#i'll make another post sometime abt luth as a companion ♥
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breathetender · 1 year ago
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luther maynard as "t.av":: a half-elf war domain cleric. a noble from w.aterdeep, self-exiled from their family after killing their tyrannical father, becomes a mercenary and a devout religious disciple. when they wake up aboard a nautiloid, their only route forward seems to be bravery and leadership. stragglers will be gathered and taught purpose, differences overcome in pursuit of a common goal. but when that goal involves power, what path will luther lead them down?
choices: (to be updated as playthrough continues!)
recruited everyone except lae'zel and minthara (sorry ily both sm ;-;)
read the necromancy of thay
killed the fake paladins and the monster hunter in the swamp
took auntie ethel's deal for power and saved mayrina
helped the refugees at the grove and exposed kahga
fed gale magical items and promised to help him search for a cure
saved the emerald grove and convinced kahga to surrender
rescued halsin and volo
brought scratch and the owlbear cub back to camp
rejected the mark of the absolute and raphael's deal
uses the tadpole's abilities and consumes more tadpoles
recruited lae'zel upon finding her arguing with the dragon rider
escorted lae'zel to the mountain pass, saved her from the zaith'isk with a persuasion check
killed the gith commander and inquisitor, lied to vlaakith to talk to the guardian in the astral plane
sided with the drider against the harpers to reach moonrise towers
won hide and seek with oliver, won the drinking contest with thisobald, and had madeline stab herself
in general:: luther asks for rewards for their help when interacting with strangers, but doesn't deny help if a reward can't be promised. they act, overall, morally good but can have an ends-justify-the-means attitude at times. for their friends and companions, they are compassionate and thoughtful, if a bit jaded and grouchy.
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