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#historyquestion
mysteriousmissfsart · 2 years
Text
I have a bit of a history question
I’m planning on writing a WEBTOON style wattpad story.
It’s going to be about a noble man and his daughter. I’m unsure what their noble titles are going to be.
Their titles are what I’m a bit confused about. I want the story to be accurate and not just a guessing game.
Here are my questions:
What ranks could one earn historically and how did people earn them?
Was it possible for a poor person to climb those ranks?
I also want to know what styles of clothing were common.
Oh! I almost forgot😅
The historical period should be the one where people had ranks such as Baron and Duke.
Also,
Are there any names that I should use or do I just come up with my own names?
If there’s anything else you can recommend or suggest, I’d be happy to read!
I would love to get some suggestions!
/Miss F💕
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rjhamster · 9 months
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Where was George Washington born?
BONUS EMAIL Dec 12 2023 Sand alongside historical world leaders with this commanding trivia! HistoryQuestion 1 of 20   Where was George Washington born? Savannah Detroit San Diego Popes Creek Take Quiz This email was intended for you only. Know someone who might be interested? Invite a Friend Was this email forwarded to you? Sign up here Preferences Unsubscribe © 2023, Wise…
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historyquickieblog · 4 years
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American soldiers marching German Prisoners of War on the beaches of Normandy in the aftermath of the D-Day invasion. What do you think of this photo? #HistoryQuickie #HistoriansUnion #Historian #History #HistoryMade #HistoryQuestion #WorldWarII #WorldWar2 #WWII #WW2 #Army #DDay #Normandy #Liberation #France #UnitedStates #Soldiers #Army #War #POW https://www.instagram.com/p/CCNrECZBaKB/?igshid=ifxed92p7euc
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ofgraveconcern · 3 years
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Mystery History What seemingly innocent food became the emblem of a rebellion in the Netherlands during this week in the 15th century? Find out on Friday @ofgrave.concern Any ideas? Let me know in the comments. #mysteryhistory #historicalmystery #historicalmysteries #mysteries #netherlands🇳🇱 #netherlandshistory #15thcentury #thisweekinhistory #onthisdayinhistory #historyoffood #historymemes #historyfacts #historyfactsdaily #historyquiz #quizhunter #historyquestion #historyquestions #historylesson #historyweek #historyfacts #historyfact #historylovers #historygeeks #historygeek https://www.instagram.com/p/CO0xLpKHt_E/?igshid=e64sjzf09lss
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silentclasses · 3 years
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History gk questions for competitive exams | Gk history for competitive exams | #shorts Watch Now: https://youtu.be/vDAutTkJJEw Join us on Facebook: https://www.facebook.com/108262317618456/posts/379944807116871/ Don't forget to SUBSCRIBE this youtube channel and FOLLOW us on facebook to get more important videos and PDFs at free of cost. इस यूट्यूब चैनल को SUBSCRIBE करना ना भूलें और फ्री में फेसबुक पर अधिक महत्वपूर्ण वीडियो और PDF मुफ्त में प्राप्त करें। #historyquestions #history #historyofindia #historyquiz #education #silent_classes #SilentClasses #navyexam #navy #airforce #nda #ndaexam #ssc #sscchsl #sscexam #railway #railwayexams #freeeducation #student #students #join #instagrameducation #freestudymaterial #freestudy #followus #followme #followers #followersinstagram (at West Bengal) https://www.instagram.com/p/CVCYDVxBnp8/?utm_medium=tumblr
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crow-caller · 8 years
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while I’m posting look at these pics of me and my cat scarf willie
he was... the best scarf
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dcpubliclibrary · 6 years
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Uncovering the Past in Forest Hills, D.C.
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Last week I only had to walk one block north of Washingtoniana when I spotted it. Hiding behind a Rube Goldberg-like contraption of utility pipes and meters was a section of wrought iron railing painted battleship gray. Radiating out from a centered, vertically-oriented opening were lightning bolts that culminated in sunbursts.
"This is old and there has to be a story behind it," I surmised.
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Arriving back at Washingtoniana, the first thing I did was to check the DC Government Office of Planning's HistoryQuest DC map. Typing in the address of the building resulted in discovering that it was constructed in 1948 and that the original owner was the Chevy Chase Radio & Electric Company. I realized immediately that this railing had to be part of the original business that opened at this address 70 years ago.
Next I conducted a search of the Evening Star newspaper database (available at any DC Public Library or remotely with a DCPL library card). Searching "4420 Connecticut" with the searched narrowed to just 1948 resulted in hits for two businesses at this address but neither of them were the Chevy Chase Radio & Electric Company.
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Having recalled seeing another entrance at the south end of the building opposite the 4420 address imprinted on a canopy over an entrance at the north end, I searched for "4418 Connecticut." Quickly I found four advertisements that the Chevy Chase Radio Company ran between April and August of 1948. Next up was to search Washingtoniana’s Evening Star Photo Morgue and the Historical Image Collection to see if there were any photos of the building as it originally looked in 1948.
Nothing.
Next I consulted Forest Hills, an Images of America book published in 2006 by the Forest Hills Neighborhood Alliance. No luck there either.
Lastly, I ran a Google Images search for "Chevy Chase Radio Company" and, in addition to lots of photos of the actor Chevy Chase, found one black and white photo of a building titled Potomac Electric Power Co. But plainly visible on the building was signage that read "Dowd's Chevy Chase Radio & Electric Company." The poor quality photo was credited to Theodor Horydczak, whose photo archive (I knew) was housed in the Library of Congress.
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Within seconds I was on the Library of Congress website, which had (unfortunately) the same poor quality exterior photo but included an interior image of the business as well. Both photos were taken by the photographer on April 15, 1948, the first month that Chevy Chase Radio began advertising in the "Star."
It's too bad that this nice example of wrought iron craftsmanship is not more visible to passersby on the sidewalk, but if it had been it probably would not have survived the past seven decades.
--Jerry McCoy, Special Collections Librarian
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marco42james · 7 years
Text
Game Based Learning and Twine
A conversation with Dr. Matthew Farber in episode 67 of the 10-Minute Teacher Podcast
From the Cool Cat Teacher Blog by Vicki Davis
Follow @coolcatteacher on Twitter
Today Dr. Matthew Farber @matthewfarber talks about game-based learning in his classroom and a new tool he loves: Twine. We’re also hosting a giveaway contest of his new book Game Based Learning version 2.
Listen Now
//html5-player.libsyn.com/embed/episode/id/5317302/height/90/width/640/theme/custom/autonext/no/thumbnail/yes/autoplay/no/preload/no/no_addthis/no/direction/backward/render-playlist/no/custom-color/2d568f/
Listen on iTunes
Stream by clicking here.
Click here to get the PDF copy of the transcript or scroll down to read the transcript online.
