#i think going for a coat in general was not the best move either esp if it's going to be a small coat
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xxplastic-cubexx · 2 days ago
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Am I the only one who likes the costume Magneto has at the end of First Class? I mean I get it looks cheap, but the helmet looks GREAT. Wish it wasn't just discarded in Days of Future Past
i agree with you pretty much to a T: i LOVE the helmet it's PHENOMENAL, but the costume itself just isn't it...
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mostly-mundane-atla · 8 months ago
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Hi! Your blog is awesome. I don't know if I'm allowed to ask non-atla questions, so I hope this is okay. I'm working on a non-avatar ttrpg campaign that takes place both in a (fictional/fantasy) northern tundra region AND during a magical endless winter. The people in it aren't based on any specific culture but, given that they're successfully living in similar environments & have for countless generations, I want to draw as much inspiration & knowledge from real-life circumpolar cultures & native science as much as possible. Do you have any advice or even just fun, underappreciated ideas for winter tundra survival, things someone who grew up in a desert like me wouldn't think of on my own? If you need/want more direction: I'm particularly looking for clothing, shelters, resource gathering-practices for non-food (esp what kinds of resources would be valuable), as well as like, any fun details that evolve naturally in a culture that formed in the tundra that you'd want to see represented. I hope that makes sense ^^; Thanks so much if you decide to answer, have a good day either way <3
[I am SOOO sorry this took so long! Tumblr kept not saving my progress when i tapped "save draft" so i had to rewrite a few of these passages a few different times]
Don't worry about asking, friend, i get cultural questions all the time and i'm happy to share.
Note: my knowledge is almost entirely based on coastal tundra peoples with access to marine mammals. That's not to say it's impossible for people to live farther inland, just that it's not my area of expertise.
Clothing
Just about everything you wear is going to come off of a dead animal. This doesn't necessarily need to be the case if your fictional culture has a means of raising hardy livestock for fiber and a history of woven textiles, but even then skin clothes are warm and generally quite hard-wearing and are a good fit for living in these circumstances.
This amount of fur means lice are a perpetual problem. If you want to make that an immersive part of the game, you can work in a mechanic for checking scalps and clothing and bedding for lice.
Bird skins can also be used for clothing and waterfowl specifically has the benefit of water resistance. Fish skin can also be used for similar properties. Animal intestines can be made into a waterproof material if sewn with sinew and soaked before finishing.
On that note i'd recommend making a list of available animals and what qualities and textures their skins and furs have. Even if you don't intend on being incredibly descriptive with clothing, it's something better to have and not need than need and not have. And if you do anything else creative in a similar setting you have your nifty little source to consult.
When it comes to the actual construction of the clothes, you want a loose fit. Trapped air ia a great insulator and you want clothes to be easy to move in. Another benefit for loose-fitting upper body garments in cold weather is you can pull your arms in and keep them by your much warmer core. Not only will this option keep you comfortable, it can also prevent muscle injury or getting frostbite
Mittens can be worn on a string yoke. This doesn't have to be exclusive to children either. Wind can pick up out of nowhere and lost mittens means fingers exposed to arctic cold which can mean gangreen and amputations down the line.
Swimming or running to deliver a message may involve stripping nude, even in cold. Clothes soaked in water or sweat are deadly in the cold.
Clothes may be stored in bags outside when not in use. The low temperatures can kill bugs and bacteria. On a similar note, boots and coats are best to be hung to dry as soon as one is indoors for the day. This may mean it's normal for people to be topless indoors.
Boots should never have holes or tears. Frostbite and resulting gangreen is already bad enough but you especially do not want it on your feet
Shelter
You're going to want dwellings to have as few rooms and windows as possible and small doors. The fewer walls you have, the easier it is for heat to circulate throughout the whole dwelling. You'll probably want one room separating the door and where you sleep. Remember: trapped air is a great insulator.
The culture I've reconnected with is semi-nomadic so the permanent houses are not always occupied and a village can seem abandoned when it's just on its "off season". You can take that or leave it depending on what you're going for.
Even if the dwelling is not a tent, you're probably still going to have poles serving as a supporting frame.
Sod houses are common due to the availability of sod (the grass and the dirt its roots are tangled in). Tents made of warm, waterproof skins (like walrus skin) are also an option.
An easy way to insulate such a dwelling is to build a wall of packed snow around and fill the gaps with loose, airy snow. This traps air the same way down feathers do.
Non-Food Resource Gathering
While I imagine you meant obtaining resources outside of hunting, in a tundra or tundra-like setting, a lot of your resources are going to come from dead animals. Your garments and shelters and bedding are likely to be made of animal skins, with hollow and/or fluffy fur for warmth, or smoked intestine or fish skin, sewn with tiny stitches and soaked to keep everything flush, for waterproof boots and overlayers. Antlers and tusks are good carving materials for things like spoons and closures and slabs for armor and handles and also talismans and smoking pipes and beads and art. Baleen is good for art too, as well as boot soles and smaller sleds and beautiful baskets. Sinew and rawhide are good for thread, ties, and rope. Bones have a near infinite amount of uses from tiny wing bones to make sewing needles to huge whale bones used to build houses.
For the purposes of working this into a roleplaying game, i'd second the recommendation of keeping a list of animals in your universe and their properties, as well as the things that can be gathered from or made of them. A sort of crafting recipe guide would allow all kinds of quests and sidequests.
There are, of course, non-animal resources to gather for non-eating purposes. Soapstone is the traditional material for oil lamps. Grasses can be woven into baskets for any number of purposes, including supports to give the uppers of one's boots more structure. Wood, in the form of slices of tree trunks, can be hollowed out into bowls and small tubs and buckets or, as logs or slats, can make up flooring. Sturdy branches can be used for frames in houses, boats, and drums, and tree resin makes both good glue and antibiotic salve for closed wounds. Sod, also called turf, makes a good building material and moss is exellent insulation in boots. You can make a list of these too, if it helps.
If your fictional culture has a strong tradition of metallurgy, then they'd also mine for metal that can be used for knives. If not, slate is another option that requires significantly less fire. You could even have both and make the metal a status symbol.
Fun Details to Represent
There are so many lovely little things that show up in arctic cultures
First, a gift economy. Where a cash economy relies on a fairly individualistic culture where you work for someone else to earn capital and exchange that capital for goods and services, a more collectivist and interdependent culture natural to the harsh conditions of the tundra tends to result in a gift economy. The currency in a gift economy, to perhaps oversimplify, is favors. Someone does you a good turn, you remember that, and when you're in a position to help, you return the favor. Usually this means basic material things like hospitality and food, but the "gifts" exchanged can also be luck! King Islander boys would often wish hunters setting out at dawn good luck, with a slab of driftwood as a token of that luck, and if the hunters were successful, they'd give the boys who wished them luck a share of their catch. I believe it was Frank Ellana who remenised that this was what the world was like before money.
Another thing that would be nice to include is parenting practices considered fairly gentle to a Euro-American perspective. Physical punishments are traditionally treated as abuse and scolding a child is not only seen as wrong but something an adult ought to be ashamed of. Discipline is instead a series of moral lessons, teaching children why what they did was wrong and using stories as examples of the consequences. Given the amount of stories about the dangers of abusing a spouse or child, i'd say a lot of these lessons were proactive and preventative. Knowing someone will be hurt by it is considered enough of a deterrence to stop bad behaviors. Traditional potty training, for example, is also gentler in comparison; starting at a younger age (about six months) with more emphasis on praise and encouragment than routine. The goal here is to teach the baby to signal when they need to go so they can be taken out of mama's atigi and relieve themself in a hygenic manner instead of holding it until they get permission. Even our take on kissing is based on inhaling instead of pecking with the lips. This kind of gentleness is usually overlooked to instead focus on the badass hunter image or overall "cuteness" so it would be nice for it to be referenced.
Oral histories would be pretty neat too. I think the idea of learning to be a historian of oral histories is an interesting one and i think it has a lot of potential plot hooks for an rpg.
