyler” Blevins, reportedly made $5.4 million in 2018.
If you want to make that kind of money, you have to build up a big audience, which isn’t easy. Learn more about how to get started from this post: How to Make Money on Twitch.
Back to Top
Earn Scholarships
While this isn’t technically a ‘job’, if you need to earn money for college it’s a great way to spend your time. If you’re a high school student, you have a lot of scholarship resources available to you. They can be broken up into five areas:
High school career centers
Library and bookstore
Scholarship search sites
Ethnic organizations
Friends and family
With these resources, you’ll be able to earn thousands of dollars in scholarship money. Here’s how:
Once you’ve looked at all the scholarships you can through the aforementioned resources, you can turn to different search engines and websites that can help you find scholarships.
Many of them even include features that allow you to search for specific criteria like:
School-specific scholarships
Amount of money earned
GPA requirements
Essay requirements
You can set up email alerts so that you are automatically notified when the sites find scholarships that fit your specific needs.
Here are a few suggestions for great sites to help you look for scholarships:
Fastweb.com
Scholarships.com
Chegg.com
There are also many scholarships that are ethnicity-based, meaning that you’ll have to be a certain race or background in order to qualify for the scholarship.
A few suggestions:
Asian & Pacific Islander American Scholarship Fund
The United Negro College Fund
The Hispanic Scholarship Fund
Irish ancestry scholarships
German ancestry scholarships
Of course, simply fitting the racial criteria for ethnicity-based scholarships isn’t enough. You’re going to have to knock the application out of the park (more on that later).
If you want to learn how to crush your scholarship applications, check out my post on How to Get Scholarships.
Bonus:Becoming a great student is all about building good habits. If you want to learn how to build good habits and break bad ones, download my Ultimate Guide to Habits.
Back to Top
Start Earning Even More
We’ve gone over many options for jobs you can do online as a teenager. These are a great place to start, and you’ll be able to enjoy the freedom of having your own money.
But if you want to start earning at a higher level, it’s never too early to start a side hustle or small business. If you’re curious about earning more, take my earning potential quiz below. It’ll give you even more ideas on how you can take your skills and turn them into cash.
The Best Online Jobs for Teens is a post from: I Will Teach You To Be Rich.
from Finance https://www.iwillteachyoutoberich.com/blog/online-jobs-for-teens/ via http://www.rssmix.com/
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The Best Online Jobs for Teens
For most teens, the COVID-19 pandemic has thrown a wrench in their part-time employment plans. Fortunately, just because you’re still in school doesn’t mean you can’t work remotely, and online jobs for teens are now more common than ever. There are many different online jobs that would work for teenagers, but we looked specifically for ones that would be most flexible for a student’s schedule, and have the lowest barrier to entry.
The Best Online Jobs for Teens:
Tutor Online
Transcribe Audio
Take Surveys Online
Sign Up for Money Making Apps
Sell Stuff
Become an Influencer
Earn Scholarships
Online Tutoring
With many parents homeschooling their kids for the first time, there is a huge demand for tutors. Pick whatever subject or subjects you’re best at, and offer to tutor over Facetime or Zoom. You can post fliers in your neighborhood, have your parents put the word out to other parents, or post your services on Facebook.
If you don’t want to tutor in a specific school subject, you can also work as an English language tutor. Apps like NiceTalk (16+) pay you to video chat with people trying to learn English through conversation. You can log on whenever you want (as long as you can video chat) and take requests from students.
You may be assigned a random student or students could choose you from a list of available tutors. Your sole responsibility is to have conversations with students.
You get paid for each full minute you spend talking to your students. NiceTalk pays $10 per hour. The company only pays via PayPal. While the pay isn’t great, if you have a few extra hours to help a student learn English, it could be a fun way to earn some pizza cash.
Transcription Services
If you’re a quick typer, you can easily earn some money transcribing audio files to text.
For those of you who speak a foreign language, there are higher-paying transcription jobs for translators as well.
Rev is one legitimate website for freelance transcription jobs. There is no age limit, and they pay a flat rate of one dollar per minute of audio transcribed.
Let’s do some math. The average talking speed is 100-130 words per minute, and the average typing speed is 40 words per minute. So if it takes you about 3 minutes to type one minute of audio, you’ll be making about $20 an hour. Not bad for a teen’s first job!
And the best part? The more you type, the faster you get. Not only will you start earning more money, but a fast typing speed is a great skill to list on your resume.
Bonus: Want to turn your dream of working from home into a reality? Download my Ultimate Guide to Working from Home to learn how to make working from home work for YOU.
Back to Top
Taking Surveys Online
When I was in college, I taught venture capitalists how to use Youtube and Myspace. Companies need to be able to keep up with current trends, so they’ll pay you to tell them what’s in! Most surveys don’t take that long to complete, and you can take them from anywhere with your phone.
iPoll is one app that will pay you to hear your opinion. You have to be 17 or older to sign up.
Similar to Google Option Rewards, all you have to do is answer brief questions about products and services that you’re already using.
You can earn gift cards for PayPal, the Apple App Store, and Amazon for your participation.
If you’re under 17 (but over 14) you can sign up for LifePoints instead. Formerly known as MySurvey, LifePoints is a survey site that lets you earn points by taking surveys, tracking your experiences with a particular product in a “diary entry,” or testing products at home and then giving feedback.
Several online reviews note that it can be difficult to get a handle on how much a “point” is worth, as different surveys assign different values to points. For example, one survey may offer an exchange rate of 2,400 LifePoints for a $24 PayPal payment, while another might give you $5 in PayPal after you earn 5,500 LifePoints.
Back to Top
Sign up for Money Making Apps
You’d be surprised how many apps there are that will pay you just to know what you shop for and what videos you like.
Swagbucks offers rewards points for shopping online, browsing the web, answering surveys, and watching entertaining videos. All of this can be facilitated through the mobile app, and anyone over 13 can sign up.
You can redeem Swagbucks points for gift cards or get cash back to your PayPal account.
Swagbucks gives away more than 7,000 gift cards every day. They’ve paid out more than $410 million in rewards since the company was first founded back in 2008.
You can earn 1,000 SB points ($10 in value) if you sign up and make a qualifying purchase at a store featured in the Swagbucks shop.
You can also get paid for walking with the Sweatcoin app.
All you need to do is keep Sweatcoin running on the background of your phone at all times. The app will automatically track your steps. Every 1,000 steps rewards you with 0.95 Sweatcoins.
Sweatcoins can’t be withdrawn as cash. However, you can redeem them for goods and services. Some featured examples include athletic wear, audio books, headphones, and meditation.
More than 300 brands have partnered with Sweatcoin. Most of these goods and services are related to promoting a healthy lifestyle. You have to be 13 or older to sign up.
The third best money making app for teens is Slidejoy. This app adds advertisements to your phone’s lock screen.
Each time you check your phone, you’ll see a new ad or promotion.
Slide left to learn more information about the ad. Swipe up to view another one. Or slide right to access your home screen.
Slidejoy is only available for Android users, and you have to be at least 13 to participate.
You can cash out rewards via PayPal, or donate your earnings to one of Slidejoy’s charity programs.
Ready to ditch debt, save money, and build real wealth? Download my FREE Ultimate Guide to Personal Finance.
Back to Top
Selling Your Stuff
You probably have stuff laying around that you could sell to earn some extra cash.
Here are some ideas:
TV and Movie Memorabilia
Sports Cards
Clothes
Sneakers
Video Games and Consoles
Bicycles and Strollers
Toys and Action Figures
Collectibles
Old or Vintage Electronics
Books or Box Sets
There are a couple different apps you can use, depending on what you’re selling.
The OfferUp app is perfect for selling your used stuff to people in your area. Think of this app as a hybrid between Craigslist and eBay.
You have to be at least 13 to sign up. Then, simply upload some pictures, a description, and set your price. Everything from appliances to clothing and cars is available on OfferUp.
If you want your listing to get more views, you can pay to promote it.
Historically, you had to meet up with buyers in-person to complete the transaction. But OfferUp recently added a shipping feature that facilitates sales nationwide.
