#i DID make an effort to give them canon (?) cosmetics.... but it's too hard. i either cant decide or cant find anything at all.
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py6oto · 1 year ago
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once again i offer you a mix of hlvrai and a game i like. this time it's sky!!
i originally wanted to draw the whole science team, but i forgot and by the time i noticed it was too late for me to dare trying.
i have the entire thing (mostly) planned, but i dont wanna post it yet. id like to post it with a drawing of everyone.
2023.11.18
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marshthat · 4 years ago
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My Jedi master Eeth Koth headcanons!
Eeth Koth has been my comfort charcter for quite a long time, and still is now (and I hope still will be in the future also, bc I cant imagine me existing without my love for Eeth anymore).
So, I've decided to share my most prominent master Koth headcanons that I've accumulated at this point
As promised, I'm posting only general ones, without any specific implied pairings or other relationships!
note: (due not so much info about Eeth in Canon and Legends (unforgivably little actually), maaaaybe I'm projecting some of my own mental stuff on him, but eh, this is unevitable I guess :)
Have fun reading these!
1. Change of the profile
In his youth, Eeth was a Jedi Guardian, a.k.a "Jedi-on-the-front-line", and carried a blue lightsaber. But after the death of his master, followed by him joining the High Council, Eeth calmed down his inner rambo and changed his profile to a Jedi Consular. And so he chose a path of a diplomat, built a green lightsaber (with a hilt very similar to his dead master's one, as a remembrance) and eventually became famous in the Jedi Order exactly for his ability to resolve conflicts peacefully. (that's why no big missions on his part before the Clone Wars era apart from his participation in the Yinchorri incident)
2. The acceptance issue
Eeth pays a lot of attention to his appearance: carefully brushes his hair, makes sure his clothing is perfect, and so on.
Some consider this a simple whim, but in fact this will to have an ideal appearance is a consequence of some issues Koth now has because of his difficult childhood. Due to the fact that Eeth spent his first four years as a ragged orphan in the filthy slums of Nar Shaddaa, he sometimes feels as if he doesn't deserve to be in such a clean and nice place as the Coruscant Jedi Temple. (And the fact that his membership in the Order at first caused a lot of controversy among the Council masters only worsened this fear)
That is why Eeth tries his best to always look as perfect as possible - to be suitable for the beauty of the Temple and to not feel himself a stranger in its walls.
3. Long meditation hours and self-reflecting
He does meditate on his issues quite often, in order to get rid of every irrational fear he has, like the one described in the previous headcanon. Usually he does that in the evening, after all the tasks are completed - he gives himself time to reflect on what happened during the day, what he did and said and how the others reacted. This does help, but still some thorns can be very hard to get out of his hearts. His favourite meditation place is his own quarters in the Temple, where he can have a nice view on the evening/night Coruscant, which is somehow more relaxing to him than the gardens in the Room of Thousand Fountains.
4. A little peek into the apartment
Eeth’s master-quarters in the Temple are decorated with effort and thought. The most significant part are the long heavy thick and soft curtains, that, if closed, take all the light in the room away, leaving the nice pleasant semidarkness atmoshphere. Also Eeth has a lot of various cushions around the whole apartment, along with an enormous supply of aroma candles! 
5. The tragedy of the Padawan
Eeth's first and only Padawan learner was Sharad Hett.
Sharad's will to quit the Order deeply hurt Eeth, even if he didn't say that out loud, as he put a lot of effort and dedication in his promise to be the best master possible for Sharad. Also he lowkey agreed with the accusations of other masters telling him he was responsible for Sharad's departure because Koth failed as a teacher - so he does feel himself guilty of failing both Sharad and the Order.
After the Hett's incident, he actually vowed to himself not to take any more Padawan learners, so as not to let anyone's expectations down again. (And, like master Saesee Tiin, chose to put his efforts into other fields rather then teaching)
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(these panels still hurt me somehow qwq 
Sharad made Eeth cry, for kriffs sake!)