That's all i have for now. Sorry for the delayed response time. Happy gaming, and i'm always up for further discussion if you would like ^-^
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sickstarlight · 4 years ago
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different causes of sickness
a friend had asked me for some advice on how I write differences between different types of sickness or reasons someone could get sick! so I typed up a reference of details I try to keep in mind in my writing. not by any means meant to be comprehensive but these are some of the more common things I see used or use myself!
eta: if you found this interesting or useful consider tipping me on kofi (/jallyns) or getting a $5 commission so I can fix my computer
drinking related:
drank too much: everyone’s threshold for this is going to be different obvs both in terms of how much alcohol they need and how wasted they’re able/willing to be before getting sick. also ime you have to be QUITE drunk for being drunk alone to make you sick, to the point where it may be dangerous, so personally I like this combined with something else - motion, something not sitting right in their stomach, etc - but it can be good otherwise too. probably the first thing the character will notice or be aware of if they have any warning is that being drunk stops feeling good at this point. they might feel flushed and/or clammy and will probably feel dizzy, their mouth might feel really dry depending on what they’ve been drinking. this is probably also the point where they recognize they have limited control of their body, feet might feel too heavy to move or head might be spinning, may feel very clumsy and suddenly become AWARE of it.
they might FEEL motion sick even if they’re not moving too because their motion sense is fucked at this point. might feel heavy but this is likely to be a whole body heaviness NOT just their stomach (though they might be very aware of it); might or might not be able to place the feeling of nausea. maybe burping but it depends on what they’ve been drinking (carbonated or not, mixed with soda, etc) and what else they ate! they MIGHT feel okay after throwing up but their friend probably shouldn’t let them drink anymore even if they do.
also this might come with very little warning, they may go from feeling fine and giggling with their friends to suddenly feeling Wrong to hurling all over the floor in a matter of minutes or even a few seconds. if they have friends with them who have been with them drunk regularly, depending on who’s more sober their friends might notice they look unsteady and/or queasy before they realize they don’t feel well.
other good things here: alcohol that tastes so strong it’s all they can taste when they throw it back up, feeling dizzy but not placing it as nauseous right away, feeling like their head is too heavy to lift. reeling on their feet when a drink hits them too hard and feeling the whole room spin.
drank too quickly - more likely to come on SUPER suddenly, but they’ll probably recognize it right away (unless they’ve already been drinking) because the alcohol hasn’t had time to get to their brain yet. so with gradually drinking more than they should they will get drunk first and THEN get sick, but if they drink too much too fast right off the bat they’ll start to feel some effects probably but they’ll also know pretty quick that their drinks aren’t gonna stay down.
hung over - throwing up from a hangover is a combination of a buildup of alcohol byproducts in the stomach, and the stomach lining being irritated + producing more acid. a headache is also a significant part of the misery of a hangover but (unlike a migraine, where the pain directly leads to vomiting) isn’t necessarily related to any queasiness, so the headache might get worse with sound, light, or movement, but their stomach likely won’t. they might feel a little like they have heartburn (or actually GET some acid reflux) from acid buildup, and their stomach might be sore or feel too warm as well as being upset. 
the only real cure for a hangover is slow sips of clear fluids and bland foods to help settle the stomach and reduce the acid, but lots of people swear by other things - certain kinds of foods, drinking more alcohol, etc, so that’s something you can have fun with! depending on how much alcohol is still in their bloodstream, they might also still feel a little drunk/tipsy and have some issues with their balance, thinking clearly, etc, which could make the nausea worse; also some people might always get sick from hangovers but others might not so consider how your character deals with that! They also might wake up sick, or feel sick right away, or might not feel sick at all until trying to get some fluids or take meds for their headache (especially since ibuprofen/aspirin also irritate the stomach lining).
food related:
ate too much -  character will likely feel bloated and tight, food might feel heavy in their stomach. depending on what they’re stuffed with there might be burping esp if there’s a lot of gas in their stomach, or a lot of gagging and unproductive dry heaving if it’s very heavy/solid. might need to drink something to get anything up, or have help from someone, or might just take a while to finally puke as their overstuffed stomach struggles to break down their meal enough that their stretched out muscles can get anything moving. any firm pressure on the stomach is gonna feel worse and likely to make them gag even if they’re not ready to throw up yet. maybe weak strained tummy noises as they try to digest. (side note if a lot of their stomach contents are liquid like soup, drinks, etc they’ll throw that up a lot faster; also a good excuse to discuss sloshing/jostling/swirling around in their tummy)
ate too quickly - ties in well to eating too much since it’s easy eating in a hurry to not realize you’re full until it’s already a little late - eating or drinking anything too fast can also make some people’s stomachs hurt or get upset in general, and is an easy way to end up swallowing a lot of air which can obviously lead to feeling much more full and tight with lots of burping that could easily bring up more!
ate something bad - this could be rotten, poorly prepared, or just something that upsets their stomach but what it is might change the feeling of it so there’s definitely variety here. probably also feels heavy but more localized, like they can feel the specific food they ate and where it’s settled in their stomach. might also be painful and cause cramping and tenderness. imo nausea from this is more likely to come in waves and recede but might also be more readily recognizable as nausea. some things I like in this scenario - character thinking about what they ate and feeling worse, imagining they can feel individual parts of their food in their stomach, burping and tasting what they ate (possibly noticing the taste having gone sour / etc in their stomach). good place to describe stuff like how greasy smt was/feeling the grease coating their stomach, or otherwise talk about the specific way the food feels in their tummy and how much it makes them want to puke. unlike with eating too much, they’re likely not to feel better until ALL of the offending food is out of their stomach (while with overeating, they may throw up a few times and then start to feel better once there’s less pressure on their stomach).
general notes - if something the character ate is what’s making them feel sick, a lot of focus on hyperawareness of how much food is in their stomach/how heavy it feels are gonna be big sensory things (as well as maybe taste, pressure/tightness, stomach contents moving around)
illness
appendicitis - if you’re looking for something more serious than food poisoning or a stomach bug, this is sure to end up with a character in the hospital as they’ll need surgery! the big distinguishing thing is pain, which will be sharp and located on the lower right side of the abdomen (or may start near the navel and move down). any kind of exertion or sudden muscle movement can make the pain worse. if the character or one of their caretakers is knowledgeable and suspects appendicitis, they might do the rebound test, which causes pain to get drastically worse AFTER placing pressure on the area and releasing it. sickness usually begins after the pain starts and may get worse when something exacerbates the pain as well.
in addition to nausea and vomiting, other symptoms can include fever, bloating, and bowel issues (either diarrhea or constipation), which will usually get worse over the course of the infection. if the character is treated soon enough (within 2-3 days) they’ll usually feel better after surgery and recover relatively quickly, but if they’re not seen by a doctor and the appendix ruptures they’ll likely need more extensive treatment including antibiotics and a longer hospital stay to make sure they won’t develop sepsis. (in some cases, symptoms could seem to suddenly go away when the appendix ruptures because it releases pressure, but worse symptoms would rapidly develop!)
rarely, there’s also such thing as chronic appendicitis, where milder symptoms may appear and recede over the course of weeks or months before developing into acute appendicitis and prompting surgery.
coughs, colds, strep, etc - can all cause vomiting as secondary symptoms thanks to postnasal drip, throat irritation, or forceful coughing. serious enough throat irritation or buildup of mucus can make a character gag, or feel the need to, and so can coughing up phlegm from their chest. if they’re sniffly and have their sinuses draining down the back of their throat, they may end up swallowing a lot of mucus too which can make them feel nauseous as their stomach gets full of sticky snot. I think these work best as emeto scenarios for characters with weak gag reflexes!
food poisoning - separate from eating something bad because food poisoning from a virus or bacteria is a longer lasting illness with a later onset; the character may first get sick within a few hours of eating the contaminated food, or it may incubate and make them sick within a day or two. like stomach flu (also frequently foodborne) many types can cause both vomiting and diarrhea, but symptoms vary depending on specific cause. characters also might puke early on and then develop more symptoms and become sicker later as bacteria multiply and produce toxins, and may take several days to recover from the later onset where they could have persistent nausea, or might feel okay and even regain their appetite if they don’t try to eat  but be unable to keep much or any food down. most types of food poisoning also cause pain, swelling, bloating, and cramping, usually in the lower part of the stomach and upper intestines, so those are other symptoms your character might have to deal with in addition to puking!