Click here to enter the giveaway contest for this show
Click the button for iTunes or Stitcher to subscribe to this show
      In today’s show, Matt discusses game-based learning and:
Why game based learning works
Matt’s favorite example of game based learning
How Matt got a month ahead in his history curriculum using Twine to make adventure games
Other ideas of how Matt uses GBL in his classroom
Other ways to use Twine in other subjects
I hope you enjoy this episode with Matt!
Want to hear another episode on Game-based learning? Listen to Jessica Gordon talk about 5 Simple Ways to Gamify Your Classroom. //html5-player.libsyn.com/embed/episode/id/5092826/height/90/width/640/theme/custom/autonext/no/thumbnail/yes/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/2d568f/
Full Bio As Submitted
Dr. Matthew Farber
Matthew Farber, @matthewfarber Ed.D. teaches social studies at Valleyview Middle School, in Denville, New Jersey. Dr. Farber is an Edutopia blogger and cohost of Ed Got Game, on the BAM! Radio Network, and is a BrainPOP Certified Educator. He was a recipient of a Geraldine R. Dodge Teacher Fellowship and a Woodrow Wilson HistoryQuest Fellowship. Look for the new, expanded, revised edition of his book, Gamify Your Classroom: A Field Guide to Game-Based Learning — Revised Edition. To learn more, please visit http://matthewfarber.com
Transcript of #67 Game Based Learning and Twine 10-Minute Teacher Episode with Dr. Matthew Farber
  [Recording starts 0:00:00]
Today we have a conversation with Matt Farber about game-based learning and his use of Twine in the classroom. This is episode 67.
The Ten-minute Teacher podcast with Vicki Davis. Every week day you’ll learn powerful practical ways to be a more remarkable teacher today.
VICKI:          Happy Ed Tech Tool Tuesday. Today we have Dr. Matt Farber, @matthewfarber he teaches social studies in New Jersey and he is one of my favorite game-based learning experts. He has a revision for his new book Gamify Your Classroom. http://amzn.to/2pDNniB  So Matt, today we’re talking about having game-based learning in our classroom. What are some ways that you think we should do that?
MATT:         Learning must be driven by play, right? Play as Vygotsky, the child psychologist, wrote, Play brings learning to the zone of proximal development. That’s what makes people learn. You have to be playful. Playing around with knowledge, playing around with information. And it’s not necessarily all loose children running around with no structures at all, it’s an illusion of giving instruction, it’s an illusion of choice. One of my favorite models is 20% time. That to me is a greater to gamify the classroom as any other. And for listeners who are unfamiliar, 20% time is when kids get 20% of the week or one day of the five days to peruse a passion project based on the theme or based on something they want to learn more about.
(Editor’s Note: See 9 Fine Ways to Do 20% Time – http://www.coolcatteacher.com/9-fine-ways-better-20-time/ )
And that’s what games really, they’re that intrinsic motivation to continue onward.
VICKI:          So you have something you do with games in your classroom, to teach social studies. Do you have an example to share?
MATT:         Well, what I do is I use games as a model. There are many different ways you can situate games in the classroom.
[00:02:00]
                    There are games to introduce content, review content, to teach content. But my thinking and my observations of experts who use games in the classroom are that they don’t always do that. What they do is they use games the same way you would use at field trip. So as if you were taking a class to the museum of National History to study dinosaurs and then come back, de-brief the class and then have the class have projects and project-based learning assignments that stem off of that.
So in this sense, the game in the classroom is not just delivering content but it’s creating a meaningful experience or shared experience for the entire class to draw upon. Because it’s not always feasible to go in Miss. Frizzle’s magic school bus.
VICKI:          So give us an example. Sure.
MATT:         So one example I use is an essential question of revolution. So I my class, where had the American Revolution, we just concluded that unit. So what I do is I first give the class the essential questions, like what are revolutions and what are causes and what causes revolutions? The regular sets of questions you would have in your lesson plan. And I have students who use Post-it and they come up with words and they put them on Post-it and then have to answer the essential question.
Then I give them large construction paper and I have them – round two, we call it – put the Post-it clustered together in similar themes at their tables. And then they circle those themes and they share with the class what they think the essential questions mean and then I hang them around the room with painter’s tape. By the way, using large construction paper and painter’s tape is much cheaper than going and buying that giant 3M paper with the sticky Post-its on the back – that’s a little classroom hack there.
[00:04:00]
                    So from there then we have the class play games. So for the revolution they may play Mission U.S. http://www.mission-us.org/  which has mission, it’s from PBS and there’s a mission there that has to do with being in the American Revolution. Now, they may play other games that have to do with being in the Revolution. We may even play a game like Coup http://amzn.to/2pDSMq2 which is a card game where you have to social deduction to figure out who is who. And then we could talk about Nathan Hale and the spy network that took place in the revolution.
So that’s that. That’s the game as a model or the sheer experience. From there, students then get a chance to create their own games. And this is a big like fan fiction. What will be the best Harry Potter book that follows book A, for example? So in a game-based learning classroom I use different tools, I can use card games where they change the games or I can use Twine. And Twine is one of my favorites. It’s at twinery.org, it’s free, it’s professional grade. And actually what it does is it creates a JavaScript language but you don’t have to know any coding at all. All you do is use the square brackets that are on any computer, you put two square brackets, open and close, and you put your word in the middle. And that becomes hypertext.
Looks just like a choose your own adventure book. And what I have is students create these Twine stories from the second person point of view. So this adds a layer of empathy. So sure, you can get some empathy from playing and role playing in a video game. But to me that’s not quite enough. Sure, you want to have teachers debriefing and having students contextualize the experience, but still, I don’t think that’s enough. To really get a sense of empathy, we have to start designing something. The design process, the design thinking process starts with empathy. Empathy for the end-user.
[00:06:00]
                    So this is an opportunity for students to take their sheer experience from playing an educational video game or even a commercial video game and then creating their own experience. In Twine, we use second person, so a simple start might be you see a door and you see a path. And the word door and path would be within those double square brackets. And that becomes a choice. And twinery.org will automatically make two branches. One will be the first choice and one will be the second choice, the pass.
That’s all I tell students. I put the double bracket on the board and I have them go at it. The consequence of this is that we go through content very fast I’m about a month ahead of where I normally am. They finished the book. They finished all the battles. They go through, they pick which battle they want to put in. A lot of them will go the next level and they embed pictures, they embed sounds. I have a student this year who went home and taught himself CSS and JavaScript and he created an inventory in the Twine game which is really hard to do. I have not been able to figure that one out.
VICKI:          Wow. So who plays these adventure games? Should they play each other’s games, is that what they do?
MATT:         That’s exactly what they do. So what they do is I give them a T-chart, I use Google Docs which is just really easy for this sort of assessment. What really happened in one column and what happened in this person’s game. And then we do it under the guise of play-testing, because kids love play-testing or beta-testing. It’s a little different than peer reviewing. Here, you’re giving feedback on the experience itself. So students are making these Twine games for others to experience. The end result, I publish online so others can see it as well. but they basically go from table to table or I put all the final product on one Google Doc and they click through it and they give feedback to the other students about what happened in each story.
