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#hell i wouldn't be suprised if the shitty presentation is part of why so many people dismiss engage's plot so quickly
fayesdiary · 1 year
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DW ME AND THE RANDOM NUMBER GENERATOR GOTCHU
4, 8, 11, 31, 32
THANK YOU 4) What did you name Sommie your first playthrough?
I kept Sommie as the name! I always prefer to use the official names whenever given the chance, especially on the first playthrough.
8) Have you gotten any S-rank bond rings not through melding?
I did! Silque and Nanna, and I think there was also another one I don't remember.
11) Who is your least favorite royal?
Prrrobably Alcryst.
Don't get me wrong, I really like him actually, just with a few reservations.
Mainly that when his self-loathing is overblown and played for laughs it makes me uncomfortable because I've been there before. Hell, I still have my occasional episodes from time to time and they're not fun. At all.
But I loved his supports that focus on other aspects of his character (seriously I got his support with Céline first and it's the GOAT), also he's so fun to use as a unit! I gave him Lyn, Lunar Brace and Draconic Hex so often he could just delete a boss' HP bar while debuffing them in the process. Seriously, he's so busted.
31) Are there any easter egg-esque details in the game that you really like?
The occasional Smash references (especially Ike's) are so funny😂
32) Was there anything you disliked in the game, whether it came to gameplay or story, from a major dislike to a minor nitpick?
Engage's storytelling, quite frankly, sucks ass.
I don't mean the story itself, just the way it's told because oh my god, if it weren't for the music and especially the voice actors pulling their A-Game, it would fall so spectacularly flat.
I'm mainly talking about the in-game cutscenes. While the prerendered ones look pretty good the in-game ones just look so. Unbelievably. Boring.
It's just everyone standing around talking with the same stock animations, the same camera movements, barely anything dynamic with most of the interesting stuff "offscreen" or through portraits.
If you want a clear example of what I'm talking about, Griss at the end of Chapter 20. In the prerendered cutscene he's moving all over the place, shambling around and laughing maniacally.
In the following in-game cutscene he's just standing still and he looks like he's having a polite conversation with Alear and their gang which is very much. NOT what they were going for. See what I mean?
Or everything about the Ch24 cutscenes (which should have been prerendered to give them the emotional weight they deserved btw, but that's not the point)
I'm not saying every cutscene should be prerendered. I'm saying the ingame cutscenes should have better directing than an early 3D title.
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