#hearing gb go WHAT WAS THAT every time something happened and i'd just be like 'oh yeah that's the ghost ship that will ram you sometimes'
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the virgin "goes to bed on time; wakes up early to fish; calmly sells catch; repeat" vs the chad "brake drifting into the pier with ten aberrations, one of which is rotting from the mystery ick that appeared at some point, three holes in my ship and slurring my speech from where i haven't slept in three weeks and i can hear the waves scratching on my ship asking for directions to the end of the world"
WHAT DO YOU MEAN DESCEROS POSTED A NEW WORK
TURTLE FANS ASSEMBLE 🐢🐢🐢🐢🐢🐢🐢🐢🐢🐢🐢🐢RAAAAHHHHHHH
The eldritch horror scratches so many itches for meeeee, thank you so much for sharing this with ussss 😭🙏
Poor baby Lavi ueususueueueue 。°(°¯᷄◠¯᷅°)°。
-(murdered) Trenchcoat
I DID!! just a small little thing i've had stuck in my head from where gb and i were talking about it last night. they came up with the imagery of donnie kissing your ankle and i was like. oh. explodes over that actually
sidebar, it's such a good game. i highly recommend it to everyone! if you don't love scary stuff you can still play it, you just have to make sure to sleep often. or, if you're like me an LOVE scary stuff, you make your fisherman go WEEKS without sleeping because it's fine and also the floating eyes in the mist are cool-looking and friends, i've decided
anywho i'm so glad you enjoyed it, tc!!! it was super fun to write :D
#hearing gb go WHAT WAS THAT every time something happened and i'd just be like 'oh yeah that's the ghost ship that will ram you sometimes'#or 'yeah those red tornadoes just chase you forever. hey did you see the giant sea leviathan yet? no? oh well here's how to do that!'#s tier gaming experience#'yeah my dude's eye is just always red and twitchy like that' 'WHAT.'
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How is progress on your Ghostbusters RPG?
Almost dead, unfortunately. I think about it from time to time but I haven't done any meaningful code work since my Mom died. At some point in the last year I decided I'd write out the entire game script, since I was coalescing around a story idea.
With making an RPG in Clickteam Fusion, planning ahead is your best friend, so knowing every story beat ahead of time would give me a clearer picture of what needed to be coded on the back end.
But naturally, the opening to the game is going to be the most text heavy, outside of the ending. I wrote about three chapters, encapsulating a teaser and a recap of how the original Ghostbusters ended, and have been too distracted with other things to write more.
The general gameplay flow I was gravitating towards was something like Metal Max. Not long after starting this GB fangame, I watched somebody stream all of Metal Max NES and the bounty system in that was really interesting. Basically, over the course of the story, you'll hear rumors about special creatures and bandits roaming around the overworld, and if you can kill them, you earn a big reward by turning in the bounty.
If you ignore bounties, it cuts the gameplay length in half and you lose out a lot of level ups and gear. Taking/ignoring bounties almost ends up being kind of a difficult selector. Like doing a three heart run in Zelda.
For a Ghostbusters RPG, all of this just made sense, and it'd make it easy to reuse areas. You get calls about ghosts to catch, and you can either go catch the ghost (your bounty) or you can follow the story. Maybe the bounty is along the way to the next story event, maybe it's in a previous dungeon. It's up to you where you go.
I dunno if the game will ever get finished, but I'll let you peek on what I'd decided story-wise:
So it bothers me that a lot of recent Ghostbusters movies are kind of hero worship. Ghostbusters Afterlife is all about how these four guys were total legends that saved the world, and what a tragedy it is that they've been forgotten. "omg you kids don't know who the ghostbusters were? let me, paul rudd, educate you on the coolest, strongest and most epic titans to ever dress like sweaty service industry workers."
That's dumb. The Ghostbusters are working joes. They stumbled into this job, and saved the world kind of by accident. They are barely heroes and could have ended all life on earth as we know it just as easily. They just wanted a paycheck and were looking for a niche to fill.
And in the wider view of producing the first Ghostbusters movie itself, that too was kind of an accident. The movie got rammed through production, the script was an unfinished mess so they adlibbed a lot of it, and basically nobody expected it to do as well as it did. It is the very definition of lightning in a bottle, and it hasn't really been replicated.
So I wanted to push in on that. These guys aren't looking to save the world. They aren't actually that strong or cool. They don't have a sense of duty. They're just regular people, and they can (and do) make mistakes.
When Egon says crossing the streams is like "all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light", I imagine that means it's more than just a really big explosion. Ray calls it "total protonic reversal", which makes it sound more like the creation of a black hole, or something.
When the Ghostbusters crossed the streams and directed that into the doorway to Gozer's world, in my story, they effectively collapsed an entire dimension. Erased it, and whatever it inhabited.
I wanted there to be consequences for that. It was an impulsive action they made out of desperation to save themselves, and though it worked in the short term (sealing the door, almost certainly killing Gozer) I wanted there to be much worse long term consequences. They more or less punched a hole in reality, and there's really only two things that happen with holes:
They get bigger and deeper
They get filled in with debris
Ultimately I wanted to say that when the Ghostbusters crossed the streams, it was a mistake. They didn't know any better. They were messing with forces vastly beyond their comprehension. And the thrust of the game would be them figuring out what they did wrong and trying to come up with a plan to do a better job at fixing it.
But they don't know if they can do it. What happened with Gozer was a happy accident (that turned out to be not so happy). The scale of this problem literally dwarfs them. They are so small that they are barely even specks of dust. This is a supernaturally cosmic issue.
To me, The Ghostbusters are screw-ups that were in the right place at the right time and did the wrong thing. But not maliciously, just ignorantly. And the decision to take responsibility for that mistake is the grease that turns the gears of the narrative.
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