You could also use OfferUp to buy items for cheap and then flip them to turn a profit.
Poshmark allows users (over the age of 13) to list their items on the website. Once you sign up for an account, snap a photo of the item you want to sell, include a description, and set a price. The app even lets you host a party so you and your friends can list like-items together. Poshmark supplies the box and postage for free! There’s no charge for listing your items, but once you sell them there is a $2.95 fee for items under $15 and a 20% fee on items over $15.
Back to Top
Become an Influencer
Before you scoff, do you know how much money influencers can make? It’s a legitimate career choice now. If you want to become an influencer, you have a couple of different options.
Start a YouTube Channel
YouTube is one of the heavy weights for making money. Simply start a channel, upload videos, and try to get as many video views as possible.
This strategy will take some time, and you’ll have to build up your personal brand so you can increase your subscriber base. There are 5 ways to make money from YouTube, and each has specific eligibility requirements:
Ads
Channel memberships
Merchandise
Super chat and super stickers
YouTube Premium
If you think this would be a good option for you, check out this post on How to Make Money on Youtube.
Become an Instagram Influencer
If you decide to start a YouTube channel, you may want to use Instagram as part of your strategy. But you can also earn money on Instagram alone.
The key is followers: If you get enough followers, you can become a brand ambassador or affiliate partner with companies. Some programs pay a one-time fee per referral, or others are structured as ongoing revenue for the lifetime of your contract.
But the most common way they’ll pay you? Free stuff. It takes a lot of time and followers to actually start making money. When I first hit 100,000 followers on Instagram, the ‘offers’ I got were ridiculous.
So if you want to earn a legitimate income, you’ll have to get even bigger. Or you can forget about selling other people’s stuff, and focus on creating and marketing your own products through your channel. That’s the strategy I’ve gone with. (If you want to see what I mean, check out my instagram.)
Bonus: Having more than one stream of income can help you through tough economic times. Learn how to start earning money on the side with my FREE Ultimate Guide to Making Money
Back to Top
Start a Twitch Account
Twitch pays you for playing video games. Yes parents, that’s a real job now. More specifically, you get paid if enough people want to watch you play games.
Twitch players stream video of themselves playing games, and those who watch them donate money directly, purchase subscriptions, or watch ads.
A player with one of the biggest followings, Richard “Tyler” Blevins, reportedly made $5.4 million in 2018.
If you want to make that kind of money, you have to build up a big audience, which isn’t easy. Learn more about how to get started from this post: How to Make Money on Twitch.
Back to Top
Earn Scholarships
While this isn’t technically a ‘job’, if you need to earn money for college it’s a great way to spend your time. If you’re a high school student, you have a lot of scholarship resources available to you. They can be broken up into five areas:
High school career centers
Library and bookstore
Scholarship search sites
Ethnic organizations
Friends and family
With these resources, you’ll be able to earn thousands of dollars in scholarship money. Here’s how:
Once you’ve looked at all the scholarships you can through the aforementioned resources, you can turn to different search engines and websites that can help you find scholarships.
Many of them even include features that allow you to search for specific criteria like:
School-specific scholarships
Amount of money earned
GPA requirements
Essay requirements
You can set up email alerts so that you are automatically notified when the sites find scholarships that fit your specific needs.
Here are a few suggestions for great sites to help you look for scholarships:
Fastweb.com
Scholarships.com
Chegg.com
There are also many scholarships that are ethnicity-based, meaning that you’ll have to be a certain race or background in order to qualify for the scholarship.
A few suggestions:
Asian & Pacific Islander American Scholarship Fund
The United Negro College Fund
The Hispanic Scholarship Fund
Irish ancestry scholarships
German ancestry scholarships
Of course, simply fitting the racial criteria for ethnicity-based scholarships isn’t enough. You’re going to have to knock the application out of the park (more on that later).
If you want to learn how to crush your scholarship applications, check out my post on How to Get Scholarships.
Bonus:Becoming a great student is all about building good habits. If you want to learn how to build good habits and break bad ones, download my Ultimate Guide to Habits.
Back to Top
Start Earning Even More
We’ve gone over many options for jobs you can do online as a teenager. These are a great place to start, and you’ll be able to enjoy the freedom of having your own money.
But if you want to start earning at a higher level, it’s never too early to start a side hustle or small business. If you’re curious about earning more, take my earning potential quiz below. It’ll give you even more ideas on how you can take your skills and turn them into cash.
The Best Online Jobs for Teens is a post from: I Will Teach You To Be Rich.
from Money https://www.iwillteachyoutoberich.com/blog/online-jobs-for-teens/ via http://www.rssmix.com/
0 notes
Text
This is What the NHL Looks Like in Las Vegas
The energy outside T-Mobile Arena for the Vegas Golden Knights' home opener was palpable, a strange mix of anticipation and excitement for a historic sporting event with a tinge of somberness. For every three Marc-Andre Fleury jerseys in the plaza outside the arena there was one "VEGAS STRONG" jersey to remind everyone that the Golden Knights' first home game wouldn't be the big party the city was known for.
The sea of dark Knights jerseys—based on two games' worth of anecdotal evidence, the light road jerseys are about as popular in Vegas as going to bed at a reasonable hour—were lightly peppered with Arizona Coyotes jerseys. There was even an oddly placed Jordan Martinook jersey, which was being worn by the player's dad, if you believe what someone said on Twitter.
With no laws against open containers, it was a tailgate atmosphere in a downtown setting. Instead of fans holding cans of light beers and sitting in patio chairs next to cars in a parking lot, they were on city benches holding half-priced margaritas and towers of frozen alcohol. If you followed the path of a beanbag being tossed during a game of cornhole, your eye would catch an advertisement for a Lady Gaga show.
If the mood struck, you could walk into a nearby casino and place a bet on the game you were about to attend or just kill time at a blackjack table—an option chosen by many—until it was time to enter the arena.
It was a level of overall giddiness for hockey that's rarely found outside of a Stanley Cup Final. If heaven is a real and it has a sports team, this is what the pregame scene would look like—cheap drinks, music, perfect weather, and games of chance within walking distance of a beautifully designed arena.
It could be said that much of that giddiness was an active attempt to distract from the tragic mass shooting that occurred in Vegas two weeks earlier. It could no longer be avoided once inside the arena, as the Knights offered one of the more complete, touching and thoughtful memorials by a sports team after a terrorist attack. There were literal tears in the stands as first responders and players took the ice together, a situation everyone wished they could avoid but embraced in a show of solidarity with a wounded community.
Four goals and about 15 minutes of real time later, the Knights gave everyone a reason to resume the party. The Coyotes were overwhelmed and the Knights won the franchise's first regular-season game inside the city limits on a night that will lay a foundation for the future of the organization.
The Knights' in-arena entertainment had its good quirks—instead of a 50/50 raffle like all arenas hold, they went with a 51/49 raffle, because "your odds are always better in Vegas," even though that's not true but it's cute—and its bad quirks, like an in-arena sing-along where the dude-bro with the microphone asked fans to change the "Sweet Caroline" words to "Sweet Golden Knights." The look of horror on the faces of the two women shown on the scoreboard as the song began will live with me forever.
But there was a playoff feel in what was the third game of the season, and that's a testament to the fans who packed the building, and man, they packed it. The arena PA announcer occasionally let the everyone know a whistle blew for an icing or offside, but there wasn't a sense of confusion in the air during those stoppages. You could close your eyes and think you were in Montreal or Chicago (since the Blackhawks got good and fans started showing up, of course).
Three nights later, things were a little different.
Instead of a team that should have either been contracted or relocated four years ago coming to town in the middle of the week, the Detroit Red Wings, as crummy as they are in their current form, arrived for the start of the weekend with a large fan base in tow. It's one of those unexplainable things—Red Wings fans don't attend home games but they show up on the road in big numbers.
A plaza packed with Fleury jerseys earlier in the week was now Henrik Zetterberg Central. Suddenly, the Fleury jerseys were operating at Martinook levels. There were probably more Red Wings fans in the plaza an hour before puck drop than there were at the new arena in Detroit on Monday night this week.