[00:08:00]
VICKI:          There’s so much we could dig into here. And we’re really out of time. So our big tech tool for today is using Twine. In 30 seconds, Matt, what are some other ways you think that educators could use Twine in other subjects?
MATT:         Sure. You can use Twine for role play, for example, in science. What if you made a story from the point of view of a red blood cell and what are those interactions? Because what games do really well are model systems. And there are systems in English language arts as far as character webs, systems and science, and there are systems of how things interact in math. So if you can show students that model and give them the chance to work with that model, you will get a lot of meaningful learning going on in your classroom.
VICKI:          We’re going to have a giveaway https://gleam.io/dsSWp/10minute-teacher-giveaway-contest  of Matt’s revision of his book, Gamify Your Classroom, a field guide to game-based learning. So check out the show notes, enter our competition to win a copy or Gamify Your Classroom, the new version. And Matt has such a wealth of information to share. His Edutopia articles https://www.edutopia.org/users/matthew-farber-eddare fantastic and he just does so many fascinating things in this classroom. And I’m actually going to be digging into Twine and might figure out a way to use this at the end of my school year this year. So thanks, Matt.
MATT:         You’re welcome. Thank you.
VICKI:          Hello Remarkable Teachers, would you please help me do something? I’m trying to help more people find out about the Ten Minute Teacher Show. To do that, if you just could take some time to go to iTunes or to Stitcher or to leave a review. It really does help. Thank you so much.
Thank you for listening to the Ten-minute Teacher Podcast. You can download the show notes and see the archive at coolcatteacher.com/podcast. Never stop learning.
[End of Audio 0:09:58]
  [Transcription created by tranzify.com. Some additional editing has been done to add grammatical, spelling, and punctuation errors. Every attempt has been made to correct spelling. For permissions, please email [email protected]]
  The post Game Based Learning and Twine appeared first on Cool Cat Teacher Blog by Vicki Davis @coolcatteacher helping educators be excellent every day. Meow!
from Cool Cat Teacher BlogCool Cat Teacher Blog http://www.coolcatteacher.com/game-based-learning-twine/
0 notes
aira26soonas · 7 years
Text
Game Based Learning and Twine
A conversation with Dr. Matthew Farber in episode 67 of the 10-Minute Teacher Podcast
From the Cool Cat Teacher Blog by Vicki Davis
Follow @coolcatteacher on Twitter
Today Dr. Matthew Farber @matthewfarber talks about game-based learning in his classroom and a new tool he loves: Twine. We’re also hosting a giveaway contest of his new book Game Based Learning version 2.
Listen Now
Listen on iTunes
Stream by clicking here.
Click here to get the PDF copy of the transcript or scroll down to read the transcript online.
Click here to enter the giveaway contest for this show
Click the button for iTunes or Stitcher to subscribe to this show
      In today’s show, Matt discusses game-based learning and:
Why game based learning works
Matt’s favorite example of game based learning
How Matt got a month ahead in his history curriculum using Twine to make adventure games
Other ideas of how Matt uses GBL in his classroom
Other ways to use Twine in other subjects
I hope you enjoy this episode with Matt!
Want to hear another episode on Game-based learning? Listen to Jessica Gordon talk about 5 Simple Ways to Gamify Your Classroom.
Full Bio As Submitted
Dr. Matthew Farber
Matthew Farber, @matthewfarber Ed.D. teaches social studies at Valleyview Middle School, in Denville, New Jersey. Dr. Farber is an Edutopia blogger and cohost of Ed Got Game, on the BAM! Radio Network, and is a BrainPOP Certified Educator. He was a recipient of a Geraldine R. Dodge Teacher Fellowship and a Woodrow Wilson HistoryQuest Fellowship. Look for the new, expanded, revised edition of his book, Gamify Your Classroom: A Field Guide to Game-Based Learning — Revised Edition. To learn more, please visit http://matthewfarber.com
Transcript of #67 Game Based Learning and Twine 10-Minute Teacher Episode with Dr. Matthew Farber
  [Recording starts 0:00:00]
Today we have a conversation with Matt Farber about game-based learning and his use of Twine in the classroom. This is episode 67.
The Ten-minute Teacher podcast with Vicki Davis. Every week day you’ll learn powerful practical ways to be a more remarkable teacher today.
VICKI:          Happy Ed Tech Tool Tuesday. Today we have Dr. Matt Farber, @matthewfarber he teaches social studies in New Jersey and he is one of my favorite game-based learning experts. He has a revision for his new book Gamify Your Classroom. http://amzn.to/2pDNniB  So Matt, today we’re talking about having game-based learning in our classroom. What are some ways that you think we should do that?
MATT:         Learning must be driven by play, right? Play as Vygotsky, the child psychologist, wrote, Play brings learning to the zone of proximal development. That’s what makes people learn. You have to be playful. Playing around with knowledge, playing around with information. And it’s not necessarily all loose children running around with no structures at all, it’s an illusion of giving instruction, it’s an illusion of choice. One of my favorite models is 20% time. That to me is a greater to gamify the classroom as any other. And for listeners who are unfamiliar, 20% time is when kids get 20% of the week or one day of the five days to peruse a passion project based on the theme or based on something they want to learn more about.
(Editor’s Note: See 9 Fine Ways to Do 20% Time – http://www.coolcatteacher.com/9-fine-ways-better-20-time/ )
And that’s what games really, they’re that intrinsic motivation to continue onward.
VICKI:          So you have something you do with games in your classroom, to teach social studies. Do you have an example to share?
MATT:         Well, what I do is I use games as a model. There are many different ways you can situate games in the classroom.
[00:02:00]
                    There are games to introduce content, review content, to teach content. But my thinking and my observations of experts who use games in the classroom are that they don’t always do that. What they do is they use games the same way you would use at field trip. So as if you were taking a class to the museum of National History to study dinosaurs and then come back, de-brief the class and then have the class have projects and project-based learning assignments that stem off of that.
So in this sense, the game in the classroom is not just delivering content but it’s creating a meaningful experience or shared experience for the entire class to draw upon. Because it’s not always feasible to go in Miss. Frizzle’s magic school bus.
VICKI:          So give us an example. Sure.
MATT:         So one example I use is an essential question of revolution. So I my class, where had the American Revolution, we just concluded that unit. So what I do is I first give the class the essential questions, like what are revolutions and what are causes and what causes revolutions? The regular sets of questions you would have in your lesson plan. And I have students who use Post-it and they come up with words and they put them on Post-it and then have to answer the essential question.
Then I give them large construction paper and I have them – round two, we call it – put the Post-it clustered together in similar themes at their tables. And then they circle those themes and they share with the class what they think the essential questions mean and then I hang them around the room with painter’s tape. By the way, using large construction paper and painter’s tape is much cheaper than going and buying that giant 3M paper with the sticky Post-its on the back – that’s a little classroom hack there.
