#i wish my download quality didn't suck so much
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Digital Monster: D-Project - Final Thoughts
Some quick stats:
This is my 13th Digimon game completed in less than 2 years, yay me!
This game took me 10 days to play. Love me a game that doesn't overstay its welcome.
This game was fantastic! It was probably most similar to the first Digimon World gameplay-wise, but waaay less convoluted and a lot cuter. Unlike in DW I had no problem getting the digivolutions I wanted and progressing through the game at a comfortable pace. There were a few "guide dang it!" moments here and there, but the game is mostly reasonable about hinting at what you're supposed to be doing. Full thoughts below.
Notes:
I loved the meta premise of this game. Basically when you boot it up, DemiDevimon comes along and "corrupts your game file." You then get sucked into the game world, "Swan World" (geddit, cuz Wonderswan?) The rest of the game is dedicated to restoring your corrupted surroundings and returning evil digimon to their nice forms. Very satisfying.
The v-pet aspect of the game was fun. The controls for calling/releasing your digimon were very intuitive. I liked how I could release them in various places like I was putting them out to pasture. The only really annoying thing was keeping the digimon fed because you had to input 4 digits to get one meat over and over and over again.
Of course I just used a guide to figure out the right codes, but the "enter a code and get a mystery digiegg" gimmick was cute. I really liked the animation of the egg slowly generating. It was a little weird because what digiegg you started with didn't matter much in the end, but oh well.
For some reason you have the ability to praise and scold your digimon? I understand praising because maybe it raises their happiness (I never actually checked), but there is no advantage to scolding in this game as far as I could tell.
Instead of the DW1 digivolution mechanic where you need a PHD in digivolving to get the right digimon, you just raise them in a certain environment to get the desired outcome. SO much easier. I liked that I could switch from line to line going from rookie to champion to make the game go quicker.
Except for the crazy last boss, it sort of felt like the difficulty level remained the same throughout the whole game. I brought a rookie into many battles, for example, and ended up being fine.
Omg the sprites in this game are so good!! Battling was so fun to watch (you can button mash to improve accuracy, but you don't really participate). Some kind soul uploaded all the sprites for download. I thought the Kyubimon victory animation was really funny:
Once I discovered jogress/DNA evolution I was like HELL YEAH 🔥🔥🔥 cuz the animation was so badass and took up like half the screen (wish I got more screenshots). There was also a really satisfying "BOOM!" sound effect during digivolution.
Lots of colorful, fun environments (especially compared to the last game which was blah). Another quality of life complaint is you have to go all the way to the start of the map every time you need food. There should have been more shortcuts to get from place to place.
I was actually kind of grateful that digimon die in this game. They have a pretty long lifespan, which is nice, but sometimes you need to clear up storage in your PC or you want the chance to raise a different type, so mons dying wasn't as soul crushing as in previous games.
If you can't read Japanese, I think I'd still recommend this game. The visuals and gameplay are enough to carry it and the controls/menus are pretty simple.
I give Digital Monster: D-Project an 8 out of 10
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ultimate ships challenge » [1/4] coworkers in love: ginny baker & mike lawson
#pitch#ginny baker#mike lawson#mike x ginny#ginny x mike#i'm so mad we never got more of them#ultimate ships challenge#i wish my download quality didn't suck so much#i've had this in my drafts for easily a year#i'm never finishing this meme#but here's the post anyway#mine
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