#i'd legit hate to see them have to redo everything from scratch
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all the news going around with unity's really got me worried for games that are already several years into development like Hollow Knight Silksong and Billie Bust up.
Just rough because I don't suppose a whole lot of games are going to be able to pivot game engines, let alone so late in development. Like it is easier said than done to pivot early in development but i've been following the development of several games that are years in at this point and the fact that they're grandfathering older titles into this is just... it's just bad.
The potential loss of games in terms of archival on such a massive scale....
#Like with the news that Cult of the Lamb's getting full stop deleted due to this is not great news#and I can't imagine they're going to be the only ones who decide to simply delete.#Unity#Unity Engine#Silksong#Hollow Knight#Should also specify that BBU is not a unity game but just a really good example of a game that likely couldn't pivot engines on a dime#knowing what Little I know about BBU's back engine and the work they put in to make all the musical aspects *work*#thank goodness it's on unreal because given the fact that they've got a lot of progress on a working game#i'd legit hate to see them have to redo everything from scratch#same cannot be said for some of the other long term game projects i've been following unfortunately
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