An arena that was 90 percent Knights fans for the opener was down to 60 percent, at best, for the second game. Wasn't the mascot reveal enough to pull fans back for another game? What about the Medieval Times sword fight at center ice? Isn't this team undefeated? Didn't the Knights say they received 16,000 season-ticket deposits for the 18,000-seat arena last year?
Herein lies the problem for the Knights in a non-traditional hockey market—sustaining and growing a local fan base and not relying on visiting fans. While few events will ever match what occurred in the Knights' first home game, rarely will you find such a loud building when the road team scores as you would have during the second home game. You could close your eyes and think you were in Detroit (if Red Wings fans actually packed their building, of course). If the passion for hockey in Vegas doesn't carry to a second game, what will things be like in January and February when the team most likely sinks in the standings?
If you walked from the arena to the strip during the game, there were very few signs a hockey game was taking place. The Monte Carlo sportsbook had six people in it—four watching Yankees-Astros and two sleeping. Walk a little further to the better, bigger MGM sportsbook and only two of the two-dozen televisions were showing the Wings-Knights game. And once Yankees-Astros ended, the giant TV in the book was changed to... Washington State-California football.
Once you got beyond Beerhaus, a bar near the plaza, it felt like just another Friday night in Vegas. Maybe the Knights could consider asking the dudes who hand out the hooker fliers to hand out Knights tickets? Or Knights coupons? Even in Beerhaus, there were only a handful of Knights fans, although the bartenders there have said business has greatly improved since the preseason.
There's also something to be said for the fact that that after a Knights goal, four guys at a nearby table began singing, "Sweet Golden Knights." That's not a joke. It really happened. And it happened again after another goal. If I weren't there to see it, I wouldn't have believed it. That's both a good and bad sign for an organization that wants to embed itself in the area.
After the game, it didn't take long for Beerhaus to become flooded with mostly happy Red Wings fans. There was a line three-deep around the bar, but the influx wasn't as strong Tuesday, as the Coyotes and their 12 fans at the game couldn't provide the same level of revenue as the thousands of Wings fans.
The other thing to consider is that Vegas fans don't necessarily live in Vegas and instead reside 25-30 minutes away. So if the building is only Knights fans on nights they host teams like the Devils, Islanders, Hurricanes or any other team with a limp fan base, the post-game effect won't be the same. Especially on a weeknight, because local residents can't stay out and revel until the wee hours because they have these things called jobs they have to attend the next day.
When Carolina and Tampa Bay come to Vegas on successive Tuesdays in December, it will be interesting to see what the atmosphere is like in the arena during the game and outside the building afterward. But on nights like this when the Red Wings are in town, it's an invasion.
New York, New York is the closest casino to the plaza—the Monte Carlo is open and nearby but it's currently undergoing renovations primarily because the Knights' existence means thousands of people will be spilling past the building 41 nights a year.
And because of all the Red Wings fans, the casino was a sight to behold.
Gordie Howe rolling craps. Jordin Tootoo arguing with a waitress that he ordered a Jack and Coke and this tastes like Bacardi. The Grind Line sitting side-by-side-by-side at a blackjack table. Enough Zetterberg jerseys that it looked like the final scene with all the amigos in the Three Amigos.
A drunk woman in a Knights jersey was sort of clapping with a small plastic cup of booze in one hand and dancing around four guys in Red Wings jerseys chanting "Go Knights Go." It wasn't confrontational—it was all in good fun—but that scene juxtaposed with the usual Friday night scene of people in their early 20s heading to clubs in their finest attire a few feet away was a sight to behold.
Everybody seemed to have identical, "What are you people doing here?" gazes.
It will be an adjustment for everyone in the first year of the Knights. If the team truly has sold most of its season tickets, how does it get more of its people in the building? How do you create more buzz outside of the immediate area of the arena? How can you dance and clap with a drink in your hand without spilling any of it? Those tiny plastic cups are easy to squeeze and spray the drink everywhere. Maybe she does magic in Vegas?
No matter the question, the answer will involve time and patience. The business model of visiting fan bases of popular teams filling seats isn't a viable long-term model but it's a great built-in fallback for now.
Make no mistake—even with the Golden Knights' great start (which included back-to-back home wins after the loss to Detroit), growing the team's popularity in Vegas will be a challenge. But the party that will be happening around it should make it easier to tolerate for the fans who are on the ground floor with the new franchise.
This is What the NHL Looks Like in Las Vegas published first on http://ift.tt/2pLTmlv
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This is What the NHL Looks Like in Las Vegas
The energy outside T-Mobile Arena for the Vegas Golden Knights’ home opener was palpable, a strange mix of anticipation and excitement for a historic sporting event with a tinge of somberness. For every three Marc-Andre Fleury jerseys in the plaza outside the arena there was one “VEGAS STRONG” jersey to remind everyone that the Golden Knights’ first home game wouldn’t be the big party the city was known for.
The sea of dark Knights jerseys—based on two games’ worth of anecdotal evidence, the light road jerseys are about as popular in Vegas as going to bed at a reasonable hour—were lightly peppered with Arizona Coyotes jerseys. There was even an oddly placed Jordan Martinook jersey, which was being worn by the player’s dad, if you believe what someone said on Twitter.
With no laws against open containers, it was a tailgate atmosphere in a downtown setting. Instead of fans holding cans of light beers and sitting in patio chairs next to cars in a parking lot, they were on city benches holding half-priced margaritas and towers of frozen alcohol. If you followed the path of a beanbag being tossed during a game of cornhole, your eye would catch an advertisement for a Lady Gaga show.
If the mood struck, you could walk into a nearby casino and place a bet on the game you were about to attend or just kill time at a blackjack table—an option chosen by many—until it was time to enter the arena.
It was a level of overall giddiness for hockey that’s rarely found outside of a Stanley Cup Final. If heaven is a real and it has a sports team, this is what the pregame scene would look like—cheap drinks, music, perfect weather, and games of chance within walking distance of a beautifully designed arena.
It could be said that much of that giddiness was an active attempt to distract from the tragic mass shooting that occurred in Vegas two weeks earlier. It could no longer be avoided once inside the arena, as the Knights offered one of the more complete, touching and thoughtful memorials by a sports team after a terrorist attack. There were literal tears in the stands as first responders and players took the ice together, a situation everyone wished they could avoid but embraced in a show of solidarity with a wounded community.
Four goals and about 15 minutes of real time later, the Knights gave everyone a reason to resume the party. The Coyotes were overwhelmed and the Knights won the franchise’s first regular-season game inside the city limits on a night that will lay a foundation for the future of the organization.
The Knights’ in-arena entertainment had its good quirks—instead of a 50/50 raffle like all arenas hold, they went with a 51/49 raffle, because “your odds are always better in Vegas,” even though that’s not true but it’s cute—and its bad quirks, like an in-arena sing-along where the dude-bro with the microphone asked fans to change the “Sweet Caroline” words to “Sweet Golden Knights.” The look of horror on the faces of the two women shown on the scoreboard as the song began will live with me forever.
But there was a playoff feel in what was the third game of the season, and that’s a testament to the fans who packed the building, and man, they packed it. The arena PA announcer occasionally let the everyone know a whistle blew for an icing or offside, but there wasn’t a sense of confusion in the air during those stoppages. You could close your eyes and think you were in Montreal or Chicago (since the Blackhawks got good and fans started showing up, of course).
Three nights later, things were a little different.
Instead of a team that should have either been contracted or relocated four years ago coming to town in the middle of the week, the Detroit Red Wings, as crummy as they are in their current form, arrived for the start of the weekend with a large fan base in tow. It’s one of those unexplainable things—Red Wings fans don’t attend home games but they show up on the road in big numbers.
A plaza packed with Fleury jerseys earlier in the week was now Henrik Zetterberg Central. Suddenly, the Fleury jerseys were operating at Martinook levels. There were probably more Red Wings fans in the plaza an hour before puck drop than there were at the new arena in Detroit on Monday night this week.
