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#i've pretty much only got the bare skeleton of a story needed for a general idea of what to program next
vv-ispy · 4 months
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(Old mond game talk) I think it would be really interesting if the game were to be designed in mind for the target audience knowing barely anything about old mondstadt beforehand. That being said, the idea of deca being a god shouldn’t immediately be introduced. The player starts off the game thinking the story is just about overthrowing a corrupt government leader, until some offhanded comment is made somewhere about his tyrannical rule lasting “thousands of years”, and the few physical descriptors/appearances of him prior to the final bossfight start off with him looking fairly human but as you get further along he looks less and less normal (glowing hair/eyes, appearance warping and shifting, etc etc)
Oooo that's an interesting idea. My initial concepting + rambling to my gf was rather joke-y actually — I described nb as someone who 'woke up and decided he was gonna kill a god' to avoid subjecting her to an hour of genshin lore before I can get on with describing the game idea :P
Which is to say, it didn't even occur to me the possibility of introducing Deca as anything other than a god? That's an interesting idea. On one hand, you play as nb and nb knows that Deca is a god. On the other hand, we don't necessarily need the audience to know everything nb knows. It may be fun to talk about Deca in such a way that any description of him could also apply to a corrupt government to further draw parallels between the two, and have the audience slowly come to the conclusion of 'oh this is a god'. On the third hand, I wonder if Deca being the God that oversees Mondstadt is such a big part of nb's life and motivation that it's one of the first things you learn about nb and his world, and having the audience figure it out ends up giving an impression of 'this god is no different from a corrupt government'. On the fourth hand, Deca is the government. And a corrupt one at that. And many imperial rules that lasted hundreds of years were legitimized with 'This Person Was Chosen By God'
I suppose it will also depend a bit on the themes the story ends up exploring, but tbh I haven't given that much thought yet, my current focus is the mechanics and the programming.
Saying that I do love the idea of a three phase Deca boss fight with him getting increasingly unhinged in appearence, as it hits you that while he may wear the skin of a human sometimes, he is a god. This is a god you're fighting. Good luck
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fr3sh-tragedies · 1 year
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Playing Minecraft with Boscha
[Just a few general headcanons on how I think playing Minecraft with Boscha would go if she were ever introduced to it. It's been a while since I've just written preferences instead of a full short story, so I hope it's up to par.]
Enjoy!
-Okay, so–
-At first, when you introduced Boscha to Minecraft, she didn’t really care for it.
-She thought it was just some random game for little kids.
-It wasn’t until you finally convinced her to join your game while you played with Luz, Amity, and Willow that she gave in and decided to see why it was so popular in the human realm.
-After figuring out the controls, she was HOOKED.
-A game where you can control pretty much everything you want? Sign her up!
-She’d definitely prefer to play on creative so she could fly around and not worry about having to constantly type in cheats to get the materials she needs, but she’s not upset about playing on survival either.
-Defintelyyyy loves being one to farm for XP. It gives her the chance to kill enemies in the game and even get creative with it. She LOVES it without a doubt.
-For a while, she didn’t want to play alone. She had been introduced to the game with other friends, meaning she could kind of rely on them to help her gather resources and fight tougher enemies. She started playing on her own, however, upon realizing she could impress you and the others with her newest designs for her skin and builds (which she totally didn’t look up multiple online tutorials for at all).
-After a while, she really started to enjoy just being able to hop online and play with only you.
-It was really fun getting to spend time with you alone on such an intriguing game. She got to vent about her day and absolutely loved being able to crack jokes with you and just laugh and talk until the early hours of the morning when the two of you would finally log off and go to bed.
-Definitely expect her to spam you with requests to join her game whenever she isn’t busy.
-”Boscha, hun, you’ve gotta stop spamming me.”
-”But look at this thing I just found out about! If lightning strikes a creeper, it supercharges it and–”
-Will absolutely find a way into the Nether before she even has any of the gear remotely needed to survive.
-She doesn’t even know how Nether portals work, she was just messing around with lava and water, or somehow stumbled upon an abandoned portal and managed to ignite it.
-Speaking of ignition, you’d better hope she turned “fire spread” off because once she gets her hands on Flint and Steel, she’ll be setting everything ablaze.
-Will 100% go spelunking without any torches or backup pickaxes/shovels, and then complain when she finds out that she has to have a certain kind of tool to mine up diamond ore.
