#if i have an 8/10 by the time its due she'll bump it up to a 10/10. i am on attempt 8 and have been sitting at the highest score of 7/10
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i am so fucking back at trying to nail down time signatures aurally theyre gonna start hunting me for sport
#if i have an 8/10 by the time its due she'll bump it up to a 10/10. i am on attempt 8 and have been sitting at the highest score of 7/10#since fucking attempt THREE.#like i can sort of gauge the difference after the fact but i grasp the beat so easily im like uhhh idk seems pretty easy to me. duple ig.#im going to KRILL myself okay time to work on my awful awful math homework i might just eat the fucking score idk
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Battle #1
We start the game with a task from the King to stop the Neighboring Kingdom of Runefaust from getting into the Gate of Ancients near the town of Guardiana. Our main character gets a group to assist him... but we're changing the story here.
Instead, a young mage, by the name of Tao, is always looked down upon by her fellow students. She seeks to prove herself by going to the Gate of the Ancients herself and battle the monsters with her firepower.
Unfortunately for her, she has to deal with this lineup: 5 Goblins, 2 Dark Dwarves, and 1 Rune Knight.
With a total amount of MP being 7, and HP being 10, she'll have to plan strategically how to take out these monsters and when to use her medicinal herbs. Perhaps saving her Blaze spells for the Dwarves and Rune Knight.
When she gets to her first goblin, she strikes and- Does one point of damage.
When the Goblin gets its turn, it does 3 damage instead
Tao is by far the most frail of the group. Even more frail than the archers. She will have to do Battle #1 and #2 completely on her own, which may over level her and cause grinding to occur. She is also one of the hardest units to move, as she does not get that great of a movement being a human, and loses more by being a mage. Tao as well often gets her turn skipped over, meaning she moves every OTHER turn compared to the rest of the units (including enemy units). And she cannot get experience via using items on herself, unlike when an ally gives another an item.
I will stop with the play-by-play, and inform you now of how the attempts go
Attempt #1 - Strategy had to change immediately, decided to begin griding gold and EXP by using the Blaze spells. Got to Level 2, so now I have 9 MP
Attempt #2 - Not going in with any Medicinal herbs, as it's just a waste of money without the EXP gain, and I'll be spending money on reviving Tao a lot anyways. Got to Level 3, so now I have 11 HP, and 12 MP. Tried to go straight on into the enemy cluster and got surrounded. Duly noted, I will go more of a ranged route next time
Attempt #3 - The Goblin with 2 HP was too tempting. Took unneeded damage to save MP. Grew to Level 4, so now I have 12 HP and 17 MP, with Blaze becoming Level 2, meaning it will be able to hit more targets next attempt.
Attempt #4 - Testing Blaze Level 2 on 2 Goblins to see if it's worth using the extra +1 MP on two targets or saving it for later. Due to the goblins still needing to be two shot, it's best to save the MP. Ran out of MP to do Blaze Level 2 before getting to the enemy cluster. Decided to start attacking the left monsters, as opposed to those on the right.
Attempt #5 - Got to Level 5, getting an MP bump of 1
Break time, to regroup and take a break playing the game until the next batch of 5 attempts.
Analysis - Coins are going to be a more finite resource, and more important that EXP considering Tao has no one else to assist her in fighting, and her defense stat is still at an abysmal 6.
Attempt #9 - I finally won at Level 8, took out the Goblins without magic and saved using the Blaze spells against the Dark Dwarves and Rune Knight. Along with using up 2 Medicinal Herbs. I'm going to try to not use my next Medicinal Herb unless I am SUPER close to beating the second battle
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