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#if you are willing to help hit me up in askbox messages or comments here and we'll try to figure it out
ramenwithbroccoli · 6 months
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i've been writing a fic since last year (it's not long, i'm just a procastinator) but i stopped just before finishing it. suddenly everything about it seemed wrong and out of character, so much that i started questioning the nature of characters themselves. did i write them right? do i even know enough to have the right to write about them?
i still have no idea and i am stuck on this one moment in the narrative, as if writing the ending would seal its fate. but i will try to finish it - if not for the story's sake, then for my own.
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foxtophat · 4 years
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another long one, coming in at 9k words because i am goddamn trash
HEY GUYS SORRY ABOUT THAT UGH today just didn’t go the way i wanted it to. you ever feel like that?  well anyway here is the 11th chapter!!! fun fact: hurk and sharky show up! second fun fact: i am 90% sure that it is not moonshine they’re peddling.  3rd fun fact: i don’t know if they know what an apple looks like any more
i don’t have much to say about this chapter, although i will say it involves casual drinking if you’re not into that.  i think i’m gonna go have a newcastle myself once i’m done writing this up... which i guess means now!
as usual my dudes, i want to thank you all for being so tolerant of my bullshit and so open to my dumbassery! it’s so nice to feel MOTIVATED to post for once, which might not come through when i get delayed like i have the last 2 chapters, but it’s true! i have so much trouble working on things without feedback, so you guys really have been awesome.
if you wanna contact me, my askbox is always open! as always, i appreciate any and all comments, kudos, likes, reblogs, casual links, private discord messages, idk whatever i don’t even use discord
below the cut is the full chapter for those of you who don’t wanna go off-site! thank you again for reading guys, and i will talk incessantly about this fic soon!!!
The next three days are marked by a surprising peace. Nick had suspected that once the cat got out about John, they would be fielding a flurry of calls, or maybe even some in-person confrontations, but so far they've been left completely alone. Maybe telling people on their way out of the county has something to do with that. Maybe they'll need to wait for Hurk and Sharky to come back and spread the news if Jerome's decided not to do it himself. Nick's not sure if that's even what he wants , but it feels like the inevitable next step. Eventually, if the community is going to come together, the cat's gonna have to get out of the bag.
John is just as nervous than before, although it only shows whenever they hear distant engines or a far-off gunshot. The night after the caravan, he and Jerome spend a full thirty minutes on the radio, but it only makes him more pensive and reserved. Nick wouldn't mind so much if Carmina weren't also acting bummed out — sure, she's just upset that she lost a friend before she could make one, but it still sucks to see his daughter acting as morose as John.
At least Kim's optimism hasn't been phased. She's been determined to look at the situation from every positive angle available, and none of Nick's uncertainty has put a hamper on it. She rallies them all for a second day-trip down to the river, hell-bent on cheering each and every one of them. It's a day of sunlight and clear water, and the fish are jumping like mad. It must be spawning season, or something, because the suckers are easy pickings.
The nice weather and the easy fishing both do wonders for Carmina's mood, which is becoming more and more fickle every day. Nick dozes in and out with a rod in hand, and although John spends most of the time staring at the water, he touches base with reality once in a while. Mostly just when Kim includes him in conversation, but it's still enough.
It's... nice. Nick doesn't know the last time he felt so relaxed. He doesn't think that memory exists anymore, lost to time like so many other positive thoughts, but he's enjoying the reminder to relax his shoulders and turn off his anxious brain for a few minutes. With the sunshine just as warm as ever and the water a bright, nearly unnatural blue, Nick figures all they need is an umbrella and some beach towels to drive the point home. Hell, at this point, they might as well claim this as their private waterfront.
Grace shows up after breakfast the next day, ready to take Carmina for some target practice at her range. She isn't strictly speaking to Nick yet, but she keeps it cordial, even friendly with Kim. Maybe Jerome talked with her, or maybe she came to accept the situation on her own, who knows. Either way, Grace ignores the sight of John out on the back porch and treats Carmina to a genuine smile when she comes downstairs, rifle in hand. Finally, three-quarters of the year later, the situation with Grace has finally returned to normal, taking one more weight off of Nick's shoulders.
She promises to have Carmina back before sundown. She also promises to leave her radio on, just in case. Nick knows what she means by just in case , but he can't say no to the added security.
Nick retreats out back, letting Kim have some time with Grace without the awkward tension of his presence. John pointedly refuses to look at him, sorting through a box of components as though he hasn't already picked it apart.
It isn't until after Grace and Carmina leave that Nick remembers he has an out — well, now it's just a regular chore. He's got to deal with the so-called freezer in the hangar, which is full of fish and sucking up all the fuel for the generator. Either he has to make it viable to use long term, or they're going to be shit out of luck for food preservation beyond salting and pickling.
From the look on his face, John wishes Nick would ask for his help, but Kim has already called on him to help harvest the last of the spring planter, so he's shit out of luck there. Nick doesn't have any damn sympathy for John — gardening is boring, and Nick will do anything to avoid it, especially something as easy as throwing John under a bus.
So, the good news is that the freezer still turns on. Nick hadn't expected much after finding it under part of the collapsed roof, but it hasn't shorted out once since they hooked it up to the generator about a week ago.
The bad news is that it's not a good use of power at all. The rubber seal is nearly worn off, so it keeps losing coolness, and there's definitely a coil burnt out or something in there because it barely manages to keep its temperature lower than the air around it. Sure, maybe it'll come in handy around winter , but that's not going to help them with summer around the corner.