[00:04:00]
                    So from there then we have the class play games. So for the revolution they may play Mission U.S. http://www.mission-us.org/  which has mission, it’s from PBS and there’s a mission there that has to do with being in the American Revolution. Now, they may play other games that have to do with being in the Revolution. We may even play a game like Coup http://amzn.to/2pDSMq2 which is a card game where you have to social deduction to figure out who is who. And then we could talk about Nathan Hale and the spy network that took place in the revolution.
So that’s that. That’s the game as a model or the sheer experience. From there, students then get a chance to create their own games. And this is a big like fan fiction. What will be the best Harry Potter book that follows book A, for example? So in a game-based learning classroom I use different tools, I can use card games where they change the games or I can use Twine. And Twine is one of my favorites. It’s at twinery.org, it’s free, it’s professional grade. And actually what it does is it creates a JavaScript language but you don’t have to know any coding at all. All you do is use the square brackets that are on any computer, you put two square brackets, open and close, and you put your word in the middle. And that becomes hypertext.
Looks just like a choose your own adventure book. And what I have is students create these Twine stories from the second person point of view. So this adds a layer of empathy. So sure, you can get some empathy from playing and role playing in a video game. But to me that’s not quite enough. Sure, you want to have teachers debriefing and having students contextualize the experience, but still, I don’t think that’s enough. To really get a sense of empathy, we have to start designing something. The design process, the design thinking process starts with empathy. Empathy for the end-user.
[00:06:00]
                    So this is an opportunity for students to take their sheer experience from playing an educational video game or even a commercial video game and then creating their own experience. In Twine, we use second person, so a simple start might be you see a door and you see a path. And the word door and path would be within those double square brackets. And that becomes a choice. And twinery.org will automatically make two branches. One will be the first choice and one will be the second choice, the pass.
That’s all I tell students. I put the double bracket on the board and I have them go at it. The consequence of this is that we go through content very fast I’m about a month ahead of where I normally am. They finished the book. They finished all the battles. They go through, they pick which battle they want to put in. A lot of them will go the next level and they embed pictures, they embed sounds. I have a student this year who went home and taught himself CSS and JavaScript and he created an inventory in the Twine game which is really hard to do. I have not been able to figure that one out.
VICKI:          Wow. So who plays these adventure games? Should they play each other’s games, is that what they do?
MATT:         That’s exactly what they do. So what they do is I give them a T-chart, I use Google Docs which is just really easy for this sort of assessment. What really happened in one column and what happened in this person’s game. And then we do it under the guise of play-testing, because kids love play-testing or beta-testing. It’s a little different than peer reviewing. Here, you’re giving feedback on the experience itself. So students are making these Twine games for others to experience. The end result, I publish online so others can see it as well. but they basically go from table to table or I put all the final product on one Google Doc and they click through it and they give feedback to the other students about what happened in each story.
[00:08:00]
VICKI:          There’s so much we could dig into here. And we’re really out of time. So our big tech tool for today is using Twine. In 30 seconds, Matt, what are some other ways you think that educators could use Twine in other subjects?
MATT:         Sure. You can use Twine for role play, for example, in science. What if you made a story from the point of view of a red blood cell and what are those interactions? Because what games do really well are model systems. And there are systems in English language arts as far as character webs, systems and science, and there are systems of how things interact in math. So if you can show students that model and give them the chance to work with that model, you will get a lot of meaningful learning going on in your classroom.
VICKI:          We’re going to have a giveaway https://gleam.io/dsSWp/10minute-teacher-giveaway-contest  of Matt’s revision of his book, Gamify Your Classroom, a field guide to game-based learning. So check out the show notes, enter our competition to win a copy or Gamify Your Classroom, the new version. And Matt has such a wealth of information to share. His Edutopia articles https://www.edutopia.org/users/matthew-farber-eddare fantastic and he just does so many fascinating things in this classroom. And I’m actually going to be digging into Twine and might figure out a way to use this at the end of my school year this year. So thanks, Matt.
MATT:         You’re welcome. Thank you.
VICKI:          Hello Remarkable Teachers, would you please help me do something? I’m trying to help more people find out about the Ten Minute Teacher Show. To do that, if you just could take some time to go to iTunes or to Stitcher or to leave a review. It really does help. Thank you so much.
Thank you for listening to the Ten-minute Teacher Podcast. You can download the show notes and see the archive at coolcatteacher.com/podcast. Never stop learning.
[End of Audio 0:09:58]
  [Transcription created by tranzify.com. Some additional editing has been done to add grammatical, spelling, and punctuation errors. Every attempt has been made to correct spelling. For permissions, please email [email protected]]
  The post Game Based Learning and Twine appeared first on Cool Cat Teacher Blog by Vicki Davis @coolcatteacher helping educators be excellent every day. Meow!
from Cool Cat Teacher BlogCool Cat Teacher Blog http://www.coolcatteacher.com/game-based-learning-twine/
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rjhamster · 10 months
Text
According to Greek mythology, what did Prometheus steal from the gods?
BONUS EMAIL Nov 28 2023 Walk among the ancient Greeks and test your mythological knowledge! HistoryQuestion 1 of 20   According to Greek mythology, what did Prometheus steal from the gods? Wind Water Fire Air Take Quiz This email was intended for you only. Know someone who might be interested? Invite a Friend Was this email forwarded to you? Sign up here Preferences Unsubscribe ©…
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historyquickieblog · 4 years
Photo
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American soldiers inspecting & repairing machine guns after the D Day landings. Can you identify all the guns in this photo? One in particular might be surprising to be found on the Western Front. #HistoryQuickie #HistoriansUnion #Historian #History #HistoryMade #HistoryQuestion #WorldWarII #WorldWar2 #WWII #WW2 #Army #DDay #Normandy #Liberation #France #UnitedStates #Soldiers #Army #War https://www.instagram.com/p/CCK_V33BEIF/?igshid=1s4nxkz3qyf53
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silentclasses · 3 years
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Game Based Learning and Twine
A conversation with Dr. Matthew Farber in episode 67 of the 10-Minute Teacher Podcast
From the Cool Cat Teacher Blog by Vicki Davis
Follow @coolcatteacher on Twitter
Today Dr. Matthew Farber @matthewfarber talks about game-based learning in his classroom and a new tool he loves: Twine. We’re also hosting a giveaway contest of his new book Game Based Learning version 2.
Listen Now
Listen on iTunes
Stream by clicking here.
Click here to get the PDF copy of the transcript or scroll down to read the transcript online.
Click here to enter the giveaway contest for this show
Click the button for iTunes or Stitcher to subscribe to this show
      In today’s show, Matt discusses game-based learning and:
Why game based learning works
Matt’s favorite example of game based learning
How Matt got a month ahead in his history curriculum using Twine to make adventure games
Other ideas of how Matt uses GBL in his classroom
Other ways to use Twine in other subjects
I hope you enjoy this episode with Matt!