An arena that was 90 percent Knights fans for the opener was down to 60 percent, at best, for the second game. Wasn’t the mascot reveal enough to pull fans back for another game? What about the Medieval Times sword fight at center ice? Isn’t this team undefeated? Didn’t the Knights say they received 16,000 season-ticket deposits for the 18,000-seat arena last year?
Herein lies the problem for the Knights in a non-traditional hockey market—sustaining and growing a local fan base and not relying on visiting fans. While few events will ever match what occurred in the Knights’ first home game, rarely will you find such a loud building when the road team scores as you would have during the second home game. You could close your eyes and think you were in Detroit (if Red Wings fans actually packed their building, of course). If the passion for hockey in Vegas doesn’t carry to a second game, what will things be like in January and February when the team most likely sinks in the standings?
If you walked from the arena to the strip during the game, there were very few signs a hockey game was taking place. The Monte Carlo sportsbook had six people in it—four watching Yankees-Astros and two sleeping. Walk a little further to the better, bigger MGM sportsbook and only two of the two-dozen televisions were showing the Wings-Knights game. And once Yankees-Astros ended, the giant TV in the book was changed to… Washington State-California football.
Once you got beyond Beerhaus, a bar near the plaza, it felt like just another Friday night in Vegas. Maybe the Knights could consider asking the dudes who hand out the hooker fliers to hand out Knights tickets? Or Knights coupons? Even in Beerhaus, there were only a handful of Knights fans, although the bartenders there have said business has greatly improved since the preseason.
There’s also something to be said for the fact that that after a Knights goal, four guys at a nearby table began singing, “Sweet Golden Knights.” That’s not a joke. It really happened. And it happened again after another goal. If I weren’t there to see it, I wouldn’t have believed it. That’s both a good and bad sign for an organization that wants to embed itself in the area.
After the game, it didn’t take long for Beerhaus to become flooded with mostly happy Red Wings fans. There was a line three-deep around the bar, but the influx wasn’t as strong Tuesday, as the Coyotes and their 12 fans at the game couldn’t provide the same level of revenue as the thousands of Wings fans.
The other thing to consider is that Vegas fans don’t necessarily live in Vegas and instead reside 25-30 minutes away. So if the building is only Knights fans on nights they host teams like the Devils, Islanders, Hurricanes or any other team with a limp fan base, the post-game effect won’t be the same. Especially on a weeknight, because local residents can’t stay out and revel until the wee hours because they have these things called jobs they have to attend the next day.
When Carolina and Tampa Bay come to Vegas on successive Tuesdays in December, it will be interesting to see what the atmosphere is like in the arena during the game and outside the building afterward. But on nights like this when the Red Wings are in town, it’s an invasion.
New York, New York is the closest casino to the plaza—the Monte Carlo is open and nearby but it’s currently undergoing renovations primarily because the Knights’ existence means thousands of people will be spilling past the building 41 nights a year.
And because of all the Red Wings fans, the casino was a sight to behold.
Gordie Howe rolling craps. Jordin Tootoo arguing with a waitress that he ordered a Jack and Coke and this tastes like Bacardi. The Grind Line sitting side-by-side-by-side at a blackjack table. Enough Zetterberg jerseys that it looked like the final scene with all the amigos in the Three Amigos.
A drunk woman in a Knights jersey was sort of clapping with a small plastic cup of booze in one hand and dancing around four guys in Red Wings jerseys chanting “Go Knights Go.” It wasn’t confrontational—it was all in good fun—but that scene juxtaposed with the usual Friday night scene of people in their early 20s heading to clubs in their finest attire a few feet away was a sight to behold.
Everybody seemed to have identical, “What are you people doing here?” gazes.
It will be an adjustment for everyone in the first year of the Knights. If the team truly has sold most of its season tickets, how does it get more of its people in the building? How do you create more buzz outside of the immediate area of the arena? How can you dance and clap with a drink in your hand without spilling any of it? Those tiny plastic cups are easy to squeeze and spray the drink everywhere. Maybe she does magic in Vegas?
No matter the question, the answer will involve time and patience. The business model of visiting fan bases of popular teams filling seats isn’t a viable long-term model but it’s a great built-in fallback for now.
Make no mistake—even with the Golden Knights’ great start (which included back-to-back home wins after the loss to Detroit), growing the team’s popularity in Vegas will be a challenge. But the party that will be happening around it should make it easier to tolerate for the fans who are on the ground floor with the new franchise.
This is What the NHL Looks Like in Las Vegas syndicated from http://ift.tt/2ug2Ns6
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Ikoria: Lair of Behemoths Limited: Premium Uncommons
It’s time for the Uncommon cards in Ikoria. Let’s dive right in.
White
What’s nice here is the flexibility. You can cast it on curve if you need a blocker, or use it as a pump spell for your team. That said, it doesn’t pump itself, so it doesn’t do as well with massive stacking like some of the others. I would still take some of the good Common removal over this, but it’s better than most of the creatures in White at Common, and most at Uncommon. 2.5/5
This, however, is better than any White creature at Common or Uncommon. The numbers here are great. 3/3 with Lifelink for 3 is a great deal, and adding Cycling to the mix is just fantastic. You’re probably not going to Cycle it often, but it’s worth having the option. 3.0/5
There is a serious dearth of Uncommon removal in White. This is super efficient, but has enough constraints that sometimes it won’t work out. They have to have a tapped creature, and you need to also have a creature that you’re okay leaving down for a turn. But the rate is phenomenal enough that I’d usually include this in most White decks. 3.0/5
To be honest, I’m a little disappointed in White so far. The Commons & Uncommons just don’t seem up to the power level of the rest of the colors. But only time will tell.
Blue
The stat loss isn’t too much, but removing the abilities can be particularly useful against Mutate. It won’t stop it from gaining abilities through ability counters, though. Either way, it’s a useful tool that many Blue decks will want. 2.5/5
Probably the best Blue Uncommon. Even just flashing this in as a surprise blocker is some great value, but if you get a chance to Mutate it multiple times, it’ll keep your opponent’s board clear. The potential value here is insane. 3.5/5
If you don’t have any non-Human creatures, this is pretty terrible, but if you do, it’s one of the best in the “mentor” cycle. Flying is incredibly useful, and if you have a good number of creatures that have Flying naturally, its activated ability will be excellent. 3.0/5
Blue’s Uncommon’s seem very swingy. There are a lot of buildarounds and cards that are only useful in some specific decks, but there are enough generally useful cards that you should always find some solid picks.
Black
You don’t want tons of these, but it’s a pretty solid top end for most decks. The base stats are good, and the ability ensures that you’re going to typically break even on the card disadvantage inherent with Mutate. I expect running this in all but the most aggressive Black decks is correct. 3.0/5
The restriction is real, but Cycling makes this a card that you’ll be happy to include most of the time. There are some good low drops in the set, and you can use it in response to an opponent trying to Mutate an early creature. (It won’t stop the new creature from entering, but it will stop any Mutate triggers as well as kill the 2 drop.) I’d usually include one of these. 3.0/5
Grimdancer seems nuts. 3/3 for 3 is a great line for stats anyway, but the fact that it comes in with two abilities of your choice is ridiculous. Menace & Deathtouch if you’re trying to force damage through multiple big blockers, Menace & Lifelink if you are pushing an advantage, and Lifelink & Deathtouch if you’re behind and trying to stabilize. Seems great. 3.5/5
This is the best Black removal. Most creatures won’t have counters on them, so a lot of the time, this is premium cheap removal. Occasionally, you’ll be able to strip something of its +1/+1 counters or abilities, and win a combat or save yourself from a big flier or something. I don’t think you can have too many of these. 3.5/5
Black’s Uncommons seem nuts, compared with some of the other colors. Almost every one is strong, and most are playable in any deck. I suspect Black will be quite good in this format.