stomach flu - character may be feverish or achy as well as nauseous while their body fights the infection, which is an additional great source of hurt/comfort fuel! can cause both vomiting and diarrhea, so even food they manage to keep down might still sting them later. because it directly causes irritation and inflammation in the stomach and lower GI tract, character might throw up frequently or after every meal, or might be able to handle clear fluids but no solids, or some bland foods but nothing with significant sugar, spices, or fat. they also might only be able to drink or eat in very small amounts without bringing it back up. their stomach may hurt and feel like it’s cramping even if they haven’t tried to eat, and they may get only very brief relief of nausea after each time they’re sick because it reduces the immediate pressure on the stomach but not the inflammation; they might feel nauseous constantly or end up dry heaving even when there’s nothing in their stomach, and might need to keep a basin of some kind nearby for a couple of days since they can’t be sure if they’re done. dehydration is a common complication and can cause headaches, weakness, and dizziness in addition to other symptoms! the most common stomach virus, norovirus, is also EXTREMELY contagious, and virus particles can aerosolize and scatter widely during vomiting, so the caretaker may not be safe either.
injury, other medical
anaesthesia - people react to this in all kinds of ways but getting sick is really common so it can be combined with just about any reaction. character might be disoriented or dizzy and have trouble with balance, walking, other coordinated movement. some might be really confused and have trouble communicating their ideas clearly or say things that might not make any sense to other characters. from the anaesthetized character’s perspective though they’re  probably making total sense so it can also be fun to include their muddled thought process and what they’re feeling or thinking that they express in weird ways! other characters might feel pretty clearheaded and be able to communicate clearly though. they might feel “light” or like they're floating, or very  detached from their body; this may cause more dizziness and vertigo. they may also be cold they might feel nauseous right away and persistently from the anaesthetic irritating their stomach, or might only get sick from moving that makes the “floating” feeling worse. general anaesthetic is usually used for surgery so if they aren’t immediately nauseous the character can also wake up really hungry from fasting before, so eating too much or too quickly might also make them realize they’re nauseous and end up with them puking.
concussion - there are a lot of reasons someone might get sick from a concussion, but the most common (non threatening) are vertigo / vestibular disturbance and headaches! the character might  get nauseous or throw up when they turn too quickly or stand up too fast if their balance center is disrupted, or might have head pain similar to a migraine that makes them sick and can have similar sensitivities. mild concussions without other complications can still last up to a week after the injury, but the character should get sick less and less often as time goes on, so the most intense phase for sickness caused by a concussion is shortly after it happens! Frequently repeated or prolonged bouts of vomiting are often signs of more serious injury though, so if you’re keeping it mild they should probably be brief and a little spaced out even early on, though a character might have intermittent nausea between them. other symptoms of concussion are important too here - big ones are short term amnesia, loss of coordination, difficulty concentrating, and confusion. they might also hear ringing in their ears or sometimes have visual disturbances like in migraines! 
migraine - the pain from migraines can directly cause vomiting, especially when it’s at its peak, but it might also be caused by aura effects on balance and vision! (some people get tunnel vision or “kaleidoscope” vision with migraines, some just get dizzy, some people even hallucinate strong smells or tastes which could also lead to nausea!) for some people, the headache gets better after throwing up, but not everyone; they also might or might not feel the buildup of nausea or persistent nausea throughout their migraine, or alternately might retch or throw up almost IMMEDIATELY when any trigger makes their pain worse (common triggers are bright or flashing light, loud or high pitched sounds, strong smells, and sudden movement, but people have lots of different triggers so they can be a lot of things!) many people can’t chase off a migraine until after they’ve slept so you might also include them trying to get comfortable only to have their head start hurting worse or their stomach get upset and make them scramble to get over the trash bin.
motion sickness - anyone can get motion sick but some people are more prone to it than others! so you might have characters who always get motion sick in any moving vehicle, or who are okay in cars but can’t travel on water, or who only get sick with intense movement like on roller coasters - or characters who aren’t prone to motion sickness in general, but discover they get it when fatigued, anxious, etc. different characters might also experience it differently - for some there may be a cycle of gradual buildup of nausea until it becomes unbearable and they throw up, while for others it might come on suddenly, or they might have low level nausea throughout a trip but only puke when there’s a more sudden or violent movement. some people also only get motion sick after a period of time, and might be fine on short trips but get sick if they’re traveling longer.
other notes: many people who get carsick don’t get sick if they’re driving! being able to get fresh air also helps many people, as well as focusing on the horizon if possible. some people prone to motion sickness will also experience the opposite when sitting still but watching movement onscreen like in a video game. likewise, reading or looking at a still object for long while moving can trigger motion sickness, even in people who are less prone to it otherwise.
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thewritershelpers · 5 years ago
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Let’s Get Dressed (FULL)
A long, long time ago (2013, to be exact), H from TheWritersHelpers and C from WriteWorld (inactive) got together for a collaboration on how to write and describe clothing. This is the fruits of their labor.**
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Anonymous asked: Any tips on describing clothing?
The Writer’s Helpers and WriteWorld have teamed up to create a series on clothing and fashion. These articles were primarily written in the context of how to write about clothing. 
Clothing is a term that is used to describe items worn by humans (and recently other animals, like tiny dogs), either for practical reasons or for reasons of style. Since humans have been wearing clothing for tens of thousands of years, it’s probably best to narrow down the timeframe for the clothing you’re describing to a particular era, year, season, etc. With that in mind, let’s talk about fashion!
Fashion (n): A popular trend, esp. in styles of dress, ornament, or behavior.
We’ll be discussing the dress and ornament portion of this definition. Now, there are a few ways that fashion might affect your description of clothing: Your character might be fashionable, ahead of the times, behind the times, or apart from fashion entirely. All of this is going to make a difference not only in what the clothing actually is, but also in what there is to describe about said clothing. Let’s have a look at these different positions for your character on the fashion scale:
1. Fashionable. Fashionable characters are insiders. They are usually very in tune with what is hip with the kids. Fashionable characters (for an example, read the booksThe Devil Wears Prada,,The Princess Diaries, and Confessions of a Shopaholic) can usually have a backstory where they once were not fashionable- perhaps the unpopular nerd- and with a little help or luck, improve their fashion sense. Magazines such as Vogue, Seventeen, or GQ can act as guides for your fashionista characters in present day. For more on eras, check out the “Links to Look At” section at the end of this article. If you’re writing a fashionable character, you might use clothing labels to describe your character’s clothes as opposed to just describing the color, size, etc. You might also want to thread themes through the character’s style, such as the season or a trademark for the character (think always wears yellow or channels Audrey Hepburn on the red carpet). Materials vary often in fashion, but fashionable characters are more likely to wear expensive fabrics and jewelry. After all, they have a reputation to uphold. 
2. Ahead of the times. These are the trendsetters, the fashion pioneers, the people who pave the way for others and push the boundaries in all the right ways. Trends come and go, but the fashion forward never look back. Characters wearing forward-thinking fashion (or couture) might find themselves in fur and duct tape and think nothing of it. Descriptions of their clothing might tend toward the bizarre and using eclectic words may help drive home the eccentricities of their style.  For example: Her aluminum coat sparked like Tesla coils in the firelight. Weird descriptors aren’t a problem for fashion-forward characters. The weirder, the better.
3. Behind the times. There are those unfortunate souls who do not keep up with the fashion popular at the time your story takes place. Whether it’s the 1580’s or the 1980’s, not all fashions are universal. Styles come and go, but if your character’s whole wardrobe was procured twenty years before the story begins, they’re probably not up with the latest fashions. This might arise from monetary constraints or because of isolation, but the simple fact is: not everything is retro-chic.
Retro-Chic (adj): pertaining to the fashionableness of the nostalgic revival of a style.
Characters who are behind the times might have old clothes that aren’t in the best condition. They may not have the vocabulary to describe the clothes they wear or that others wear with any degree of accuracy. This most especially applies to clothing labels or technical terms for the design of clothes as the character is not up on the popular designers and the newest fashions.