Want to hear another episode on Game-based learning? Listen to Jessica Gordon talk about 5 Simple Ways to Gamify Your Classroom.
Full Bio As Submitted
Dr. Matthew Farber
Matthew Farber, @matthewfarber Ed.D. teaches social studies at Valleyview Middle School, in Denville, New Jersey. Dr. Farber is an Edutopia blogger and cohost of Ed Got Game, on the BAM! Radio Network, and is a BrainPOP Certified Educator. He was a recipient of a Geraldine R. Dodge Teacher Fellowship and a Woodrow Wilson HistoryQuest Fellowship. Look for the new, expanded, revised edition of his book, Gamify Your Classroom: A Field Guide to Game-Based Learning — Revised Edition. To learn more, please visit http://matthewfarber.com
Transcript of #67 Game Based Learning and Twine 10-Minute Teacher Episode with Dr. Matthew Farber
  [Recording starts 0:00:00]
Today we have a conversation with Matt Farber about game-based learning and his use of Twine in the classroom. This is episode 67.
The Ten-minute Teacher podcast with Vicki Davis. Every week day you’ll learn powerful practical ways to be a more remarkable teacher today.
VICKI:          Happy Ed Tech Tool Tuesday. Today we have Dr. Matt Farber, @matthewfarber he teaches social studies in New Jersey and he is one of my favorite game-based learning experts. He has a revision for his new book Gamify Your Classroom. http://amzn.to/2pDNniB  So Matt, today we’re talking about having game-based learning in our classroom. What are some ways that you think we should do that?
MATT:         Learning must be driven by play, right? Play as Vygotsky, the child psychologist, wrote, Play brings learning to the zone of proximal development. That’s what makes people learn. You have to be playful. Playing around with knowledge, playing around with information. And it’s not necessarily all loose children running around with no structures at all, it’s an illusion of giving instruction, it’s an illusion of choice. One of my favorite models is 20% time. That to me is a greater to gamify the classroom as any other. And for listeners who are unfamiliar, 20% time is when kids get 20% of the week or one day of the five days to peruse a passion project based on the theme or based on something they want to learn more about.
(Editor’s Note: See 9 Fine Ways to Do 20% Time – http://www.coolcatteacher.com/9-fine-ways-better-20-time/ )
And that’s what games really, they’re that intrinsic motivation to continue onward.
VICKI:          So you have something you do with games in your classroom, to teach social studies. Do you have an example to share?
MATT:         Well, what I do is I use games as a model. There are many different ways you can situate games in the classroom.
[00:02:00]
                    There are games to introduce content, review content, to teach content. But my thinking and my observations of experts who use games in the classroom are that they don’t always do that. What they do is they use games the same way you would use at field trip. So as if you were taking a class to the museum of National History to study dinosaurs and then come back, de-brief the class and then have the class have projects and project-based learning assignments that stem off of that.
So in this sense, the game in the classroom is not just delivering content but it’s creating a meaningful experience or shared experience for the entire class to draw upon. Because it’s not always feasible to go in Miss. Frizzle’s magic school bus.
VICKI:          So give us an example. Sure.
MATT:         So one example I use is an essential question of revolution. So I my class, where had the American Revolution, we just concluded that unit. So what I do is I first give the class the essential questions, like what are revolutions and what are causes and what causes revolutions? The regular sets of questions you would have in your lesson plan. And I have students who use Post-it and they come up with words and they put them on Post-it and then have to answer the essential question.
Then I give them large construction paper and I have them – round two, we call it – put the Post-it clustered together in similar themes at their tables. And then they circle those themes and they share with the class what they think the essential questions mean and then I hang them around the room with painter’s tape. By the way, using large construction paper and painter’s tape is much cheaper than going and buying that giant 3M paper with the sticky Post-its on the back – that’s a little classroom hack there.
[00:04:00]
                    So from there then we have the class play games. So for the revolution they may play Mission U.S. http://www.mission-us.org/  which has mission, it’s from PBS and there’s a mission there that has to do with being in the American Revolution. Now, they may play other games that have to do with being in the Revolution. We may even play a game like Coup http://amzn.to/2pDSMq2 which is a card game where you have to social deduction to figure out who is who. And then we could talk about Nathan Hale and the spy network that took place in the revolution.
So that’s that. That’s the game as a model or the sheer experience. From there, students then get a chance to create their own games. And this is a big like fan fiction. What will be the best Harry Potter book that follows book A, for example? So in a game-based learning classroom I use different tools, I can use card games where they change the games or I can use Twine. And Twine is one of my favorites. It’s at twinery.org, it’s free, it’s professional grade. And actually what it does is it creates a JavaScript language but you don’t have to know any coding at all. All you do is use the square brackets that are on any computer, you put two square brackets, open and close, and you put your word in the middle. And that becomes hypertext.
Looks just like a choose your own adventure book. And what I have is students create these Twine stories from the second person point of view. So this adds a layer of empathy. So sure, you can get some empathy from playing and role playing in a video game. But to me that’s not quite enough. Sure, you want to have teachers debriefing and having students contextualize the experience, but still, I don’t think that’s enough. To really get a sense of empathy, we have to start designing something. The design process, the design thinking process starts with empathy. Empathy for the end-user.
[00:06:00]
                    So this is an opportunity for students to take their sheer experience from playing an educational video game or even a commercial video game and then creating their own experience. In Twine, we use second person, so a simple start might be you see a door and you see a path. And the word door and path would be within those double square brackets. And that becomes a choice. And twinery.org will automatically make two branches. One will be the first choice and one will be the second choice, the pass.
That’s all I tell students. I put the double bracket on the board and I have them go at it. The consequence of this is that we go through content very fast I’m about a month ahead of where I normally am. They finished the book. They finished all the battles. They go through, they pick which battle they want to put in. A lot of them will go the next level and they embed pictures, they embed sounds. I have a student this year who went home and taught himself CSS and JavaScript and he created an inventory in the Twine game which is really hard to do. I have not been able to figure that one out.
VICKI:          Wow. So who plays these adventure games? Should they play each other’s games, is that what they do?
MATT:         That’s exactly what they do. So what they do is I give them a T-chart, I use Google Docs which is just really easy for this sort of assessment. What really happened in one column and what happened in this person’s game. And then we do it under the guise of play-testing, because kids love play-testing or beta-testing. It’s a little different than peer reviewing. Here, you’re giving feedback on the experience itself. So students are making these Twine games for others to experience. The end result, I publish online so others can see it as well. but they basically go from table to table or I put all the final product on one Google Doc and they click through it and they give feedback to the other students about what happened in each story.
[00:08:00]
VICKI:          There’s so much we could dig into here. And we’re really out of time. So our big tech tool for today is using Twine. In 30 seconds, Matt, what are some other ways you think that educators could use Twine in other subjects?