Red
Flame Spill seems great. I’ll pay 3 mana for 4 damage any day, and the “Trample” portion is a cute bonus. 3.0/5
A 3/2 for 3 is a decent stat line on its own, and Menace is a useful ability to tack on to most things. If you do get this to stick, making your Menace creature bigger and bigger is pretty potent, but you won’t often have occasion to pump up more than one creature with this. 3.0/5
A lot of this cycle honestly aren’t that great, but I do like the smasher here. Cycling it to grant First Strike can be an effective combat trick to win a combat, whereas most of the others can’t do that. If you don’t need to Cycle him early a 6 power creature with First Strike is a beast on offense and defense, and will be very hard to kill through combat. He’s a great top end for most Red decks. 3.0/5
Green
Ignoring all the text, this is a 6/6 for five mana, which is an awesome deal, and often that’ll be the way to play it. But the nice thing is if you do Mutate it, it makes up for the card disadvantage by dropping another permanent into play with it. If you ever get to Mutate this more than once, you probably just win. 3.5/5
The stats on this are good enough to play on curve, and it becomes a big threat very quickly if you opt to Mutate it. I’d basically always take this and run it. 3.0/5
You’re basically always slightly behind curve when you play this, but the flexibility is worth it. It’s worth mentioning that +1/+1 counters work especially well with Mutate, since you don’t lose them when you put another creature on top. So I’d generally play this when you don’t have another play, then try to Mutate it from there. Any way you do it, it’s probably going to be a good inclusion in your deck. 3.0/5
Mutlicolor
This seems great. Stats are good on its own, and with enough Mutate creatures in the deck, you can grab a bunch of stuff back from the grave. As always, the best Mutate abilities mitigate the inherent card disadvantage, and this one is particularly great. 3.5/5
Whether you’re in Humans or not, the cost on this is low enough to basically always make the cut. It’s way better in Humans, obviously, but it will often be worth 3-4 life to remove a major threat at Instant speed. 3.5/5
They really went for the graveyard retrieval with these Uncommons, didn’t they? Lore Drakkis isn’t always going to have good targets, but if you have some removal spells already used, this is going to be fantastic. I won’t slam it in every deck that can run it, but in decks that can reliably cast it on curve and have a few good spells, I’d put it in. 3.0/5
This bears a lot of similarity to Boneyard Lurker above, but it is more restrictive on what it can get back. On the other hand, it’s cheaper and puts it right on the battlefield, so it’s probably even better for a more aggressive build, whereas the Lurker is better for slower, grindier builds. Either way, it seems great. 3.5/5
The stats are below curve, to be sure, but that ability is insane. Trust me, I’ve played with it a few times, it’s insane. You’re drawing a card every turn, and sometimes flat out ramping for a single mana. If you Mutate it onto a creature that already exists, you can use the ability right away, so again, it mitigates the card disadvantage inherent in the mechanic. All told, this is almost a “mythic” Uncommon. Not quite, but it’s close. 3.5/5
Trumpeting Gnarr seems great. 3/3 for 3 is pretty sweet on curve, and it can create an army of more 3/3s very quickly. I like that it rewards you by going wide each time you stack another creature on it, so you’re not putting all your eggs in once basket, so to speak. 3.0/5
On curve, this is a Wind Drake that resists removal, which is pretty sweet. If you have other fliers, which you probably will in this color, this gets better, and it’s a great Mutate target. 3.0/5
The Rest of the Uncommons
Fight As One - There’s a lot of text on this for a 1 drop, but in the end, it’s typically going to counter a removal spell or help you win or survive a combat. Generally a 1-for-1, despite the technical possibility that you’ll blow out by having two targets for this. I’d run one, but not more. 2.0
Flourishing Fox - You really want to be in the Cycling deck before you run this, because it’s just not impactful if you only have one or two Cycling cards. In the dedicated Cycling deck, it goes up a fair amount. 1.5
Keensight Mentor - Vigilance is one of the weakest of this cycle, and the stats are a bit mediocre as well. If you happen to draft lots of other creatures that naturally have Vigilance, have at it. 2.0
Majestic Auricorn - The stats on this are fine, and if you have a heavy Mutate deck, I would run this. It will prove really annoying for your opponent if they can’t remove it. On the other hand, this creature (unlike many of the better ones) doesn’t mitigate the card disadvantage built into the mechanic, which leaves you more open for getting blown out by a removal spell. 2.5
Sanctuary Lockdown - This is a very swingy card. If you’re in a heavy Humans deck, it’s going to be great. If you’re not, it’s AWFUL. I’ll split the difference a bit and say generally you won’t want it, but it might be worth speculating on early just in case. 1.5
Stormwild Capridor - It’s a slightly below curve flier, but it dodges basically all Red and Green removal, which is pretty sweet, and makes this a good Mutate target. I’d run this in basically all White decks. 2.5
Valiant Rescuer - Like Flourishing Fox, this is meant as a payoff for the Cycling deck. Unlike the Fox, this is a decent card on its own. It’s a good aggressive creature, and it has Cycling itself if it becomes outclassed in the late game. It goes up a notch in the full Cycling deck. 2.5
Will of the All-Hunter - This is a solid trick, and having Cycling means it won’t rot in your hand. I’d generally include a copy in most decks, and run up to two in the Cycling deck. 2.0
Archipelagore - The hope for this card is for it to be the last card you Mutate onto a creature you’ve already Mutated a few times before and Alpha strike. That will pan out once in a while. A lot of the time, this will just be a solid top end threat for a Blue deck. But it does run the risk of stagnating in your hand, so run it judiciously. 2.5
Boon of the Wish-Giver - This is cute. Draw one card for one mana or four cards for 6 mana. In a slower, more controlling deck, this will be pretty great. But it seems a touch slow for this format, so I’d be cautious. 2.0
Escape Protocol - There’s a tiny flicker subtheme in this set, but mostly this seems like more of a constructed card than a limited one. But in the Cycling deck, it might be worth trying. 1.0
Neutralize - This is going to be a constructed all-star. In limited, it’s also pretty good, since the issue with most counters is that you’ll save your mana to not have a target to counter. In this case, you can cycle it away for something more useful. I’d generally run this unless I was already flush with removal. 2.5
Ominous Seas - This is quite cute, and it will be a real card in the Cycling deck. In a normal deck, it’s too slow, so I wouldn’t run it. But it will come together often enough to consider. 2.0
Pollywog Symbiote - This is great. It’s a decent early drop, and it’s fantastic ramp if you have Mutate cards. Plus, once you start Mutating, it keeps your hand smooth. It’s definitely worth holding up excess lands once your curve ends if you have this card out. 2.5
Reconnaissance Mission - The card does nothing on its own, but it’s really great if you have lots of fliers, and Cycling means the floor is pretty high. I’d run this in most decks with a decent number of evasive creatures. 2.5
Bastion of Remembrance - This will be great in constructed. In limited, it seems a bit too slow to have a real impact. If you are in a heavy token deck, it may be worth it. 1.5
Call of the Death-Dweller - If you are in a low-curve deck, the price is right and this will sometimes be a solid 2-for-1. But it’s definitely not for every deck. 2.0
Duskfang Mentor - Lifelink is very useful ability, and you really want to have a good 2 drop to play this after. After that, you can run away with the game pretty quickly. But it’s a pretty weak first play. 2.5
Insatiable Hemophage - The Mutate ability on this isn’t particularly great, but it’s a decent 4 drop that can provide some extra value later. I’d generally run it. 2.5
Unbreakable Bond - Rise from the Grave is usually playable, but rarely great, and Lifelink doesn’t make it especially better. If you have really good bombs, this gets better, but I wouldn’t usually rush to grab this. 2.0
Void Beckoner - Most of the time, this will play like an expensive Bladebrand, but this set isn’t as conducive to it being good like Ravnica Allegiance was. That said, it has the backup option of being a massive tank later, so there’s some extra flexibility. I’d give it a try. 2.0
Zagoth Mamba - Normally a one drop 1/1 isn’t where I’d like to go, but there’s a huge amount of potential here if you can Mutate this. I’d run it if you have at least 5 or 6 Mutate creatures, and skip it if you don’t. 2.5
Blitz of the Thunder-Raptor - I like this for constructed, but in limited, there’s too big a chance that it will be completely dead. I would only run this in extremely spell-heavy decks. 1.5
Clash of Titans - The dream of this is to be able to have two of your opponent’s creatures kill each other. That’ll happen once in a while, and sometimes it’ll just be a straightforward normal fight. Instant speed makes the 5 mana not as huge a liability as it could be. 2.5
Footfall Crater - This seems way more destined for Constructed, maybe Brawl. Some bullshit with Ilharg and Drakuseth, no doubt. In limited, it’s not worth the card slot, even if you’re short on Cyclers. 0.5
Momentum Rumbler - A Hill Giant with First Strike is a great card, and it shouldn’t be too hard to get this there. Once it does, it becomes a major threat, and I’d basically always start this. 3.0