As it is, Nick's only sure that the fish from yesterday are still good. There's a covered pot of stew underneath that they put in after the caravan left, which is probably fine, too... but Nick wouldn't put money on the rabbit they put in at the start. After all, it hadn't been all that fresh to begin with, and it's been wrapped in cloth for a little too long.
Well, maybe once they get some chickens and find a post-apocalyptic appliance repair center, it'll be worth being the energy sink that it is. For now, Nick has to figure out what to do with these goddamn fish and the leftover stew from the other night. It's their own damn fault, thinking they'd still have company after revealing John, but that doesn't change the amount of food they have on hand.
At least when Grace comes back, they'll have something to repay her with, although Nick isn't sure she's willing to eat any of their food yet. She'd been okay about seeing John in the backyard, relatively speaking, but there's no way she actually believes any of the progress being made. And as much as Nick would like to tell her that her distrust is unwarranted, he can't exactly tell her how to feel. It's just gonna have to take time, and she's going to need a different kind of proof than Nick.
They aren't expecting any visitors, so the sound of engines on approach shakes Nick out of his thoughts and puts him on immediate high alert. He can't make out the number of vehicles, but it sounds like a goddamn posse, which can't be good. When he goes out into the yard to check on Kim, he finds her missing; John is the only one standing there, waiting nervously by the planters and looking for any sign to bolt.
"Stay here," Nick tells him as he approaches, heading straight for the front.
"Yes, I know ," John snaps, but Nick isn't going to stop to argue with him. He slows his anxious jog as he comes around the side of the house, catching sight of Hurk's motorcycle through the trees coming down the drive. Kim is standing in the front yard, arms loosely folded over her chest; she looks cautiously excited for the company, although neither of them are sure if this is strictly a social call. Nick sure hopes it is — he's not sure they could hold their own against a group with an RPG and a whole lot of crazy.
Hurk kills his engine once he sees they've got an audience, leaving his bike with the others in the drive. The big, blissed-out guy and the smaller, wild-card one stay on their bikes, while Sharky talks to somebody sitting on his ATV briefly before following his cousin's tracks.
Kim greets them with a warm smile as they come up. "Hey, you guys. We weren't expecting you to stop by again."
"We radioed ahead," Sharky grouses. "But nobody answered."
"Sorry, I wasn't near the receiver. We've been out back all day."
Hurk pulls off his sunglasses with a dramatic flair. "Yeah, I figured it was something like that," he says, with a tone that implies Sharky had a different theory, one Nick imagines involves John staging some sort of coup. "Well, whatever, we're here now!" Looking around coolly for a second, Hurk realizes he still needs to explain himself and bashfully elaborates, " Somebody oughtta know we got back alright, so we can get hired out again and whatnot..."
"Everything cool?" Sharky asks. He makes no effort to hide how he's looking for a fire that he can blame on John. Well, at least he's trying to find a good reason to beat John up this time.
"I should be asking you that," Kim counters, wearing a smile that's enough to disarm Sharky's gruff posturing. "How far did you get?"
"We hit Great Falls before we figured any further was a one-way trip. They're probably past Missoula if they kept up the clip."
"And how'd everything look?" Nick asks. "I mean, relatively speaking."
Sharky shrugs. "A whole lot of the same," he replies. Hurk rolls his eyes in his cousin's direction, fixing him with an annoyed stare that eventually wears Sharky out. Shoulders slumping in defeat, he opens up semi-reluctantly. "It wasn't the, uh... wild wasteland I was expecting. Lots of empty land and road stops. Some friendly, some... uh, not so much. But that group can handle it."
Nick is happy to agree, and not just to placate Sharky. "Yeah," he says. "Hope County breeds tough people."
"Did you guys pick up somebody along the way?" Kim asks, having just done a headcount of the remaining posse. Nick remembers the two on their bikes; the new guy, he remembers from the third car, quiet and quick to leave but otherwise unmemorable.
"Oh, that's Mud," Sharky says, pointing at the three who probably can't hear much over the rumbling engines. "He was with the caravan, but he changed his mind." Sharky's chest puffs up as he confidently tells them, "He's ridin' with us now."
"That's great!" Kim exclaims. She's genuinely excited by the news and the chance to socialize, and the effect of her positivity is hard to fight. Sharky can't help but smile back, even if he's trying to act tough, rubbing his hands together as he casts another approving glance back at his gang.
"Are you going to do anything to celebrate?" she asks.
"Not much to celebrate, he's kind of a nerd."
"Come on," Kim laughs. "You left home and came back with more people than you started with. I think most people these days would count that as a win." She rubs her hands together, looking briefly at Nick and suggesting, "We could have a fish fry?"
"Hey, that's an idea," Nick replies. "We caught some bass yesterday and they're just gonna get composted if we don't do something with them."
"I dunno about that," Sharky says, cutting off Hurk just before he can excitedly agree.
Kim presses her hands together. "Come on, stay," she pleads with a smile. "At least let us feed you. When's the last time you had something more than jerky and booze?"
"Well..." Sharky trails off uncertainly.
"Kim's right," Nick cajoles. "We got plenty to spare."
"Grace is going to be back with Carmina in a few hours," Kim adds. "I'm sure she'd be glad to see you guys."
Sharky rubs his beard, looking back at their waiting posse. "Grace, huh?" he repeats. He trades a few unsubtle glances with Hurk before finally turning back to Kim and Nick. "Yeah, that should be okay. Except — ah, shit. We promised Wallace and Tiny we'd start doing things democratically now that we won't keep tying over everything. Hold on, gotta go confer with the boys."
They only spend a minute talking it over before the two motorcycles kill their engines, which is all the confirmation Nick needs to know they're hosting company. "I'll go tell John," he tells Kim under his breath. "Somebody should give him a heads up before Sharky punches him again."
