#he's a divine soul sorcerer in the d&d campaign my brother runs
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Tethys Deyalash
Ayyy it's the revamped version of my first OC!! I wanted to have a current version of his design for Art Fight this year, and here he is!!
#artists on tumblr#digital art#digital illustration#digital painting#oc artwork#illustration#oc art#i'm still getting used to coloring stuff in clip studio paint#but overall i really like how this turned out!!#fun fact: this is a revamp of the character in my icon!#he's a divine soul sorcerer in the d&d campaign my brother runs#he's generally upbeat and positive and tries his best to be good!#but oops he has a hidden dark power within him that he's still learning to control!
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Current Characters
Welcome! Here’s an overview of the (far too many) campaigns I am in, have been in, or will be in! This doesn’t include the games I DM, though for information on those, visit here!
Current Games
• “Siofra Besneress” (she/they/any pronouns). Siofra is a changeling Oath of Devotion paladin, and makes me legitimately upset to think about. She often makes me legitimately upset to think about. Siofra is part of the game known as “Twin Planes” and is... way too appropriate for that setting. A fun merge of traditional changeling mythology (fey child who was switched with a regular child) and D&D changeling lore (changing faces and forms at will). (Their name is in quotation marks because it is not their name; it is a stolen name and a stolen identity :])
• Nova Evarínya (zie/hir). Nova is a 14 year old moon elf who is a Stars Druid 2/Divination Wizard 2 multiclass, and the apprentice to the Royal Astronomer, and a princet. Nova is part of the sig figs Evarínya game, where we all play as members of the royal family/royal council!! I love hir so much but also zie is so strange to play because zie’s so smart and so bad at teaching and has six charisma. Iconic, I think.
• Hesper (they/them). Hesper is an oath of redemption paladin in the Nyx game that has just restarted and is going strong :D dmed by kes of naddcord fame. They run a wayhouse for folks who are seeking redemption, and strive for patience, understanding, and perseverance. also they just. dont wear armour and dont fight so cant wait to see that end super well for them, i bet.
Future Games
• Oleander (they/them). Hm, another they/them character from me, Jay. Oleander is from a short campaign one of my friends is running that’s based around the “fancy dinner party murder mystery” trope. Ander is a human knowledge domain cleric who grew up in a family with fancy high-falootin’ elf academic parents and grew up with a lot of academic pressures that they completely fell over. But never fear! After dropping out of uni, Ander found themself frequenting a dilapidated temple to the god of knowledge and was taught to appreciate learning for information’s sake, rather than for the praise. :]. I love them.
Past Games
• Gilbert Saltpot (he/him). Gilbert is a goblin arcane trickster rogue, from a high-school based, fantasy high inspired one shot run by my good friend Jill. He chose to go to an adventuring school in search of an opportunity to raise funds to turn his brother Maurice back into a goblin after he was true-polymorphed by a powerful wizard at a young age. He’s doing fine, I think.
• Scrat (they/them, any pronouns). Scrat is a kobold wild magic sorcerer who I played briefly in an online one shot way back when. They discovered their magic in their little kobold clan living in caves, and immediately started using it to convince the other kobolds that they were a voice of the gods in order to get more food and other benefits from them. They didn’t understand how their magic worked, and accidentally wiped the rest of their clan out due to an unfortunate wild magic surge that sent a Fireball blasting through the cave. They barely survived, and now wander the world, looking for answers and a chance to redeem themself.
• Wellby Goodflips (he/they). Wellby was my first ever D&D character, and while he was an asshole edgy halfling rogue who refused to talk about his feelings, he lives in a very special place in my heart. He was lost in the city when he was very small (literally, his parents simply lost track of him -- he was very small) and grew up on the streets, and taught himself how to do sweet flips and tricks for money to survive.