MATT:         Sure. You can use Twine for role play, for example, in science. What if you made a story from the point of view of a red blood cell and what are those interactions? Because what games do really well are model systems. And there are systems in English language arts as far as character webs, systems and science, and there are systems of how things interact in math. So if you can show students that model and give them the chance to work with that model, you will get a lot of meaningful learning going on in your classroom.
VICKI:          We’re going to have a giveaway https://gleam.io/dsSWp/10minute-teacher-giveaway-contest  of Matt’s revision of his book, Gamify Your Classroom, a field guide to game-based learning. So check out the show notes, enter our competition to win a copy or Gamify Your Classroom, the new version. And Matt has such a wealth of information to share. His Edutopia articles https://www.edutopia.org/users/matthew-farber-eddare fantastic and he just does so many fascinating things in this classroom. And I’m actually going to be digging into Twine and might figure out a way to use this at the end of my school year this year. So thanks, Matt.
MATT:         You’re welcome. Thank you.
VICKI:          Hello Remarkable Teachers, would you please help me do something? I’m trying to help more people find out about the Ten Minute Teacher Show. To do that, if you just could take some time to go to iTunes or to Stitcher or to leave a review. It really does help. Thank you so much.
Thank you for listening to the Ten-minute Teacher Podcast. You can download the show notes and see the archive at coolcatteacher.com/podcast. Never stop learning.
[End of Audio 0:09:58]
  [Transcription created by tranzify.com. Some additional editing has been done to add grammatical, spelling, and punctuation errors. Every attempt has been made to correct spelling. For permissions, please email [email protected]]
  The post Game Based Learning and Twine appeared first on Cool Cat Teacher Blog by Vicki Davis @coolcatteacher helping educators be excellent every day. Meow!
0 notes
crow-caller · 8 years
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I’ve posted this at least three times but it is still my favorite picture and it isn’t in my ‘old photos tag’ soo
there’s a lot to take in here (and I owned that sweater for about 6 years and wore it every day) (also note my shoes, socks, those pants, my face, everything)
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ralph31ortiz · 7 years
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Game Based Learning and Twine
A conversation with Dr. Matthew Farber in episode 67 of the 10-Minute Teacher Podcast
From the Cool Cat Teacher Blog by Vicki Davis
Follow @coolcatteacher on Twitter
Today Dr. Matthew Farber @matthewfarber talks about game-based learning in his classroom and a new tool he loves: Twine. We’re also hosting a giveaway contest of his new book Game Based Learning version 2.
Listen Now
Listen on iTunes
Stream by clicking here.
Click here to get the PDF copy of the transcript or scroll down to read the transcript online.
Click here to enter the giveaway contest for this show
Click the button for iTunes or Stitcher to subscribe to this show
      In today’s show, Matt discusses game-based learning and:
Why game based learning works
Matt’s favorite example of game based learning
How Matt got a month ahead in his history curriculum using Twine to make adventure games
Other ideas of how Matt uses GBL in his classroom
Other ways to use Twine in other subjects
I hope you enjoy this episode with Matt!
Want to hear another episode on Game-based learning? Listen to Jessica Gordon talk about 5 Simple Ways to Gamify Your Classroom.
Full Bio As Submitted
Dr. Matthew Farber
Matthew Farber, @matthewfarber Ed.D. teaches social studies at Valleyview Middle School, in Denville, New Jersey. Dr. Farber is an Edutopia blogger and cohost of Ed Got Game, on the BAM! Radio Network, and is a BrainPOP Certified Educator. He was a recipient of a Geraldine R. Dodge Teacher Fellowship and a Woodrow Wilson HistoryQuest Fellowship. Look for the new, expanded, revised edition of his book, Gamify Your Classroom: A Field Guide to Game-Based Learning — Revised Edition. To learn more, please visit http://matthewfarber.com
Transcript of #67 Game Based Learning and Twine 10-Minute Teacher Episode with Dr. Matthew Farber
  [Recording starts 0:00:00]
Today we have a conversation with Matt Farber about game-based learning and his use of Twine in the classroom. This is episode 67.
The Ten-minute Teacher podcast with Vicki Davis. Every week day you’ll learn powerful practical ways to be a more remarkable teacher today.
VICKI:          Happy Ed Tech Tool Tuesday. Today we have Dr. Matt Farber, @matthewfarber he teaches social studies in New Jersey and he is one of my favorite game-based learning experts. He has a revision for his new book Gamify Your Classroom. http://amzn.to/2pDNniB  So Matt, today we’re talking about having game-based learning in our classroom. What are some ways that you think we should do that?
MATT:         Learning must be driven by play, right? Play as Vygotsky, the child psychologist, wrote, Play brings learning to the zone of proximal development. That’s what makes people learn. You have to be playful. Playing around with knowledge, playing around with information. And it’s not necessarily all loose children running around with no structures at all, it’s an illusion of giving instruction, it’s an illusion of choice. One of my favorite models is 20% time. That to me is a greater to gamify the classroom as any other. And for listeners who are unfamiliar, 20% time is when kids get 20% of the week or one day of the five days to peruse a passion project based on the theme or based on something they want to learn more about.
(Editor’s Note: See 9 Fine Ways to Do 20% Time – http://www.coolcatteacher.com/9-fine-ways-better-20-time/ )
And that’s what games really, they’re that intrinsic motivation to continue onward.
VICKI:          So you have something you do with games in your classroom, to teach social studies. Do you have an example to share?
MATT:         Well, what I do is I use games as a model. There are many different ways you can situate games in the classroom.
[00:02:00]
                    There are games to introduce content, review content, to teach content. But my thinking and my observations of experts who use games in the classroom are that they don’t always do that. What they do is they use games the same way you would use at field trip. So as if you were taking a class to the museum of National History to study dinosaurs and then come back, de-brief the class and then have the class have projects and project-based learning assignments that stem off of that.
So in this sense, the game in the classroom is not just delivering content but it’s creating a meaningful experience or shared experience for the entire class to draw upon. Because it’s not always feasible to go in Miss. Frizzle’s magic school bus.
VICKI:          So give us an example. Sure.
MATT:         So one example I use is an essential question of revolution. So I my class, where had the American Revolution, we just concluded that unit. So what I do is I first give the class the essential questions, like what are revolutions and what are causes and what causes revolutions? The regular sets of questions you would have in your lesson plan. And I have students who use Post-it and they come up with words and they put them on Post-it and then have to answer the essential question.
Then I give them large construction paper and I have them – round two, we call it – put the Post-it clustered together in similar themes at their tables. And then they circle those themes and they share with the class what they think the essential questions mean and then I hang them around the room with painter’s tape. By the way, using large construction paper and painter’s tape is much cheaper than going and buying that giant 3M paper with the sticky Post-its on the back – that’s a little classroom hack there.