Kim sends him off with a pat on his shoulder as he heads for the backyard. John is still waiting by the planters, although he's staring longingly for the safety of the hangar. Nick can't blame him — he's still sporting a dark and noticeable bruise from the last time Sharky socked him. Hopefully, seeing his lingering handiwork will satisfy Sharky, otherwise, John might wind up with a matching set.
"Sharky and Hurk are back," Nick says. John doesn't exactly relax, but knowing he doesn't have to prepare for another ugly reintroduction keeps him from bolting. "They're, uh, gonna stick around until Grace gets back."
"Then I probably shouldn't be around," John replies.
"What, you wanna go hide all night?" Nick rolls his eyes. "No, don't be a baby. Worst that'll happen is you'll get knocked down again." John doesn't look convinced, so Nick tries another route. "Come on, we went through all that just so you wouldn't have to hide out every time we have company. And people are gonna have to get used to you eventually — at least Sharky and Hurk already know you're alive." Finally, when none of that seems to work, he sighs and promises, "I'll make sure nobody decks you for no good reason, c'mon."
John finally relents, sighing and gesturing vaguely. "Fine," he says, "Whatever you say."
And, even though Kim isn't around to force him to it, John sits back down at the planter and resumes pulling carrots. It's probably entirely out of spite, but at least it keeps him busy while the posse of would-be raiders filters into the backyard. Nick stands awkwardly at first as Wallace and Tiny stare aggressively at John's back, but when Kim rounds out the group and nobody takes a shot at either of them, he forces himself to ease up on the suspicion. From here on out, Nick is going to try his damnedest to act like everything is absolutely normal. Well, as normal as it can be.
Kim has Sharky talking from the outset, which makes it easy for him to avoid acknowledging John at all. It helps that she's genuinely interested in what he's been up to since they last saw each other — other than open-channel conversations on the radio, the Ryes haven't seen them since the world ended. With only one car and not a lot of fuel, they haven't had a chance to go exploring the east side of the county since climbing topside.
As it turns out, Sharky and Hurk have shacked right back up at the old trailer park. They'd met up with Wallace and Tiny sometime after coming topside, and right now the four of them are in the middle of making the park more hospitable. Sharky keeps mentioning a reception area, and Hurk says something about expanding the lot, so Nick suspects they're looking to cash in on the heretofore abandoned hospitality industry.
For now, though, it's just home to four wildcards and one multi-use distillery made from old airplane parts. "It's pretty much fucked," Sharky says, although truthfully, Nick thinks it sounds kind of badass. "But with enough elbow grease, we'll probably be able to make it livable." He looks around, craning his neck to eyeball the mostly-intact hangar and their secure house, and offers a genuine compliment. "You guys got lucky. No hate, just glad you had somewhere to hole up in. It would suck to really have to rough it with a kid around."
"Tell me about it," Kim agrees emphatically. "Although, it took a lot of work to make it this nice, and there's still a lot more to do."
Sharky and Hurk settling in around the fire-pit is all the invitation their crew needs to make themselves more at home. It's no surprise that they pretend like John isn't there — nor is it a surprise that John returns the favor. It's a little tense and a lot awkward for Nick, but for now it's at least a peaceful holding pattern.
"It sorta sucked, seeing everything as trashed as it is here," Tiny says somewhat morosely. "I mean, at least we ain't alone, but..."
"Hope Valley got the best of it in general," Wallace says. "Right in the sweet-spot. Ideal Collapse."
"He means most everything else got blasted," Tiny clarifies, a sort of post-Bliss interpreter. "You can tell when you leave the county. Eases up after a couple of miles, but there's, like, a big old ring around us."
"No doubt, no doubt," Wallace agrees. "Protecting the good stuff."
"It's pretty fuckin' weird," Hurk says. "But I don't know nothin' about nu-clear thermodynamics and whatnot. Could be normal as the albino deer and shit."
"Uh, you think that the caravan's gonna be okay out there, if everything's just as wrecked?" Nick asks.
"Oh, sure," Hurk drawls. "There were all sortsa people makin' due out there, one way or another. They'll be fine ."
Sharky sighs, opens his mouth, then thinks better of whatever he was going to say and changes course. "They made it pretty clear they would be happier without help," he says. "Hope that works out for them. Me? I'm ride-or-die Hope County. At least 'til Hurk here goes international again. Then, uh, I guess I'm gonna be ride-or-die Miami."
"Hell yeah!" Hurk shouts. "Gonna get the business back in business, y'know what I mean? First stop: check in on mama and Xander. Second stop: top of the world, baby!"
The posse rallies around Hurk's promise with excited whoops. Nick doesn't know what Hurk's job was before the apocalypse, but considering the contraband he used to get his hands on, it's probably something that will only flourish here in the apocalypse.
"'Course, she's probably dead," Hurk adds somewhat morosely at the end, sort of ruining the whole vibe.
Sharky slaps his shoulder a few times out of sympathy. "Don't know 'til we go lookin'," he says, which manages to prop Hurk's mood back up for the time-being. "Anyway, we got a whole slew of islands and mountains and shit to explore once we get established. Spending the rest of my life riding around Montana sounds like a waste of a good apocalypse, if you ask me."
The new guy, Mud, looks more confused than Nick about these future plans. "So, what'd they offer you for joining up?" Nick asks him. "Ten-percent of Boshaw-Drubman LLC?"
