#i hope this makes sense fdghjfd i've talked abt this with friends so many times
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astralarias · 8 months ago
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Skyscale Essay aka man I kinda miss the pre-skyscale days
Disclaimer that this is just my personal opinion and I don't hate the skyscale!! I think it's definitely a good mount for ease of access and is my second most used after the griffon! However, I've always felt it does take away from the other mounts quite a bit, so I wanted to go into that a little bit!
After mounts released with Path of Fire, the maps of that expansion and the following Living World 4 were built, in no small part, around the mounts themselves. Considering each mount’s unique ability and movement set led to what I feel was a very fun map design that almost was like a puzzle, and the mounts the missing pieces.
I could jump vast distances on raptor, then see a tall cliff and switch to springer to get up. At the top I might see a sand portal, and use jackal for a shortcut. At the other side of the portal, I could come across quicksand — the skimmer would fit this piece of the puzzle. Even with the griffon, the “prestige” mount, I would use a variety of mounts to get myself to a suitable launching point — and from there, a game with gravity and momentum began.
Although I can understand it may be frustrating to some to have to swap mounts often, I found that to be part of the immersion and fun. It felt like these mounts were not just transport but animals who filled different niches and belonged in the world, had adapted to it. It was engaging to me to look at where I wanted to go and consider not only the best but the most fun way to get there.
Then skyscale released. The change was felt, I believe, in the map that came with it. A lot of the map was just plain awkward and frustrating to navigate without the skyscale. You could get around it without the skyscale, sure, but it was a much less pleasant experience than before.
Ever since this mount was added, I feel the maps have been forced to cater to it, instead of the maps lending themselves to fun use of all mounts. Everything has to be designed with where the skyscale can go in mind. The puzzle-piece feeling of older maps is just gone for me.
Riding your raptor and see a tall cliff where springer would be ideal? Not any more. You’ll likely already be on skyscale, stay on skyscale, which is decently fast on land, and fly up the cliff. It’s efficient, but to me lacks so much of the spirit of GW2’s original mounts. Whilst you could still play this way — and I often do when solo — it’s become inconvenient to use other mounts when doing anything on a timer. Trying to get to an event, bounty, rift, etc? A flock of skyscales gets there first, bypassing any creative level design, and — oh, the event is over.
It just feels to me that skyscales, presumably intended to represent the freedom of flight, are just a roadblock in the way of more fun map design nowadays. The way new players whose only expansion is SotO are given an entire new way to unlock the skyscale, and given a permanent (to the SotO maps) rental skyscale — because the expansion is built around one mount, maybe two if you count the griffon at a stretch, and playing without it would be utter misery. I don’t think it’s a bad thing to give new players easier ways to get stuff at all, I really like it and it's something I'm always happy to see!! My concern is, when you’re fast-tracked to one specific mount, or else the expansion is blatantly unfun…that feels like such a reversal of the philosophy behind the original mounts — doing something new and unique, the idea of joy of movement. What’s joyous about the skyscale’s movement, that you couldn’t find in other games? It is wonderfully animated, but it has none of skimmer’s smooth grace or griffon’s dance with gravity. It just feels so bland, and brings down the map exploration aspect with it. 
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