-Will also be the one who tries to take on multiple creepers, skeletons, or even the Enderdragon at once without a proper weapon. “I’ll beat your ass with my bare hands! Or–eh–whatever the hell these square-looking things are…”
-*QueenBoscha was slain by an arrow*
-"No fair! How'd you kill me, you bony bitch?"
-If, for some reason, she can’t play on her own console, she’ll invite herself to your house and either play split-screen with you on yours, or slide up behind you and hold you, resting her head against your shoulder while she watches you play. She’d definitely be interested in watching you play since you’ve played it much longer than her. She can learn different building techniques, ways to get around different terrains without boats and similar transportation, and hey, maybe she’ll actually learn how important it is to cRaFT A TOOL.
-Playing with her is always fun because she’s so quick to act snarky towards the fictional enemies in the game. Sure, she’ll jokingly yell at a zombie if it smacks her, but she gets so defensive if something attacks you.
-Sometimes it seems like she forgets that the game is entirely fictional and you aren’t actually being hurt. After a while of you teasing her about it, she starts to make fun of herself in a way. She’ll use the voice she had when mockingly reading one of the Azura books aloud. “I shall avenge thee!”
-For sure has pink-themed “equipment,” as she calls it. I’m talking pink controllers/keyboard + mouse, pink (probably LED) headphones, pink wrap for the console itself, etc. And not, like, pastel pink. Neon pink or a really bright shade of magenta.
-Her voice actress (Eden Riegel) said she’d absolutely be one to set trends in the human realm, but I think one of the trends she’d follow herself is trying to start a gaming channel.
-She’d definitely expect you to fully support her and even create a channel of your own so you could collaborate on the game.
-Eden also said Boscha’s favorite human snack would be Takis, so I can picture her snacking on those while she’s playing anything online.
-Overall, Boscha would absolutely love playing Minecraft, especially with you, and would kinda grow a little too obsessed with it for a while before moving on to a new game, though she'd always come back to Minecraft if she needed to relax.
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not-poignant · 2 years
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Lately I have been trying to learn more about story structure and have been rereading books I've enjoyed while trying to pay attention to the structure specifically. I reread The Gentle Wolf and was just wondering, if you don't mind answering, is structure something you make a point to think about along with character/plot while you're planning out novel-length projects, or is it more something that happens instinctually for you?
Hi anon,
Tbh the answer for both things is kind of true when it comes to novels? I've talked a lot in the past about how I use a 3-act structure, and A/B/C storylines, so you only need to go back into the pia on writing tag to see some of those posts that have more of an explanation.
But I also generally speaking look at wordcount. I work out that I want to write a 90k story (give or take 10k words) - which is a standard novel). I generally divide that number by 4.5k (average chapter length, give or take 1000 words) and that leaves me with knowing exactly how many chapters I have to tell my story in.
From there, I mostly focus on having each chapter not be too 'busy' (i.e. focus around one major scene. The only exception are what I call 'transitional' chapters, where time gets super non-linear and I just skip ahead through a bunch of smaller scenes), and cleanly getting through my plot points as much as possible. In the chapter plan, everything is extremely short-handed. An example of my The Gentle Wolf chapter plan looked like this (copy/pasting from my chapter plan):
AODHAN
Thomas visiting Little Star. Aodhan happy to see him. They chat, and Aodhan realises he likes Thomas (or has known for a while) but that it’s been 2 years and he’s probably missed the mark. Thomas expresses needing information for his museum and because Aodhan wants to establish more of a connection, he suggests his grandfather.
THOMAS
Thomas meets Aodhan at Iona’s house. Iona treats Aodhan badly and Thomas feels bad. Wonders how this is connected to Aodhan’s ‘absences.’ The information Aodhan has is good. Thomas marvels because he has zero connection to his own wolf family, as he was put up for adoption. Aodhan mentions loving shifting, asking if Thomas would ever do it with him, but Thomas redirects: ‘I don’t like the loss of control.’
AODHAN
Aodhan with Hunter, shifting, chatting about Thomas. Hunter says Aodhan should just tell Thomas that he likes him. Aodhan gets a call, and leaves to see his father. Later he lays in bed and decides the worst thing about him isn’t that he’s demisexual.
(These are chapters 1-3 - Tumblr's formatting is weird and I don't want to touch it, lol).
The entire chapter plan is 1000 words, and one or two chapter descriptions are only one sentence. When that happens, it means I know around that point I'll need 'more' but can't figure out what I need yet at the beginning of the story. I leave those chapters as kind of empty spots for me to put any extra stuff in that might be relevant at the time.
