#i think ethical forms of it could exist in a society that's already post-scarcity actually
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I almost put this in the tags of another post, but I didn't want to derail it. I'm sure this isn't a new observation, but there's an interesting thing to notice about the social utility of generative AI (particularly, to whom) entangled with the conservative creative plight.
Let's start there, actually. Conservative art is in kind of a dire state. A particular piece might be well executed in a technical sense, or resonant to the audience, or motivated by the artist's personal feelings, but stuff that checks all three boxes is really rare. And I make that sound like a high bar, but there's a cornucopia of leftist art (much of it published for free) fitting the bill. Those goals aren't arbitrary either, they're the bare minimum recipe for art as conceptualized as a conversation between artist and audience.
(The reason why conservative art fails those criteria is actually not necessary to my larger point today, and could be a giant tangent on its own, so I'm going to lazily handwave it as "something something passion and empathy" right now, and save a deeper version for another day)
The most successful conservative art is the kind that sacrifices the third pillar. The artist is often a blurry picture far behind the medium at the best of times. So if you're a conservative and you want to publish good, audience-resonant art, you find someone from the (predominantly leftist) pool of people who have the talent but need money, and you pay them to make the art. From the artist's perspective, it might not be the most dignified job, but it puts food in your belly at least.
Enter: generative AI. An impressive tool, the platonic ideal of which is morally neutral, but presently viable forms of which are morally complex at best. It ingests as much publicly available human creativity as it can, and remixes that labor according to prompts.
Here's where I finally get to the bloody point after a mile of exposition. The promise is not just to allow the creation of art at a cheaper price than human artists, though that's true. It also enables conservatives to sidestep the distaste of employing their political opponents. Conservatives love art but hate most artists. Ask your Republican grandpa how he feels about people who go to art school. Fascists love for art to be the starving kind of career.
Now, the tool is usually presented in neutral language. It's about letting anybody make anything. But AI companies do want to get paid, some of them are subscription based already (like Midjourney), and even stuff that's currently free is obviously pitched to its VC investors (who are paying big bucks for the expensive expertise and hosting) as eventually being a product that will charge the client. And the training data is mostly stuff presented for the free access of the public. So take a second to look through a political demographic lens here and ask yourself: who does this product exist to empower? It's people with capital, right? And whose labor was it built on the back of? A mix, but leaning anti-capitalist, right?
I think it's important to say, I don't necessarily ascribe this intent to AI companies. I don't think there's some conscious class warfare plot, nor does there need to be. If you want to get paid, for making an art machine, based on the only competitive financial model for compensating human artists ("just don't lol"), you will reinvent the class warfare machine from first principles.
And you see it. Like in the clearly AI picture of an American soldier returning home to his cishet nuclear family in the suburbs in the 1950s, and... it's supposed to be an American soldier uniform, but there's a lot of subtle nuances about the design that look more like the uniforms in communist propaganda posters. Which won't be noticed by the audience of credulous Facebook boomers it was made and posted for, of course, they'll just see the "I want to go back to THIS America" caption and hit Like. Well if you want to play that game, I remember when making this kind of art usually entailed paying a gay guy or scraggly cat lady to break out pencils and paint, and it would get them by for another month. Can we go back to that America? Or is nostalgia just the spoonful of sugar fascists use to make the violently enforced patriarchy go down smooth?
#generative ai is a tool for class warfare#i think ethical forms of it could exist in a society that's already post-scarcity actually#but building it today according to the practical constraints of capitalist society?#you just end up part of the feedback loop of wealth extraction
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Worldbuilding June (Pokémon edition), Days 8-12
Whoops forgot to post these for a couple of days, too busy with a load of Things as always.
8. Who rules in your world?
TQftL never brings up government, but each region has its own human government, generally just standard representative democracies similar to what we have in the modern world. Ouen has an elected parliament and president. It's a fairly utopian world with little scarcity and politics play kind of a background role - they keep things running, they have some different parties, but there's low polarization and usually they work pretty smoothly together and have little conflict. The situation in other regions is similar - movement is very free and conflict between them is rare and minor in the grand scheme of things.
