#i am Not Quite Legends but also Not Quite fully Sequels but a Third Option
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firstpuffin ¡ 6 years ago
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A summary of the Star Wars: Dark Forces series
-Notes= 
0.1 = I apologise about being late this week (not that anyone waits on me), I decided to go and get my own images for this article, only for it to take longer than I remembered. I was up until 4 AM playing Jedi Academy.
0.2 = I am fully aware and being open about that some of this piece is basically the same as in a previous article. I found that I was trying to put too much into the previous article and decided to write this one, reusing a few bits and pieces. Most of this is new though, so please give it a read.
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I grew up playing Jedi Knight: Jedi Outcast on the GameCube, the only game of the series that I had access to and I spent years craving the opportunity to play the sequel Jedi Academy. I played my favourite missions again and again; playing with and without cheats and played multi-player (against the computer) for hours at a time. I still remember convincing my friend to play with me, only for him to win using cheap exploits. He won, but I don’t think it was fun for either of us.
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-above: multiplayer
   I was so obsessed that I would devour whatever information I could find on the next game, and I believe this was before Let’s Plays on YouTube were a big thing. I learned that you could design a character AND a lightsaber; could you tick ANY more of my boxes? I even downloaded a PC demo to, well let’s be honest here, fail at. It would be a long time before I started playing games on PC and that may be due to my experience with this demo. I knew enough about this game that I could call out a braggard at school; you know the type, that guy who has played everything you want to play and is cooler than you until you realise that he doesn’t know jack-all about what he’s talking about.
  When I finally started playing games on PC, I discovered that I had access to this series; in fact I think Jedi Academy was the deciding factor on why I started doing so. I found that the early games were too clumsy for a casual gamer like myself to play, although I was able to finish, and then cheat my way to different lightsabers and realistic dismemberment, that game from my childhood dreams. I love the series so much, and particularly the main character, that I have decided to take the time to write this. I intend for this to be a summary of the series rather than a review and is totally, one-hundred percent for fun; for me and hopefully those who read it.
  The first game was released in 1995 was a clone of Doom which had come out two years earlier, and the final game came out in 2003 so you can imagine the sort of thing that I am talking about.
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-above: graphics from the first and final games of the series
Despite being called the “Jedi Knight” series, that title only appeared from the second game onwards, which makes sense considering the first game was, as I said, a Doom shoot-‘em-up clone; it was only in the second game that the protagonist begins down the path of the Force. Speaking of whom, the series follows the character Kyle Katarn, an ex-Imperial officer who was betrayed by the Empire over the circumstances of his father’s death and became a mercenary with ties to the Rebel Alliance. Katarn and his games are not currently canon (by which I mean an official part of the Star Wars story) thanks to 2016’s Rogue One, given that the very first mission of the very first game is to steal the Death Star’s plans. Before the new entries to the Star Wars universe plodded over and trampled down what was the Extended Universe and is now referred to as Legends, Katarn was popular enough to appear in literature, graphic novels, role playing games and the video game Lethal Alliance.
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-above: Kyle Katarn in his first appearance
   Bringing my wayward thoughts back on track, the first game (Star Wars: Dark Forces) involved a very, boring Katarn shooting his way through his given mission of stopping the Empire’s Dark Trooper project, all of which is set to happen after the first movie. Thankfully Katarn improves as a character (personality-wise AND physically) as the series does. The game is separated into different missions, each with its own objective and usually on a different planet to the last. There isn’t much of a story outside of how the main goal is accomplished, with no real character dynamics or establishing of their backgrounds.
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-above: the PlayStation cover for the game
The second game is called “Star Wars” with the subtitle “Jedi Knight” and… a second subtitle? I don’t get how this works but the game is known by the second subtitle “Dark Forces II” and I personally wouldn’t mind if the entire series was called Dark Forces which sounds badass; plus Dark Forces: Jedi Outcast is far less clumsy than Jedi Knight: Jedi Outcast, but hey. Getting, again, back on track, Dark Forces II was released in 1997, two years after the first.
  The developers attempted to use live-action cutscenes to tell the story, bringing about an adorably quaint feeling through bad acting and even worse CGI. Katarn’s actor, Jason Court, was a major improvement on his design which would stick around for the rest of the series (in cases like this I always have to wonder what the actor thinks of the later representation of the character, if he cares at all).
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-above: Jason Court as Kyle Katarn
  The story of Dark Forces II, set after the Battle of Endor, followed the pursuit of the Dark Jedi Jerec who is attempting to become the leader of a new Empire and who was revealed to be the killer of Kyle’s father. In a cutscene, Jerec kills Jedi Qu Rahn whose disembodied voice talks Kyle through the training needed to become a Jedi and who provides advice throughout the game, particularly before a boss fight. It is also Rahn’s green lightsaber that Kyle uses, and is his first out of three over the series. The rest of the story is pretty simple as Katarn chases down Jerec, all the way to a place called The Valley of the Jedi where a Force user can gain immense strength. The most interesting part of the story is how there are two endings: the Light side and the Dark side endings.