Apart from fashion altogether. There are many reasons why a character might be apart from fashion. Fashion is essentially self-expression, and some people don’t care. Take into consideration religious preferences (monk attire is pretty standard), strict parental figures (if your character is a youngster), or time travel (we’re lookin’ at you, Doctor Who). Characters who stand apart from fashion may also be unaware of the terminology to accurately describe clothing popular at the time and in the place of your story. These characters might not, for example, know the word “silk” and so must describe around the word. They might not have any concept for manufactured material and therefore have trouble describing nylon or faux leather.
Links to Look At:
“Why Do We Wear Clothes?” by vsauce
Glossary of Clothing Terms by allwords.com
Your Guide to Clothing Terms by EBay
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Let’s look at detail. What sort of descriptors could you use, how could you use them, and why?
Try not to go overboard with the description, but make your descriptive words count. Let’s look at an example of a simple description of the two largest articles of clothing on an example character:
She wore a top and a skirt. 
That’s pretty basic. “Top”, for example, isn’t very descriptive. After all, women’s fashion is complicated! So, let’s use specific terminology: 
She wore a blouse and a skirt. 
You might add color: 
She wore a black blouse and a gray skirt. 
You might add fabric descriptions (Remember, the color describes the fabric now, so it goes before the descriptive word for whatever material the clothing is made of):
She wore a black silk blouse and a gray tweed skirt. 
There are other descriptors worth mentioning such as how the clothing drapes or hangs, its age and general condition, its size and length, and the overall feeling toward it from the narrator. 
How it drapes: The dress was slinky; it clung to her curves and pooled like water at her feet.
Its age/condition: His jeans were faded and ratty at the seams, especially on the back pockets where there were inch-wide holes.
Its size/length: Her boyfriend’s XXL shirt nearly swallowed her up and fell to her knees like a shapeless potato sack.
Narrator feeling: It was an ugly gray uniform. 
With all of these descriptors around, the business of relaying useful information to the the reader about a character’s clothing can get pretty muddled. No one wants to read a description like:
She wore a boring black silk blouse that was over-large, a few years old, and hung blandly from the crest of her breasts. Her shin-length gray tweed pencil skirt was also old and too small for her hips. 
There is just way too much going on there. Too many descriptors. Cut out the adjectives and adverbs that aren’t absolutely necessary, the ones that don’t really add anything essential to character or the look and feel of the scene. You may think that the above example is so obviously bloated that it’s too easy for me to state offhand that you must hack away at its descriptors and leave only the bare essentials. Well, I agree, but it is possible to have a decent bit of description and still overshare. For instance, it might be way too detailed to embroider the blouse and skirt example thusly:
She wore a black silk blouse that shone in the flourescent light of the waiting room. It had loose sleeves that gathered at the crook of her elbows with a little bow and buttons covered in the same sleek material as the blouse. Her skirt was made of gray tweed and slightly out of fashion. The waist cut uncomfortably into her stomach just below her navel and the hem rode up past her knees when she sat. She couldn’t cross her legs in the skirt; it was too tight. 
Now, if the “loose sleeves that gathered at her elbows” are described for a purpose--maybe she has an injury or blemish she’s trying to conceal or she’s very modest--then details of this kind are great to have. Unless the details of the clothes are important to develop the character or the plot or the setting, you need not distract the reader with unnecessary description. 
There are a few methods to consider when describing clothing. 
Blocks. Block style moves from the biggest, most noticeable articles of clothing to the smallest. It describes in a similar order to what the eye sees. Since the largest piece of clothing at around eye-level will be covering the upper body, block style usually starts there with a shirt or jacket or the bodice of a dress. Layers in an outfit are described from the outermost clothing item to the innermost item, then go back to catch the accent items. 
For example: He wears a jacket, vest, and crisp white shirt with a checkered tie and matching blue pocket handkerchief. 
Another fun tip: If items match, you only need to describe one with the corresponding details. Notice that I was able to omit the color of the tie because I said the blue handkerchief matched it and that I didn’t mention the pattern on the handkerchief because we knew that it at least looked good with a checkered tie. 
In the instance of a dress, however, it is more likely that block style will point out the most noticeable (i.e. largest) part of the dress first. If the dress has a poofy skirt, you can bet block style will point that out. Regardless, if the article of clothing covering the upper body is separate from the article covering the lower body, block style usually describes the top first then moves to the bottom then to details like shoes, belts, and jewelry.
Colors. A large part of clothing is color. The color of what a person wears often depicts their mood without them realizing. It has a lot to do with color psychology (x), which describes how different colors affect a person’s mood. The human eye is also attracted to bright colors (some of which even cause headaches and irritation, such as bright yellow or red), though the average eye can see around seven million colors. For more information on color theory, click here. 
More likely than not, a person wearing orange might be noticed before a person wearing gray. The eye is drawn to the orange because it is bright and demanding. Weather also affects what colors a character would wear. For example, in winter months, many people wear darker colors such as black, navy, grays, and browns (termed neutrals) because the lack of Vitamin-D in the human body doesn’t allow for endorphins to be produced as largely, causing a decline in mood. It is commonly believed that darker colors represent darker or depressing moods. And in summer months, your character might be wearing brighter colors such as yellows, pinks, and greens because sunlight elevates a person’s mood.
It is also important to remember the cultures of your characters. Say a character is getting married and is of Irish descent. Assuming she’s traditional, she would wear a blue wedding dress because in ancient times, blue represented purity and was the prefered color for brides. In many cultures, such as in Sweden and China, the color white represents mourning or death. It is essential to research the culture of your characters. Otherwise, you may end up with a white wedding that feels like a heck-of-a-lot more like a funeral. For more on what brides wear around the world, click here. For more on color symbolism, try here and here.
Describing colors can be difficult and you don’t want to be put into the category of really cliche fan fiction descriptions. His green orbs watered and he blinked to keep the tears from spilling over... Not happening here. Generally, you’ll need another word to help describe the color of something (for a list, click here). For example:
His shirt was pastel blue.
Placing “pastel” in front of “blue” indicates that the blue that he was wearing was lighter, or closer to a neutral color than if he were to be wearing a dark blue shirt. 
Her jeans were covered in patches fabric with flamboyant pink bunnies.
What do you think when you see the word flamboyant? You think bright; you think colorful; you think brightly colored and decorated. It adds more than just saying “Her jeans had patches in them”. Don’t be afraid to dip into the Crayola Crayon color dictionary and use names of colors like “Mac n’ Cheese Orange” or “Sahara Desert”. Used in the right context, these colors can add another dimension to your regular oranges and browns. Though these fun words are great alternatives to your average colors, be careful not to overuse them. No one wants to read one incredibly-detailed clothing item after another. 
Fun fact: If you put a group of women in a room, those who are wearing red are most likely on their period. 
Reverse Order of Dress. This is a weird one. When in doubt, describe in the order that you put on your clothes--backwards. Obviously, you’d want to start with the visible items and work your way closer and closer to the body. So, if you put on your shirt then your pants then your cardigan then your shoes, describe in that order. 
** This is not to say that H will not continue this series later on. However, this is the extent of their collaboration. 
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thearkhound · 4 years ago
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Tsubasa Masao on Metal Gear Acid character designs
Source: Postscript of MGA (waybacked)
The following is a translation of five blog posts made by Metal Gear Acid character designer Tsubasa Masao for the now-defunct “Postscript of MGA” blog, where he provides commentary on the designs he provided for the game. Most of the images were thankfully preserved by the waybacked version, except for the ones on the fourth blog post, which were taken from the still active gallery page from the official Metal Gear Acid 2 website. I’ve moved Tsubasa’s commentary of Snake’s main weapon of choice in MGA into the first section regarding for better flow and also added a model sheet of Snake from MGA2′s official gallery, since the sub-section looked odd without any images..
Solid Snake
The first thing we talked about Snake was wanting to change the impression that people had of him up until now, which resulted in the long-haired Snake we see in this game. Thinking about it now, perhaps it was better if we had kept usual hairstyle. As for his costume, we decided at the earliest stage to keep his usual sneaking suit from previous games, so it is what it is.
We had a request from Mr. Shinkawa to make the XM8 into Snake’s main weapon in the game. It’s a gun with quite a unique appearance, as you would know if you had seen the original. On the illustration we added a lot of over-the-top extra parts to the gun, but in retrospect I think it would had been better if we had left it as it is.