6. But he's still very friendly to kids
Despite the unpleasant exprienece with his own Padawan, he did let go of his initial frustration and now he is quite happy to give younglings and young padawans some general lessons! Also sometimes he takes other masters' students to group trainings or supervises them during the Trials of Knighthood. And young Jedi do love master Koth a lot - because he's soft and very patient, and does allow them some liberties :)
7. The social butterfly
Eeth is a "social butterfly" or a "caretaker" (ESFJ mbti-type)
He is used to being among a large number of people, but even though it seems that he gathers these people around him, in fact this is not true - his natural charm and outgoing personality allow him to easily make new acquaintances, interact with friends and encourage conversations, but he more follows his more assertive companions, adapts his behavior and words to them in order to create the most comfortable atmosphere possible, than directs them himself.
In other words, he offers the fun, but enjoys more the others' reactions to it, than the fun itself!
8. Sweet tooth!
Eeth LOVES sweet things! He generally likes all sorts of sweets, starting with various desserts and finishing with sugary tropic fruits. (Gaining weight? Naaah, the zabraks physiology allows him to consume a lot of food because of the higher metabolism due to the zabraks having two hearts. And also he does a lot of physical exercise in the training halls. So it's not a problem at all!)
9. And he is sweet himself too
This love for sugary things is not only for sweet treats actually, but also for the scents of cosmetics too! (And he does use a lot of that stuff). That is why Eeth usually smells of something nice, either caramel, or vanilla, or fruity etc.
This is often favorited by his colleagues on the Council, who definitely enjoy the pleasant aroma Eeth always brings with him to the Council meetings.
10. Energy drinks!
He got badly used to them during the Clone Wars era, because he really needed an additional energy resource when staying up all night brushing through various diplomatic documents and strategy plans. Caf wasn't much of a help because it just turned out to be not strong enough for the zabrak, so he eventually replaced it with cheap but more effective sweet energy drinks. It doesn't really matter to him which drinks to buy exactly, but the meiloorun-flavoured ones are among his favourites.
11. Form of lightsaber combat
Form III - Soresu!
I actually did a separate essay analyzing why Eeth’s form of combat is definitely Soresu, but if keeping brief: he uses Soresu mixed with some Ataru moves. Ataru was his initial style, advised by his master due to Eeth’s small complexion and natural agility & flexibility, but after changing his Jedi profile to a Consular he also adopted the main Consulars’ style - Soresu (usually called “the diplomat style”, “the most peaceful among the seven'' etc.). Koth’s Soresu moves can clearly be seen in the “Grievous Intrigue” episode in particular. Also Koth’s stance in the "Intrigue" is different from the famous Kenobi's "point-fingers" thingy simply because Eeth's pose is not an opening Soresu stance, but the brace-ready stance, which in Soresu is described as “having much in common with the "Ataru guard," with the hilt held at waist height on the dominant side in a two-handed grip for greater control, extended vertically upwards”
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12. The double-bladed saber
Eeth wields a double-bladed saber almost as well as a regular one.
And in fact, it was Darth Maul who has inspired Eeth to try this kind of a weapon - after the High Council sent him to lead the investigation on the question of a zabrak sith on Naboo in 32 bby, he got genuinely interested in the possible perks of two blades in his Soresu and eventually mastered the double-bladed saber on quite a level. But he still sees this only as an interesting training option, but nothing more. So the double-bladed saber stays in the Temple and is used only in the Training Halls, but never on the battlefield.
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13. An earring (yes, in the singular form)
Eeth has one of his ears pierced (right one), and he actually has several different earrings, mostly simple, like basic metal rings, which he usually picks every morning according to his mood. But to be honest, this earring thing is purely only for himself - because you can’t really see his ears under his usual three-ponytails hairstyle.
Though, he did abandon wearing earrings during the Clone Wars era - because since the war began and the potentially dangerous missions became more frequent, it wasn’t really a right place and time for such things, especially knowing that the Separatists can use some specific traps (like the ones they used to magnetize Jedi lightsabers on Lola-Sayu). The prospect of losing the whole ear due to such a trap is not the most pleasant one indeed.
14. HUGS (and other tactile activities)
Eeth very very VERY much loves hugs!
