#i'm glad they semi-kept the essence of the battle with jenova life-clinger but i would've also preferred had it been the final boss
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pokemonruby ยท 10 months ago
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finally wrapped up ff7 rebirth. all in all an absolutely phenomenal game - it is at its heart a beautiful and fulfilling love letter to fans of the original. with the exception of a few nitpicks (mainly some of the minigames just not landing for me, but that's more so personal preference rather than straight criticism. unless you're fort condor. fuck fort condor) made me tear up on more than a few occasions though i do have some minor complaints about how they handled the story, especially toward the climax.
spoilers -
aerith's death doesn't have nearly as much emotional weight as it did in the original and you would think this would've been their golden opportunity to expand on the 1997 version with our unbounded modern technology and the overall improved story-writing our generation can pride itself on but it's instead very watered down (hah) and while i do understand what they're trying to get at (cloud's exceedingly broken mind subconsciously trying to block out what happened) i just feel like they could've still gone with that idea while maintaining the weight of the original scene. i was fully expecting to bawl and instead i just came out of it very confused and a little disoriented because there was just TOO much going on.
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