#i understand dipshit is not british but i'm using it anyway
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I made calculatored decision to purchase a new Game because I am a responsible adult.
Tainted Grail Conquest is deck building rougelike, so it already covers up a lot of bases for me, but after playing it, I can say it looks better in game, than the spotlighted shorts on steam. Like it is not anything outlandish, but I personally prefer subtance over flash, so they got me covered. Some of the art really reminds me of Guild Wars 2 with the pastel or (name) paint esque artwork and I think it's really pretty. Even if the overall tone of the game is more akin to Diablo meets Dark Souls. So far the only real grievance is that the voice acting, which in and of itself is pretty neat and good, is British and I'm not sure if that's hit or miss. It makes sense lore-wise given the Arthurian legend and Avalon and shite, but c'mon. Made them Aussie or Merican, or anything but British. I cannot handle more British people in my life!
Gameplay wise it's really neat too! I'm not sure how does the discarding and redrawing works yet but so far basics are pretty alright. Game does make shitty job of explaining shit to you with their miniature tutorial pop ups though.
Gameplay wise there are two things I can complain about, given that I managed to play for 2ish hours only. First of all, they advertise their huge champion pool; as there are 9 classes in game to choose from. Main issue? You have to unlock them, one by one, before you can play them. That's not really conducive or fun. I can imagine why they did it but it doesn't mean I like it. Let players test around at least before you lock them away from fun choices. You also unlock them in waves; there are three fractions with 3 classes each. And you unlock one here, one there and one there. That will take so long to unlock them all (I managed to unlock 3 out of 9, with first being unlocked from get go). Secondly, some mechanics are either really misleading, poorly explained, poorly balanced or all 3.
When you go through first time, Barrier exist as separate health bar and will not disappear after your turn. Unless you play that one class. I didn't know until I got to level 10 and I had a look see at all passives (there is a chance you can review them manually earlier but I'm a dumb dumb and also there is no visable menu, so like. ADHD no bueno). Second of all, I *think* this is the "oh this class is really strong so here's downside for the pay off of being strong" and it's over tuning class altogether. It does not have reliable way to protect itself from damage unless you luckily hit specific passives. This is not fair for the *possibility* of higher damage out put. Also I still don't understand how Maneuver cards work, they're really stupid. Here, play this useless card so it flips and is useful next time you draw it. Thanks dipshit! I don't need it next turn because there might be no next turn jack ass! Quiver cards are also really confusing. But I'm also pretty illiterate and stupid so ya know.
Anyway, sleep before uni!
Bear gay sex and warm garlic bread!
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