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#i've been wanting to post more digital art too
lesbospirk · 8 months
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Broke all my tablet pen nibs. Booooooooo
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lieutenantselnia · 3 months
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Just pretend I posted this like a month ago lol
I just really wanted to do the "it's pride month" meme with Conan and Tiaan because I think it fits them too well😂 I expecting that someone else must've drawn this with them before, but I was surprised that at least here on Tumblr I didn't find anything despite spending some time in their ship tag. I think it's been a good while that I've started getting more invested in a canon x canon ship, but they are cute and hilarious at the same time💕
Also my first time drawing the boys! Not entirely happy with both of them but it's a learning curve :') Conan gave me a surprisingly easy time for whatever reason, I expected him to be much harder to draw but it's mainly his hair that's still confusing me (and I have to figure out his proportions but that's something I need to work on on all characters I draw). Tiaan felt quite a bit trickier in comparison, why do pretty people have to be so hard to draw😔 I feel bad for the small Tiaan in the second panel though because he was super rushed since I just wanted to get this finished at least roughly on time, sorry dear😭 But I hope that this won't be the last time I draw them :D
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plaguedoctorjester · 7 months
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Toony Cowboy. Design is still work in progress, but loony toony cowboy here.
Dump Description and Up-Close of some Doodles under cut.
I'd draw comics but that takes a lot of energy. So that's a maybe...
The Doodles
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Bonus out of context comic on the original comic.
Description
This Sun is a comic-relief character after undergoing a lot of traumatic events within a short-period of time back when he still worked for a FazCircus with his Brothers (he calls them Brodners) Moon and Eclipse as a trapeze artist. He is an abandoned animatronic alongside Moon (Eclipse mysteriously disappeared like the cryptid he is). After abandonment, he became an outlaw.
He's a hopeless romantic who struggles with verbally expressing his thoughts and emotions. So majority of the time he settles with stumbling around life as a super dumb dude because thinking takes too much processing power.
He's also enchanted with loony toon powers, so he can now consume food, cry, utilize a hammer-space, and make facial expressions. Plus other rubberhose animations and toony effects.
Due to his trauma, he is unable to handle high emotional situations (angst and tension). He needs to isolate himself to process it, but sometimes that makes it worse. Coping Strat: Run away from the stress either normally or by ragdoll flinging himself. Attempting to stay will make him ramble incoherently and make the situation worse, from his POV anyways.
He likes pies and bakes different flavors based on situations. Pumpkin Pies means he's sorry.
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Btw, the character next to Sun here is Eclipse. Eclipse is an anomaly. I'll talk about him later.
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lucalicatteart · 1 year
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A character reference sheet sort of thing for the main character of the Poll Adventures, drawn more in my usual style (taking a picture of messy pencil sketches then coloring it digitally lol) rather than the cutesy ms paint style of the daily poll images .. there he is.. the adventure boy..
#paventure posting#sketches#I haven't drawn for real in a long time.. I forget how much I dislike coloring lol#I think if I did Neat Digital Art Lines that you can color in with the fill bucket tool it would be different but#since I can only really draw on phyiscal paper with a pencil and then just put that on the computer the lines are all too#messy for that to work. So I basically have to color it all coloring book style which is tedious#Honeslty I really like... physical art. like sculptures. and I like pencil and pen sketching . But I really dont like#most digital art at all. The exception is in MS paint for some reason. I think because I can use the bucket fill tool lol#and the pixelly lines give it some texture still. My main problem with digitial art lines is that they don't look like pencil on paper they#'re too “clean” like no scratchy messy texture looking stuff. Which I know you can use different brushes. I've tried. it just doesnt#have the same feel to it. ANYWAY.. Definitely need to practice more hjbjhb.. my anatomy and drawing fabrics and stuff#has gotten much more wonky than it used to be I think. but I've just been focusing so much more on writing#than drawing. Or only drawing the occasional sketch that goes along with writing (like worldbuilding stuff)#aside from Ms paint stuff I probably haven't really DRAWN like a full body sketch or face#or anything like that in maybe a year or more. yoink#OH ALSO i know his boots are different now because the poll voted to give him new boots ghjhbjb#I drew this before then. I actually thought more people would vote for the coat ToT#I wanted to draw him in a cool robe or something and have that be an addition to his outfit#instead just the shoes change. which aren't even visible in all drawings :(#A little purple outer coat. his favorite color. But alas.#And yeah the string that laces up his main tunic coat thing is technically like a tan yellowy sort of color but I usually#just draw it as black because it's easiest. especially with ms paint and doing really thin lines#also his hair is a little ridiculous and doesn't translate well from chibi type image to realistic but I tried gh.. the bangs lol...
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fridayyy-13th · 1 year
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various doodles of chapter 7 of the wonderful fic We Start With Small Talk by @three-magpies-in-a-trenchcoat that i did while trying not to be sad about chapters 10 and 11 (everyone go read it right now it's so so good)
[ids in alt]
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(also, fun note about the skirts: the skirt with the clouds is what i initially pictured jon wearing, and the gray skirt is what magpie had planned! i couldn't decide which i liked more, so i figured why not draw both :D)
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ghostprinceiii · 2 years
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A videogame about a cat who fishes up the horrors of the deep. Concept title: 'Fish With Teeth', feat. Wester the cat
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fairymosh · 1 year
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omg
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theelvishfiddler · 3 months
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AN ARTIST'S GUIDE TO HANDS
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No, sorry it's actually not an artist's guide to drawing hands. Those are just warmup studies (which I'll talk about in this post.)
This is a guide to Your Hands and how to take care of them when making art.
No one ever sits down and teaches artists how to take care of their hands. They didn’t even teach me this while I was in art college. This is just what I've learned myself through years of pain and scouring the internet for advice.
This is going to be a long one and geared towards illustrative traditional/digital/pen/pencil artists specifically, but artists of other mediums and crafts should take care of their hands too! Well, we all should take care of our bodies in general, but this is about hands.
(advice is below the read more)
First off I'm not a professional or anyone with actual medical advice. I'm just some guy with chronic hand pain who makes art. This advice is free for you to use or discard.
WARMUPS!
Ever sit down in the morning to draw and wonder why your art is so stiff and looks so much worse than what you were drawing last night? It's because you didn't warm up!
You know how for physical sports they all warmup and do stretches before getting into the actual sport. To prevent injuries and all that? Yeah, it's good to do that for art too.
One way to warmup is to just draw lines. Try to keep them as straight as you can. Going up and down and diagonal. Draw squares. Big squares. Small squares. Circles! You are warming up, keep it loose and relaxed! Basically just scribble away.
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(examples. I usually keep going until there is no paper white left. This can double as practice for drawing straight lines without a ruler, which is a great skill to have when freehand city drawing.)