Startled, Mud shakes his head frantically. "No way. Uh-uh." Bashfully, he says, "I just, uh... got cold feet. But I don't got much out here, not since the, uh..." He glances past Nick, definitely eyeballing John, then swallows and edges around the truth. "Well, um, Sharky let me ride back, on account of the — well, uh, I didn't wanna get left behind either direction. And since I don't got anything, I offered to join up." He frowns, "Except I don't have a bike, or gas for a bike, or a gun, or bullets for a gun..."
"I told you," Sharky scolds like a mother hen, "We'll figure that shit out later."
"It's smart to stay together," Kim says when Mud fails to pick back up again. "It's what we should all be doing. Does that mean you're staying with them at the trailer park?"
Mud nods, while Tiny goodnaturedly jokes, "Not that there's much left to stay at..."
Sharky is quick to defend their home, even if he doesn't sound super convinced by his own argument. "Hey, we just haven't had time to, y'know, clean and all! We've been busy, man, you know that! Gathering ammo, building the still, brewing ..."
"Would be nice to have a roof over our heads, that's all," Tiny laughs.
"Where do you want me to go, the roof store ?"
The argument is mostly playful, but Nick knows it's only a matter of time before that playful resentment becomes real. Hurk already looks bored by the ribbing, which tells Nick a lot about how long this joke has been running. Even John is paying attention, although Nick only catches an uncomfortable backward glance.
It's a contentious problem for the gang, for sure. But Nick doesn't have to reach far to come up with an easy solution, one that he figures will benefit everybody involved. After all, even considering their own needs, they've got more than enough spare scrap to spare, and Hurk and Sharky's goodwill comes with guns and alcohol, so...
"You know," he says, "John and I found a lot of scrap cleaning this place up. Maybe you can use what we can't."
Sharky opens his mouth to say something, probably pretty rude, but he catches himself before he gets that far. "Wouldn't want to put you out like that," he mutters.
"Hey, we're all in it together, right?" Gesturing towards John, who looks like he'd rather fade back into the dirt around him, Nick offers a sort-of compromise. "We've been trying to figure out what to do with the surplus. This seems like a better use than anything we came up with."
"Well, I guess it couldn't hurt," Sharky admits reluctantly.
Kim recognizes the need for some decisive action, and so she claps her hands together and takes the reins from her grateful husband. "Nick, you and John should take Hurk to look at what we've got. Then, all three of you can bring some wood back so we can get the fire started."
Sharky opens his mouth to object, but Hurk speaks up before he can. "Sounds good!" he exclaims, throwing himself to his feet with ease. Nick can't help but envy him — the guy's got twenty years on him, but Nick doesn't hear his knees popping randomly when he stands up.
"Y'all don't go startin' trouble," he warns his gang, waving Nick on. "Let's do it!"
John turns and heads immediately for the hangar door, disappearing inside without a backwards glance. Hurk lingers once they reach the door, casting a wide look around the empty wash of dirt leading out to the old landing strip before following John inside. He doesn't seem concerned in the slightest that John might be waiting to ambush him.
"Sorry about Sharky, by the way," Hurk says once the three of them are standing in the shade of the tarp overhead. "He's been real stressed is all, tryin' to act all fuckin' responsible and shit. John here making it after the deputy beefed it just hit hard, I guess."
Well, if that's the way Hurk's been referring to it, then no wonder Sharky's sensitive about it. "It's, uh. It's fine. We figured there'd be some... y'know. Reasonable resentment."
John does that thing where he pretends he can't hear he's being talked about, going straight to the log pile stacked against the back wall. Hurk doesn't seem to notice the silent treatment, turning to the organized junk spread out over the cracked concrete. From broken two-by-fours, bent fence-poles, chainlink scraps, and stacks of not-quite-moldy plywood, there's gotta be something here that can help fix up the trailer park. Nick makes sure to highlight the best scrap for Hurk's consideration, although he avoids mentioning their surplus of nails and stripped screws for now. No use showing his whole hand, right?
"Damn," Hurk says at last, looking around in mild astonishment. "Can we hire y'all to do this to our scrap?"
Nick laughs. "Yeah, like I wanna do all this again ."
"What about you?" Hurk asks John's back, ignoring the way he tenses at being directly addressed. "How do we rent you out?"
"You don't," John says, his tone briefly icing over as he turns, regarding them coolly over his armful of logs. He's more petulant than angry when he explains, "I don't owe you my life, so I don't owe you my labor."
"Fine, I'll just save you from a burning building or some shit," Hurk replies, as if he couldn't care less that it's John Seed he's bantering with. "I guess we gotta talk trading, now," he sighs reluctantly. "Man, I fuckin' hate this barter-system bullshit. You know, actually, I got a box full of bottle caps if you wanna..."
Nick waves away the extremely bad offer to invest in an unbacked currency. "Hey, don't worry about it," he says. Hurk frowns heavily at that, so Nick suggests a compromise. "Look, if you and Sharky wind up with your own microbrew, you owe me a case — and yes, I will take payment in installments. That sound fair?"
"If ?" Hurk replies. He lets out a big laugh. "Buddy, I got news for you."
Hurk, John and Nick each take an armful of wood back to the fire pit, where Kim seems to have everything under control. Sharky is less openly hostile when John reappears, anyway, which is a good sign. Mud and Tiny have apparently been given fire-starting duty, jumping to the task as soon as they drop off the wood. Sharky, a true pyromaniac, manages them from his seat by shouting directions at them as they stack the wood in the pit.
Before they can sit back down, Kim turns Nick and John back around for the fish. It's a one-person job, but John doesn't complain about being sent away.
"You okay?" Nick asks John when they reach the freezer.
"Yes," John replies automatically. Nick stares at him for a solid five seconds before he cracks with a frustrated sigh. "I'm just a little overwhelmed. That's reasonable, isn't it?"