Porcuparrot - The stats are fair, and this can turn into a pretty reasonable pinger without too much effort. I like that it can hit any target, and can do so right away if you Mutate it onto something. 3.0
Reptilian Reflection - In the Cycling deck, this becomes a reasonable threat, but anywhere else, it’s pretty bad. I’d only pick it if I was already pretty solid in the archetype. 1.5
Rooting Moloch - This, on the other hand, is pretty playable in either case, since worst case it’s a slightly below-curve 4/4 that doesn’t punish you if you draw it in a mana-tight opening hand. I’d basically always run this, and the value goes way up if you’re in the Cycling build. 2.5
Weaponize the Monsters - There doesn’t seem to be a super viable sacrifice build in this set, so my guess is this usually won’t come together. But, it does work at Instant speed, so gives you the ability to ping what you want with a chump blocker, so it’s not totally useless. 1.5
Barrier Breach - Even with Cycling, I doubt this will be useful in limited. This is made for constructed. 0.5
Charge of the Forever-Beast - This is pretty cute, but is reaaaaally starting to feel like Green is eating up all the color pie space on all sides. I’d probably run this most of the time. 2.5
Exuberant Wolfbear - The stats on this are great enough to play on its own, but it also upgrades a lower drop Human if you have one before it. Don’t stress about waiting to play this, just drop it on curve and be happy with any incidental extra value. 3.0
Hornbash Mentor - A lot of the cards in this cycle have below-curve stats, but this one (go figure for Green), is right on curve, so you really don’t have any downside to running this. Similar to the Wolfbear above, play it on curve, and be happy. 3.0
Lead the Stampede - In a Creature-heavy deck, this is better than Divination, and I’d always run it. If you have fewer than 10 Creatures, I probably wouldn’t run the risk. 2.5
Migration Path - Despite this being the plane of monsters, Ikoria seems much more midrange than true “battlecruiser” magic. As such, ramp like this goes down in value. I’d generally save this for constructed, unless you really need fixing. 1.5
Monstrous Step - At first blush, this looks awful, but most of the time, this will be pretty clean removal. There are ways to get blown out by this, so don’t get surprised by instant speed removal. Cycling makes it less of a risk to include, so I’d usually try it. 2.5
Titanoth Rex - This is huge, but 9 mana is a ton. Fortunately, you can Cycle it away if you don’t think you’re going to get there, and it gives a little bonus if you do. I’d try it, but I’m not optimistic about casting it often. 2.0
Back for More - This is a good clean 2-for-1 in most cases, which I’d hope so given it’s a 6 drop. If you have some big Cycling creatures, this can be a fun way to cheat them out. But it does risk sitting in your hand for a long time, so play it cautiously. 2.0
Channeled Force - I like the theory here, but in reality, in limited by the time you are ready to cast a 4 drop, you’re not going to have a large hand AND several cards you want to get rid of, most games. Seems unlikely to work out. 1.0
General’s Enforcer - You’re rarely going to get value out of the first bit of rules text, but the second bit is pretty solid. Creatures will naturally end up in the graveyard, and this is a fantastic mana sink late in the game. I’d always run this if I were in the colors. 3.0
Primal Empathy - This one looks promising, but it’s a pretty classic “good when you’re ahead, awful when you’re behind” card. And it’s an awful topdeck. If you are in the colors and have lots of early drops, this can work. 2.0
Regal Leosaur - The stats are right, and in an aggressive deck, this will be powerhouse. It does leave you open to a 2-for-1, so I don’t love it as much as the other multicolor Uncommons. But I’d still run it. 2.5
Savai Thundermane - The nice thing about this is the stats are good whether or not you ever get a chance to activate the ability. If you do, this will be a great card. 3.0
Skull Prophet - The stats are good here, and the ramp is great. It’s not splashable, but it’s a good inclusion if you’re in the colors. 2.5
Sprite Dragon - This is a great card if you cast it on curve, since you’ll easily get it to 2/2 or 3/3 in most decks. The only reason it’s not higher is that it’s not a good late game draw. 2.5
Zenith Flare - In a dedicated Cycling deck, this will be a decent removal spell, but you’ll really want a lot of them before this becomes playable. 2.0
Alert Heedbonder - The stats on this are solid, and it gains you a life every turn just for being there, which will be very annoying for your opponent. Seems likely to be good. 3.0
Cunning Nightbonder - A 2/2 with Flash for 2 is a good deal no matter how you slice it, though the extra ability won’t come up all that often. 2.5
Proud Wildbonder - On its own, this is a decent creature, but it really gets better if you have other creatures with Trample. Its score really depends on how much Trample you get. 2.5
Sonorous Howlbonder - Huh, that’s interesting. Super Menace. I’d generally run this, but I’m really unsure how good it will end up being. This seems like it might format-dependent. 2.5
Triome Crystals - These are all pretty solid, and are great for a splash. I wouldn’t prioritize them too hard if you’re clearly in 2 colors. But as soon as you’re thinking about 3 colors, I’d be sure to pick one up. 2.0
That’s it for the Uncommons. Last but not least are the Rares & Mythics.
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Core Set 2020 Limited - Power Commons
Alright. Core Set 2020 is fully previewed, Prerelease is in a little over a week. That means it’s time to start evaluating cards for Limited. As usual, I’ll start with the Commons, focusing on the ones I think will have the most impact on shaping the format, but I’ll provide a grade for everything. Let’s get started
White
As per usual, White starts us off with removal. Boy, am I stoked to see Pacifism back. Sure, Luminous Bonds is... great and all that, but Pacifism is the classic. It’s always good, and having this effect at such a cheap rate makes this premium removal. Now, a couple of things to note. First, this format does have a tokens/go-wide theme in it, so there will be some decks this is better against than others. Second, Blue has ways to bounce their creatures (Unsummon at Common, Captivating Gyre & Yarok’s Wavecrasher at Uncommon) and Black has two good ways to sacrifice their own creatures for value (Bone Splinters at Common and Blood for Bones at Uncommon), so this can get undone without too much difficulty. That said, a lot of the time it will simply shut down their biggest threat, and the risk is minimal. I predict it will still be some of the best removal in the set. 3.5/5
I’ve always liked Griffin Protector. It comes down a touch slow for the stats, but the 3rd point of toughness is super relevant. It avoids Shock, and successfully blocks most of the other Common fliers. Plus, its ability is not irrelevant. When you’re on the offense, it usually swings for 3, and there are enough token makers in this set that it will occasionally hit for even more. Plus, it combos really well with Raise the Alarm, turning that into a combat trick. I think Griffin Protector will do well in the set, because it sits at the nexus of 2 archetypes, the U/R/W fliers wedge and the W/B/G go-wide wedge. Between those, he’s playable in all four 2-color pairings with White, and that’s exactly where you want to be. 3.0/5
I feel like people always underestimate Raise the Alarm. It’s not a bomb, but it’s just so effective at what it does, and is especially potent when the set’s themes work well with it. In this case, it pairs best with Green or Black for the “go-wide” theme, but also works well to enable Black’s sacrifice cards, and plays well with a few unexpected cards in Red & Blue as well, such as Mask of Immolation & Brineborn Cutthroat. All told, I think the format is correct for Raise the Alarm to do good work. 3.0/5
Blue
Call me crazy, but I think this might be the best Common creature in the set, and I don’t expect to see them passed often. This card is solid value right from the start, with base stats that are almost worth the casting cost alone, plus a free card attached for value. But what really pushes this over the top is that it hits every possible synergy. Elemental for U/R or U/G? Check. Flying for U/R or U/W? Check. ETB effect for U/G or U/B? CHECK mothafuckas. This card is exactly what every deck wants, and it does so without sacrificing standalone quality. Take these early and thank me later. 3.5/5
Chill kitty hits 2 of the three bullet points mentioned above, without the flying or as good of an ETB. That said, you’ll still play this. It’s a solid tempo play, and if you’re in the Elementals deck or the ETB deck, it shouldn’t be hard to get plenty of value out of this. Note, this will be worse against go-wide decks, so if the format leans that way, I’d adjust this rating down half a point. 3.0/5
This feels like more of a speculation on my part, but I wanted to make note of it. It’s not often you’re going to cast this on turn 2, but that’s not really when you need it anyway. By the time you’re looking to stock up your hand, it should be trivial to have a single flier on the board, and worst case scenario, it’s a Divination. But strictly better Divination is something I’m always in the market for one of in my deck, and I can see running 2 of these if you have an abundance of fliers. 3.0/5
Blue seems really well positioned in this set, and surprisingly aggressive. Sure, there’s some of the usual bounce & tap down & counters, but none of it is particularly strong. What I’m more impressed by is Blue’s value creatures, many of which have strong ETB effects and are still reasonably costed so you’re not always playing behind curve. My guess is Blue is going to be the center of any tempo based fliers deck you put together.