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Teliko Friedman
Teliko was the first character we designed for Metal Gear Acid. Since even the scenario was still in its tentative stages, I couldn’t quite grasp an image for her yet.
For the face I was told to make her look like a “female Rambo or something like an Uma Thurman type.” I wasn’t too crazy about doing a female Rambo and wondered about what I should do, which is how I ended up with the design we’re seeing here. I was conscious of Uma Thurman’s role in Pulp Fiction at the time. She had a sort-of coquettish feeling, don’t you think?
Since I don’t like loose-fitting military clothing, I decided to make her silhouette tightly around her body. Afterward, I thought about the character’s stance and came up with the sneaking suit style.
A new-type of sneaking suit.
Built-in muscle strengtheners in one part that increases speed and strength.
 A new-type of bullerproof inner wear made by the U.S. Army. Protective clothing consisting of aramid fiber soaked with polyethylene glycol.
And so on.
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Model sheets for Teliko Friedman. There are gimmicks not shown in the game such as stun knuckles and muscle strengtheners.
I wanted her gun holster to flutter on her character model’s hip while she moved, but we abandoned that due to the small screen size of the PSP unit.
As for the coloring, since she was being paired with Solid Snake, we decided to dress her in a brighter color to contrast with Snake’s black sneaking suit.
Teliko was designed to be a very typical heroine, so we thought it would be best if she didn’t have too many idiosyncrasies.
What do you think?
Roger McCoy
He’s the character who supports Snake and Telico in this game. We wanted him to have a very different outward appearance from Colonel Campbell.
We experimented with various patterns such as an elderly version of Roger or a black version of Roger, before we settled on the finalized design.
We didn’t have any particular aim with his concept, but we thought it would be better if he was more intense than previous versions of the Colonel character.
Afterward, I wanted his silhouette to have a peculiar characteristic, so I decided to give him a crippled leg and a cane to walk with. (I don’t know if this is reflected in the game though).
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Rough sketch for Roger McCoy. Instead of a suit, he originally wore a military uniform.
Alice Hazel
I was ordered to make a pretty girl with ESP abilities. I was told that she has a personality that clashes with Snake’s, so I drew her in a sassy matter, but then I changed her to be more unemotional, or rather coldhearted.
For her attire I thought just having her wear a school uniform would be too plain, so I gave her a bomber jacket atop her blazer, which she received from Roger. The gun she wields on the second half of the story is hidden inside her jacket.
Since the characters in Acid are involved in a story where they’re either, manipulating someone or being manipulated by someone, I have her holding a doll as a hint that’s she pulling the strings from behind. Originally it was going to be a ventriloquist doll, but that would had been too obvious.
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Alice’s initial design. “I thought she should be wearing glasses like Tommy February. I liked how it came out, but I had to redo her design after they decided to go into another direction.”
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Alice’s finalized design. You can see the direction of the character took a 180 degrees turn. The characteristic doll remained until the end.
Lt. Leone
It was settled that he would be a “retro soldier”, “have the physique of a bear” and “wields an anti-tank rifle.” Based on those ideas, we decided that his gear should be vintage. But was this really the image of an old-fashioned soldier?
After that we wanted to make his silhouette stand out, so we had him wear a cloak on one side. This cloak takes the form of a Ghillie suit so that it could stand out when he moves rapidly during hand-to-hand combat.
His image was set in stone in the very early stages, so there weren’t any particularly big changes made afterward. By the way, in the international versions they added a voice clip of him chanting “pansies! pansies!, which made him stand out even more.
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The left image is an early rough sketch. The right image is a proportion specification designed for reference. “In regards to his body shape, I didn’t want him to just be bigger, I wanted him to stand out as a giant even without the contrast.”
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Colored model sheet for Leone. His systematic characteristics and clothing are established to the minuet detail.
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From Leone’s model sheet. He was drawn with a fighting image and it seems he was initially expected to have close quarter attacks.
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From Leon’s model sheet. The initial character image is almost completed at this stage. His kick attack was rejected due to limitations with the character model and such.
Elsie & Frances
Originally they were supposed to be characters who lived in VR space. But when the scenario changed during the middle of development, they were no longer virtual characters, but ventriloquist dummies who exists in the real world. Out of all the characters, I think they’re the ones who had their image changed the most from the early stages.
Their manipulating strings are established to be wires that could be attached to the walls or ceilings (like a spider’s cobweb), so that the dummies could be controlled from a distance.
We wonder if we made their relevance apparent in the miscellaneous cutscenes.
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Finalized design for Elsie and Frances. Shown here is Frances, the elder of the two sisters. Elsie, the younger sister, has a cracked face and a speech impediment.
William L. Fleming (aka Gary Murray)
The boss character of this entry. Since he was established to be an excessive neat freak, he wears a fancy brand name suit under his shabby coat. His shoes are also shiny brand names. His coat is tainted with the oil fluids for Metal Gear KODOQUE.
Since it was said that there was going to be a cutscene where he shoots a gun, he was given a belt under his coat, which is equipped with a gun holster during his Fleming persona.
Originally he was established to be a middle aged man, but since he was going to be a boss character, he ended up looking quite younger than he was intended to be. Because of story reasons, he was a difficult character to make him look unique with his clothing, so we were concerned in making him stand out.
In fact, we had the idea of outfitting him with a powered suit similar to the one worn by Solidus and having him directly confront Snake and Teliko. Mr. Shinkawa gave me various ideas, such as “give him a METAL BLADE!” But because complications with the story, those ideas were abandoned.
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Model sheet of William L. Flemming. There are detailed notes such as the differences between his true self and his Gary Murray persona. It seems there were plans to have him directly engage Snake and Teliko.
La Clown
La Clown’s backstory is that of an “assassin who specializes in disguises and hypnotism.” Because of this, the character’s design doesn’t differ much from Telico’s. For the illustrations, La Clown’s proportions were changed in subtle ways.
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Line art illustration of La Clown
Enemy Soldiers
The jobbers of Metal Gear Acid. The small fry soldiers. This time they wear desert camouflage, giving them a middle eastern atmosphere. Perhaps they have a dusty unfashionable image.
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The model sheets of the enemy soldiers. The first sheet is a soldier from Leone’s unit. The second is a member of the Genetics Army. The designs of the enemy soldiers this time are based on MGS2, since it’s set in a similar period.
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Model sheet of the Genetics Soldier. “Because it is an equipment for measuring data, there are stuff like experimental cords and labels attached to it.”
Changes in Concepts
Initially the concepts we got from the scenario were horror and suspense. Specifically there would be ghost characters that would appear in key scenes, the boss characters were going to be cyborgs who served Fleming, and so on...
After days and months have passed (or maybe it wasn’t that long), the horror aspect became more downplayed and the scenario was changed to a more suspenseful one in all aspects. The colors red and black are used a lot by many characters in general, but that was actually a remnant from the early stages when the horror aspect was more emphasized.
Although MGS served as the basis, there were many twists and turns in the art designs. Because of the lack of flexibility in the development schedule, I was concerned about keeping the Metal Gear world in place while somehow giving Acid its own color. After all, the world Metal Gear is quite deep.
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Model sheet of Minette Donnell. “Because she’s a malicious girl, she wears deep red.”
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Rough character designs from the early stages of development. The first character is Dr. Flemming and the second is Senator Viggo. “Originally Viggo Hach was just an old man who suddenly became rich.”
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More initial designs. The first is a member of the FPH. The second is the Genetics Soldier Boss. “The Genetics Boss would’ve been an underling of Flemming who would’ve supervised the other Genetics Soldier. He would’ve covered his whole body with armor-like muscle strengtheners.”
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More rough designs of boss characters. They too were also underlings of Dr. Flemming. The first design looks like a bee woman with poisonous attacks, while the second looks like a giant man with sludge attacks.