QftLverse Pokémon, once again, have their own societies and are not subject to human rule except in a limited way while they're with a trainer, as per the Agreement, an all-encompassing contract dictating how the relationship between humans and Pokémon should work. Different Pokémon species govern themselves differently, but their societies are generally based on smaller self-governing groups. The Scyther society has a single leader, who is meant to be the simply strongest in the swarm, and anyone can challenge them to a duel to the death to take their place at any time.
The Morphicverse is once again close to Earth, with different countries having different modes of government. The Poké-USA's politicical climate resembles the actual USA's political climate in ~2007, but if I ever wrote references to the current president I wouldn't make him an outright Bush expy or anything, beyond being from the conservative one of the two highly polarized parties.
9. What religions and myths/legends exist in your world?
The QftLverse's human society is basically post-religious. Legendary Pokémon are revered, but not worshipped - people don't pray to them, ascribe natural phenomena to them, expect them to watch over them personally, perform symbolic rituals associated with them, etc. That said, humans do have myths concerning them - not always accurate ones. The story describes the human myth behind one set of legendaries early on before the reality much later turns out to have been fairly different, for instance.
QftLverse Pokémon have their own myths, legends, religions and beliefs. The Scyther society explored in the spin-offs has a bit of a vague mythology going on explaining the sun, moon, stars and clouds, but it's not very important to them, more of a just-so story. Meanwhile, they live by a system of ethics known as the Code that they consider sacred and all-important, though it doesn't have a godly figure behind it as the source of it, only a philosophy. Other Pokémon might variously have straight-up religion (whether worshipping legendary Pokémon or something else), be entirely areligious, or something in between; most will have myths and legends in some form, though.
The Morphicverse has a form of Christianity, which is functionally a lot like ours; this also means they had a version of Judaism. Other specific religions don't come up, but they'd at the very least be as varied as real-world religions. Like in real life, there are many sects and variants, and as many individual interpretations of faiths as there are people. The villain cult in particular has fringe views that in no way resemble the mainstream. And like in real life, many people nominally believe but don't really practice their religion, and many are agnostic or atheist.
Legendary Pokémon in the Morphicverse are cryptids - there are myths and legends about them, and people think they're neat, write fiction and make movies about them all the time, but in the modern day, actually-for-real believing that they exist out there ranges from mildly eccentric to entirely unthinkable. Worship of legendary Pokémon exists, but in the way that modern neo-Paganism does. It's not remotely mainstream, generally seen as a weird hippie thing, and the notion of Arceus appearing in the flesh one day and declaring he created the universe is about as fantastical to most people as the notion of the Norse pantheon doing the same in our world.
10. What traditions are observed in your world?
QftLverse human traditions are mostly just secular holidays - commemorations of important days in the region's history, etc. It's tradition for most children to go out on a Pokémon journey the spring after they turn ten years old, and participate in a First-Timers' League in the autumn if they manage to stick it out for the whole journey and collect all the badges - there are kids who don't, but it's rare for them to not want to, and other kids may see them as no fun.
Every year in Green Town, there is a Pokémon Festival originally built around the legendary Pokémon Chaletwo's yearly brief visit to the outskirts of the city (which may or may not be ditched in the next revision); it hosts a number of Pokémon-themed events over several days. One of them is a starter Pokémon giveaway, where most kids go to get official starter Pokémon, who have specifically volunteered and been trained to work with beginning trainers - though many kids have had Pokémon as pets/partners since they were young and journey with them instead, or their parents otherwise get them a Pokémon who's up for a beginning trainer. (Many Pokémon kind of like the idea of journeying with a beginning trainer, in the way that many people like the idea of getting a kitten rather than an adult cat - just something special about having been with them from the start. Though getting a starter who's actually been trained to deal with kids is recommended over just finding any random enthusiastic Pokémon.)