"Sure," Nick agrees. He picks up the old bin they've been using to cart fish back from the river. "You can stick around here for a bit if you want. Take a breather."
John scoffs at the idea of taking a break, as per usual. "I thought the point was not to hide," he replies tersely. He reaches out to yank the cracked plastic container from Nick, a frustrated and instinctive reaction that he curbs at the last moment, fingers curling briefly into a fist as he forces himself not to just take things from Nick.
Taking pity on the dumb bastard, Nick pushes the bin into John's arms, flipping open the freezer door and staring down at the slimy, not-yet-smelly fish. "Well, if you need a break, just say you're gonna get more firewood." Nick shrugs. "Someone's gotta check on you eventually, but Kim knows the drill."
John doesn't respond as Nick loads up the bin, but Nick hopes he takes the out to heart. There's not a social obligation out there that Nick hasn't gotten out of by dedicating himself to some dumbass chore nobody else wants to do.
They return to find a roaring fire that is... hopefully under control. The mismatched seating has been pulled back to accommodate the fire's larger-than-average size, accompanied by a couple of chairs from inside to make up the difference. Sharky and Mud have disappeared, although they return just after Nick, each carrying a variety of bottles and jars of different sizes.
"Shit, I didn't think you brought the entire brewery with you!" Nick exclaims, not in the least bit upset by the development.
"Not until you clean all those up," Kim says before Nick can get ahead of himself. "You don't want to be handling a knife right after a shot of... whatever that is."
Nick groans, but she's right. As much as Nick would like to get drunk off his ass on torpedo juice, he has to get his priorities straight. Still — there's a lot more fish than Nick's willing to handle by himself, so he enlists a willing Wallace and Tiny to help out. He picks them mostly because they're openly carrying hunting knives, and because John is just plain bad at deboning fish. John stares at him resentfully, but since he hates handling food as much as he hates gardening, Nick's sure he'll get over it before dinner.
Nick doesn't have much control over the food once it's been cleaned, as Sharky and Hurk have some kind of bet going about who's the better cook and they don't need anybody else throwing their hat in. As far as Nick's concerned, their cooking tastes delicious but indistinguishable. Of course, Nick's waiting for his own dinner, so other than a few bites to try and judge the difference, he doesn't get to eat much of it.
Tiny and Wallace split and down an entire mason jar of mysterious dark liquor while they wait to eat. Nick wants to join them, but Kim's waiting until Carmina is home to start drinking and really, Nick should be doing the same. From the way John's watching distrustfully from the side, he's not likely to get into any moonshine himself.
Nick manages to hold out until after he's finished eating, but then Hurk offers him some moonshine directly and he can't say no. It would be in bad taste, right?
Oof. Turns out the moonshine is in bad taste, but that's what he should expect from something that's easily 120 proof. Nick takes one swig and immediately regrets it as it turns his chapped lips to fire and carries the heat all the way down the back of his throat. There's no taste or anything, just an intense, full-mouth burn and this lizard-brain instinct that everything is going to go horribly wrong if he drinks more of whatever that is.
"Jesus Christ !" he gasps. It's only Hurk's quick reflexes that keep the jar from crashing to the dirt, but Nick doubles down before Hurk can pry it out of his hands. Even as he struggles to form a sentence more complex than, " Poison ," he's got to go back for a second sip. As if somehow a second one would make things better — but of course it doesn't. At least, not to begin with; first, it's gotta turn his shredded lips inside out and throw his tear-ducts into overdrive better than an overripe onion.
"Well don't drink more of it," Kim huffs, way too late.
"Now be honest," Hurk asks, "Can you taste any apple?"
Nick pushes the jar back into Hurk's attentive hands, choking disbelievingly on the word, "Apple ," although now that he thinks about it... No, nope, no after-taste whatsoever. It does , however, warm him from the inside out, leaving him feeling a decent buzz for two conservative swigs.
"Whatever it is," Nick sighs at last, after a big swig of water, "It's great."
"You know," Kim says, "The sooner we put the stew on the fire, the sooner you can eat. Maybe then you could handle more than a couple of baby sips."
Nick clicks his tongue, taking some childish offense at his wife teasing him about his tolerance. At the same time, she's right — and Nick is getting hungry. There's still enough uncooked fish left for when Grace and Carmina get home, but if he wants them to have as much as everyone else, he'll have to settle for the three-day-old stew. At least Kim and John are stuck in the same boat as him.
Before he can get started on that, though, Grace surprises him by returning early with Carmina. Admittedly, it's still pretty late in the afternoon, but he hadn't expected her back so soon. She isn't surprised to find company, which is also a surprise, although she eyes the whole group somewhat distrustfully as she and Carmina round the side of the house. When she sees Hurk and Sharky drinking from their unsanitized brewing bottles, she finally relaxes, letting go of Carmina's shoulder so that she can join the not-necessarily child-safe group.
"Grace!" Sharky exclaims, leaping from his seat and almost grabbing her for a hug before remembering personal boundaries are a thing. "Holy shit, the world literally ended last I saw you!"
Grace returns Sharky's enthusiasm with her more subdued version of it, smiling fondly and following through the rest of the hug for him, the same way she'd grabbed onto Nick and Kim when they'd first come back topside. "Sharky, it's good to see you," she says, her voice deep with emotion.
"I radioed her while you were getting firewood," Kim mentions to Nick as Hurk takes his chance to get a hug from the usually reclusive sniper. "I thought she would appreciate a head's up. And, you know, it cheered Sharky up."
"Hey, good thinking."
Carmina approaches gleefully, carrying the rifle over her shoulder triumphantly. For a nine-year-old, she's pretty natural with the thing, which is a mixed blessing as far as Nick's concerned.