[00:04:00]
                    So from there then we have the class play games. So for the revolution they may play Mission U.S. http://www.mission-us.org/  which has mission, it’s from PBS and there’s a mission there that has to do with being in the American Revolution. Now, they may play other games that have to do with being in the Revolution. We may even play a game like Coup http://amzn.to/2pDSMq2 which is a card game where you have to social deduction to figure out who is who. And then we could talk about Nathan Hale and the spy network that took place in the revolution.
So that’s that. That’s the game as a model or the sheer experience. From there, students then get a chance to create their own games. And this is a big like fan fiction. What will be the best Harry Potter book that follows book A, for example? So in a game-based learning classroom I use different tools, I can use card games where they change the games or I can use Twine. And Twine is one of my favorites. It’s at twinery.org, it’s free, it’s professional grade. And actually what it does is it creates a JavaScript language but you don’t have to know any coding at all. All you do is use the square brackets that are on any computer, you put two square brackets, open and close, and you put your word in the middle. And that becomes hypertext.
Looks just like a choose your own adventure book. And what I have is students create these Twine stories from the second person point of view. So this adds a layer of empathy. So sure, you can get some empathy from playing and role playing in a video game. But to me that’s not quite enough. Sure, you want to have teachers debriefing and having students contextualize the experience, but still, I don’t think that’s enough. To really get a sense of empathy, we have to start designing something. The design process, the design thinking process starts with empathy. Empathy for the end-user.
[00:06:00]
                    So this is an opportunity for students to take their sheer experience from playing an educational video game or even a commercial video game and then creating their own experience. In Twine, we use second person, so a simple start might be you see a door and you see a path. And the word door and path would be within those double square brackets. And that becomes a choice. And twinery.org will automatically make two branches. One will be the first choice and one will be the second choice, the pass.
That’s all I tell students. I put the double bracket on the board and I have them go at it. The consequence of this is that we go through content very fast I’m about a month ahead of where I normally am. They finished the book. They finished all the battles. They go through, they pick which battle they want to put in. A lot of them will go the next level and they embed pictures, they embed sounds. I have a student this year who went home and taught himself CSS and JavaScript and he created an inventory in the Twine game which is really hard to do. I have not been able to figure that one out.
VICKI:          Wow. So who plays these adventure games? Should they play each other’s games, is that what they do?
MATT:         That’s exactly what they do. So what they do is I give them a T-chart, I use Google Docs which is just really easy for this sort of assessment. What really happened in one column and what happened in this person’s game. And then we do it under the guise of play-testing, because kids love play-testing or beta-testing. It’s a little different than peer reviewing. Here, you’re giving feedback on the experience itself. So students are making these Twine games for others to experience. The end result, I publish online so others can see it as well. but they basically go from table to table or I put all the final product on one Google Doc and they click through it and they give feedback to the other students about what happened in each story.
[00:08:00]
VICKI:          There’s so much we could dig into here. And we’re really out of time. So our big tech tool for today is using Twine. In 30 seconds, Matt, what are some other ways you think that educators could use Twine in other subjects?
MATT:         Sure. You can use Twine for role play, for example, in science. What if you made a story from the point of view of a red blood cell and what are those interactions? Because what games do really well are model systems. And there are systems in English language arts as far as character webs, systems and science, and there are systems of how things interact in math. So if you can show students that model and give them the chance to work with that model, you will get a lot of meaningful learning going on in your classroom.
VICKI:          We’re going to have a giveaway https://gleam.io/dsSWp/10minute-teacher-giveaway-contest  of Matt’s revision of his book, Gamify Your Classroom, a field guide to game-based learning. So check out the show notes, enter our competition to win a copy or Gamify Your Classroom, the new version. And Matt has such a wealth of information to share. His Edutopia articles https://www.edutopia.org/users/matthew-farber-eddare fantastic and he just does so many fascinating things in this classroom. And I’m actually going to be digging into Twine and might figure out a way to use this at the end of my school year this year. So thanks, Matt.
MATT:         You’re welcome. Thank you.
VICKI:          Hello Remarkable Teachers, would you please help me do something? I’m trying to help more people find out about the Ten Minute Teacher Show. To do that, if you just could take some time to go to iTunes or to Stitcher or to leave a review. It really does help. Thank you so much.
Thank you for listening to the Ten-minute Teacher Podcast. You can download the show notes and see the archive at coolcatteacher.com/podcast. Never stop learning.
[End of Audio 0:09:58]
  [Transcription created by tranzify.com. Some additional editing has been done to add grammatical, spelling, and punctuation errors. Every attempt has been made to correct spelling. For permissions, please email [email protected]]
  The post Game Based Learning and Twine appeared first on Cool Cat Teacher Blog by Vicki Davis @coolcatteacher helping educators be excellent every day. Meow!
from Cool Cat Teacher BlogCool Cat Teacher Blog http://www.coolcatteacher.com/game-based-learning-twine/
0 notes
athena29stone · 7 years
Text
Game Based Learning and Twine
A conversation with Dr. Matthew Farber in episode 67 of the 10-Minute Teacher Podcast
From the Cool Cat Teacher Blog by Vicki Davis
Follow @coolcatteacher on Twitter
Today Dr. Matthew Farber @matthewfarber talks about game-based learning in his classroom and a new tool he loves: Twine. We’re also hosting a giveaway contest of his new book Game Based Learning version 2.
Listen Now
Listen on iTunes
Stream by clicking here.
Click here to get the PDF copy of the transcript or scroll down to read the transcript online.
Click here to enter the giveaway contest for this show
Click the button for iTunes or Stitcher to subscribe to this show
      In today’s show, Matt discusses game-based learning and:
Why game based learning works
Matt’s favorite example of game based learning
How Matt got a month ahead in his history curriculum using Twine to make adventure games
Other ideas of how Matt uses GBL in his classroom
Other ways to use Twine in other subjects
I hope you enjoy this episode with Matt!
Want to hear another episode on Game-based learning? Listen to Jessica Gordon talk about 5 Simple Ways to Gamify Your Classroom.
Full Bio As Submitted
Dr. Matthew Farber
Matthew Farber, @matthewfarber Ed.D. teaches social studies at Valleyview Middle School, in Denville, New Jersey. Dr. Farber is an Edutopia blogger and cohost of Ed Got Game, on the BAM! Radio Network, and is a BrainPOP Certified Educator. He was a recipient of a Geraldine R. Dodge Teacher Fellowship and a Woodrow Wilson HistoryQuest Fellowship. Look for the new, expanded, revised edition of his book, Gamify Your Classroom: A Field Guide to Game-Based Learning — Revised Edition. To learn more, please visit http://matthewfarber.com
Transcript of #67 Game Based Learning and Twine 10-Minute Teacher Episode with Dr. Matthew Farber
  [Recording starts 0:00:00]
Today we have a conversation with Matt Farber about game-based learning and his use of Twine in the classroom. This is episode 67.
The Ten-minute Teacher podcast with Vicki Davis. Every week day you’ll learn powerful practical ways to be a more remarkable teacher today.