And for him, tactile contacts are more than just a way to feel comfortable - for him it's a vital part of the whole communication process. This issue dates back to his master, Kosul Ayada, who was a herglic (a race that is actually not very good at speaking Galactic Basic), and therefore helped himself with gestures and body language. And spending a lot of time around master Ayada, Eeth also got used to supporting his verbal dialogue by body language and tactile contact.
That is why while speaking Eeth actively gestures, grabs the other's hands, squeezes shoulders etc. And the hugs are his way to express sympathy and also to feel safe and appreciated!
15. Driving skills
Master Koth can drive, and actually quite well. And by driving I mean not spaceships, but smaller things that stay on land, like speeders.
And because he is a diplomat who often attends various meetings with senators and ambassadors, he also has a personal speeder, allocated to him by the Order for the ease of attending senator events and other diplomatic ocasions.
(But he does use it for other personal purposes too, because why not to, if there is an opportunity)))
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(A panel of Eeth casually driving a speeder like a damn pro is one of my fav Eeth comics crumbs,,,,,,)
16. Singing
Eeth enjoys singing! But he usually keeps this thing to himself, making the quiet manthra-like singing a part of his meditative prep - it helps him to settle down his tangly thoughts a bit and tune his mind and body for the actual meditation.
(the hc was inspired by Hassani Shapi’s singing in one of his films, because Shapi’s voice is really beautiful and I’m sad they didn’t give him even a single line in the Phantom Menace when filming Koth’s Council scene)
17. Space soap operas...? (not so serious, sometimes treated as crack, but sometimes not)
Koth (secretly) likes soap operas on the late-night HoloNet, and often stays up to watch a new episode of something before going to bed. His favourite series is called “Lekkus of love” (my imaginary in-universe show I usually use in my sw writings) and it's about a twi’lek girl’s life, filmed in the style of our “Magnificent Century”, with lots of romantic intrigues and twists.
18. LOTS of feelings
Referencing the previous one - Eeth is very emotional, actually! Yes, he’s a Jedi and he knows how to keep his mind clear, but he’s still sensitive enough to actually cry over sad episodes of "Lekkus…" because “Poor Ai’sha, she worked so hard to get her man’s attention, but he still chose that togruta girl? This is outrageous, this is unfair! :ccc”
Also this can be in fact explained biologically. He's a zabrak, and zabraks are supposed to have a hot, blazing, higly-emotional nature (to match their home planet, Iridonia, wich is also boiling with acid seas and all that - otherwise they won't survive)
19. Podracing as a favourite sport
Eeth enjoys podracing. He first got into it back on Nar Shaddaa, when he heard a lot about racing and stuff from smugglers and bounty hunters (and at that time he even dreamed of becoming a cool podracer - but that was of course before he was taken to the Temple).
Now he doesn't dream of podracing that much, but still can and actually does enjoy watching annual championships via HoloNet. He also tries to keep in touch with the latest news in the podracing world (that interest he shares with the young Anakin Skywalker, and they do sometimes occasionally discuss podracing when they both have free time)
20. Horns
Eeth doesn’t really trust droids with trimming his horns, so he usually does that by himself, in the freshener, and that always takes a while. Also unlike a lot of male iridonian zabraks, who prefer to keep the tips of their horns comparatively sharp as a sign of their brutality and masculinity, Eeth chooses to make the tips humbly rounded and smoothed.
21. A pet? (Also not so serious - but sometimes it IS the most serious hc!)
Eeth has a pet loth-cat! The loth-cat is a she-cat, and she's big, fluffy and always on her own mind. Agen Kolar sometimes points out that the loth-cat is very similar to her owner in a lot of little things, like the way the cat purrs when being hugged and how she is obsessed with being clean and ideal too.
The loth-cat is also a bit jealous of her owner’s attention, so she will every time make herself comfortable on his knees when Eeth is meditating or working with documents to show that this is HER man. (especially when smb comes over to Eeth’s apartment - that's the case when she just NEEDS to state who’s the real boss here).
22. Participation in the first battle of Geonosis
I headcanon that Eeth was not directly on the Petranaki Arena actually during the first battle of Geonosis in the AOTC. Since he's not on-screen in that symbolic circle of survivors but is still stated as a participant, I assume that instead of being a part of the main group, Eeth joined Yoda on his trip to Kamino. Maybe not directly on the planet but still somewhere there, helping to gather clone legions to guide them to Geonosis.