But anyway you can see from chapter 1 we establish the unrequited aspect of Aodhan's feelings for Thomas, as well as Aodhan's workplace, and Aodhan's family as historically significant. In chaptaer 2, we meet Aodhan's family, and we learn more about Thomas' issues with shifting. In chapter 3, we learn that Aodhan is struggling over whether or not to tell Thomas he likes him, etc.
The Gentle Wolf actually had pretty slow / gentle pacing on purpose. But I tend to go with chapter plans like this because I just want bare bones of the events that are happening, or the emotionally significant events. I've got friends who write really long chapter plans (they're basically just writing a skeleton draft), but I've always done it this way - leave them as short as possible, focus on how to make these basic points powerful.
I don't chapter plan most of what I write, and the more complicated a story is, the less likely I am to plan it out (with the exception of The Ice Plague). The reasons for that are that I've had 9 years of practice writing serials, and I actually feel like I'm stronger at winging it and creatively figuring my way out of dead ends, than I am at pre-planning a story. So that's where the 'both' part comes in. I will also throw out an entire chapter's description if I think of something better as I'm writing the story.
I would say overall structure is pretty innate in the sense that...I've read thousands of books. I've watched thousands of TV episodes and hundreds of movies. I've read thousands of fanfics over the years. And I've done university-level courses in Scriptwriting and Creative Writing. There's so many different ways to look at story structure (3 act? 5 act? 9 act? etc.) I am a character first writer always, for better or worse, and I am mostly just interested in following characters through a story.
I try and avoid reading too many books on 'how to write' but I do like Dan Harmon's Story Circle technique (I learned about it late though, not at the beginning) and I feel inspired by the way Studio Ghibli tells a story, and many fanfiction writers that I love reading. I also find books written by writers tend to be extremely rigid and 'do it this way or else' (which is annoying when you realise they're all teaching you different ways), and a little (or a lot - in the case of Stephen King) ableist. So I avoid em! I'm the first person to say I'm not a great writer, but I like what I write, and since the great writers aren't writing specifically for me (not enough hurt/comfort, not enough angst, not enough BDSM, not enough diversity, not enough sitting with characters as they just talk about stuff and figure stuff out, not enough non-sexual touch, etc), I figured I'd fill that gap ;)
If someone wants to be a successful author, I don't think they should write like me, so...I'm just going to leave on that parting note, lol. There's a lot of other authors doing it better out there, just be wary of anyone who says that their way is the best and/or only way.
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freddiekluger · 4 years
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i love the "mike seeing the ghosts" idea SO much in general, so i've interspersed the main cap headcanon with some ones for the other ghosts- i love mike sm so thanks for requesting!!!
it started as a tickle in his throat, but come evening mike comes down with a serious chest infection. alison drives him to the doctor's in time to grab some antibiotics, but they've got a function at button house this week so for the most part alison has to keep her distance- can't afford for both of them to get sick, especially considering how many repairs, decorations, and vendor meetings still need to be sorted. mike pops a couple tablets before passing out.
the next morning, alison has to go out to run some errands, so mike finds himself stumbling to the kitchen for breakfast the next day. julian's already there, doing his trademark lunges while listening to the horse racing (it's become his ritual whenever the races are on- he's insufferable otherwise, so alison lets him keep the radio). they share a nod, and it's not until after mike sits down with his cereal that he realises he's just nodded at a dead politician with his balls out. between that and the phlegm in his chest, it was a rough start to the day to say the least.
after he gets over the whole "ohmygodicanseedeadpeopleholyshit" (and at least one reenactment of the hospital scene from the sixth sense), along with greeting the various ghosts he encounters on his way back to bed, via the loo (both him and mary got quite a shock when she "peeked on him at privy"), mike collapses onto the bed.
a pillow over his head, mike lets out a few substantial groans before hearing a cough that, surprisingly, doesn't come from him. he slides his head out from under the pillow and sits up to see a greying, slightly awkward figure in period military dress standing in the doorway. he assumes this must be the captain.
captain:
mike: hi?
captain: oh, hello. i was just on my way back from my morning run* and mary mentioned that you can, well, see us now.
mike: yep. [coughs] that's pretty much the deal. not sure why though
captain: oh that'll be the antibiotics you've got there. strong stuff, eh? anyways, i thought i'd stop by and say hello. hello
mike: hi. i would say nice to meet you, but [a coughing fit ensues]
captain: ahem, quite
[silence]
mike, holding up a video game casing: well, i was just gonna play this, if you don't mind?