VICKI:          Happy Ed Tech Tool Tuesday. Today we have Dr. Matt Farber, @matthewfarber he teaches social studies in New Jersey and he is one of my favorite game-based learning experts. He has a revision for his new book Gamify Your Classroom. http://amzn.to/2pDNniB  So Matt, today we’re talking about having game-based learning in our classroom. What are some ways that you think we should do that?
MATT:         Learning must be driven by play, right? Play as Vygotsky, the child psychologist, wrote, Play brings learning to the zone of proximal development. That’s what makes people learn. You have to be playful. Playing around with knowledge, playing around with information. And it’s not necessarily all loose children running around with no structures at all, it’s an illusion of giving instruction, it’s an illusion of choice. One of my favorite models is 20% time. That to me is a greater to gamify the classroom as any other. And for listeners who are unfamiliar, 20% time is when kids get 20% of the week or one day of the five days to peruse a passion project based on the theme or based on something they want to learn more about.
(Editor’s Note: See 9 Fine Ways to Do 20% Time – http://www.coolcatteacher.com/9-fine-ways-better-20-time/ )
And that’s what games really, they’re that intrinsic motivation to continue onward.
VICKI:          So you have something you do with games in your classroom, to teach social studies. Do you have an example to share?
MATT:         Well, what I do is I use games as a model. There are many different ways you can situate games in the classroom.
[00:02:00]
                    There are games to introduce content, review content, to teach content. But my thinking and my observations of experts who use games in the classroom are that they don’t always do that. What they do is they use games the same way you would use at field trip. So as if you were taking a class to the museum of National History to study dinosaurs and then come back, de-brief the class and then have the class have projects and project-based learning assignments that stem off of that.
So in this sense, the game in the classroom is not just delivering content but it’s creating a meaningful experience or shared experience for the entire class to draw upon. Because it’s not always feasible to go in Miss. Frizzle’s magic school bus.
VICKI:          So give us an example. Sure.
MATT:         So one example I use is an essential question of revolution. So I my class, where had the American Revolution, we just concluded that unit. So what I do is I first give the class the essential questions, like what are revolutions and what are causes and what causes revolutions? The regular sets of questions you would have in your lesson plan. And I have students who use Post-it and they come up with words and they put them on Post-it and then have to answer the essential question.
Then I give them large construction paper and I have them – round two, we call it – put the Post-it clustered together in similar themes at their tables. And then they circle those themes and they share with the class what they think the essential questions mean and then I hang them around the room with painter’s tape. By the way, using large construction paper and painter’s tape is much cheaper than going and buying that giant 3M paper with the sticky Post-its on the back – that’s a little classroom hack there.
[00:04:00]
                    So from there then we have the class play games. So for the revolution they may play Mission U.S. http://www.mission-us.org/  which has mission, it’s from PBS and there’s a mission there that has to do with being in the American Revolution. Now, they may play other games that have to do with being in the Revolution. We may even play a game like Coup http://amzn.to/2pDSMq2 which is a card game where you have to social deduction to figure out who is who. And then we could talk about Nathan Hale and the spy network that took place in the revolution.
So that’s that. That’s the game as a model or the sheer experience. From there, students then get a chance to create their own games. And this is a big like fan fiction. What will be the best Harry Potter book that follows book A, for example? So in a game-based learning classroom I use different tools, I can use card games where they change the games or I can use Twine. And Twine is one of my favorites. It’s at twinery.org, it’s free, it’s professional grade. And actually what it does is it creates a JavaScript language but you don’t have to know any coding at all. All you do is use the square brackets that are on any computer, you put two square brackets, open and close, and you put your word in the middle. And that becomes hypertext.
Looks just like a choose your own adventure book. And what I have is students create these Twine stories from the second person point of view. So this adds a layer of empathy. So sure, you can get some empathy from playing and role playing in a video game. But to me that’s not quite enough. Sure, you want to have teachers debriefing and having students contextualize the experience, but still, I don’t think that’s enough. To really get a sense of empathy, we have to start designing something. The design process, the design thinking process starts with empathy. Empathy for the end-user.
[00:06:00]
                    So this is an opportunity for students to take their sheer experience from playing an educational video game or even a commercial video game and then creating their own experience. In Twine, we use second person, so a simple start might be you see a door and you see a path. And the word door and path would be within those double square brackets. And that becomes a choice. And twinery.org will automatically make two branches. One will be the first choice and one will be the second choice, the pass.
That’s all I tell students. I put the double bracket on the board and I have them go at it. The consequence of this is that we go through content very fast I’m about a month ahead of where I normally am. They finished the book. They finished all the battles. They go through, they pick which battle they want to put in. A lot of them will go the next level and they embed pictures, they embed sounds. I have a student this year who went home and taught himself CSS and JavaScript and he created an inventory in the Twine game which is really hard to do. I have not been able to figure that one out.
VICKI:          Wow. So who plays these adventure games? Should they play each other’s games, is that what they do?
MATT:         That’s exactly what they do. So what they do is I give them a T-chart, I use Google Docs which is just really easy for this sort of assessment. What really happened in one column and what happened in this person’s game. And then we do it under the guise of play-testing, because kids love play-testing or beta-testing. It’s a little different than peer reviewing. Here, you’re giving feedback on the experience itself. So students are making these Twine games for others to experience. The end result, I publish online so others can see it as well. but they basically go from table to table or I put all the final product on one Google Doc and they click through it and they give feedback to the other students about what happened in each story.
[00:08:00]
VICKI:          There’s so much we could dig into here. And we’re really out of time. So our big tech tool for today is using Twine. In 30 seconds, Matt, what are some other ways you think that educators could use Twine in other subjects?
MATT:         Sure. You can use Twine for role play, for example, in science. What if you made a story from the point of view of a red blood cell and what are those interactions? Because what games do really well are model systems. And there are systems in English language arts as far as character webs, systems and science, and there are systems of how things interact in math. So if you can show students that model and give them the chance to work with that model, you will get a lot of meaningful learning going on in your classroom.
VICKI:          We’re going to have a giveaway https://gleam.io/dsSWp/10minute-teacher-giveaway-contest  of Matt’s revision of his book, Gamify Your Classroom, a field guide to game-based learning. So check out the show notes, enter our competition to win a copy or Gamify Your Classroom, the new version. And Matt has such a wealth of information to share. His Edutopia articles https://www.edutopia.org/users/matthew-farber-eddare fantastic and he just does so many fascinating things in this classroom. And I’m actually going to be digging into Twine and might figure out a way to use this at the end of my school year this year. So thanks, Matt.
MATT:         You’re welcome. Thank you.
VICKI:          Hello Remarkable Teachers, would you please help me do something? I’m trying to help more people find out about the Ten Minute Teacher Show. To do that, if you just could take some time to go to iTunes or to Stitcher or to leave a review. It really does help. Thank you so much.
Thank you for listening to the Ten-minute Teacher Podcast. You can download the show notes and see the archive at coolcatteacher.com/podcast. Never stop learning.
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