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-above: Kyle with Qu Rahn’s lightsaber 
   The Light side ending is the canon (technically correct) ending where Katarn’s actions earn respect from one antagonist and whose yellow lightsaber becomes yours after Rahn’s is destroyed, and Katarn uses it to kill Jerec in the Valley. He eventually becomes a Jedi and trains with Luke Skywalker, although this isn’t established in-game. The Dark side ending has Katarn kill Jan Ors, the token love interest, and the voice of Qu Rahn stops talking completely, having abandoned you just as you did the Light side, and after killing Jerec, Kyle fulfils his goal for him, becoming the new Emperor with Jerec’s female companion alongside him, all the while retaining Qu Rahn’s green lightsaber.
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-above left to right: The Light side and Dark side endings
  There was an expansion pack named “Mysteries of the Sith”, where the player got the chance to play as Mara Jade (who has quite a presence in Legends) and fight Kyle who fell to the Dark side. Set five years after Dark Forces II, Kyle has become a Jedi Master and is still using the yellow lightsaber he gained while fighting Jerec. During his time as a Jedi, and clearly after this game, Katarn builds his own lightsaber, putting aside the yellow one in favour of this new blue one with a much cooler hilt (although if you’ll entertain me, I’d like to say I’d prefer that he kept the yellow blade after changing the hilt as I feel that blue lightsabers kinda oversaturate the Star Wars universe; either establish blue as the colour of the Jedi or mix things up to keep it interesting, please).
  At some point before the third game, Jedi Outcast, Kyle’s fear of the Dark side is exacerbated by actually falling to it, and he separates himself from the Force and the Order, leaving his new lightsaber with Luke. During Jedi Outcast he returns to the Force when Jan Ors is kidnapped by Dark Jedi Desann (there are so many of these buggers), retrieving his lightsaber and relearning his powers. This game is a landmark in the series for the development of the unique and super-fun lightsaber combat system.
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  This combat system made use of the agility of the Jedi, leaping off of walls, somersaulting and wall running to get the upper hand in fights and the fights themselves can either really drag on, leaving the player with stiff hands, or end in a single strike, depending on a combination of skill and chance. This method of fighting earned the game a Lot of praise and is largely considered to be the best lightsaber combat system of all time and was expanded on in the next game, Jedi Academy, where dual wielding and double-ended lightsabers were added, each with their own styles.
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-above: mid-way through the game you can choose a new style
  On top of this there were options to cheat, allowing the player to decapitate and dismember their opponents (or themselves should they lose in a fight) and thanks to these cheats, Jedi Academy gave players the opportunity to pick up dead opponent’s lightsabers and use them; this allows the player to switch between single, double and duel sided lightsabers depending on what enemies they face. It’s so incredibly cool that one has to wonder why it wasn’t a part of the game already, especially as they can be unlocked with a code in the console (I don’t understand this well enough to explain, but it's basically accessing what’s already in the game).
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-above: a red lightsaber taken from dispatched enemy (not shown)
  By the end of Jedi Outcast, Kyle has returned to the order and is an instructor during the events of Jedi Academy, the final game in the series. As Jedi Academy did really well upon release, yet it followed so soon after Jedi Outcast that some apparently considered it to be little more than an expansion and I assume there was some amount of Dark Forces exhaustion which may be why no further games were made. There may be other reasons, but they are not important for the purposes of this piece.
  Dark Forces IV: Jedi Academy (see how it flows so much better when you don’t say “Jedi” twice?) no longer directly follows Kyle, but instead follows Jaden Korr, a character whose species, sex and overall appearance are designed by the character, although there does seem to be a canon design as the character is mentioned elsewhere. This could be considered disappointing, but neither species nor sex affects the story in any way so it is debatable whether or not this matters. I believe that I mentioned this in an earlier article but the customisation options are limited and, in some cases, kinda weird. Clothes are specific to species and sex, while not all races have both genders even if that has been established; for example you can only play as a female Twi'lek. I assume there is a reason for these choices, although the clothes limitation seems a bit odd and, should we ever be lucky enough to have this game remade, I’d hope that future editions expand on the options. (I’d like male Twi’leks and a Togruta species, plus outfits that aren’t limited to species).
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-above: Togruta female Ahsoka Tano from the Clone Wars cartoon
  The same applies to the lightsaber customisation. The player is understandably limited to three types of lightsaber: a single blade, two blades or a double-ended saber, but the blade colours are limited and the hilt has to be chosen from a pre-made select few. With today’s technology it should be no problem to expand these options. I have rambled on a lot about customisation as I always find it to be a favourite part of any game, but I’ll get back on track now.
  The story of Jedi Academy follows Jaden Korr, fellow disciple Rosh Penin (an absolute tool) and their master Kyle Katarn. While Kyle is technically training these two, Jaden is usually alone in their missions. Rosh slides to the Dark side as Jaden uncovers a plot to steal Force energy from particularly powerful places (what the hell even is the Force anyway? I might write a thought piece about that sometime). We discover that the perpetrator is a character who Kyle let live from the last game and Jaden can lean into either the Light or Dark side for a different ending, just like Dark Forces II, but the Dark side ending (also non-canon) pits Jaden against Kyle in a final battle.
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-above: failing the final battle against Kyle (I did this a lot)
I don’t know how to conclude what is meant to be a simple summary of a series and doing so is probably made harder by the fact that I’ve already written about it from the point of view of how it could be remade.
  The Star Wars: Jedi Knight: Dark Forces series is an amazing product unfortunately limited by its time. Of course I wouldn’t want it delayed to be made later as the same people wouldn’t be working on it with the same goals and intent; it simply wouldn’t be the same series.
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