#it was only so vague because Adrienne didn't want to reveal all her cards i know. but even unintentionally it... really worked out i think
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thinking about the theory/essay i wanted to write about the inevitability of change re: leveling up in isat compared to the stagnancy of sasasap (despite the presence of a leveling system) pre-isat release. it aged both very well and not at all
#drop#i do think it's funny that i predicted the loops being a result of siffrin wishing to stay with their friends pre release#i had sooo many thoughts about that. it made sasasap a lot more tragic in my eyes and i wish I'd drawn or written something about it#honestly#it's hard to really explain why i love sasasap so much because as much as i love how isat recontextualizes it#i like sasasap as a standalone game first and foremost. and that's something you can only really do when you don't have the context of isat#even if isat never came out i think sasasap would still be a phenomenal game on its own#we never get explicitly told why siffrin is looping but like... the ambiguity i think makes it compelling in its own right#it was only so vague because Adrienne didn't want to reveal all her cards i know. but even unintentionally it... really worked out i think#because it comes across as less of a hinting towards the truth and more of an implicit canon#i just have a lot of feelings about sasasap idk. i love that game. I'll never be able to see it in the same way i did pre isat release#but i still find value in how i perceived it. and isat lived up to all of my expectations and i'm glad :]#Wow this veered completely off topic from the original post. whatever we ball
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