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#im so curious to know how things go from here and how they'll incorporate the wizard of oz lore into the sequel
currentlyonstandbi · 3 months
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engaging in baseless theories here but i wonder if the dimensional butterflies might be from the land of Oz that Dorothy is able to somehow travel to and from
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mauesartetc · 8 months
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hello maue! ive seen you talking about helluva boss and hazbins character design and the like, so i was wondering if you could critique the character designs from the game doll eye? specifically the main three characters: alfred, mystery and kao. i have my own opinions about the subject matter, but im curious to see what yours are.
Interesting!
So right off the bat, I'd like to highlight a major issue all three designs have. Fun game for those at home: Without looking it up, guess the species of each of these characters.
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(Answers below the cut)
Left to right: Alfred- Shiba Inu. Dr. Mystery- Oriental Longhair cat. Kao- Ram.
If you answered all three correctly, congrats! That's three more than I did. Alfred much more closely resembles a fox or coyote than a Shiba Inu (and his nose is so tiny I actually thought he was human at first glance). Dr. Mystery looks... somewhat feline, but the thick, striped tail reminded me more of a raccoon. And my gut reaction to Kao was "mouse", judging by what I thought were his gray cheeks, pink nose, and whiskers. And that's the thing: A character's species should be so clear that your gut reaction will be correct. If viewers can't see the resemblance, the design isn't communicating the information it should.
Another thing is that their poses are a bit boring since they're too symmetrical; like tell me you used symmetry mode without telling me you used symmetry mode. A symmetrical pose for a character is fine for orthographic/turnaround sheets so you know how they look from a perfect front view, but for a main pose it's kinda stiff and doesn't show much personality. It gels okay with the art style, which appears to be very flat and graphic. But there's no harm in giving even heavily-abstracted characters a little dimension.
Lastly, these designs are extremely bottom-heavy, with the feet taking up a disproportionate amount of space. Because of this huge disparity of visual "weight" between the feet and faces, our eyes keep moving to the feet, which isn't ideal. Generally (not always, but the vast majority of the time), you'll want to direct the most attention to the character's face, as the face expresses the most emotion. "The eyes are the windows to the soul" and all that. What are feet the window to? Blisters?
Anyway, here are my notes on how the designs are working on an individual level.
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See, the thing about making a symmetrical drawing is, you better make sure one side doesn't have any awkward tangents, or they'll reflect on the other side as well.
And now, here's how I would redesign Alfred:
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I mainly just made the face and ears look more Shiba-like, made the tail more prominent in the silhouette, and shrunk down his legs and feet a tad so the proportion gap between them and the face isn't so huge. I experimented with keeping the shaggy hair on the sides of the face, but it made him look more like a wolf or a Husky, and Shibas have pretty short fur. Also, I realized his shoes looked a lot like work boots, which wouldn't make much sense for a teacher to wear in a school setting. So I replaced them with dress shoes, which would be more appropriate for the environment.
Now let's look at Kao:
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Not much of a change on this one. I lengthened his face, enlarged his horns so they're more visible, puffed up his collar to make room for his pointy chin and mouth, and did away with the ear. At first I thought just making it smaller would suffice, as its huge size was part of why I thought this guy was a mouse at first. But there's a lot going on up there already, so in the end I figured it would make things simpler if his ears weren't visible. I also incorporated eyelids that imply where his pupil-less eyes are looking.
Finally, Dr. Mystery.
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The first order of business was determining the facial structure. Oriental Longhair cats have long faces and defined cheekbones, so I wanted that to come through in the drawing. The ears and bangs are now simplified, and the layering of the lab coat, pants, and tail makes much more sense. I also added a streamlined version of the tail fringe I drew in the initial redline, and separated the boots from the pants. The Meowth whiskers are gone; while they did provide a strong hint that Mystery is a cat, the face already has enough going on with the eyelashes, the bangs crossing over it, and the mouth jutting out at the side. I do think this version reads as "cat" without whiskers, but if they prove necessary, a simple line for each should do the trick.
In all three I tried to stay faithful to the angular, abstracted art style while making their species more clear and making certain features more logical and/or readable. This was a fun challenge! Thanks for asking!
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