"Aunt Grace made moving targets!" she exclaims, excitement overriding her confusion momentarily until she looks at the group. "I didn't know we were having people over today..."
"It was a happy surprise," Kim tells her. "These are the guys who were helping that caravan heading west, remember?"
"Yeah," Carmina says. She looks immediately to John, who is way too busy staring tensely at Grace and Sharky's reunion to notice her.
"Don't worry," Nick says. "Everything's fine."
"Uh-huh," Carmina says, unconvinced. Thankfully, she doesn't seem too worried about another fight breaking out. That probably has something to do with her attention being focused in an entirely different direction. "Do we have pulleys? I wanna make a shooting range here! It's really easy!"
Nick's gut reaction is to say no, but Kim interrupts him. "Maybe while your dad is getting the stew, he can check," she offers, looking from Carmina to Nick significantly. "Then we can have some dinner and talk about it."
Although it looked like John hadn't been paying any attention before, he stands as soon as Kim mentions going to the hangar. "I remember seeing one," he says.
"You can help me look, then," Nick offers. "Maybe get some more firewood?"
"Yeah," John says absently. Nick barely steps into his line of sight, but that's all he needs, turning and making his way to the hanger down the same invisible path he was glued to before. Nick sighs, rolls his eyes at Kim entirely for show, and follows. Maybe once they get some food in him, John will stop being such a cagey bastard about the whole thing, and they'll be able to actually put things to rest with Grace and Sharky at last.
When the world ended, Nick had figured that meant the end of life as he knew it. In some ways, he'd been right — things will never be as easy, as safe, as peaceful as they used to be — but when his expectations had been wrong, they'd been completely off-base. He'd expected a nuclear wasteland, only to find a lush and thriving field. He'd expected roving gangs of murderers, and instead, he's only encountered desperate, decent people who would rather not waste the bullets. Hell, he'd expected to spend every day struggling to survive, and here he is, sitting in the backyard with a full belly and a shot of liquor to wind down. Sure, the gathering is a primitive knock-off of a barbeque, but Nick knows now that all they need is time and practice. Maybe someday, they'll even have a grill — burgers, corn on the cob, the whole works.
But hey. That's for the future, and right now, Nick isn't going to complain about some bad liquor, mediocre food and Hurk's stripped-down Slayer's cassette blaring from his beat-up stereo.
Carmina finally gets a chance to show off her skills to people other than her family, and so Hurk's boys take turns calling out targets for her to cap in an attempt to take her down a peg. Nick isn't sober enough to trust his daughter with a gun, but Kim hasn't gone back for another taste of "apple" moonshine yet, and Grace is sober as a rock, so they're more than capable of handling things. Mostly, they nix any particularly dangerous targets, keeping Carmina's shots focused out in the yard. Well, for the most part — neither of them can resist watching Carmina shoot the wind-vane still clinging to the roof, even if it means going right over everyone's heads.
It's all in good fun, of course. And, to their credit, not one of the guys even jokingly suggests taking aim at John as he sits apart from the group. It's a good thing, too — John looks uncomfortable at how good a shot Carmina is. Maybe Nick would be uncomfortable with it too, if he hadn't drunk a bottle-neck's worth of moonshine beforehand.
Nick doesn't have to drink a lot to feel downright tipsy, which is great. Back in the day, he used to like getting buzzed every so often, but he'd given up ever feeling safe enough to get inebriated as another lost memory from yesteryear. This... this is nice. And once the guns get put away, it'll be even nicer.
"I think you might be a better shot than Tipsy over here," Wallace tells Carmina, gesturing towards Tiny, who is indeed too tipsy to be a decent shot at all.
"Only one way to find out!" Tiny shouts, failing to move after his declaration.
"Maybe another time," Kim replies uncertainly. "When alcohol isn't involved?"
"Hey, Carmina," Hurk coos, pulling his battered gun into his lap, "This is a Kalashnikov, you ever shoot off one of these?"
"Ooh, no!"
Grace is much less diplomatic than Kim, cutting him off before he can feed Carmina's excitement any more. "Hurk!"
"What? Oh, uh... she's probably too young for an automatic, huh? What is she, nine? I got a Magnum in my saddlebag..."
It's not long after that they run out of targets, forcing an end to Carmina's demonstration of skill. Kim thankfully takes the gun so that nobody gets hurt, and Carmina spends the next twenty minutes peppering the crew with questions about their guns, their tattoos, their trip out with the caravan, and whether or not they have a moving target range like Grace does. Nick relaxes when he realizes that none of the guys are keen on giving a little girl another weapon, more interested in spinning drunken tall-tales that, truthfully, might be a little too PG for Carmina. At least Grace is listening in to fact-check any of their more problematic bullshit.
John isn't any less tense now that Carmina is disarmed, but Nick's not surprised. Sitting on the opposite side of the fire from everybody else, he might as well be hiding in plain sight. That goes against the entire point, but it's also his modus operandi these days. Normally, Nick would just ignore it, maybe even avoid John on purpose to show him how bad it feels, but tonight calls for a more direct approach.
"Need to get some firewood?" Nick asks him, coming to stand in his line of sight.
John squints up at him around the firelight. "No," he mutters, lying through his teeth before changing the subject. "Carmina has good aim."
"That's all Kim's genes. I'm more of a spray-and-pray kinda guy."
John doesn't quite hide his sarcasm, replying, "You don't say."
Nobody's offered John any liquor yet, he's pretty sure, so Nick holds the bottle out in an easily declined gesture. "Wanna try?" he asks, just in case he's being more subtle than he thinks. "Supposed to take like apples."