Black
Okay, let’s be real. There’s no way Murder isn’t the best Black Common, or the best Common removal spell. Period. I’m stoked they’re putting this back at Common, because it’s just such a clean design, and it feels appropriately costed in most formats. You’ll always take this, and it’s always going to do its job. 3.5/5
This is pretty bold design space for Common, I’ve got to say. Once in a great while, this will run away with a game when your opponent is particularly far behind. More often, you’ll land this and it will either get removed (as opposed to one of your bigger threats), or you’ll have the chance to attack with it and trade, at which point it’s a clean 2 for 1. This is also a perfect target for Bladebrand, in case your opponent tries to block this with a larger creature. Or, they may smell that coming, in which case you’ll get to keep him. He’s not going to dig you out of a hole if you’re already in one, but he can help push you far ahead if you land him early. 3.0/5
This may seem like an odd choice, but given the strength of removal in this set, and the inclusion of Bone Splinters & Bladebrand at Common, I have the feeling that this format is going to be centered around getting a solid tempo of threats and trades going early, then maximizing your value to gain the aggressive edge. This card is a clean 2 for 1 basically always, and in a Black deck utilizing it correctly, it’s better than a Divination. You don’t want lots of these, but every Black deck should have one. 3.0/5
Black, as always, seems to be all about value. There are some reasonably aggressive creatures, bot most of its best cards are for the midgame to outdo the opponent. It’s definitely possible to draft too many cards that require creatures to work (such as the aforementioned Bone Splinters & Bladebrand), and not enough fodder to enable them, so be cautious of that. But overall, it seems like it will partner well with just about any color.
Red
Shock is always good. It can take down aggressive creatures, serve as a combat trick to double up on a large threat, or just go to the face when necessary. That’s all. Shock is good. 3.0/5
I’m going to give Chandra’s Outrage the same score as Shock, but I would generally take the first Shock over this. Once i have a Shock or two, however, I’d rather diversify my removal, and this helps take down slightly bigger threats that Shock just can’t deal with. It’s a tough higher costed than I would like, but that’s the price we pay. You’ll play it and like it. 3.0/5
Overall, I’m a little underwhelmed with Red’s Common creatures, but I’m willing to give this guy the benefit of the doubt for right now. Most of the time he’s going to be a 3/2 for 3, which is a serviceable creature you’ll sometimes play. But the late game relevance adds another dimension, and it makes this a not-terrible top deck (assuming you have more than 1 turn to live), because he can start cashing in excess lands for more cards. A lot of Red decks will end their curve at 5 anyway, so having a pile of lands isn’t as helpful as gas. I like that this guy can play reasonably at both ends of the spectrum, and makes me optimistic for his chances. I’m totally prepared to knock this down a bit after playing the set for a bit. 3.0/5
In general, Red’s Common creatures feel a little... puny. Sure, there are some bigger options, but there aren’t any true standouts that are obvious at this point. That said, it does have some great removal and a number of Elementals to synergize with if you end up in those colors.
Green
As usual, Green’s best removal is Rabid Bite. No surprises here. Obviously, this card is as good as removal usually gets in Green. It’s clean, it’s efficient, but it’s a step below the best removal in other colors because it is completely blank if you have no creatures (or only tiny creatures). You’ll still want one or two of these. 3.0/5
Normally Black is the color that gets these Deathtouch weenies, but in this set I actually think Green needs it more, since Black has such good removal, plus Bladebrand to turn anything into a Scorpion that it needs. Note this works exceptionally well with Rabid Bite above, and that’s going to be a common line of play in this format. You don’t want tons of these, but the first one or two will always make your deck. Feel free to side these out if the opposing deck is all fliers or tokens. 3.0/5
Generally I’m pretty high on this card. He’s bigger than a lot of other threats on the board, and will demand either removal or trades from your opponent. Once he does trade, he’ll leave you up in the transaction with his death trigger. Clean and easy way to get ahead on resources. 3.0/5
Green, in contrast to Red, has a ton of pretty impressive creatures at Common, and a number of good tricks & sideboard cards. It seems like it could easily be the core of a solid deck on its own, and partner well with any color very effectively.
That’s also basically it for the power Commons. There are no Multicolor Commons, and the Colorless & Lands are more average. So with that, let’s do a quick rundown of the rest of the Commons and see what we’ve got to work with. (Ratings out of 5)
Aerial Assault - Decent removal, but there are a lot of Vigilance creatures in this set and lots of tokens, so it’s a little more situational. 2.5
Angelic Gift - If you have Flying matters payoffs but few fliers, this can be good. Since it replaces itself, the floor is pretty high, but it’s never going to be amazing. 2.0
Battalion Foot Soldier - A riff on Legion Conquistador. It’s playable, but you really want at least 3 of these to be more than mediocre. 2.0
Dawning Angel - The stats are a bit anemic, but it’s a flier and the lifegain isn’t nothing. I’d take one for most White decks. The loss of a point of toughness is unfortunate in a format with Shock, so I’d rather have Angel of Mercy here. 2.5
Daybreak Chaplain - This card overperforms. It’s never exciting, but it’s a workhorse that buys a surprising amount of time. There’s also a super cute interaction with Gauntlets of Light at Uncommon. 2.5
Disenchant - Guys. The last time Disenchant was legal in Standard was Time Spiral. I love seeing this come back. It’s strictly sideboard for Limited, but it’s as clean and efficient as always, and there are some targets here worth hitting. 1.0
Glaring Aegis - Building a wall and opening yourself up for a 2 for 1 seems not great. This card underperformed last time, and I expect it to do no better here. 1.0
Griffin Sentinel - A core set staple. It’s fine, and will play well in the fliers deck. 2.0
Inspired Charge - The go-wide deck seems like it could be real, and this will be the most common payoff. I’d take one most of the time. 2.5
Inspiring Captain - Poor man’s Inspired Charge, but leaves a decent body behind. 2.5
Moment of Heroism - Solid trick, generally worth a spot. 2.0
Moorland Inquisitor - Let’s be real, this is a bear with flavor text. 1.5
Soulmender - On its own, this is super flimsy and not worth a spot. If you are in W/B with multiple Epicure of Blood, it goes up a point. 1.5
Squad Captain - If this comes out as a 5/5 or bigger, you’re in good shape. At 4/4 it’s slightly anemic, but playable. Anything below that is embarrassing. I’ll start slightly optimistic, given the tokens in the set. 2.0
Steadfast Sentry - Solid stats, plays both offense and defense, & leaves a gift behind when it dies. One of the better filler creatures in White. 3.0
Yoked Ox - Awful bro jokes aside, this card is basically never worth a spot. If you happen to draft the all Gauntlets of Light deck, go for it. 1.0
Anticipate - Without a spells matter theme, this goes down in my estimation. I’d rather run pure card draw, but this does help smooth bad early hands, so taking one is defensible. 2.0
Befuddle - Again, without a spells matter theme, this gets worse. One copy is playable. 2.0
Bone to Ash - I actually like having one of these in most Blue decks for bombs. I’d side this in when needed in draft, but I’d maindeck it in sealed, where it gets an extra half point. 2.0