Before hopping right into drawing people you can try doing some quick gesture drawings. Line of Action has timed sessions with a large variety of clothed or nude models. I usually do the 30 min class as it has a nice balance of short and long timed poses. The point isn't to draw nice art, but to warm up. Try to get the basic form down, not the details. I find that doing a full class session can really help my drawings feel more loose and grounded in reality for the rest of the day.
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Some examples I found in my folders. I suggest looking into what a line of action (not the site) is and giving it a try with some of the studies!
COOLDOWNS!
For sports it's to return your body back to your everyday baseline after a workout.
Example; you are working on a big project! A masterpiece! It's detailed and cool! You have been focusing on this for hours and drawing so intensely. But you need to stop working for the day.
A cooldown is for winding down out of the go go go mindset. Put away the big project and do a couple small doodles and sketches. You are relaxing your hand and letting it stretch out. Keep the sketches loose. Let the art happen slowly. Don't polish anything, that can happen another day. Just ease yourself out of drawing.
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...
Cool! Now we get into the meat of this thing.
HAND PAIN
How to avoid it and how to manage it if you already have it.
I love you artists and creatives, I am begging you to please take care of your most important creative tools. I really don't want this to sound like scare tactics like "oooh you better do this or blah blah!" Nope. I just had to learn all this the hard way and I'm extremely passionate about it.
Take this advice or don’t ╮(゚~゚;)╭ I can't tell you what to do, I'm not your dad
Adjustments and Small Solutions
If you are feeling physical discomfort while drawing there are many different solutions to try! Here are some suggestions that may or may not work for you.
Hold your pencil more loosely. Stop gripping that thang so tightly!!! Relax that hand! They make these… squishy pen grip things... I think they are called Adaptive Pencil Grips or Adaptive Writing/Drawing Aids? They stop your hand from being all cramped up by making your drawing tool wider. It's going to take a bit of time to adjust to drawing with it, but it's worth it for those who hold pencils too tightly.
Don't press as heavily. For traditional art, if you find yourself pressing really hard to get darker lines try moving to a softer pencil. Most standard pencils are HB, the B pencils have softer graphite. Experiment until you find the right one for you. For Digital, adjust your pressure settings so you don't have to press as hard to get thicker lines. You should not be pressing so hard all the time, it wears out both your hand and your tablet! It takes a bit of time to adapt to pencil or pressure changes. Try doing some unimportant sketches, they don't have to be good. You are just training your hand and mind to adjust using less pressure.
Draw with your arm and not your wrist! It's small repetitive motions that cause the most strain. You probably hear this one a lot, what does it even mean? It means moving your arm with the motions of your line, and trying not to make too many tiny movements with your just your fingers or wrist. This one is hard! It takes time and conscious thought to change the habit. Tips? Work bigger. Zoom in more. Use bigger sheets of paper.
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(Motions exaggerated for a clearer example)
Change the angle of your drawing surface. They make angled tablet holders, angled desks, angled desktop raisers. Experiment, find and angle that is comfortable and the one that causes the least pain. (It's also good to make sure you don't have to hold your head at an uncomfortable angle when drawing. Staring straight down or hunching over a paper flat on the table can cause pain!)
Compression Glove? Wrist brace/tensioners? Some folks use them and I've been thinking of getting one for years now. I can't give advice on this one, because I don't have experience with it. Look into it if you want!
Managing Pain
First things first.
IF YOUR HANDS START TO HURT WHILE YOU ARE DRAWING. STOP! Put the pencil/pen/paintbrush/whatever down. The art will still be there for you to continue tomorrow.
I know from experience that it's extremely hard to pull away when you are hyper focused on an art piece. It's hard to remember all sorts of basic needs like food or bathroom when hyper focused. But you Need to stop when you feel that pain. (Preferably even before the pain…)
Take Breaks! Let your hands rest when you can. Just like a machine, if you don't schedule maintenance, the machine will schedule maintenance for you. Often that means having to wait a few days for it to return to functional. Best to take a day off from heavy usage or take an occasional 30 min break throughout the day to let your hands rest.
Stretching is important! Full body stretches are good; your arms, shoulders, neck, and spine are all connected, but I'm specifically talking about HAND and wrist stretching. There are a lot of stretches and massages for carpal tunnel and arthritis out there. I find they work for hand pain in general. Move into and out of each stretch slowly. Do not push a stretch if it hurts!! Be gentle!!
I am not a qualified professional and I will not be giving out specific stretches (that is beyond my personal comfort level). There are other artists out there who have made helpful stretching info-graphics which are cool, but I will not be because i don't want to be responsible for someone accidentally hurting themself. Ask your doctor for stretches & advice or look some up on your own.
Don't feel bad about forgetting to stretch frequently! Of course it is good to do it regularly and frequently, but I would be a hypocrite if I said that I remember to stretch daily. Setting timers for stop and stretch sessions can work for some people, but also doing stretches whenever you remember is fine! If you are sitting on the toilet you can idly do some hand stretches. On the bus? Laying in bed? At the beach? Do a couple stretches! Even just once a week is better than… nonce a week.
Using Cold or Heat to treat pain. If you really overdid it, put your hands in some cold water or wrap a cloth around an ice pack and apply it to your hand. Cold works best for me, but warmth works for others. This is just pain reduction and reducing inflammation from overuse! This is not a permanent solution.
If your hand hurts a lot! Frequently! Talk to your doctor? Idk mine has never given real advice. Just gently poked my hand and told me there isn't much to be done about it :/ but there are really good doctors out there who will care and give helpful advice!
Again. IF IT HURTS TO CONTINUE DRAWING. STOP DRAWING! This is not a "no pain no gain" type situation. Drawing so much that you hurt yourself isn't noble, it's just… limiting yourself. You only get one set of hands. These things are very handy to have.
Other Advice
Things I couldn't figure out how to fit into the earlier sections.
Your other hand can't handle the strain! Lets say you hurt your drawing hand... the other hand is right there free to use for art. Right? Wrong. Your other hand can't keep up with the demand, it hasn't been trained to the same extent as your dominant hand, it does not have the built up muscle. If you want to use that hand for drawing you are going to have to use it s l o w l y and train it bit by bit over a long period of time. When I tore a tendon in my right hand I decided to just keep drawing with my left and I got Really Good at it. It only took like two months before my left hand hurt too much to move. Then I had 0 functioning hands to pull up my pants. Not fun!!
People who draw on phones. That is extremely impressive! I'm amazed by the things people can create on such a small space. But phone artists are the ones I see most frequently mentioning hand pain. please please please make sure you are taking breaks. Would a stylus work instead of using a finger?
