#i think she'd have to be the incantation medic
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seijatachiis · 8 months ago
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had to do a separate post for amiya <3
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so obviously i only e2'd amiya bc i had to for that one map but i learned i really liked using guard amiya! i wont bother masteries on caster bc even tho i didnt have eyja early on, i just? never really used amiya. absinthe was my go-to caster. but she is the protag or main chara w/e you wanna call it so i felt i had to do a bit more investment, esp if im playing 5s more. i dont regret! i just wish we could get her space skin... (and id love planter amiya bc i saw someone on reddit suggest greenknights bc its not a common colour used.... and id love to try personally)
also leaks mention in tags
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besiegedhunter · 1 year ago
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So Red will going to get an alter, but what type of operator do you think she will be?
(I also would like to hear your ideas about Crownslayer, Lappland and Demitri)
Gosh I'll take a crack at it but I can't say I'm good at this lol may be rambly/long however so I'll put it under the cut
I'll go under the assumption that Alters won't be the same class as they originally were, which makes it both easier and harder at the same time.
For instance! Lappland! Musha feels natural cause she's already using Eastern style swords but she likely won't cause she's already a guard.
Lappland:
I'll mention parts of Zaaro's boss kit as possible features for her regardless of whether it's something that can be attributed to her or not.
Ambusher Specialist: This is actually my personal favourite option for her and only thought of it today
Lappland's S1 has an inbuilt dodge as well as Zaaro having a 30% physical and arts damage reduction
Lappland has Silence built into her kit and Zaaro has a health draining mechanic, an aspd reduction mechanic and a bind of sorts (operators can't be retreated)
Lappland has notably strong arts that could very well be used in a Ambusher's range (with a lord's range already encompassing much of an ambusher's range) and the way in which her arts are mentioned to degrade could explain why as an ambusher it has short range, doesn't go far and is used in short bursts as well as her being a melee fighter why she'd prefer to attack enemies closer to her
Zaaro's abilities could be used her skills, with his roar ability used to apply debuffs with a short range, his ability to use shadows (via IS-10) to manifest shadow wolves or possibly more to increase the range and maybe add some features like attacks that hit the enemies even when they leave Lappland's range
Other ideas are:
Arts Protector Defender: If they want to keep her melee orientated and have her use arts they could go for this. Her S1 already makes her somewhat tanky (though dodge tank) and Shalem's kit I can imagine them upgrading for her kit (health drain sounds fun for her and will come up but moreso multi-targeting arts snakes that are similar to her S2)
Duelist Defender: Similar reasons as Arts Protector but having her focus more on dps, finding ways to ramp up some aspects of her kit (debuffs could be used like Eunectes S1. Dodging as a different way to tank) and incorporating arts into her kit as a different way to deal damage rather than being a stat stick. As well as just being fitting name wise
Only thing with either of these is the idea of her using a shield cause idk what would be used (though with Leithania and Siracusa's relationship the idea of incorporating something like Czerny's piano or an actual sundial sounds fun). Like I like the mental image of her design being less sleek and more built up in the way that Texas Alter's swords are so huge and it's a thing for Duelist Defenders that she can keep her base look somewhat intact while still being a Defender
But one idea that... is an idea is having Zaaro as a shield. Like him just standing next to her, using his 30% damage reduction to tank hits while Lappland herself focuses more on dishing out damage with some help of Zaaro but that's a crack thought if ever I've thought of one.
Hexer Supporter: Again on the idea of her inflicting debuffs and using arts. I can imagine Zaaro working like Morte or Skadi Alter's seaborn. In fact I'd see it as a 6* version of Shamare like how Gnosis shares a lot of elements with Pramanix.
Mech-Accord Caster: Her S2 already has multiple projectiles and between her own arts, the possibly use of shadow wolves and Zaaro himself this could be a fun idea. Specifically I have that one cg of Zaaro in a smoke like form in my head or how Lappland's arts and E2 portraying wolves similar would work as a drone (just that as the drone they'd be attacking not with their own projectiles)
Incantation Medic: This is purely for my own entertainment (and cause I had this thought before Reed Alter) but the idea of Lappland being a ranged Musha, maybe incorporating a Geek Specialist/Fiammetta mechanic or incorporating a Warfaring S2 or even a Kal'tsit Mon3tr with her and Zaaro just sounds fun to work with.
Demetri:
Trapper Specialist: So it's curious because I feel this is the one I'm most sold on but it's really mainly based on similarities with Robin aka the case he has with him and the knife which I can't picture him as a melee unit with it.
Also in Il Siracusano he's close to Vigil (also ranged), has a more intelligence based role in the Bellone family (Consigliere) and an unassuming cover (Bartender) and appears to not be that much of a fighter as he doesn't dare to fight Lappland and loses to Wallach.
Which very much gives him the impression of someone who'd rather fight smart and use what's to his advantage as opposed to through strength or firepower (such as Vigil having to save him).
I also quickly read up and Demetri is the one who set up a car bomb and attempted to assassinate Penance and is frequently scheming. Which, isn't necessarily indicative of a Trapper but is him... setting traps and ambushes... so I think it works lol
Agent Vanguard: This is for a lot of reasons as the above, with him scheming and ambushing but it's also that if his knife is to be used as a melee weapon that it'd fit a Agent AND right? The Executor sign on him. What if he was intended to be an Executor but they ended up repurposing him into an Agent instead since they share similar mechanics.