John gives the bottle an unimpressed once-over. "I don't think so," he decides, not sounding entirely sure about it. He adds defensively, "My tolerance is shot."
"If you say so," Nick replies, pulling the bottle back. "It's not like I'm gonna peer pressure you. This isn't high school. But, uh, try to relax. If anyone was gonna take a shot at you, they would've done it by now."
"Easy for you to say," John sighs.
It is easy for Nick to say, but he hopes John actually listens to him for once. He's not expecting miracles or anything, but if John's going to stick around, he's going to have to learn how to relax. Well — at least that's one learning curve that everybody is struggling with. Baby steps, right?
Nick leaves John alone for now; maybe he'll warm up into the idea of mending some metaphorical fences before everyone leaves, which would be ideal. For now, Nick goes back to the rest of the group, taking a few more sips as he listens to Carmina start to spin her own tall tales. Now that she's recognized the pattern in all of the stories the adults have been telling — larger-than-life enemies, intimidating names, lots of Foley work — she's attempting to match their vivid stories with a highly interpretive retelling about the turkey she saved her mom from a few months ago. The way she tells it, Nick would've expected the turkey she'd brought back to be at least the size of a car, but if Kim is playing into her part as a damsel in distress, Nick isn't going to ruin things by being the cynic realist.
They trade a few more stories. As they do, Kim takes a few extremely sour drinks of whatever the dark stuff is. She's been on hosting duty all day already, and Nick hasn't done much to help, getting tipsy right away with the rest of the guys like he had. But, with things starting to get late for a family of three, Nick decides it's his time to step up to the task of parenting.
Carmina hasn't had enough life experience to have many stories to share with the encouraging group of drunken manchildren, so once the attention turns to Tiny's story of his first swim after the world ended, Nick uses the out as a chance to usher her away.
"I think we oughta get you ready for bed," he tells Carmina, who boos under her breath but doesn't put up a fight, mostly because the story involves lots of nudity that she isn't at all interested in hearing about. Nick can't blame her — he doesn't wanna hear about Tiny almost getting his nuts bit off by a demon fish, either.
"Okay, but I want a good bed-time story," she demands, reasonably enough. Nick doesn't have anything as funny as Hurk's story, or anything as action-packed as Sharky's retelling of the first roadblock they encountered out on the road, but he has to at least try.
The good thing about Carmina not knowing anything about life before is that Nick can stretch some truths without repercussion. So when he tucks Carmina in, he decides to tell her the story of when she was born — this time, though, he doesn't leave out the roadblocks, or the deputy's shitty driving, or the narrowly-missed explosions. Couched in a long line of tall tales and exaggerated stories, Carmina doesn't believe most of the true stuff and only playfully believes in the bullshit.
Between Nick's bedtime-story voice and him gently stroking her hair, it's a wonder Carmina stays awake for as long as she does. Eventually, though, well before he finishes the story, she closes her eyes and finally stops resisting the chance for a good night's sleep. Nick stays put, lying next to her for a few minutes as he listens to the faint sound of conversation outside. He tries to make out the voices, to decipher who might be talking to who, but he only hears a dull hum.
He'll get up in a few minutes, go down and have a real drink with his wife for the first time in nine years, but the alcohol he's already had entices him to lie still just a little longer.
He doesn't know how long he dozes for, but when Nick is next aware of his surroundings, the light has changed in the room from the rising moon and the conversation outside has shifted in tone and pitch, the way any party might as it enters the late-night phase. Sitting up, Nick immediately knows he needs two things — more water, and one or two more swigs of that awful moonshine, just to keep the hangover from starting before he actually goes to bed.
The back porch is still wide open. The fire has died down, although it's still enough light to see by as Nick reappears. Kim sees him immediately, lifting a half-empty jar of dark liquid in his direction and waving him down with her free hand.
"This one is much better," she tells him as he approaches, holding out the jar. Well, Nick isn't about to reject his wife's kind offer, although he immediately regrets it when he takes a swig.
" Ugh ," he chokes around the harsh burn, feeling it drain all the way back into his throat. "That tastes like paint thinner!"
"Trade secret!" Hurk exclaims, adding immediately after, "Not that there's any paint or thinner in there, or anythin'. Nope. It's 100% organic malt liquor!"
Nick has no idea how Hurk would manage to find barley, but sure, he'll buy it. Another sip doesn't do any better, and to his surprise, he realizes that he actually prefers the moonshine.
As he hands the jar back, Nick does a quick head-count, coming up two short. "Uh, where's John?" he asks.
"Oh," Kim says. She points towards the hangar. "We needed firewood," she says. "Except, eventually, we really needed firewood. I sent Sharky to get some." It seems like only when she says it does she realize what a bad idea it is. "Well, we were in the middle of something, and I was distracted," she explains reluctantly.
"I wasn't," Grace utters next to her.
Kim rolls her eyes. "You should go check on them. I mean, it's fine. But maybe you should, anyway."
Nick looks over at the hangar. There aren't any lights to speak of out here, but Nick can see the glow of the lantern through the open doorway, shadows moving around behind the worn-out wall. "Yeah," he agrees, turning and heading across the wash. He only thinks of grabbing a drink for the journey after he starts walking, but he's already halfway there and he doesn't have time to turn around and come back.
Sharky appears in the doorway, forcing Nick to pull up short to avoid running into him. He looks — fine? There's too much beard and too little light to see his expression clearly, but Sharky doesn't seem phased in the least to find Nick in his way. He passes by Nick with a few logs under one arm, patting Nick heavily on his shoulder with his free hand.
"It's cool, bro," he says, "We're all good."