Outside of Drawing. Sometimes it's things outside of drawing that are causing the pain. For me there are multiple sources, but I also have tiny baby hands. Holding a phone too long causes pain. The handheld mode for my Switch causes A Lot of pain. The way my hand rests while typing on my laptop hurts! Playing tense videogames for too long hurts! Find the source of your pain and make some changes. The same things will apply to most; take regular breaks, do some stretches, and find soft things to prop up or rest your arms on.
Change your Artstyle. This one is more of a last resort. You might have to change your art style if you are getting sharp pains every time you draw. I loved drawing tight clean lines and many small fancy details, but drawing like that left me in so much pain at the end of the day. In 2023 I had to take the better part of year off from illustrations just to learn how to sketch and draw more loosely. I had to learn how to be gentle. To stop gripping my pencil so tightly. Learn! Adapt! You might discover a new style that you love even more!
A lot of this stuff gets more complicated in a work setting where you have to draw fast and long in order to get paid. Things like reducing your workload can help, but that can be... financially rough. But outside of that, it’s ok to be a slow artist. Going full steam and hurting yourself is not worth it.
Aaaaaanyway, thats all folks. Today's rant brought to you by me! The guy with chronic hand pain who always forgets to stretch! The guy who got frustrated with a sketch yesterday and decided to push to keep drawing for just one more hour! The guy who woke up this morning and had to spend 2 hours massaging and stretching their hands. The guy who probably shouldn't have typed all of this out because ooww ow ouch
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If your hands do hurt, it's going to be ok! You don't need to be a speed demon who draws all the time. It's ok to take your time and take frequent breaks. You are going to do great things! Just be gentle with yourself...
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astradyke · 2 months
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Phil Lester, the romantic you are. (or, some of my favorite "Phil loving Dan" moments in the last few years ft. actual timestamps, since i'm not artsy enough for web-weaves yet)
❧ "Thanks Dan-" "Thank you... for tolerating my presence." "-for treating us with your presence." (What Dan and Phil Text Each Other 2, 20:50)
❧ The cooing at Dan's outfit at The International Academy of Digital Arts and Sciences Award event, including putting a hand over his heart. (ROASTING DAN'S 'FASHION', 11:11)
❧ The edited segment at the end of this video in which Phil does an additional promotion of Dan's book; "I've just seen how happy he's been since he's found all this stuff out..." (I TRY TO GIVE DAN A HAIRCUT!!, 19:10)
❧ "Oh look, we're together!" (Dan and Phil Chained Together, 12:40) -- volume warning for this one.
❧ Every time during this video in which Phil expresses excitement that his character is with Dan's again, or stress that him and Dan will be separated (Dan and Phil are Getting Divorced - It Takes Two #1, non-exhaustive list of timestamps 17:50, 22:20)
❧ “Here’s where that’s fine. I would shape-shift into you, you would shape-shift into me… no, we know each other so well, it wouldn’t be that different." (Phil Pushes Dan's Button for 18 Minutes, 10:47)
"op you forgot-" a lot of these are just recent clips i've mentioned in the past since i was asked to give time-stamps, but please add more in notes! i know most folks know these but in case anyone doesn't :3 (honorary mention both mukbangs & every baking video)
BONUS: my personal "roman empire", AKA a selection of pictures Phil's taken of Dan that I think are particularly loud -- warning in advance these do not have IDs but when i get a chance i can add them into an RB! all under cut <3
EXTRA BONUS: i made a post compiling some of my favorite pictures of Phil wearing the "We're All Doomed" merch hat because this is something i think about a lot too. these have IDs! my actual post isn't important i just didn't want to recopy over the pictures.
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phil lester loving via photography in a very non-exhaustive list because it's not like this has been his birthday tradition or anything... i hate romance. <3
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eyrieofsynapses · 9 months
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why Aurora's art is genius
It's break for me, and I've been meaning to sit down and read the Aurora webcomic (https://comicaurora.com/, @comicaurora on Tumblr) for quite a bit. So I did that over the last few days.
And… y'know. I can't actually say "I should've read this earlier," because otherwise I would've been up at 2:30-3am when I had responsibilities in the morning and I couldn't have properly enjoyed it, but. Holy shit guys THIS COMIC.
I intended to just do a generalized "hello this is all the things I love about this story," and I wrote a paragraph or two about art style. …and then another. And another. And I realized I needed to actually reference things so I would stop being too vague. I was reading the comic on my tablet or phone, because I wanted to stay curled up in my chair, but I type at a big monitor and so I saw more details… aaaaaand it turned into its own giant-ass post.
SO. Enjoy a few thousand words of me nerding out about this insanely cool art style and how fucking gorgeous this comic is? (There are screenshots, I promise it isn't just a wall of text.) In my defense, I just spent two semesters in graphic design classes focusing on the Adobe Suite, so… I get to be a nerd about pretty things…???
All positive feedback btw! No downers here. <3
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I cannot emphasize enough how much I love the beautiful, simple stylistic method of drawing characters and figures. It is absolutely stunning and effortless and utterly graceful—it is so hard to capture the sheer beauty and fluidity of the human form in such a fashion. Even a simple outline of a character feels dynamic! It's gorgeous!
Though I do have a love-hate relationship with this, because my artistic side looks at that lovely simplicity, goes "I CAN DO THAT!" and then I sit down and go to the paper and realize that no, in fact, I cannot do that yet, because that simplicity is born of a hell of a lot of practice and understanding of bodies and actually is really hard to do. It's a very developed style that only looks simple because the artist knows what they're doing. The human body is hard to pull off, and this comic does so beautifully and makes it look effortless.
Also: line weight line weight line weight. It's especially important in simplified shapes and figures like this, and hoo boy is it used excellently. It's especially apparent the newer the pages get—I love watching that improvement over time—but with simpler figures and lines, you get nice light lines to emphasize both smaller details, like in the draping of clothing and the curls of hair—which, hello, yes—and thicker lines to emphasize bigger and more important details and silhouettes. It's the sort of thing that's essential to most illustrations, but I wanted to make a note of it because it's so vital to this art style.
THE USE OF LAYER BLENDING MODES OH MY GODS. (...uhhh, apologies to the people who don't know what that means, it's a digital art program thing? This article explains it for beginners.)
Bear with me, I just finished my second Photoshop course, I spent months and months working on projects with this shit so I see the genius use of Screen and/or its siblings (of which there are many—if I say "Screen" here, assume I mean the entire umbrella of Screen blending modes and possibly Overlay) and go nuts, but seriously it's so clever and also fucking gorgeous:
Firstly: the use of screened-on sound effect words over an action? A "CRACK" written over a branch and then put on Screen in glowy green so that it's subtle enough that it doesn't disrupt the visual flow, but still sticks out enough to make itself heard? Little "scritches" that are transparent where they're laid on without outlines to emphasize the sound without disrupting the underlying image? FUCK YES. I haven't seen this done literally anywhere else—granted, I haven't read a massive amount of comics, but I've read enough—and it is so clever and I adore it. Examples:
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Secondly: The beautiful lighting effects. The curling leaves, all the magic, the various glowing eyes, the fog, the way it's all so vividly colored but doesn't burn your eyeballs out—a balance that's way harder to achieve than you'd think—and the soft glows around them, eeeee it's so pretty so pretty SO PRETTY. Not sure if some of these are Outer/Inner Glow/Shadow layer effects or if it's entirely hand-drawn, but major kudos either way; I can see the beautiful use of blending modes and I SALUTE YOUR GENIUS.
