#he's also a little speed demon in the car which i appreciate so much asfsdfdfgk
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shannonsketches · 4 months ago
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Something I've really really enjoyed about Kakarot is that they absolutely nailed the element of perspective. The sense of scale, especially while you're learning the game and controls, is fantastic.
The Oozaru are fucking terrifying. They're massive, and Vegeta is so fast in his and the radius of his attacks are almost inescapable, especially since it's early in the game and you (the player) are still learning the mechanics. It's really a very fun added context for why Saiyans are so feared in this universe (especially since you only ever have to fight one at a time, and Saiyans are usually deployed and transformed in groups).
The power scaling is done very well too, I think, while still keeping the story accessible to players who aren't well versed. It's great at offering a sense of danger and an idea how steep the climb is for the characters (assuming you play through the story and don't grind hardcore in between), even when you're very strong in the game. I think that's sometimes a thing that's difficult to convey in comics and animation, since we kind of see the same kinds of fights all the time, but with interactive media it's really cool to see how the odds stack in a more practical way.
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