• Mr Sun (he/him). Mr Sun is part of the, uh, miserpocalypse game DM’d by isabella of naddcord fame. It’s a liddol christmas one-shot where we play as the miserlings of the heat and snow misers! Mr Sun is a miserling of the Heat Miser and he’s an 18th level rune knight fighter and 2nd level forge domain cleric. He’s a battle hardened warrior determined to finally rid the world of North Wind once and for all. (rip, miserpocalypse. sorely missed)
On Hold Games
• P8R (Peter) (he/him). P8R (Peter) is a warforged Spores druid from a currently on-hold pirate two-or-three-shot. He was washed out at sea with no memories and only the algae and mould growing on him to keep him company, and was eventually rescued by the captain of the ship, to whom he thinks he now owes a life debt. He is slowly being consumed by the very spores that give him power, and has no memories of him life before. Tragic, when you think too hard about it!
• Aeryl Lendiir (he/him). Aeryl is a wood-elf bard from a brief campaign one of my friends was running! He was raised in an Amish-inspired “no-magic” religion, but found himself fascinated by magic, and secretly learned the bardic arts from a music instructor of his. He’s currently on his fantasy-Rumspringa and is going to soon have to make the important decision to return and give up his magic and individuaity, or leave and never see his, like, 40 siblings ever again.
• Daisy Merrystone (she/her). Daisy is my life domain cleric from the Fantasy High: mage madness game run by the aforementioned isabella. There’s not a lot to her - she’s a cheerleader and a lesbian, and gets quite competitive about little things, and I intended her to be a bit of an asshole but that proved impossible when the rest of her party was *coughs* even worse.
• Isafira Greenlock (she/her). Isafira (or Izzy, as she’s known) in a halfling pact of the chain fiend warlock. She’s very friendly and bubbly, and love to make new friends. She was raised in a pretty gnarly cult that worshipped an archfiend as a god, and so she didn’t hesitate when the voice in her head that gave her powers as long as she did what it said piped up :]. Izzy is... painfully naive, and playing her involves a lot of actively choosing to not insight check. God, is she fun to play. She’s part of an untitled irl game with “The Band Formerly Known As” (the party name).
• Cass (they/them). Cass (short for Cassiopeia, or their whole name Cassiopeia Asteria Calypso Marin O’Doherty-Smith) is a 12 year old ex-magical girl from a one shot my friend is running where each of us have to play “chosen one”s in a modern world fairly similar to our own. Cass uses the mechanics of an aasimar divine soul sorcerer, and in-game was born with bright blue hair to parents who got really excited about the prospect of their magic baby and pushed them to save the world! Cass quit once they were 10 and a half and is now an emo twelve year old just hoping for a regular life.
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The Lost Continent
@daltoniusm asked about the campaign I’m currently running, so strap yourselves in boys, this might be a bumpy ride.
I’d been out of the DMing role for about two years- moving away from most of your friends, and therefore prospective players, does that- until I finally decided we had enough people to start up a new campaign. Up until now I had been playing as an Impossible Bloodline sorcerer Oktavia in my wife’s campaign with her sister and mother as fellow party members (I’ll need to do a post on my mother-in-law playing a Dwarf Barbarian because she is HYSTERICAL). Creative juices have been flowing for some time, and the campaign setting I’ve been working on looked like it was ready for some new blood, so I sent out the invitations and heard back from who wanted to play.
As it happens, @uppestoftownchics- my wife- was the only player who had played Pathfinder before. Here we have one person who had roleplayed in the past but without any real structure, someone who had played D&D a long time ago but hadn’t heard of Pathfinder before, and someone who was completely new to tabletop gaming altogether. We’re quite a few sessions in, and each player has their own distinctive pros and cons, but I think we’ll soon reach the point of the party acting like an actual party. That being said, the campaign itself:
“They say it came as a gift from the gods, crafted perfectly by divine hands and bestowed unto the world that we may eat of its fruit. Some presume that it was torn away from this world to escape some ancient devastation, returning from some time-locked demiplane when some unknowable event triggered its coming. Still others suggest that it was the creation of a mysterious elder race who dwelled deep within the sea, using powerful magic to rise from the depths and join the other races on land.