I keep looking at some of this stuff and go "is that a layer effect or is it done by hand?" Because you can make some similar things with the Satin layer effect in Photoshop (I don't know if other programs have this? I'm gonna have to find out since I won't have access to PS for much longer ;-;) that resembles some of the swirly inner bits on some of the lit effects, but I'm not sure if it is that or not. Or you could mask over textures? There's... many ways to do it.
If done by hand: oh my gods the patience, how. If done with layer effects: really clever work that knows how to stop said effects from looking wonky, because ugh those things get temperamental. If done with a layer of texture that's been masked over: very, very good masking work. No matter the method, pretty shimmers and swirly bits inside the bigger pretty swirls!
Next: The way color contrast is used! I will never be over the glowy green-on-black Primordial Life vibes when Alinua gets dropped into that… unconscious space?? with Life, for example, and the sharp contrast of vines and crack and branches and leaves against pitch black is just visually stunning. The way the roots sink into the ground and the three-dimensional sensation of it is particularly badass here:
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Friggin. How does this imply depth like that. HOW. IT'S SO FREAKING COOL.
A huge point here is also color language and use! Everybody has their own particular shade, generally matching their eyes, magic, and personality, and I adore how this is used to make it clear who's talking or who's doing an action. That was especially apparent to me with Dainix and Falst in the caves—their colors are both fairly warm, but quite distinct, and I love how this clarifies who's doing what in panels with a lot of action from both of them. There is a particular bit that stuck out to me, so I dug up the panels (see this page and the following one https://comicaurora.com/aurora/1-20-30/):
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(Gods it looks even prettier now that I put it against a plain background. Also, appreciation to Falst for managing a bridal-carry midair, damn.)
The way that their colors MERGE here! And the immense attention to detail in doing so—Dainix is higher up than Falst is in the first panel, so Dainix's orange fades into Falst's orange at the base. The next panel has gold up top and orange on bottom; we can't really tell in that panel where each of them are, but that's carried over to the next panel—
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—where we now see that Falst's position is raised above Dainix's due to the way he's carrying him. (Points for continuity!) And, of course, we see the little "huffs" flowing from orange to yellow over their heads (where Dainix's head is higher than Falst's) to merge the sound of their breathing, which is absurdly clever because it emphasizes to the viewer how we hear two sets of huffing overlaying each other, not one. Absolutely brilliant.
(A few other notes of appreciation to that panel: beautiful glows around them, the sparks, the jagged silhouette of the spider legs, the lovely colors that have no right to make the area around a spider corpse that pretty, the excellent texturing on the cave walls plus perspective, the way Falst's movements imply Dainix's hefty weight, the natural posing of the characters, their on-point expressions that convey exactly how fuckin terrifying everything is right now, the slight glows to their eyes, and also they're just handsome boys <3)
Next up: Rain!!!! So well done! It's subtle enough that it never ever disrupts the impact of the focal point, but evident enough you can tell! And more importantly: THE MIST OFF THE CHARACTERS. Rain does this irl, it has that little vapor that comes off you and makes that little misty effect that plays with lighting, it's so cool-looking and here it's used to such pretty effect!
One of the panel captions says something about it blurring out all the injuries on the characters but like THAT AIN'T TOO BIG OF A PROBLEM when it gets across the environmental vibes, and also that'd be how it would look in real life too so like… outside viewer's angle is the same as the characters', mostly? my point is: that's the environment!!! that's the vibes, that's the feel! It gets it across and it does so in the most pretty way possible!
And another thing re: rain, the use of it to establish perspective, particularly in panels like this—
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—where we can tell we're looking down at Tynan due to the perspective on the rain and where it's pointing. Excellent. (Also, kudos for looking down and emphasizing how Tynan's losing his advantage—lovely use of visual storytelling.)
Additionally, the misting here:
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We see it most heavily in the leftmost panel, where it's quite foggy as you would expect in a rainstorm, especially in an environment with a lot of heat, but it's also lightly powdered on in the following two panels and tends to follow light sources, which makes complete sense given how light bounces off particles in the air.
A major point of strength in these too is a thorough understanding of lighting, like rim lighting, the various hues and shades, and an intricate understanding of how light bounces off surfaces even when they're in shadow (we'll see a faint glow in spots where characters are half in shadow, but that's how it would work in real life, because of how light bounces around).
Bringing some of these points together: the fluidity of the lines in magic, and the way simple glowing lines are used to emphasize motion and the magic itself, is deeply clever. I'm basically pulling at random from panels and there's definitely even better examples, but here's one (see this page https://comicaurora.com/aurora/1-16-33/):
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First panel, listed in numbers because these build on each other:
The tension of the lines in Tess's magic here. This works on a couple levels: first, the way she's holding her fists, as if she's pulling a rope taut.
The way there's one primary line, emphasizing the rope feeling, accompanied by smaller ones.
The additional lines starbursting around her hands, to indicate the energy crackling in her hands and how she's doing a good bit more than just holding it. (That combined with the fists suggests some tension to the magic, too.) Also the variations in brightness, a feature you'll find in actual lightning. :D Additional kudos for how the lightning sparks and breaks off the metal of the sword.
A handful of miscellaneous notes on the second panel:
The reflection of the flames in Erin's typically dark blue eyes (which bears a remarkable resemblance to Dainix, incidentally—almost a thematic sort of parallel given Erin's using the same magic Dainix specializes in?)
The flowing of fabric in the wind and associated variation in the lineart
The way Erin's tattoos interact with the fire he's pulling to his hand
The way the rain overlays some of the fainter areas of fire (attention! to! detail! hell yeah!)
I could go on. I won't because this is a lot of writing already.
Third panel gets paragraphs, not bullets:
Erin's giant-ass "FWOOM" of fire there, and the way the outline of the word is puffy-edged and gradated to feel almost three-dimensional, plus once again using Screen or a variation on it so that the stars show up in the background. All this against that stunning plume of fire, which ripples and sparks so gorgeously, and the ending "om" of the onomatopoeia is emphasized incredibly brightly against that, adding to the punch of it and making the plume feel even brighter.