"Uh... okay," Nick replies, deeply unsure as Sharky casually heads back for the fire. Briefly worrying that he might find John knocked out on the ground, Nick tries not to stress out as he heads inside.
John is sitting on a discarded chopping block by the woodpile, the lantern settled by his feet. Nick doesn't see any blood or a new black eye; just John, rolling a nearly-empty glass bottle between his palms as he drifts in thought.
Nick almost feels bad interrupting, but John catches sight of him before he can retreat undetected. He looks surprised — genuinely, openly surprised to see Nick standing there, sincerely confused when he says, "I thought you went to bed."
"And miss out on all the action?" Nick chuckles. He gestures at the bottle. "So much for your tolerance being shot, huh?" he teases.
"Oh, hmm?" John looks down at the bottle like he'd forgotten about it. "Only enough to get them off my back." He sighs, following it up with a swig that he barely winces through. "After all, saying no ain't my thing ." Nick isn't sure if that drawl is for sarcastic quotation purposes, or if John's had enough moonshine to play at being white trash. "Then again, I only quit drinking because of Joseph. No point resisting now."
"I guess," Nick agrees reluctantly. "Is that, uh, what you and Sharky were talking about?"
John rolls his eyes. "No," he says. He holds out the bottle, waiting until Nick takes it to elaborate. "Kim suggested they sleep out here tonight. He was making sure there's room."
"Oh." Nick takes a drink; maybe it's just the malt liquor talking, but now Nick can sort of taste the apple around the burn. He takes one more swig, just to make sure, then hands the bottle back. "Well, as long as he wasn't hassling you."
"No more than I deserve," John says. Nick must make some kind of face, because he sighs and placating adds, "It's fine, Nick. I'm more than capable of handling a few sarcastic comments from some hillbilly outlaw." He looks down, tipping the bottle a bit to swirl the moonshine inside.
"He... means well," he says eventually. "Everyone means well."
"You don't have to sound so bummed out about it."
John chuckles. It's the first time Nick's heard his laugh and not mistaken it for a cough or wheeze. "I don't mean to be," he says. He takes a drink and looks up at Nick with a... weird look on his face. Open. Genuine? Nick's not sure. But despite the topic, John's expression radiates a deep, contemplative peace. "It's more generosity than I can bear from people I genuinely thought of as the enemy."
He is definitely drunk. "Oh, boy," Nick sighs, reaching out for the bottle before John drops it or finishes it off himself. "To be fair, uh, it's easier to be nice to you since we won, and all."
"Oh, I do not doubt it." John relinquishes the drink, seemingly aware enough to admit, "I've had more than enough."
"I think everybody's had enough," Nick says, proving his own point by immediately regretting his next swig. "God damn . Okay, well — we should probably get some wood. I gotta feeling those guys are gonna be up for a while, and we wanna keep them happy."
John nods, but he doesn't rise from his spot. "Wait," he says when Nick goes to pass him, so Nick obligingly stops, raising an eyebrow at John's half-lifted hand.
"You have to understand," he says. "I'm not — I don't know how I'm supposed to express my gratitude towards you. With Joseph, with — well, everyone , I've always known how to express my loyalty. I knew what they expected from me, what would make them happy, what... wouldn't. But with you, with Kim... I don't know anything. I feel like a child. I don't know how that makes me feel, other than like an idiot."
He heaves a frustrated, heavy sigh, ducking his head towards his nervously entwined hands. "Just — thank you," he finishes miserably.
"Wow," Nick utters in response. He doesn't know what else to say, really, except the obvious, but he genuinely means it when he replies, "Well, you're welcome. Man, and here I always figured you were playing me for a sap."
John laughs, shaking his head. "Manipulation has never been my strong suit," he admits. "I'm too heavy-handed for that crap. Intimidation and brute force, on the other hand..." He lets out a relieved sigh. "Thank God I was too sick to revel in my self-destruction."
"Yeah, I'm glad I didn't have to shoot you," Nick chuckles. "Sorta would've gone against everything I'm trying to build, you know?"
"I do now," John says. "I only wish I'd realized it before the end of the world."
"Hey, the world hasn't really ended," Nick points out. "There's still a whole left to do." He gestures towards the woodpile. "We can start by making sure Kim doesn't leave me for the raiders giving her free alcohol."
John stands, shaking his head as if he could clear the smile from his face. "I'm sure you have nothing to worry about."
"Yeah, not until they figure out how to brew a decent beer. Kim was going without for the baby. She probably would've murdered me if it meant she could've had a case of Newcastle in the bunker for a few months there."
Then again, she had also been freaking out about the nuclear apocalypse occurring above-ground, so Nick really should cut her more slack.
"You definitely have nothing to worry about," John reiterates. "But fine. No more back-talk."
"Yeah, fat chance of that. C'mon, give me a hand."
Nick leaves the bottle on the chopping block and utilizes John's uncanny strength, loading him up with an armful of wood before taking a few logs for himself, to give the appearance of helping. John doesn't complain, which isn't unusual by itself, but tonight it feels like genuine complacency, not just something he's doing to survive. And when they return to the fire, dropping off the wood for Mud and Tiny to utilize, John doesn't retreat to the safety of the other side of the fire. He instead lingers by Nick, going so far as to play along whenever Kim asks him questions, just to make him feel included. He, unlike Nick, is smart enough to refuse any more of the malt liquor Kim's taken a liking to, but he holds the jar for show from time to time, just to keep Hurk happy. In a weird way, Nick feels like he can actually see John taking those wobbly steps Kim is always hoping to see, and even weirder than that, the anxiety that maybe he's making a mistake fails to manifest, leaving Nick with a warm, fuzzy feeling that could very well be pride.
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