Boreal Elemental - This is really solid. Most of the time, Air Elemental is better, but the fact that it’s resilient to removal is a plus. Great for Common. 3.0
Convolute - As close to an unconditional counter as we’re getting, apparently. Usually, this will be a Cancel, and one is playable. 2.0
Faerie Miscreant - I actually liked this more than most people did in Origins, and I like it more here due to the flying synergies. You definitely want at least 3 in the deck, but if you can get there, it’s a real thing. 2.0
Fortress Crab - This card is never impressive, but if you need a wall, it gets the job done. There are too many fliers for this to be great 1.5
Frilled Sea Serpent - A great top end for Blue decks, I’d basically always run the first copy of this without hesitation. 2.5
Metropolis Sprite - I think this is playable, but you definitely want to be in the fliers deck before going here. 2.0
Moat Piranhas - Honestly, I don’t hate this. In a slower deck, it gums up the board really well. I expect these to be surprisingly annoying. 2.0
Negate - Always a sideboard card, especially in core sets. 1.5
Octoprophet - One of the many good ETB creatures in Blue. You don’t want tons of them, but they’re absolutely solid. 2.5
Sage’s Row Denizen - There’s always a milling buildaround, isn’t there? There’s not a lot of donwside to putting one or two of these in your deck. I’ll allow it. 2.0
Sleep Paralysis - The issues facing Pacifism in this set (lots of bounce, sacrifice, and tokens) also affect this card, only doubly so because it’s double the cost. It’s still removal, and I’ll always take one, but I’d diversify my removal suite after the first. 3.0
Unsummon - Basic bounce spell is basic. Run one copy for tricks. 2.0
Zephyr Charge - Paired with some big Green monsters, this could be great. But a lot of the best Blue creatures already have flying, so with a little luck, this card will be unnecessary. Barring that, it has potential. 2.0
Agonizing Syphon - This is pretty solid removal, but it does miss some things. I’ll still take it. 3.0
Barony Vampire - In the dedicated Vampires deck with Sorin, this goes up a half point, but otherwise, I’m not super stoked to run this. 1.5
Bladebrand - I talked a lot about Bladebrand in combination with other cards above, and that’s because it pairs well with lots of them. You need good creatures to use this on, but once you have them, it’s great. 2.5
Blood Burglar - Bear with an upside is playable. 2.0
Bone Splinters - There’s enough fodder in this format to run this. 2.5
Boneclad Necromancer - Probably the best ETB Black Common, so I’d usually run one or two of these. 2.5
Duress - People love Duress for some reason. This is not a Duress format. 1.0
Epicure of Blood - This card played great in M19. With a few ways to gain life, this becomes great. 2.5
Fathom Fleet Cutthroat - In an aggressive deck with a ton of tokens, this can be pretty good, but it’s one mana too much to be great. 2.0
Feral Abomination - Large creatures don’t need Deathtouch, but whatever. A copy is playable if you need a top end. 2.0
Gorging Vulture - Basically a Wind Drake that will gain you 1-2 life on ETB. Works for me. 2.5
Mind Rot - It’s not a Duress format, but is it a Mind Rot format? Eh, maybe, but I’m not counting on it. 1.5
Sanitarium Skeleton - The perfect fodder for Bone Splinters & Bladebrand. With those in-deck this goes up a half point. 2.0
Sorcerer of the Fang - An early blocker and a decent mana sink later. 2.0
Undead Servant - Like most of these cards, you want at least 3 in the deck. I think it’s doable. If you get to 4 or more, this is great. 2.0
Unholy Indenture - Seb McKinnon is unstoppable, isn’t he? With some really good ETB effect or on a bomb, this could be good, but otherwise I’m not thinking it’s worth the spot. 1.5
Act of Treason - There aren’t a ton of good sac outlets in the format, but there is an aggro archetype, so this could be a role player. 2.0
Chandra’s Embercat - In the Elementals deck, this could be actively good. As is, it’s a bear, so assume you have a few items to ramp into. 2.0
Daggersail Aeronaut - This is a unique take. I like. 2.5
Fire Elemental - Always playable, never exciting. Having an Elementals archetype makes this slightly better. 2.0
Goblin Bird-Grabber - With lots of fliers, this becomes... passable. But if you need 2 drops, you can do worse. 2.0
Goblin Smuggler - Cute, and can help some creatures with pump abilities get through to close out games. 2.0
Infuriate - This is big pump for one mana in red. I’ll play a copy to see how it works out. 2.5
Keldon Raider - One of the better midrange Red creatures, if you need a curve-filler. 2.5
Lavakin Brawler - Swings as a 3/4 at worst, will probably often swing as a 4/4, with upside to do more. 2.5
Maniacal Rage - If Guilds taught me anything, it’s not to underestimate this card. So I won’t. Especially with all the fliers. 2.5
Pack Mastiff - Firebreathing bear doesn’t need buddies to be solid. 2.5
Reckless Air Strike - Good sideboard material against fliers. 1.5
Reduce to Ashes - If you need to deal with mid-large creatures, here. 2.5
Ripscale Predator - It’s huge, and it is hard to block. But playable? Hard to say. For now, I’ll err on the side of caution here. 2.0
Scorch Spitter - Another good target for Bladebrand. Also an Elemental, for what that’s worth. 2.0
Tectonic Rift - In Limited, you play this entirely for the second effect. In a go-wide aggro deck, that can absolutely be worth it, but not every deck will be able to use it. 2.0
Brightwood Tracker - It’s a decent mana sink late, but the stats are below par until then, and it’s so costly. Definitely no Duskwatch Recruiter. 1.5
Centaur Courser - On-curve creature is still good. 2.5
Feral Invocation - I like this kind of trick, and will usually find an excuse to run one. 2.5
Ferocious Pup - If you happen to draft any of the Wolves support, this is excellent. As-is, it’s decent in a go-wide deck. 2.0
Gift of Paradise - There doesn’t seem to be much of a ramp need in this format, but the color fixing can be helpful, since this does seem like a potential 3 color format. 2.5
Greenwood Sentinel - Good early creature with a decent ability. 2.0
Growth Cycle - I like this, but I really don’t want to run multiples in my deck usually. 2.0
Healer of the Glade - Below stats and a mediocre topdeck. 1.5
Leafkin Druid - Will often be good, and great in the Elementals deck. 2.5
Mammoth Spider - There are tons of fliers in this set, and this blanks most of them. 2.5
Natural End - Sideboard card is sideboard. 1.0
Netcaster Spider - Spiders are good against fliers. 2.5
Plummet - Sideboard card is still sideboard. 1.0
Thicket Crasher - In the Elementals deck, this could be genuinely good. As-is, it’s got decent stats. 2.5
Vorstclaw - Normally, this would get dinged for not having Trample. But it is an Elemental, so as a top end for that deck, this could work. 2.5
Wolfkin Bond - A bit higher cost than I would ideally like, but in the Wolves deck (if it actually exists), this could do work. 2.0
Anvilwrought Raptor - Flying & First Strike is good, but the cost is a bit excessive for something that dies to Shock. 2.0
Heart-Piercer Bow - I actually do like this. It’s cheap to get going, and it picks off 1 toughness creatures with ease. Not every deck will want it, but it’ll be great in certain matchups. 2.5
Marauder’s Axe - Basic equipment is basic. 1.5
Prismite - With the taplands in this set, I doubt this will be necessary. 1.5
Stone Golem - I guess this is a card? 1.5
Vial of Dragonfire - Inefficient, but it is removal for decks that need it. 2.0
Evolving Wilds - Better than usual due to wedge design. 2.5
Common Taplands - Good for fixing, but not high picks. 2.0
So that’s it. My rankings of all the Commons. Up next are the Uncommons, where things start getting spicier!
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