Also, once again, rain helping establish perspective, especially in how it's very angular in the left side of the panel and then slowly becomes more like a point to the right to indicate it's falling directly down on the viewer. Add in the bright, beautiful glow effects, fainter but no less important black lines beneath them to emphasize the sky and smoke and the like, and the stunningly beautiful lighting and gradated glows surrounding Erin plus the lightning jagging up at him from below, and you get one hell of an impactful panel right there. (And there is definitely more in there I could break down, this is just a lot already.)
And in general: The colors in this? Incredible. The blues and purples and oranges and golds compliment so well, and it's all so rich.
Like, seriously, just throughout the whole comic, the use of gradients, blending modes, color balance and hues, all the things, all the things, it makes for the most beautiful effects and glows and such a rich environment. There's a very distinct style to this comic in its simplified backgrounds (which I recognize are done partly because it's way easier and also backgrounds are so time-consuming dear gods but lemme say this) and vivid, smoothly drawn characters; the simplicity lets them come to the front and gives room for those beautiful, richly saturated focal points, letting the stylized designs of the magic and characters shine. The use of distinct silhouettes is insanely good. Honestly, complex backgrounds might run the risk of making everything too visually busy in this case. It's just, augh, so GORGEOUS.
Another bit, take a look at this page (https://comicaurora.com/aurora/1-15-28/):
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It's not quite as evident here as it is in the next page, but this one does some other fun things so I'm grabbing it. Points:
Once again, using different colors to represent different character actions. The "WHAM" of Kendal hitting the ground is caused by Dainix's force, so it's orange (and kudos for doubling the word over to add a shake effect). But we see blue layered underneath, which could be an environmental choice, but might also be because it's Kendal, whose color is blue.
And speaking off, take a look at the right-most panel on top, where Kendal grabs the spear: his motion is, again, illustrated in bright blue, versus the atmospheric screened-on orange lines that point toward him around the whole panel (I'm sure these have a name, I think they might be more of a manga thing though and the only experience I have in manga is reading a bit of Fullmetal Alchemist). Those lines emphasize the weight of the spear being shoved at him, and their color tells us Dainix is responsible for it.
One of my all-time favorite effects in this comic is the way cracks manifest across Dainix's body to represent when he starts to lose control; it is utterly gorgeous and wonderfully thematic. These are more evident in the page before and after this one, but you get a decent idea here. I love the way they glow softly, the way the fire juuuust flickers through at the start and then becomes more evident over time, and the cracks feel so realistic, like his skin is made of pottery. Additional points for how fire begins to creep into his hair.
A small detail that's generally consistent across the comic, but which I want to make note of here because you can see it pretty well: Kendal's eyes glow about the same as the jewel in his sword, mirroring his connection to said sword and calling back to how the jewel became Vash's eye temporarily and thus was once Kendal's eye. You can always see this connection (though there might be some spots where this also changes in a symbolic manner; I went through it quickly on the first time around, so I'll pay more attention when I inevitably reread this), where Kendal's always got that little shine of blue in his eyes the same as the jewel. It's a beautiful visual parallel that encourages the reader to subconsciously link them together, especially since the lines used to illustrate character movements typically mirror their eye color. It's an extension of Kendal.
Did I mention how ABSOLUTELY BEAUTIFUL the colors in this are?
Also, the mythological/legend-type scenes are illustrated in familiar style often used for that type of story, a simple and heavily symbolic two-dimensional cave-painting-like look. They are absolutely beautiful on many levels, employing simple, lovely gradients, slightly rougher and thicker lineart that is nonetheless smoothly beautiful, and working with clear silhouettes (a major strength of this art style, but also a strength in the comic overall). But in particular, I wanted to call attention to a particular thing (see this page https://comicaurora.com/aurora/1-12-4/):
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The flowing symbolic lineart surrounding each character. This is actually quite consistent across characters—see also Life's typical lines and how they curl:
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What's particularly interesting here is how these symbols are often similar, but not the same. Vash's lines are always smooth, clean curls, often playing off each other and echoing one another like ripples in a pond. You'd think they'd look too similar to Life's—but they don't. Life's curl like vines, and they remain connected; where one curve might echo another but exist entirely detached from each other in Vash's, Life's lines still remain wound together, because vines are continuous and don't float around. :P
Tahraim's are less continuous, often breaking up with significantly smaller bits and pieces floating around like—of course—sparks, and come to sharper points. These are also constants: we see the vines repeated over and over in Alinua's dreams of Life, and the echoing ripples of Vash are consistent wherever we encounter him. Kendal's dream of the ghost citizens of the city of Vash in the last few chapters is filled with these rippling, echoing patterns, to beautiful effect (https://comicaurora.com/aurora/1-20-14/):
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They ripple and spiral, often in long, sinuous curves, with smooth elegance. It reminds me a great deal of images of space and sine waves and the like. This establishes a definite feel to these different characters and their magic. And the thing is, that's not something that had to be done—the colors are good at emphasizing who's who. But it was done, and it adds a whole other dimension to the story. Whenever you're in a deity's domain, you know whose it is no matter the color.
Regarding that shape language, I wanted to make another note, too—Vash is sometimes described as chaotic and doing what he likes, which is interesting to me, because smooth, elegant curves and the color blue aren't generally associated with chaos. So while Vash might behave like that on the surface, I'm guessing he's got a lot more going on underneath; he's probably much more intentional in his actions than you'd think at a glance, and he is certainly quite caring with his city. The other thing is that this suits Kendal perfectly. He's a paragon character; he is kind, virtuous, and self-sacrificing, and often we see him aiming to calm others and keep them safe. Blue is such a good color for him. There is… probably more to this, but I'm not deep enough in yet to say.
And here's the thing: I'm only scratching the surface. There is so much more here I'm not covering (color palettes! outfits! character design! environment! the deities! so much more!) and a lot more I can't cover, because I don't have the experience; this is me as a hobbyist artist who happened to take a couple design classes because I wanted to. The art style to this comic is so clever and creative and beautiful, though, I just had to go off about it. <3
...brownie points for getting all the way down here? Have a cookie.
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kozachenko · 4 months
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Here's a digital sketch dump of some pose/anatomy practices and some 2hu doodles, I think from now on if I don't have any big final piece to post, I'll just post sketches I liked that I did digitally (might also reblog some drawings of mine that I want more people to see, maybe idk).
Artist's Notes:
Ok so after the recent Hifuu fanart I did, I've been hoping to experiment more with how I draw faces, how I render, as well as how I stylize things. In some of the earlier sketches I did, I had an idea for a pose that I wanted to try drawing, so I took a ref pic of myself doing said pose (the leaning one btw) and then did a sketch over top of it just to get an idea for the shapes, negative space, and silhouette. After that, I wanted to do some simpler breakdowns of the shapes so I can get better at simplifying the body (these ended up being the bottom right sketches in the post). I also did some experimenting with how to push certain parts of said sketches to create a different body type (via liquify and then a more refined version based on that sketch), as well as figuring out what makes a pose feel natural and not stiff. This was also a bit of a foreshortening practice just so I can get more confident with it, and I ended up using the arms from the liquified version for the coloured Zanmu sketch I did since I liked them so much (dw I'll get to that).