The truth is, no one knows what caused this strange continent to appear or what heralded its arrival. Trade vessels from Alvarion, Kaladonia and Miziro stumbled upon it while out at sea, and accounts say that it simply sprung into existence overnight. As soon as word reached their homelands, a great exodus of adventurers, explorers, thrill-seekers and keepers of lore swarmed the ports, ready to be the first to discover and settle this strange new land of mystery.
Queen Lavender, fearing an international conflict, called the leaders of the three nations to meet upon the shores of this "Lost Continent" and discuss matters of importance, lest merging nationalities generate global war. After two weeks of discussion, a plan was finally proposed and set into motion. It was called the Triumvirate Armistice, and it concluded that those traveling to this new land could not claim it for any existing country. Instead, it would become its own independent entity, capable of organizing the explorers and creating a new network of trade for the three nations. The High Inquisitor and the Empress agreed, and it was magically sealed so that no nation could break the agreement without catastrophic repercussions.
And thus the Lost Continent came to be known to the world, and with it, the promise of discovery and adventure. Days into the first expeditions, a massive stone ruin was discovered, a city of grey spires and mossy coves, deserted and ripe for the taking. Within weeks, it was being examined and repurposed as a town for trade and accepting new adventurers into the continent. Within a month, the City of Greylift was on the maps. And with the second wave of bold and adventurous souls comes you, dear traveler.”
The party began in their own environment on the largest continent in the realm, Kaladon.
Ausperia Blackmoor, the Elf Alchemist, hails from the biggest nomadic tribe of the Outer Wilds: the Blackmoors. As a tradition, adventurers come from far and wide to share their stories with the Blackmoors, where they are written down and kept so that their legends may be remembered. Ausperia is the daughter of the court’s scribe, though her true passion lies in cartography. Alas, most of the world is already mapped out. However, when she gets word of some mysterious new continent that has appeared seemingly without reason, she jumps at the opportunity to put together a voyage and set sail for the Lost Continent to put the Blackmoor tribe on the maps- her maps.
The Half-Orc Barbarian Kataar Thrum’Osh was the sole survivor of a plague that wiped out his clan when he was a child. The orcs that adopted him as their own gave him his current name, which means “He Who Survives Against All Odds.” Trained as a bloodthirsty combatant, his whole live revolved around strength- respect for the strong, death for the weak. In a battle against holy ranks of the city-nation Kaladonia, he was told that a heinous chemist was among their ranks- the same one who plagued his clan long ago. Leaving his orcish brethren behind, he chased the chemist far from the battle until he caught and slew him. Upon his return, however, he discovered his adopted family slain in battle without his aid. Now he wanders the land, seeking ways to increase his strength until a powerful old sage tells him his destiny lies on an unknown land far from here. He is sent northward to join the Blackmoors to the Lost Continent.
The Halfling Druid Wren was born into a small kingdom at the foot of the Worldspine, the massive chain of mountains that arcs across Kaladon’s center. They were the first of the nomadic tribes to settle down and make a stationary nation for themselves. However, their plans were doomed from the start; lycanthropes dwelt in the mountains above, and after a few small attacks, the fledgling kingdom fell under siege. The king, sending his people back into the wild, stayed to fend off the werewolves as best he could. Named the “Martyr King,” the ravaged people returned to their nomadic lifestyle. Wren’s family, however, was broken beyond repair. Her beloved grandmother was killed in the attacks, and her father fled the continent to serve Alvarion. Her brother took a more deplorable fall, leaving for the backwater pirate-haven of Slaughterport for fame and coin. Now she leaves her mother and husband behind, wandering the wilderness with only her snow leopard animal companion Astra as company. After years of wandering and growing a deeper connection with nature, she is invited into the abode of an elderly sage who tells her of a destiny to the north, and on a continent new to this world...
I’ll make another post about where the party is now and where they’re going if anyone would like me to. That’s it for now!
#sorry about spelling errors#I didn't proofread this#Pathfinder#D&D#dnd#dnd 3.5#campaign#campaign idea#The Lost Continent#dragonwithgoggles
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