Pokémon have all kinds of different traditions. The Scyther society as explored in the spin-offs has a number of traditions and rituals, including a sort of blood baptism of new hatchlings, the leader of the swarm teaching all the adolescent Scyther about the Code, and First Prey, where each of the adolescents is sent out to hunt prey on their own for the first time, with a male and female witness following, so they can prove their ability to kill and to feed themselves. Afterwards, they're expected to publicly offer a symbolic piece of the meat of their first prey to some members of the swarm, and doing so signals respect; you don't technically have to, but in practice everyone always offers it to the leader and not doing so would be taken as outright disrespect.
The Morphicverse is once again culturally similar to the real world and has mostly similar sorts of traditions. Pokémon training is less culturally ingrained there, but still a very common hobby for kids.
11. What are some ways people communicate with pokémon in your world, or pokémon with each other?
In the QftLverse, humans learn to understand Pokémon speech as a mandatory subject at school. Pokémon inherently understand human speech, but they speak anime-style, usually in syllables of their species' name (which is what the species are named after). They share one language, which is not based on exactly what the syllables are but the tone and the way they're combined, hence why it works regardless of the species.
In the current version of the fic, this is pure handwave worldbuilding: it's established that it happens at school at the beginning, and then we just move on to the story, where every human simply understands what Pokémon are saying at all times. In the next revision I'd give a bit more proper worldbuilding attention to it - let the language barrier be a little more present, humans vary in exactly how good they are at it (luckily it's already the main character's best subject at school), and otherwise treat it less like it's just an excuse to act like Pokémon speak English.
In the Morphicverse, Pokémon do communicate but they don't do complex communication - instead, it's closer to the sort of communication most animals do in the real world. They can express how they're feeling, draw attention to something interesting, sound the alarm about something scary, ask another Pokémon to follow, and can do this in a somewhat more efficient and intelligent way than most animals generally do. But one way or another, they don't communicate complicated abstract ideas, neither to humans nor to one another. Pokémon don't automatically understand human speech here, though they're very quick learners when it comes to commands, and they can pick up a fair amount just by being around humans, allowing them to get the gist of basic statements and requests without being explicitly taught them, though anything abstract would still be entirely lost on them. You could tell a Pokémon you've lived with for years "I lost my hat, can you help me find it" and they'll go look for your hat, but they'd be lost if you tried to ask them for anything much more complicated than that.
12. What is the gym circuit or adventuring organization like in your world?
In the QftLverse, gyms are meant to be taken on in a specific order and gym leaders are accordingly expected to keep their Pokémon below a certain level. To be officially sanctioned by the League, a gym needs to have a theme - usually a type, although Rick got away with a legendary theme because he gets away with everything because he is hypnotizing League officials with his Mewtwo super-clone I was twelve years old. Every year there's a First-Timers' League in the autumn in each region, where new trainers who have collected all eight badges of their region face off (except for the bit where I somehow made a guy who'd been training for years be part of it without thinking about it properly). There's also a global Old-Timers' League for more experienced trainers, which crowns a world champion; this doesn't involve badges and is just a tournament. Trainers are advised to stick to official routes, while Pokémon who want a trainer seek out the routes and others avoid them; going off-route has the potential to lead to run-ins with Pokémon who are more hostile to humans. It's not forbidden but it's drilled into kids' heads that you're not supposed to.
The Morphicverse's gym circuit is not too dissimilar to that, but gym leaders are expected to carry a variety of Pokémon teams to take on challengers of different skill levels, who can take on the gyms of their circuit in any order. Kid trainers are strictly meant to travel only along official routes, which are thoroughly monitored to be safe, and often take public trainer transportation; when they're eighteen they can get an adult trainer license with which they can take their Pokémon anywhere they like, at their own risk. Mostly kids do it as a hobby, and many young children dream of being professional trainers, but only a fraction are actually good enough to make money off it, so most either quit it after a few summers on realizing it's not for them (they might release their Pokémon or keep them as pets, depending on how high-maintenance they are), or continue to do it as a side hobby. There exist college-level training schools for those who really want to dedicate their lives to it, but by that point in time most people will have dropped their pro trainer dreams.
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