(p.s. I know that Eeth's on-screen absence is because of Shapi being replaced with another actor and the new character turning out not at all alike to TPM Koth, but this little hc actually kinda fixes the hole without ruining anything…?))
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bestfungames1 · 4 years ago
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New Post has been published on https://bestfungames.com/marvels-avengers-review/
MARVEL'S AVENGERS REVIEW
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MARVEL’S AVENGERS REVIEW
Marvel’s finest have never looked or sounded this good, but their best efforts feel in vain.
By Robert Zak September 07, 2020
As the Marvel’s Avengers campaign ends, to be replaced by samey missions, it reminds me of the dual identity of so many superheroes. Avengers straps on its tightest, glossiest spandex for the campaign and dazzles with its moves, but once that adventure ends and it returns to the daily grind of a multiplayer-oriented endgame, it blurs into the crowd. Inoffensive, yet indistinguishable but for its famous superhero superstars.
The frustrating thing about Marvel’s Avengers is that for the first few hours, you see hints of what it could have been—a visually spectacular and satisfying adventure—but then a functional, unoriginal loop of missions takes over, and you realise that that’s the actual game you’ll be spending most of your time with.
The campaign offers a simple story, following future Ms. Marvel Kamala Khan as she seeks to reassemble the Avengers following a disaster that creates a wave of new superheroes labelled as ‘Inhumans’. You’re pitted against floating-head-with-tiny-limbs, MODOK, who’s intent on wiping out all Inhumans with the help of AIM’s Scientist Supreme Monica Rappaccini and her army of robots.
A pretty regular Marvel setup then, and beautifully written, animated, and voice-acted throughout. I found myself actively looking forward to the cutscenes and snippets of in-game banter.
R relationship between Bruce Banner and Kamala Khan unfolds beautifully. Banner’s unsure body language and mix of irritation and avuncular care he shows towards Khan—whose chirpy teenage optimism is just what 2020 needs—is a masterclass of voicework and mocap. It also elegantly addresses the fact that, to a 30-plus curmudgeon like me, the fresh-faced Khan can be kind of annoying, but her convincing character arc soon gets me completely onboard.
(Image credit: Marvel’s Avengers)
Given the amount of big names the campaign has to introduce, it’s understandable that not all the relationships get the same level of attention, but each character still entertains as you bring the Avengers’ floating command centre back to life. The villain MODOK, with his pustulent, hypertrophic head that seems to swell up with every scene, is brilliantly brought to life. The performance turns one of Marvel’s goofiest-looking heroes into a memorable, eerily soft-spoken villain.
However, once you’re aboard the Avengers’ Chimera ship, it becomes a little too obvious that you’re being roped into the publisher’s long game. You walk around on deck as your Avenger of choice, picking up time-limited challenges from vendors, buying gear using real or in-game currency, and using a map to freely drop into missions set across several biomes around the world. Some you do solo, others you do alongside up to three other Avengers, who can be controlled by AI or online players. I’d play with others where possible, and it speaks to the simplicity of the missions and combat that there’s not too much need for communication or a balanced squad.
I did get to play online alongside Hulk wearing a Hawaiian shirt and fedora though.
(Image credit: Marvel’s Avengers)
PERFORMANCE
I’ve been reading a a little bit about performance problems on PC, but can say that my experience has been mostly stable. There were a couple of odd bugs during the campaign that forced me to restart the game, and multiplayer matchmaking has been very slow from my experience, forcing me to give up after minutes of waiting multiple times.
The combat is a curious mix of classic brawler moves like juggling, suspended aerial attacks and light-heavy combos with the counter-and-dodge-based style of the Arkham games (there’s even a move where you jump over a shielded enemy’s head to break their shield). Little icons on the edges of the screen tell you how close a missile or laser is to blasting you away, while enemy melee attacks are telegraphed by coloured circles, which let you know whether to dodge or parry them. Get enough attacks together, and your rage meter fills, letting you unlock spectacular special moves like Iron Man summoning his Hulkbuster mech, or Ms. Marvel turning into a long-limbed giantess resembling a wacky waving inflatable tube girl.