The next thing I wanted to try and draw was Hisami, mainly because.... I am very bad at drawing her in my style. Last time I drew her I made her look really creepy and spindly, and it is my headcanon now that she can switch between a more human, and more creepy look whenever she wants. I'm liking where the face is going a lot, might have to refine a few things about it in the future, but it's cute (I also made the blush purple which I think is what I'm gonna do with her face from now on). I also like how her hair in the sketch turned out a lot, but the outfit..... not as much... Ever since I started changing my style to something less cartoony, I've had a hard time drawing her outfit in my style. Especially the flower veil thing she has on, which, I did try to find a way to draw, but I ended up deleting that sketch because I didn't like it. I'm also not a fan of using the colour purple, like, pure purple, magentas are fine, indigos are fine, but not strict purple. I also have a hard time with drawing all the little pattern details on her dress. I also need to find a way to draw the flower veil in a way that looks good because everytime I try it ends up just looking off (very similar to whenever I try to draw Zanmu's blue spears). I think the only solution to this problem is to do what I normally do and make my own version of the outfit, but with adjustments to suit my style while still trying to keep core elements from the original design intact (like I do with Zanmu and Keiki, and yes I am going to get to that Zanmu drawing just gimme a minute).
Ok next up is Keiki, my favourite Touhou character who I haven't drawn since the beginning of the year. Since my style has changed a lot, I wanted to just do a face sketch of her to get a hang of drawing her again, and I..... really really like how it turned out! When I drew her eyes, I realized that a good way of keeping faces too same facey can be via varying the sizes of their pupils, so that's an idea I'm gonna keep in mind from now on. I had a lot of fun with her hair, I initially was gonna do it like how it is in the official art, but I ended up not liking it, so now I'm gonna draw Keiki with wavy heir like this because it's fun and it looks nice. I also included my base sketch for Keiki's face since I was initially struggling with drawing her bandanna, and in the coloured sketch I added some more detail into her hair.
Now to finally talk about the sketches for Zanmu. Good lord was I having a tough time with her face. I also did this sketch before I figured out how I wanted to draw hair, so that's why the rendering on her hair is different (I did this soon after the Hisami sketch actually). Since I changed my art style a lot, I had to find a way to translate her face from my more cartoony style to my more detailed style, so while the face shape, nose shape and mouth was fine, I was really struggling with the eyes. I did get somewhere eventually though, and I am super happy with how it turned out. I wanted to lean more towards the androgynous side of the gender presentation spectrum, mainly because I think that makes sense for her character. Also made sure to include the silver hairs and some wrinkles just to bring some signs of her aging into her face because those are just staple features of how I draw Zanmu at this point lol. You will also notice that I gave her some scars on the right side of her face, and that's because I am a Zanmu-with-scars truther, I fucking love it whenever I see someone give Zanmu visible scars like that it just adds so much omg (I also tried to put a wolf bite mark on her arm in the full body drawing but idk if it reads well). While you can argue that her not having scars sells the idea of her being this "powerful, untouchable mastermind who is impossible to defeat," I'd say that instead of those scars representing times she got injured, they represent everyone who has failed to defeat her.
As I was drawing Zanmu's face, I referenced my sketch of to help with contrasting their features since I made Keiki's face more traditionally feminine. I also didn't mention this in my commentary on Keiki's face because I wanted to save it for here, but giving Zanmu scars also plays into the fact that she used to be human, wheras Keiki doesn't have any scars because she's a god who doesn't follow the rules of normal human biology. Plus I'm thinking about the two of them interacting again (return of Zan/Keik??? (I'm a multishipper btw) maybe???) so drawing their faces together will definitely help me in the future if I wanna draw them together (again, maybe as a ship? I've kinda been ironing out the kinks in their potential interactions (romantic and non-romantic) for a while now so idk maybe expect that in the future lol).
And now for the full body drawing, when I was doing the face sketch I did this little snippet of an outfit, had a vision, and the made it into a reality. I'll admit, part of me was worried that it would end up looking too much like Yuugi's outfits in the spinoffs and mangas, but I feel like I made enough changes to differentiate them. I tried to keep a few of the major details in Zanmu's design (i.e. the red tassles and yellow lining on her shirt) while putting a new spin on it. I also dialed up the scars to 11 since without them the whole thing kinda looked incomplete. Also, while I could say that the leaves on her kimono are "a nod to the fact that technically she should be a tengu because back then people belived that corrupt monks would turn into tengu but no Zanmu is an oni and they're maple leaves because...tengu...ahahahaha" what really ended up happening was that I looked up clothing patterns from Sengoku era Japan, liked the leaves the most because the red picked up on the red from the rest of her design and just ran with it. I also always had the idea to put Zanmu in men's clothing from Sengoku era Japan and while the accurate thing to do would be to put her in a Buddhist's clothes from that era.... from a character standpoint, I don't think Zanmu is pious enough to strictly wear the proper monk uniform, and also since she's basically the king of Hell, she would probably dress herself like royalty from that era. TBH, I probably could've been a bit more historically accurate, but again, this was mainly for conceptual purposes because I had a vision and I needed to see it through.
If I were to draw her in this sort of outfit again, I should probably try and use more references, although now that I look at it, if she were to wear it properly this would maybe, probably look a bit closer to a Kyūtai sugata (a very huge stretch, but it just kinda reminds me of that) just without the layers under and over the main piece of clothing (In the website that I searched up to try and compare the outfit in my sketch to, they name the outfit pieces but don't label them on the image, so I don't know 100% what everything is called) so I will definitely have to use that style of clothing as a reference going forward.
Also, I was kind of inspired by the ToTK design for Ganondorf since I have finished the game a while ago and I absolutely love what they did with his design (it's just so fucking cool omg) and I thought that sort of look would look good on Zanmu, so yeah got some inspo from that.
And those were all the notes for each of the sketches, I'm motivated to draw rn but kinda art blocked, so doing these little coloured sketches helps a lot.
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meanbossart · 5 months
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Another much overdue ask compilation! Some short-ish lore asks (Gale, Gort, DU drow relationships and pet-companion preferences) and a couple of art/advice ones sprinkled in. THIS IS BY NO MEANS ALL OF MY ASKS so as usual I appreciate everyone's patience!
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I actually think he'd give them a pass entirely as soon as he noticed. Correct me if I'm mistaken but half-drow get No love from underdark drow and are usually surface babies right? So that fruit is miles away from the tree lol. I think he generally has a bit of a soft spot for mixed kinds since he himself feels like an amalgamation of sorts.