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See Also
Metal Gear Acid 1 & 2 Gallery
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aletaevers · 6 years ago
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( cisfemale ) haven’t seen ALETA 'PIXIE' EVERS around in a while. the FREYA MAVOR lookalike has been known to be (+) DRIVEN & (+) RESILIENT, but SHE can also be (-) VAIN & (-) UNRELENTING. The 22 year old is a JUNIOR majoring in NURSING. I believe they’re living in TERRA FIRMA, but I popped by earlier and no one answered the door. ( james. 20. EST. she/they. )
i’m......so excited......................like i LOVE aleta and im so iskdjfg !!!!!!!!!!!!!!!!!!
pleathe give this a like if u’d like to plot w/ her !!! esp if u have a hendrix bb as they’d know her more ... obv
TW: child abuse, alcoholism, death, violence, grief. just some really tragic shit, man. self loathing.
a e s t h e t i c s
french-pane windows and ivy-coated bricks, silk pajama sets and champagne bubbles, wind through hair and constant, constant running; red cards and penalties, explosive words and hair-tugging, tear-soaked pillows and red eyes in empty bathrooms, the smell of roses and death, loose curls and sharp scissors, fairy tales and their endings -- how bittersweet, nails against desks, against backs, nails down a chalkboard, nails breaking skin. thrown fists and bruised knuckles, late night cereal-runs, getting lost in the woods, sleeping in fields. choking down insults, forced smiles, a wish for comfort.
general information !!
full name: aleta marit evers
nickname(s): pixie, tbd
b.o.d. - june 17th, grand ol’ gemini
label(s): the vixen, the amaranth, the hellcat, etc. etc.
height: 5′8″ tbh
hometown: giethoorn, netherlands
sexuality: bi as hell
pinterest
stats
biography !!
all aleta has ever wanted was to be happy. to just, for once--be content.
born to anton evers, a well-known neurosurgeon and eleanor evers (nee du pont), a talented actress appearing on several tv shows in her youth -- privilege is, essentially, her middle name
her parents met on the set of a hospital show, anton a consultant and eleanor a ‘patient’; it was the kind of love that was volatile and loud and known -- dangerous, in the end, maybe.
this was only possible because eleanor had always dreamed of being a star, instead of inheriting her families’ horse racing business; which thus resulted in her traveling across an entire ocean to pursue her dreams where there wasn’t already a name made for her.
lil fun facts about the evers: anton’s older brother is a partner with their father at evers & evers, and his younger brother is koninklijke marechaussee.
life was normal in the beginning; eleanor had her firstborn, rhys -- a son, which made anton happy. then, her second born, aleta -- a daughter, which made anton less happy. a few years after aleta came laurel, another daughter. and that was that.
it was supposed to be the three of them.
anton evers, in all his glory -- was nothing more than a no-good cheater with a bad temper and a lack of empathy. which, of course, led to his numerous affairs with one of his nurses. which -- in turn, led to the birth of one ramona evers, only to be discovered six years later. 
pre-ramona: when the kids got too much for eleanor, she’d let them fall into the hands of the nannies. plural, as there were many; not all willing to deal with three spoiled devils from the deepest pits of hell. she loved her children, but god, was she not built for motherhood. eleanor spent her days drinking wine and champagne, excessively, while the nannies chased after mud-coated children and faced their tantrums head-first.
their house was old and ~vintage~ and more like a mansion than anything else, a backyard leading into woods--countless woods. this is where aleta spent most of her time, when she got sick of rhys pulling her pigtails and him refusing to play knights and princes with her.
after a severe accident, ramona was suddenly left motherless and thus: custody went to anton. it came to a shock to the entire family, but eleanor the most -- she’d gone six years unknowing of the fact that her husband had another child.
it was like watching their mother turn into a completely different person overnight -- while never cruel to her own children, eleanor was relentless towards ramona. whether it were insults or nails dug into arms; more often than not a martini glass in her hand.
aleta had always loved her mother -- even with nannies looking after her more often than not. in her eyes, her mother and father had a marriage that fairy tales were based off of. anton worked often, but everyday he’d bring home flowers for eleanor; their home was essentially a garden; vases and vases of roses.
if her mother hated ramona then aleta hated ramona. rhys had begun closing up and laurel, out of fear than anything else, stayed clear of the soap opera that was now their life.
these were aleta’s nightmare child gone extreme years. unapologetically violent towards any other student who dared step in her way, she took what she wanted and was a typical bully throughout her school years. she was essentially just. a really angry brat. with dyslexia, which also made school Hard which in turn made her Hate School. 
more often than not, she was alone at home. more often than not, she was in the woods. they were her only source of peace. it was in the woods that she met vos. whether that was his real name, she didn’t know. she didn’t care. he’d gotten his foot stuck in a rabbit hole, and she’d gotten it out. and from that point, they were friends. it was like a fairy tale, which aleta had always been big on. she went by duif, going along with his shenanigans.
together they played knights and princes (aleta, always the knight. always. vos, the prince. always.) practically everyday until sundown, where they’d part ways.
throughout this all, eleanor had been getting worse. her alcoholism had taken an extreme turn for the worst.
when aleta was 12, she found her mother dead. she doesn’t remember much, just red wine mimicking blood and pearls strewn across the room, shattered glass and her own screaming sobs.
the day after the funeral, they moved.
aleta was, essentially, alone in the world after that. rhys had gone off with the bad sort of crowd and had no time for his mourning sister; he was grieving in his own way. laurel had befriended their neighbor, eva, and aleta had immediately taken a dislike towards her. she thought she looked like a rat. aleta told eva that much. and ramona was...off doing ramona things, avoiding her family by any means necessary.
time sort of...flew, after that. aleta channeled her anger through sports--and as she got older, into parties and general reckless activity involving alcohol and whatnot. grief still hung heavy in her throat, but she put on a mask of cynical coldness and became known as the resident bitch. it fit her. she didn’t care.
her moods calmed a bit as she entered university, but not by much tbh.
uuhhh hmmm. met tiago through her brother, and only pursued him because she had overheard ramona gushing to either laurel or eva or whomever the fuck about her little ~faraway crush~. so, like, obviously aleta fucked him? and somehow! they wound up dating! she’s very much in love with him, which terrifies her because she’s very scared of loving someone.
also...........uh......................may have gotten ramona expelled out of sheer pettiness. more on that later. :~)
personality !!
frank, rude, and spiteful -- at least she’s honest. even if her comments are riddled in backhanded compliments and eye-rolling. 
she’s not the....easiest person to befriend. has a habit of really only paying much attention to people she finds interesting; if you bore her then you’re out! thanks for playing!
despite how off-putting she can be, she’s pretty well-known. whether its because of her viciousness on the field in the many, many sports she has played for hendrix, or her presence at parties, or ‘cos she made your cousin or best friend or whomever cry in the bathroom, or y’know. her famous, dead mom.
doesn’t...seem to have a problem with her reputation? likes being seen as this tough, untouchable person.
is soft with very very few people, like, maybe three at the max? and she’s not even soft towards her siblings so difjgkh. one of these people is obv tiago.
she’s endlessly loyal, even if she does flirt with other people to make her bf jealous ?? like, she’d never actually cheat. not after what her father did to her mother. does it excuse her actions ?? fuck no. she’s still a bad person
hates her dad so yay !! daddy issues. p sure papa evers is part of a secret society but, y’know. just dad things.
she’s....very emotional. very prone to sudden spouts of just, anger. it doesn’t take a lot to piss her off, and she’s not a particularly friendly whirlpool.
cries a lot tbh. usually before she sleeps, or in the shower, or in one of the campus bathrooms. doesn’t let people see her cry but like...it’s also not surprising to catch her fixing her eyeliner in the bathroom after an episode.
she’s just in general p moody ?? petty ?? will talk shit to you in dutch, even if u fucking speak it. she doesn’t care. would probably spread a rumor about u just for funsies.
she’s gr8 at parties, usually ‘cos shes too crossed to be actively mean.
like, okay, i’ve made her out to be pretty Horrible but hbjnfdmgh she isn’t going to look at your character and just. start beating them down with words n fists and shit, y’know ?? she might be thinking it, but she’s not That impulsive
is apathetic at best towards most people otherwise, like, idk -- if she doesn’t have a reason, even if its a very small reason, she won’t bother with you. 
this VIDEO right fucking here. GOD. that’s an aleta vibe. it’s probably not something she’d say but just. the tone ?? awful. it gave me flashbacks to middle school when i watched that video.