*this is technically true. the captain is indeed, on the way back from his morning run, except his morning run finished half an hour ago, and he's been waiting for the right time to introduce himself to mike. unlike thomas, he doesn't expect anything to lead anywhere, but that doesn't stop him from wanting to be alone with the rather handsome buffoon.
mike's holding one of those war themed combat games, the kind with a vague plot but mostly battles and button mashing. the captain's temporarily distracted from staring at mikes arms, and starts quizzing him about the game itself. by the time the loading screen is done, mike's already gotten the impression that the captain doesn't want to leave for a few different reasons, and it's not like you have a WW2 army captain of hand to help you work out strategy every day, so they pretty quickly end up teaming up- long gone are mike's days of button mashing (or, mostly long gone. "sometimes it works!"). the only condition was that the captain had to stop calling mike 'michael'- mike said it reminded him of his grandad too much.
- the game has moments where your character can romance any of the other characters, regardless of gender- mike's a dirty player, the captain gets rather awkward when mike decided the best way to achieve his immediate goal is to seduce all relevant characters into giving up troop information, and mike would be lying if he didn't find it at least a little bit entertaining to watch
- in between levels, and when waiting for lives to replenish, mike asks cap about his time in the war, and the captain loves having someone to listen to all his stories (even if most of them are second hand). he keeps having to remind himself not to stare, because mike can actually notice his eyes wandering, but of course that just makes him even more aware of it and the cycle of awkward noises and obviously-not-looking continues. alison has let slip to mike that the captain is likely a bit of a bender, and is relatively flattered by the possibility of cap liking HIM (not to mention not wanting to accidentally send him into a toxic 40s shame spiral), so mike just keeps the friendly conversation going to keep cap feeling comfortable. the captain's crush migrates to the left, and by day four or five him and mike really are friends more than anything else- if there's one thing the captain couldn't stand, it would be turning into one thomas thorne, although he still gets a few butterflies when mike compliments his strategy after a tough level. (it's not every day you have the attention of a handsome man who thinks you're a genius- especially when you're dead)
- it warms alison's heart to see the captain having the closest thing to fun he's had since they arrived, and the whole ghost set up works well for her and mike- mike needs the company, and alison can't afford to get sick or fall behind on jobs
- kitty loves mike (not romantically, she just thinks he's neat!), and eventually joins him and cap for their video games. cap was dismissive of her at first (one part possessiveness over mike's time, one part disbelief that kitty could be a good player), but kitty ends up rivalling him when it comes to strategy. after one too many nights locked outside and having to break back in to her own home, she's become an expert at espionage (even if she won't admit her experience was anything other than a fun childhood game.) with cap and kitty helping him out, mike makes more progress in a single day than he had in a week of gameplay. not to mention, kitty could really use the confidence boost from mike's compliments which he gives to both of his gaming partners frequently, although he draws the line at kitty's georgian cough remedies
extras:
- fanny ignores him as overcompensation for Redding Weddy. well, i say ignore, but she's somehow always the first one to volunteer when alison asks one of the ghosts to check on him
- mike considers going down to the cellar to get a look at the plague ghosts. mike heads to the door. mike remembers the sheer amount of skeletons when they dug up the plague pit. mike pulls his blanket tighter around his shoulders and heads away from the door.
- obviously, thomas avoids mike wherever possible. mike barely even knows what thomas's voice sounds like by the time things go back to normal
- mike feels bad for humphrey, and keeps trying to pick his head up and place it amongst the action before remembering he can't actually touch him. he also feels bad for screaming everytime he sees humphrey's body stumbling around. it was in the bathroom one night, and let's just say it was lucky there was a toilet nearby.
- pat invites himself to watch mike, kitty, and the captain as they tackle the final levels together, on the proviso that he doesn't make a sound. pat's rubbish at tactical planning, even if he can plan a mean scouts activity, but he's just happy to watch. it's nice to see the cap really having some fun, and see kitty included. it'll be sad for everyone once mike finishes his course of antibiotics
- thing eventually do go back to normal, and the captain misses mike's company far more than he thought he would. mike's still around, but not being able to properly talk to him is tough, and the captain realised that he was maybe more fond of mike than he convinced himself (mike will still make a thomas thorne out of him yet). mike strangely misses the funny soldier, and the georgian 'battlemistress' (kitty chose the title herself), and alison finds herself constantly passing messages between them. they're currently testing out all the ghost-communication equipment under the sun (within a reasonable price range) to see if they can find a better solution
thanks sm for this one, and so sorry for the delay! i've been battling with hardcore brain fog, so it's been difficult to create totally new stuff with words- hope this was up to scratch
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