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Thank you! They're kind of a pain in the ass to draw at times for that very reason but man I do like the look 😩if other people like it too then that makes it all worth it!
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THAT'S TRICKY TO ANSWER BECAUSE OFTEN TIMES I'M NOT... REALLY TRYING. I've draw a ton of horror comics for mine and my partner's series' SAD SACK and SORTIE, so I think it just comes naturally to me 😅 also I do genuinely find expressive and, uh, rugged faces more attractive? (I think they look rugged, again that's what people tell me at least.)
I think the secret might be adding bits of realism in there. I get a lot of comments about the wrinkles and eyelashes I add to my art, as well as the way I draw individual teeth (though I've lately been making an effort to simplify my style in favor of drawing faster, so I haven't done that as much or in as much detail.)
Both symmetry and the lack of it can also add to that effect. I have employed both facial unevenness and almost point-perfect symmetry to achieve something a little frightening or otherworldly in my work. [MORE UNDER THE CUT]
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Thank you so much!!! The contrast is very much intentional, that's what DU drow's character is all about ;)
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Hahah well I somewhat doubt Bhaal would care that his spawn gets named, but either way he stripped himself of his name as soon as he killed his foster parents and abandoned the Underdark. He had a drow name that I jotted down somewhere but it's completely irrelevant because nobody has used it since he was a child, and he doesn't remember it (even pre-tadpole/having his brain scrambled.) Here's a little write up about his origins that might shed some more light on that: https://meanbossart.tumblr.com/post/739688837431836672/did-drow-ever-have-a-childhood-before-the-temple
And about his original drow-given name and the reason behind it: https://meanbossart.tumblr.com/post/741350986692591616/drow-had-to-have-been-given-a-name-by-his-adoptive
Everyone just referred to him as his supposed race, or as Bhaalspawn or Bhaal's child, and any other similar titles. Orin called him "kin" and "brother" and Gortash likely called him his associate. Post-tadpole the camp grows entirely used to calling him "the drow" and he has no desire to change that or to choose a proper name.
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THANK YOU BOTH SO MUCH😭 no reason to be intimidated, I'm just some rando drawing BG3 fan art LOL I've been drawing since I was a child, and started taking it semi-seriously when I was 16 years old, so twelve years ago! That's around the time where I got my first non-display tabled and used that well into my twenties, prior to that I only did stuff on paper and liked to do inks color with pencils. I never really ventured into traditional painting at all except for a little bit of water-coloring in college.
Traditional and Digital art are very much different beasts. Which one you want to start with is, in my opinion, just dependent on what you want to do. Digital art gives you a lot of tools that makes learning easier, but you might find yourself having much steeper of a learning curve if you ever decide to do traditional art instead. If you want to be good at both, you need to practice both, since the skill doesn't entirely translate from one medium to the other.
Naturally you will be able to draw well on either, it's just... Different. I will say though, that I think if you're still learning you should use whatever allows you to look directly at what your hand is doing, so either traditional or display tablet/Ipad. I have no idea what a non-display tablet would do to a beginner, but remembering my experience with it I feel like it might be a huge detriment to developing the skill (feel free to share your experiences in the replies if you disagree, as I would definitely be curious to read them!)
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YOU KNOW ME BABY IT WAS MESSY AND COMPLICATED the tldr.: is that they were "buddies", absolutely no romance intended there on either mine or DU drow's part, but due to his nature the friendship was extremely weird.
Here's a couple of replies where I go into more detail about it: https://meanbossart.tumblr.com/post/739191190871818240/i-dont-have-a-particular-question-in-mind-sorry
https://meanbossart.tumblr.com/post/744952815768764416/so-not-sure-if-youve-covered-this-but-i-thought
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That's definitely reserved for the vamp LOL DU drow very much enjoys when Astarion teases and fusses over him, and while Astarion probably got a kick out of acting that way around such a big and scary looking guy at first, I think by "now" (later and post-game) he's pretty much immune to DU drow's looks and just enjoys doing it in earnest.
He's not at all averse to being touched (even rather intimately) by close friends, but he wouldn't be quite THAT vulnerable with anyone else.
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HE REALLY DISLIKED GALE... He irked him out by seemingly fostering a rather persistent romantic interest in him for at least half the time they spent together (very much based on my interpretation of their in-game interactions at the time, though my Gale might have been a little bugged.)
But also they had a... Fairly in depth relationship still? Gale was a staple in my party, and even though I antagonized him constantly by the end of the game it still felt like they had so much weight in each other's lives, if that makes sense. I might need to do a bit of an "update" on the DU Drow/Gale lore sometime, I feel like I've had some thoughts since that warrant more exploration of their dynamic (you can find a lot of old asks about it if you just search the Gale Dekarios tag in my blog though).
The gist of it is that DU drow found him arrogant and duplicitous, his constant optimist irritated him to no end and felt like it veiled a stream of self-pity (two things DU drow despises) Gale's attempts to get through to him only added insult to injury. By the end of the game he decided to pursue the crown of Karsus and this only lost him even more respect in Drow's eyes, seeing as he doesn't value godly power at all.
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I was pretty overwhelmed by the game at the start so I actually missed a lot LOL including Scratch. I did get the owlbear cub though, which DU drow gladly welcomed into camp since it was injured - but I think he would have wished for it to remain a wild animal and to return back to it's home after it had grown up a bit. He didn't really make a "pet" out of it more than he just looked after the little guy in the way it's mother might have, probably with Shadowheart's help.
He wouldn't be opposed to proper pets though if one were to stumble into his life. He'd definitely be more of a cat guy because of their independence and strong little attitudes.
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It is very hard to build proper rapport with him. He will be "friendly" to most people who have a good sense of humor about them, but friendSHIP is another thing entirely.
I think it's kind of circumstantial. He's very economical in his relationships and doesn't really seek them out at all - so a situation where he's forced to be in someone's company might be the only way to develop a bond with him, as he doesn't appreciate insistence either and that's more likely to push him away. He doesn't value status or titles either (kind of looks down on them really) so that won't help.
I think he just likes people who are true to themselves and their nature, sometimes even if the nature is one he disagrees with at it's core. This is why he liked Gortash, why he and Shadowheart got along so well, and why him and Astarion fit together so seamlessly despite seeming so different. Likewise I think it's why he didn't jive with people like Gale or Wyll, because they seemed to be rather... Dishonest with themselves and their own end-goals.
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monstermonger · 1 month
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i hope you don't mind asking- i tried to search if someone has already asked you this before but didn't really find anything. So sorry if i end up asking something someone has already asked before!