has a sketchbook which is essentially anatomy notes and like, lil doodles n shit of fantasy scenery n shit
kinda...escapes into her mind sometimes ?? is still in love w the concept of fairy tales and perfect love and just. happiness. like she’s kind of obsessed with it ?? with the perfect image ?? which, hence, leads to her illustrating it. hence why she’s just so. in love. hence why she sabotages everything for herself too ‘cos ! she just sort of hates herself and knows nothing will ever be magical and perfect and shit.
so like, big secret fantasy nerd. probably has tried to sing with birds once when nobody was looking. she cant even sing. she shower sings and like maybe the bathroom acoustics make her sound not horrible but ?? she’s mediocre at best. it’s tragic, really.
there’s sm more, like, she’s just got a lot of feelings and contradicting personality points and she’s udfjighk she’s annoying. that’s what she is. aleta is CANCELED
ok ok ok but GOD is she good at sports ?? like genuinely just. she does like, track, hockey, lacrosse, tennis prolly idk, maybe other shit. and like granted she gets angry n then gets penalized for almost beating a girl down but isjkdfg she’s good at sports 
got the nickname ‘pixie’ on the field ‘cos shes fast and also has bitten a few people and is just very aggressive
EDIT: i forgot to mention that she !! stopped relying on her father for money (this does not include....stealing from him, which she most definitely does!!) and she’s kinda paying for things w/ savings and like...soon, she’ll get a job, i promise uhdfijfkg 
wanted connections !!
like...two close friends. pleathe, for her sanity.
uuuuuHHH god, just enemies of all sorts. ex-friends or never-friends or exes before tiago. people she’s talked shit about, or spread shit about
maybe she fucking poured her alcohol on ur muses’ head during a party
GOD i don’t know she drops people so much !!
other....friends, y’know, that she isn’t ~close~ to, but she gets along with fairly well
people she flirts with to make her bf jealous !! because she’s awful !!
temptations...b/c commitment is difficult for her b/c of y’know. her parents. not an actual affair but just...y’know. checking each other out, flirtatious banter, the whole ‘no i can’t ive got a boyfriend’ and shit like that.
teammates !!
dead parents club.
somebody who caught her crying in the bathroom hfdjgkh whether theyre concerned for some fucking reason or r straight up like ‘lmao...u deserve it’
ummm give me rhys ?? and laurel ?? or people who know them
rhys is a drug dealer so like.............she prolly knows a few ppl who get their drugs from him
friends of ramona’s before she uh . . . disappeared / got expelled
good influences who r like ‘stop being such a fucking dick aleta get ur shit together’
cousins !! she prolly has a ton
maybe......an online friend ?? who shes known for a while ??
bad influences who r like >:3 yes stay angry. stay bad. here, break this fucking window with this bat. yes, good.
literally i will take anything sjkfdg
people she’s tormented ??? has bullied ?? has embarrassed ???
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sabergowitz · 8 years ago
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GHD
Groundhog Day Broadway reaction post!!!! I’ve been waiting to see it for like a year and a half, and boy howdy do I like this show. I saw one preview, opening night, and once front row! General thoughts, plus a section at the bottom for opening night specifically (aka me stressing unnecessarily about his injury)
Disclaimer one: I wrote about spoilers, stuff I like, stuff I don’t like, staging, the whole nine. largely show-chronological. may not make sense to you unless you’ve seen the show
Disclaimer two: I wrote this on a bus in the middle of the night so it is not the most coherent. 
tl;dr all the people who say “i’m too busy literally spinning on bill murray’s dick to even consider seeing this show” can suck my fucking toe
ACT I
one of the screens in the beginning shows phil talking about the weather on mars? wot is tha abah
that beginning-of-frozen/come from away swag in ‘there will be sun’, that mountain sound. one of the reviewers pointed this out too
I saw one of the reviewers say that not one song was memorable to them after the show??? I don’t know what they were smoking, because I’ve had ‘day one’/””””small town usa”””” stuck in my head since I first saw it
the punxsutawney jingle is so disneyland-ready it’s scary
barrett never enunciates "flood" story. the first time I heard it I was like "blood story? wat"
Also re: barrett -- she fits the character so well and I LOVE her singing voice!!! I think her acting is mostly In Service Of andy, which, duh -- but I’d like her to (and I have confidence she will) make it her own/a little more individual/idiosyncratic. Just the three performances I’ve seen I think she’s growing into it/getting more comfy :3
the "with a kiss- twist!" gets a little laugh, but following it up with "/fuck/" just tickles me every time hehe
love how the point they freeze at in ‘there will be sun’ is right before the sunrise/"oh if i could i'd will these clouds away" stuff - which all happens once phil is freed, and he watches the sunrise with rita :')
I LOVE ned’s chopped and screwed jingle on the third go around. it's like five seconds but it's so good at setting the mood. I am Frankly Appalled that the jingle isn’t on the cast recording, you don’t get the full impact of ‘night will come’ then
did not see ned’s pedo stache on my first two viewings, it grrrrosses me out and is not even ghd-movie-canonical, why this
the drunk driving joke always gets a big laugh which makes me a bit uncomfy
‘nobody cares’ is so FUCKING good. I esp like "shoot some cans, crack some cans, shoot the breeze". I wish they’d perform it at the tonys but alas….
… okay an Aside for tonys performance thoughts: I’d love them to perform ‘nobody cares’ but it would kind of waste andy and I feel like they’d want him prominent. Plus the big car is run on the turntables, which they wouldn’t have on that stage, but maybe they could just block it differently. ‘hope’ would obviously be fucking incredible but I think it’s too Dark and staging-complicated for the tonys. I have a feeling we’re gonna get ‘if I had my time again’ which is fffffine but a little generic for my taste. Obviously the solution is ‘seeing you’, pls. okay moving on (ETA: they are apparently doing a medley that includes one of the Days. I am Nervous about this choice)
still don’t know how they do the bag blowing across the stage so well in ‘philanderer’! I don’t see a string or anything and it blows so realistically
also, important note: when he goes behind the door with nancy and is making ~sex noises~, he is actually in real time also thrusting/writhing up on her, I saw it with my eyes lordy lou
"me, in all my finery! and you, in your - practical attire!" makes me laugh EVERY time I just love how andy delivers it
the shining armor masturbation joke never lands and I think barrett have given up on trying to telegraph it super clearly haha
"same! that is my favorite drink!" handonchest.jpeg
rita's constant response to phil’s sleaziness is "grow up" -- which, I understand that is what they're trying to push thematically for phil? but like grown ass men aren't doing gross ass shit every day???
“for me modesty is second only to humility" is the laugh line for me but "my humility is legend" always gets it
in ‘one day’ when rita sings “metrosexual”, phil points to himself like “me? why you gotta call me out wtf”
in the snowball fight scene, once when rita’s turned away, phil turns to the kids and mouths “FUCK OFF” with hand gestures, I screamed
love how phil’s “fictional man” hits at the same time as rita’s “actual man”, and they’re both right, and they’re both wrong
ACT II
okay ‘playing nancy’. I see what they were going for with this song, but I think we can all agree that “it’s better to be leered at than not desired at all” is A Bad Take, Greg. whatever, none of the reviewers like this song either, it gives people time to get back to their seats ¯\_(ツ)_/¯ not only is the content strange, but it’s kind of boring musically/melodically too. also I think it’s fucky that they have nancy be a sympathetic character for “taking what men give her”, but shit on rita’s ‘one day’ farm girl for doing the same thing? idk, I haven’t really unpacked all my thoughts about it but it’s not keeping me up at night. they tried, they largely got there, whatevs
the shooting scene before ‘hope’ was so shocking to me when I first saw it, but ‘hope’ itself was just thrilling and exciting. music fixes everything I guess
I love ‘everything about you’, it really struck me in the sternum the first time I saw the show. I’m a BIG sucker for very simplistic imagery communicating larger ideas of love or death or whatever (see also: underwater from caroline or change, origin of love from hedwig and the angry inch)
also “you thought jesus was going to appear from the dark” in your bedroom is totally ripped from the headlines of tim minchin’s life (right? I remember a very similar anecdote from an interview of his) ETA: YES
‘if i had my time again’ is fun and fine!! for me there’s not enough blocking/telegraphing of phil ~truly falling for~ rita. you get some of it in the tilt-a-whirls but it’s pretty hard to follow visually. this song is like a slightly less effective ‘when you’re home’? “feels like you’re showing me around your hometown”, yanno.
