#i'll continue being a clown. but sadder
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indigobackfire · 2 years ago
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I get so caught up in hphm's story and characters that I forget it's all built to sell us a game. It's not made to be a compelling story, it's made to get us hooked on a game, then sell us stuff through that.
Anyway, here's a video of a guy that works on JamCity talking about writing for games and... I feel like such a clown that I fell right into the 'emotional investment' trap. They get us emotionally attached to the point that it isn't holding up to the quality it had in the beginning but we're still here because of the characters.
It almost makes me sick to think of stories written no longer with the purpose of telling a compelling story a person (or a group of people) needs to share and eventually sell, but from its conception, it's made with fandom culture (and money) on their minds.
This story is not supposed to be a free2play mobile, in the beginning, it made sense, but how will we move on to an interesting end when these games are made to last for hundreds of levels? This is not like those Choices games where you have dozens of other stories to play once you finish that one - this is one long ass story in an annoying format that is boring to play through again.
He said there, characters were designed to be easy to fanart/cosplay. (Diego's clothes, Merula hair streak, he uses them as examples).
I feel like such a clown for feeling emotional about a story, somebody before me treated it as a product.
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What I mean to say is, don't play this game if you haven't already. Go watch someone play on youtube or whatever and play some better game.
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