Just wanted to ask about your process. First of all your art is absolutely STUNNING. your art is a literal dreeamm i just wanna live in it forever. I LOVE the tones of your colors theyre so gentle and dreamy and i wanted to ask: After you ink on paper, do u scan and color digitally, or is your process entirely tradition, and you only scan to post?
Again, sorry for the bother. Have a lovely day!
Heyhey! first of all, thanks a bunch + I'm SO sorry how long this took to answer, been away from social media a while :") but yea I'm happy to explain.
I made a little post about a year ago showing my process if that's helpful, it's still pretty up-to-date:
I can show another more recent piece too. A breakdown of the different layers for Placidusax:
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Raw scan of traditional inks:
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Cleaned up scan:
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Base colors:
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Lighting + shading:
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Background and final effects (including water color textures + old paper textures):
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I don't work linearly like this, I'm usually doing a little bit of everything at once, especially as far as integrating the background with the characters. But I wonder if a breakdown of the different final layers can still be helpful <: ty again <3
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phantomarine · 1 month
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Hey what were you trying to say in your “it gets good at page 1001” post
Was it more of a comment directed at yourself ( self degradation), is it satire about perfectionism,
Is it supposed to be inspirational for Beginners webcomic creators, or we’re you just in a bad mood?
More of a warning against self-sabotage, because I see it so much. Sometimes it's tied to perfectionism, sometimes it's the opposite - people surrendering to imperfection when they don't really have to.
Creator chat incoming. I'll put it under the deelybob for anyone who wants to read it 👇
I've been in the webcomic sphere for several years now and I've seen so many people introduce their comic with 'I know it's very long and not easy to read, and I won't be going back and changing anything about what I've already made - but please critique it so I can make the rest of the pages better and attract a bigger audience from now on.'
And that's a hard thing to respond to. If a reader can't get through all those existing pages without being confused or bored, then how can they get to the good stuff that lies past them?
So much of gaining an audience is about actively making it easy to 'fall into' a work. Without that easy entry point, it's always going to be an uphill battle to build an audience, no matter how good the later chapters get. There are outliers, but most webcomics won't be those outliers, especially with thousands of them available nowadays. Some people love the grind, but most people will jump to a new tab and try to find something less frustrating.
And webcomic creation is particularly cursed by its very nature. Creators are hesitant to go back and edit pages, even once they've figured out more details about their craft or story structure. It's mostly because of the seeming permanence of it all - the art takes ages and the words feel unchangeable if even one other person has read them. To go back and edit is to publicly admit your failings, right? That's how it feels. What do you MEAN you didn't get it right the first time? You were supposed to do it live, and do it PERFECTLY!
But ideally it shouldn't be any different than prose writing, which is ALL ABOUT finding the story in those edits. And because your story is digital, you can go back and change things whenever you feel like it. A webcomic is fluid.
And if you're thinking 'I should just redraw my whole first chapter' - NO! Hell no, old art can be a part of the appeal! It's far more about finding little tricks to convey your story/characters more clearly. I have read some first chapters with janky art that made me fall completely in love with the story and cast. It's not about the art - as with all things comic-related, it's about conveyance.
Examples I've seen and some I've used myself: A single extra page with a meaningful interaction can solidify the theme of a character's arc. One additional 5-to-10-page scene can help add visual context for an offscreen event where there was none before. Adding a map can tell people where the characters currently are. Changing a character design can help if they get often confused with another character. Redoing your lettering to make it more legible is a huge one too.
In the end, I just don't want people to be afraid of small edits. When I got feedback about the bad clarity of my own work, I knew it would take some time to fix those problems. It wasn't fun to think about or to do, but I'm glad I did it in the end - because it would have limited my audience tremendously. With just a bit of extra effort, I opened a door that wasn't there before, and it now leads more people even more easily to 'the good stuff.'
tl;dr You started your webcomic for a reason, and you're learning more things about its characters, story, and craft every day. Don't be afraid to go back to old pages and inject some of that wisdom through editing. Even a little can go a long way.
***Caveat: If your goal is to just create chaotically, with no goal of gaining an audience, you are a wild and free little thing, and I am in awe of you. This whole rant doesn't apply to you, and you are stronger than me.
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bluebunnysart · 1 month
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Negidrill (Miku x Teto) chart by me!! :D (My own headcanons)
This isn't any of the drawings I promised earlier but LOL, I drew this during work today and I wanted to color and line it. Time elapsed: about 4.5 hours (for the coloring/lining/adding text) and maybe 30 mins - 1 hour for the traditional drawing under the cut.
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I took like 15 pictures trying to get a good pic but I wasn't satisfied with any of them 'cuz of the angle and how they're supposed to be in a line, so redrawing it digitally was fun....
Anyway, I drew this today 'cuz I've always liked flat colors (I was aiming for more of a flat color look but ended up adding some shadows anyway lol) and I saw a chart someone else made about their Miku and their Teto, and I really liked it and wanted to make one too! :D (Technically after I finished lining them, I could've done one more final lineart pass but I wanted to make it quick and get to the coloring already, so haha.)
I've been wanting to push out a "full drawing" for a while now, so take this! I have comic ideas and whatnot planned (all of that, all mostly yuri too lol), so I won't give you too much information about this chart, but I wanted to make it for fun, and also to practice some coloring. Each new drawing I make will become more rendered, maybe... My posting of things is all out of order but oh well hahahaha. Mesmerizer sometime eventually too. xD (And Neru ofc!)
Whenever I make something for Mikuteto, I do it to the exclusion of everything else, so I really can't make a huge habit of this hahahaha (I really want to and will eventually tho 😤)
[You may use/repost my art anywhere not on tumblr (unless it's RP) as long as you credit. No to AI though, please. Thanks!]
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simply-cosmo · 10 days
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Shattered Spells Page 0
Next
Masterpost
Follow me on insta to see pages early @ Simply_Cosmo
... Except for this one lol, this is tumblr exclusive FOR NOW. But I'm still posting a lot of updates over there, so it's still worth checking out;)
I just now created the Cover Art, now 40 pages in, of drawing this comic. But I guess this is a good thing. When I created the comic, I wasn't planning on making it more than 10 pages long. The final draft is 54 pages long, lol. I'm really happy on how it turned out and I hope you like it too.
The feedback I got about the comic seriously is amazing! So many people are commenting and talking about it. Lately I've not really been replying to anything regarding the plot because I don't want to spoil my own story, but believe me I read every single comment/ reblog with text and I just love how invested some of you are 💕 I hope we can all see the story through to the end. I'm really planning on drawing out the whole thing. I only have 14 pages left to draw after all, but if it weren't for your nice comments, I'm not sure if I would be so committed.
I'm also really proud of how it turned out. Sure, it's not perfect, and ideally, I would have drawn it digitally with color. It would certainly look nicer. But I just prefer doing that way, and I'm happy that people still like it 💕
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