#im tempted to add videos comparing twst's hard songs to i7's hard songs so demonstrate what I mean
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nervouslywaitingforlife · 3 months ago
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K so in a post I made about how bad twsts rhythm game section is when compared to other games like Idolish7, my friend @prince-kallisto asked me a good question.
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A good enough question that it took me a while to respond, and I've got a rant too long to stay in the comments and here we are. Below is all of my rambles about it if you want to hear it!
For me twst has it's own unique rhythm game section but they just don't use it much any more. Let me explain, so in most other rhythm games, the background usually has a video playing like in Idolish7 where it plays some music videos as you play. Project sekai and ensemble are similar in this aspect as well.
Though for twst, it has a mechanic where depending if you hit the dot or not, the character will or won't do an action. This is most obvious in book 1 & 2, in the painting the roses twistunes and the spell drive games. One that I can think of that does it well is in either "play a spell drive bout" or "Play at the tournament", where your tapping has Ace put up a shield. And if you don't put up a shield for a hit or two Ace actually flies off and can't be seen for the entirety of the tune.
This is what makes twst different when compared to other rhythm games, with how you play changing what the characters do. Which is what's been missing in more recent twst tunes like the only one in book 6 and the songs that have characters singing like Give your Gift from GloMas or Perform at the SDC (which on another note these songs are way too long btw).
It's also inconsistent with how many twistunes how many books have, some like book 5 have way to many whilst book 6 only have one. It's kinda sad as someone who might enjoy book 6 would want to redo the twistunes to remind themselves of that story or something but only have one bad twistune. So it feels like a after thought in some cases, though there could be more added, like for book 6, I though there would be one when Yuu, Epel, and rook were on broomsticks to STYX but there wasn't.
Also the repetitive ones are very annoying, like the ones in book 5 and the ones in the twistune events.
There's also an issue with some songs where where you tap doesn't sync with the song well. As usually in other games, you would be playing with the song and hitting the notes the characters are singing but in most you aren't and are doing your own thing.
Something that I was surprised with and still am is that cards don't do anything on the twistune side of things, as in most rhythm games the cards you get can either add to your score or save you from losing your combo or double your points for a set amount of time. But they don't. I think this would expand the twistunes a lot and could lead to them expanding it more and not just the battle sides of things.
Also the thing that started this off, a majority of songs aren't that hard, even on hard mode. There are a few like "Perform the Starsending" and "Get cooking" from book 4 which are good to go back and try to get better at them. But there are only a few songs like this. The hard difficulty should be hard and make me want to replay the songs enough to get all the rewards.
Lastly songs can be forgettable, some aren't like the song for the mostro lounge twistunes or for White Rabbit fest. But others are so forgettable or just don't work with the twistune formula, mostly because they sound like background music not rhythm game music. A recent example for this is "Rush through the Rain!" From cloud calling / Leona's hometown event, the music is repetitive, not interesting and easily forgettable.
Uh yeah that ends my rambles about twsts handling of their rhythm games. :) Basically they should improve on the mechanic they have and learn how other rhythm games actually handle their games.
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