The icons give you a lot to think about while filling your screen with a confetti of mechanised enemies and special moves executed by your fellow Avengers, and it doesn’t always feel like you—or even the game itself—can keep up. A couple of dozen hours in, I’ll still often dodge instead of parrying when the enemy attack circle is white (dodge for red, dammit!), and that all-important telegraphing of enemy moves isn’t entirely consistent, and the camera’s a little too close for comfort – great for ogling Hulk’s slabs of back muscle, not so great for managing space in a scuffle.
Playing as the speedsters of the group, Ms. Marvel and Black Widow, feels much better than Hulk, whose lumbering style doesn’t sync well with the already slowish animations and floaty jumping physics. High-flyers Iron Man and Thor, meanwhile, definitely offer a buzz as you can freely swoop into battle from way overhead of your buddies. Unfortunately finer aerial maneuvering and attacks are fiddly and much weaker than melee. It may be fun to fly, but the action’s really on the ground.
But in a game so much about fan service, there’s something to be said for making each superhero feel unique, even if that is at the expense of balance. The characters move and attack just like you remember from the movies or imagine from the comics, right down to the disinterested way Hulk toe-pokes chests open. During these little moments, and amidst the on-screen muddle when you string together a bunch of counters and executions before letting rip with a hero’s special move, the superhero fantasy successfully shines.
(Image credit: Marvel’s Avengers)
The bigger problems come later. Missions may be set all over the world, but levels themselves are sparse expanses of snow/forests/city where you hunt for crates hidden in metal bunkers guarded by faceless robots, before proceeding to complete a main objective—destroying a few structures, or holding onto some control points, Battlefield-style.
The game tries to spruce things up with awkward platforming segments and hunts for SHIELD stashes (essentially a slightly better stash among endless stashes), but they’re visually ugly and unvaried, in stark contrast to the elegantly animated and designed superheroes that run around them.
Also, for some reason the ‘Power’ level required for various missions is all over the place, greatly restricting the amount of missions you can tackle. I was quite up for a boss-fight mission that SHIELD offered for their daily challenge (which improves your faction rank with SHIELD, which lets you buy locked-off gear yada-yada), only to find that I was dozens of levels below being able to do it. These are the kinds of things that can be smoothed out over the coming months, but as things stand a good chunk of the endgame remains level-gated.
(Image credit: Marvel’s Avengers)
Back aboard the Chimera, the metagame of daily challenges, endless gear upgrades (with daily ‘specialty’ items) and missions becomes particularly noticeable post-campaign. Without the more bespoke campaign-specific missions and story to break them up, the monotony begins to set in, and while there is an obsessive feedback loop to repeating missions, upgrading your gear, and improving your character in perpetuity, you don’t even get to see these gear upgrades. The only aesthetic changes are different costumes, which are a hard to find, and otherwise locked behind higher levels and real-world currency.
There’s nothing too egregious about the microtransactions, which are purely cosmetic and also include emotes, nameplates and execution animations, but there’s nothing particularly satisfying to work towards in the endgame either.
Perhaps a fleshed-out single-player campaign will never be enough to satisfy Avenger’s marketing aims. The story is worthy of Marvel’s movie canon, but it’s too short and ends up being a shiny wrapper for what’s currently a rudimentary game-as-service.
(Image credit: Marvel’s Avengers)
This comes with the caveat that it’s just getting started, and there have been plenty of online-oriented games that started slowly. There’s enough button-mashy mileage in the combat system, especially as new heroes get introduced as DLC, but it’s the mission design and loot loop that let it down. It’s just not strong or varied enough to justify the long-term investment the game wants from you.
Not that justification beyond a 14-hour campaign and ‘it’s your favourite superheroes and they look amazing’ is needed for a day one purchase, based on the game’s early sales. But if Marvel’s Avengers wants to keep loyalists sweet and expand its player-base, it needs a lot more flesh on its vibranium skeletal armature. If only the game could carry some of its narrative prowess from the campaign over into the endgame.
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