“and I would be a lot more zen” immediately followed by “and I would punch a lot of men” same girl
also phil holds the hot dog for SO LONG in this song, I didn’t realize. like for more than half of the song he’s holding this hot dog rita handed to him near the beginning ahahaha
andy karl gets the tony award for best coat-ography, whipping that shit around his shoulders twenty times a show
ned ryerson’s ballad about death is one of my favorite songs, which is a sentence tim minchin made me type with my own two goddamn hands. and john sanders sings it sooooo well I love it. (I like him singing it live better than some of the vocal choices he made on the cast recording)
if I think too hard about what phil is actually doing?? or trying to accomplish?? during that moment it fucks me up so hard. sisyphian 4 real
also the staging at the end of the number, phil (who is dark) following in step behind ned (who is lit) fuck meeee
‘philanthropy’ is the most joyous I have ever been in a theater fight me
also vishal did the whole number and then came back on and was supes sweaty in a tuxedo plus coat, poor thing
and then when all the sound is sucked out of the room and seeing you kicks in I’m d o n e :’’’’’’’’))))))))))
when the final scene comes around and it was clear he had been freed, a lady behind me scoffed and said too loud, “he’s broken out of it now. watch.” and I was like DEBORAH WE’RE ALL AWARE OF THE MOVIE your insight is not necessary pipe down pls
matthew warchus has a talent for ending shows with lovely simple artistic vignettes (ms honey and matilda cartwheeling towards a tiny house, phil and rita with their arms around each other bathed in sunrise) :’)
OPENING NIGHT
maybe it was just me because i had too much coffee beforehand? but I think during the first half I/the audience, plus andy himself, were a little tense/stiff/high strung? not quite ~in the groove~. it is a very anxiety-inducing first half to be fair. (plus it was literally opening night, so.) some of the audience was v aware he was injured: at one point putting on his shoes he almost slipped off the bed platform and a bunch of people gasped/winced. I swear I saw him at one point (when he was stage left, not in the spotlight yet) wave off “no im fine” to someone in the wings. I took deep breaths during intermission to zen out tho, and once he nailed ‘hope’ I was like pshaw we good
he was not quiiiite limping but almost. was stiff. at "with what a dixie cup" I saw him like ~hobbling off the stage :( and he was pulling his punches somewhat with the physical comedy, but I only knew that because I saw him do it at full strength at the preview. I don't think it was obvious to first timers. he didn't go Full Loony Slapstick Panic Attack, it was more like real ass nervous and Stressed, which just made ME stressed because I didn't know if he was struggling injury wise or not
he really gave his all in the slick dancing of ‘philandering’ tho. and everyone was cheering him on, it was great
“one lonely people? c’mon...” *extends his leg with knee brace up onto a diner stool, gestures to it, massages his thigh, literally two distinct applause breaks* “aren't you even curious?”
he kept bending down as the snowball fight scene warrants and I was like BUDDY PLS
in ‘hope’ “there will be mornings you’ll be utterly defeated by your laces” got LAUGHS, I was upset. but people gave crazy cheers each time he woke up again. he just crushed it like fuckin YEAH
when the bell chimes started in for philanthropy my heart rate skyrocketed. instead of doing a silly gangly full on sprint like he did uninjured, he did like, tiny running? in the style of a powerwalker? it was still very comedic and good
‘seeing you’: he broke down/cracked a bit on “I know nothing” and paused, looked upstage, looked at barrett, looked out at the audience, and continued. READER I CRIED
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millababicheva · 8 years ago
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*slams fist on table* mORE DOMESTIC VICTUURI PLS
u mcreakin’ got it anon! also: i got carried away so i tucked the rest in a read more so i don’t have to crowd your dash oops
you bet ur ass victor and yuuri go big or go home when it comes to celebrating anniversaries
and if you think victor’s the only one hauling ass over this…. ur wrong
every single anniversary is one big surprise after the other and they love each other for it. so much. 
definitely the type of couple to travel during their anniversaries, i mean they have the means and the $$$ to so why not
first year anniversary? they are big gay cliches so it’s off to paris they go
yuuri’s never actually been to paris, or at least had time to go out and explore such a historical city, so victor takes it upon himself to be his personal tour guide 
plus, it’s v. helpful that victor’s fluent in french
imagine them going to the louvre and yuuri playfully telling victor they can’t possibly hold hands now because the sign clearly says don’t touch the art
this is it this is how victor nikiforov died
just imagine yuuri laughing and telling victor how much he loves his cute “vkusno!” everytime he eats something delicious and just. wow. point yuuri, yet again. 
victor and yuuri being a little sad that the love locks were taken down, but
victor takes yuuri’s hand, presses a kiss to his knuckles, and says, “cheer up. we don’t need a lock to say we’ll be together forever; i’m not going anywhere”
and the kisses! so many kisses. what saps. they are so in love they love each other so much
victor has like 50 millions selfies of him and yuuri chilling at all the tourist attractions and restaurants (and tbh…… a bonus picture of makkachin out of the literal thousands he has on his phone, saying how much he misses his doggo and that he can’t wait to come home)
yurio comments that makkachin doesn’t have an insta and therefore can’t see that post so what even was the point
victor replies saying he can’t read all of a sudden and that he would do the same with his cats
i’m so sorry this isn’t victuuri related but while i’m on the subject like literally everybody knows that yurio’s instagram is basically 50% his cat, 25% ice skating, 24% bad fashion, and like 1% friend related
yurio has like a handful of posts dedicated to his russian rinkmates and it’s just bc they were tagged and/or got him something nice for his birthday
there’s literally only one post with otabek and the caption is “friend” with the sunglasses emoji bc that’s otabek
meanwhile, yuuri’s practically a cryptid on insta
there’s literally only one post he made from his first year anniversary and it’s a picture of victor looking out from where he’s sat on the terrace, looking off to the side and watching the sun rise with a soft smile on his face and like… his head is just. leaning on his right hand, so the camera captures his wedding ring glinting in the sunlight and it’s just. victor’s never looked so beautiful and so soft with the wind just. gently blowing through his hair
yuuri captioned the pic “i must be the luckiest man alive to be married to this beauty” and i just. i can’t even like how pure and good he’s so in love i’m
phichit is screamin and sobbing he’s so happy for his best friend
and that’s only for their first wedding anniversary ofc
they go to other places, all the time, and they never feel homesick because… well? their home is each other, and that’s all that really matters
definitely the type of couple to renew their vows. they do it like. every year. maybe every five. idk who knows but they do it because they are saps that’s for sure
they borrow each other’s clothes like. all the time. it’s just a Thing, and either no one notices or cares to bring it up bc it’s Victor and Yuuri, the Katsuki-Nikiforov husbands, did u expect something else? the answer is no
it’s so comfy tho like victor loves to steal yuuri’s sweaters because yuuri loves baggy sweaters and sweats in general his wardrobe is warm and comfortable, esp since moving to russia 
yuuri likes to steal victor’s pockets. like, i know that isn’t possible but victor will be minding his own business, walking about, and yuuri will just. slide his hands in his coat pockets to warm himself up. 
in their downtime, victor and yuuri also love to read, whether it be self-help books (yuuri’s fave, tbh) or old classics (victor’s favorite)
when they retire from competitive ice-skating in their, say, early to mid-thirties and pick up other careers (yuuri takes up sports psychology and victor assists yakov as a coach and is also an amazing choreographer), they both like to sit down at the end of the day and just. talk. for hours on end. they love listening to each other talk. and it just comes so smoothly and so effortlessly and soon they run out of coffee or tea and just. laugh because gosh it’s so late but they could literally spend hours just staring at each other and it would still feel so right
okay this is a bit random but like you know those old senior couples that walk laps around the mall early in the morning as part of their daily exercise? that’s yuuri and victor as an old couple. that’s them. they do that. all the time. 
;laskjflsadjflksdjflkdj i like ran out of stuff idk what else but there will be more, if asked, and i will deliver but for now this is it thanks for indulging me
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