#i can't say i'm any good at playing MNK in pvp. but it feels like you HAVE to rush in and start wailing away at them. even if you die.
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Me vs FF14
I've been raising the levels on my DPS-jobs (trying to get them all to fifty), and so I've been using the leveling-queue.
(Ifrit is still fucking bullshit and shouldn't fucking be there)
Had a WHM get completely lost in a dungeon, and had to talk them through how to get to us.
Saw another DPS with some kind of "go tank and pull everything"-chat macro, which... is kind of none of their fucking business as a DPS? The ones deciding on how fast and hard we should go are the tank and healer who are the ones making sure we don't fucking wipe. The fucking disrespect.
A tank actually used their Limit-Break during the final boss-fight. Against a boss that does basically fuck-all damage. Had to take a moment after that dungeon to stare at a wall, because what the fuck.
On a not-actually related note to that last one, I've now mapped the "target-priority"-button to a hotkey, so I can tell people to not bother with targeting the adds when they don't need to.
I've also created a few chat-macros of my own for things like "sound alert telling the tank to set tank-stance" and "basic rules a tank should know" which are as follow:
"Pull until your healer asks you to stop"
"Never stop using your AOE"
"Don't move around unless you have to"
The reasons for the first is that the tank sets the tempo of the dungeon, and some tanks are scared of wiping. Wipes happen. Inattention, greed, random chance.
Your job is to go as fast as you can, and to try and not-die when everything catches up to you, and the one who gets veto on how you do that? Is the healer. So pull as much as you can, and if you wipe or your healer complains? Slow down.
(Everyone else can shut their fucking mouths about it.)
The second one is there because I kept seeing tanks who lost the fucking aggro, despite having tank-stance active. And this is usually because they either don't use their AOE-skill (probably not helped by the novice-tutorial shit telling tanks to "stop using" AOE once a target is "captured" which is bullshit and bad math), or they're not standing in a place where they actually hit the enemies.
But if it's the latter, then they can usually be caught by the tank by just having the targeted sucker run into the tank's AOE-range. Which only works as long as the tank keeps using the AOE.
(The math in this case is: there aren't really a single-target skill that does more than 300~ dmg. Even the shit AOE-skills do 100. So up against three targets? AOE is just more DPS. And you should be up against groups of like... six or more.)
The third and final bit was added specifically for that one tank who thought he was a fucking bard and was running back and forth like an idiot.
There are a few different reasons for it though.
First is that if the tank stands in one place? Everyone else can move so that they don't get hit by things like non-telegraphed cleave-attacks.
Second is that if the tank doesn't move? Then neither does the enemies, so it's a lot easier for the DPS to do their positionals correctly (ie, "hit from behind" etc).
Third is that if reinforcement shows up? The non-tanks can just move to stand behind the tank, forcing the new arrivals to go through the tank first (at which point the tank's AOE would pick them up).
So. Those are my three "tank 101"-macros.
Since I'm suddenly on the subject. Added tank-lesson for anyone wanting to try it is that ranged mobs? They have to attack through line-of-sight. So running behind a corner before you stop will force ranged-mobs into AOE-range.
However, it'll also break your healer's line-of-sight though, so they won't be able to heal you until they can catch up. Be warned.
(An easier option is often to just run past their base-range until they mass, and then run back to them.)
Speaking of fun buttons, I also found out that the "confirm"-button actually lets you select nearby objects. So if you bind it to a convenient button and double-press, you don't have to worry about people blocking your mouse-clicks.
#i've also finally crafted one of those ''select class''-macro hotbars. which is cool. but it has to be closed BEFORE pvp#which is annoying. i've also poked at pvp a little bit more and learned... that i still very much suck at it#so far my preferences are MNK>WHM>SCH>WAR#with WAR i just ''ran in -> instantly died''. with SCH i was taking potshots at people (and getting killed)#with WHM i got a charge-attack which is hilariously absurd. and MNK just lets me smack people.#i can't say i'm any good at playing MNK in pvp. but it feels like you HAVE to rush in and start wailing away at them. even if you die.#and that's kind of fun. in its own way. kind of curious about what RDM and BLM will be like once i unlock those though.#laughing#ff14#video games#personal stuff
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