Crownslayer:
So Demetri is the one I'm the most confident about whereas Crownslayer is the one I'm the least. Mostly because the two archetypes I thought would be best for her I really doubt now.
Those being Swordmaster Guard, because of her weapon of choice and the anime depicting her throwing knives which give me the image of Cutter and the Ch'en's own S2.
And Pioneer Vanguard, because she's acted as the Vanguard of Reunion and her frequency as a boss feels like a good translation into how Vanguards are what you deploy first and her smoke ability feels like Flametail's S2...
But yeah. There's already three of those.
And I don't rightly know what else she could be without saying that she will be a archetype that we already got recently. Not unless she's an Agent or some strange Charger Vanguard. I don't think she has the physical defense or fits as a Duelist Defender either.
So really lost for her.
And now:
Projekt Red:
With her there's less to work with than Lappland, nothing so concrete as to Demetri but a good image as opposed to Crownslayer. Like honestly I think Red could fit for a lot of things and I have a preference for what she'd be that other things are pushing me towards, though that's not to say I don't have other ideas.
Musha: This is my current choice because I think that the aspd buff, the penchant for lane holding/working on their own and survivability rather works with what we know of Red.
She's got an Outstanding in mobility and is noted as having a concise and brutal fighting style.
She's noted as being a Lone Wolf alongside Skadi. Her current archetype being meant for assassinating and working on it's own, as well as Fangs in general working on their own and in fact not allowed to work with others.
I also think that Red having dodge could work as it's survivability and similar to how Noir Corne Rathalos works with his two skills.
And even like Utage has a helidrop skill that would work with Red's base kit like how Specter Alter's S2 and S3 share features with her base as well as Gavial's S1 and others.
Also Red is rather squishy and Musha's have rather low def in exchange for high health and tenacity and I think that it just works with Red's lone wolf, fierce and fast nature as a fighter.
Could also make a point about Hellagur having an Outstanding in Combat Skill as well as Red but I can't picture her as anything other than a guard because of how good of a fighter is, how she's supposed to be able to hold her ground but also how she's not the most defensive character.
Only thing about Mushas is that I can't picture her with a Higashi sword and that honestly feels like a prerequisite if not having to be or know a Higashi character.
But I think that's dumb and want to see the mechanics of any class not be restricted to having to include certain design features.
Anyway, I could also picture her as an Agent (though I think it's too similar to her current kit) or a Duelist Defender due to it's... Duelist nature. And maybe certain Sniper classes, though I do hope that she is a melee unit just cause her module defines her as someone who doesn't try new things and I doubt Grandma taught her how to use many things.
...
Realizing now how biased I am regarding Red's archetype. I'll probably be wrong but I do think it ticks a lot of boxes lol anyway there's that. I might've rushed it at the end of Red's cause I've yet to do a ton of things but I hope this is good enough!
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tangledbea · 3 years ago
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Gothel continued to age after Rapunzel made her look young with her hair. But then she aged rapidly after Eugene cut Rapunzel's hair.
But if Gothel kept aging, losing the youth/healing Rapunzel had given her on a constant basis, why is it that Eugene's wound doesn't rematerilise and cause him problems? Can it be because Eugene was healed completely by the tear which seeped into his skin?
We're never given a solid answer to this, but my presumption has always been that Eugene was healed once and only once (before his resurrection).
Personally, I think that Gothel's grips on youth weakened as she got older, that she had to heal herself more and more often (and that the more she youthened herself, the less it worked, like becoming immune or tolerant to a medication). According to the series, she's been alive for over a thousand years. According to the movie, she found the flower when she was quite old - likely 90s or older. I think that, after the first time she youthened herself, she was able to go another lifetime without needing it (though there's no way she waited as long the second time, once she knew where the flower was). In fact, she probably only youthened herself once every fifty years or so for a good long while.
On the night that she stole Rapunzel, she was quite old, and we know she'd just youthened herself a few days to months earlier (right before they found the flower). So clearly the magic wasn't lasting as long at that point. When Rapunzel is singing the Healing Incantation to her has a child, she's got grey hair, deep-set lines, and veiny hands.
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But when the prologue ends and the movie begins properly, we know that she was having Rapunzel heal her as soon as she started feeling a little run down, getting slight wrinkles and liver spots on her skin. It's also safe to bet that stress makes her age faster, because by the time Rapunzel's birthday was over (two days later), she had noticeably grey hair and wrinkles. She looked middle-aged.
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Also, there's the potential factor about how much Rapunzel means it when she sings the incantation. When we see her sing the song at the beginning of the movie, she rushes through it because she wants to talk to Gothel about going to see the lights for her birthday. But when she heals Eugene's hand, she's slow and meticulous, meaning every word and concentrating on what she's doing. There's potential that the amount of effort Rapunzel puts into the healing affects how strong and long lasting it is.
And, of course, there's also the factor that people are constantly aging, all the time, anyway. But people's bodies are not generally spontaneously sprouting stab wounds without outside help.
All this to say that we don't know why exactly it works the way it does, but there's a handful of my speculative headcanons.
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