#i sure hope there's some exposition! you're skipping almost 2 years into the future
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Maybe Joyce put off The Talk bc she knows that Jonathan won't be going anywhere until Vecna is dealt with, so she waits until the end of the season to be like "hey I sent in an NYU application for you & you got accepted & you're going."
I was never a huge fan of the whole "Joyce submitted an application for Jonathan" theory (just felt too after-school-special and not at all realistic) but adding in the time jump just makes that even less plausible. I'm fairly certain college acceptance letters are only good for the singular application cycle so even if Joyce did apply for him and he got in for fall 1986, I doubt that would be good for anytime after and including fall 1987.
Maybe Joyce doesn't realize the extent of it all yet. Who knows if Nancy left for Emerson either (I seriously can't see her leaving when she knows things can get bad again at any moment... especially knowing what Vecna showed her!) Maybe because of this, the college stuff didn't come up again but it will (for some reason) in season 5 which opens up the opportunity for not only Jonathan and Nancy to resolve this conflict, but for Joyce and Jonathan to have their much needed discussion. But like... did Jonathan seriously hide this for 2 years from Nancy? That's a lot and has me worried about their relationship. Maybe it's better if they do start the season broken up...
So much of season 5 seems wild to me now... if the time jump suggestions are correct and season 5 DOES take place fall/winter 1987, this will be the largest time jump in the history of the show (season 2 is the second longest jump and that was only 11 months)... it would be about 19 or 20 months of a jump. Jonathan and Nancy will be 20 and Steve will be 21.
Like I don't know how to wrap my head around this. It's wild!
#jancy#jonathan byers#joyce byers#i'm feeling big thoughts#like none of this changes anything in terms of my overall predictions#but the path has a lot of new variables to consider#also the duffer brothers lieeeeeed#so much for “oh we wont have time to do exposition... things will ramp up immeadiately!”#i sure hope there's some exposition! you're skipping almost 2 years into the future#I'll have so many questions#i'm not bitter... just tired.#a grainy behind the scenes photo of jancy will help 👀
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FKC Mini-Update 2/21/23
Alright, don't have a lot for this update, but hey, I thought I might as well keep posting so people are aware this project is still very much active! I'm currently on Mardi Gras break, and will be utilizing the next two days to work on writing Dustin's Route. There is a bit in Dustin's Day 1 that was originally going to take me a hell of a lot of time, in which I would be writing eight unique chunks of dialogue based on three options the player chooses in a row. However, for the sake of getting a rough draft out ASAP, I have streamlined it to where each topic will flow into each other without much of a missed beat. The eight interactions might appear in a later installment of the game, though.
However, while I'm here, I'd like to announce that the FKC Tumblr now has a new header image, courtesy of our new artist: Rose! I'm extremely happy with the art and I'm so glad we have another great artist on the team. Here's the full image because Tumblr dimensions are wack lol
Anyway, in an absence of content on my end, I'll go ahead and put out what is completed, what is currently being worked on, and what I'm hoping to achieve in the future:
The rough draft of Rich's route is done. However, in an effort to keep up with momentum during the earlier stages of writing when I wasn't on ADHD meds, I ended up skipping a whole part and promptly forgotten that I had skipped it. It's still very much a draft with a lot of repetition that I need to iron out, solely because when you work on something for so long in spaced out intervals, you forget what you did previously.
Once all of the incredibly messy drafts of each route are completed, I will be going back to revise them and hopefully get to a point where I can personally playtest the early stages of the game.
Also, in addition to completed routes, Rich and Jeremy's routes will have secret routes. These won't be as important and as high priority, as they are genuinely just me throwing some OCs into a fangame. But hey, if you like hot, borderline criminal bad boys, or flower-loving, theater kid soft boys, then I've got just the routes for you ;)
With the way I'm writing the routes, I'm also simultaneously coding. Or half-coding, anyway. I'm writing it all in a way that makes it easy for me to simply copy and paste it into ren.py, and then I just edit the Python from there. Double tasking woo!
I also have basic GUI assets that I made,,two years ago,,so I'll need to revise those. But aside from the title screen art, everything looks moderately okay and is completely functional.
At the moment, I'm working on Dustin's route. This is going to be heavily headcanon-based, I'm warning everyone now, but it doesn't stray far from canon. He's just a little unique because there's not a lot of canon information about him
Also, I don't know if I ever clarified this, but each route will be structured in the same format: The default exposition (where you choose your route), around 5 in-game events (or days), the dance day (where your bachelor of choice has invited Michael to the school dance), and if you're lucky, the date day (self explanatory, only available on good endings). In addition, each route with have a bad, neutral, and good ending. This does not include secret endings
After the Dustin Route, I plan to start Jake's, and then Jeremy's (sorry Boyfs shippers!). When all are completed, I'll start revision and the addition of the secret routes.
When the writing stage (which I'm almost entirely sure will be the longest) is mostly complete, we'll be going into the art stages. I have several talented artists already volunteered to help out, and I will likely make a hefty portion of my own. Art will include backgrounds, GUI assets, sprites, and possibly promotional pieces.
And after the art stage, we'll start playtesting a beta version so we can figure out bugs, adjust the stories as needed, and overall gauge the interest of the BMC fandom :)
I would love to create background music for the game at some point, and have the capability to do so, but that genuinely might not get there until later stages of development
Though this is far off, after the game's release, I'd also like to release events. These events would allow for a new storyline to be played regarding Michael and the rest of the BMC crew. These will largely be either self-indulgent or catering towards the fandom as a whole, such as writing all the characters in FKC into an AU. These sort of events would happen for things like Halloween, Christmas, Valentines, etc. Again, far off! But I'd like to make it at least known
Discord | Community Idea Drop
#fkc#fkc sim#feelin kinda cocky#bmc#be more chill#i think we're finally starting to move this project along at a pretty steady pace :)
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