#he doesn't have the clearest memory of the game's dialogue
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luckyxmisfortune · 11 days ago
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Introductions: Haley
the first few days he moved in and he might have already found one of his headaches, and everything in this town already gives him a headache
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fonulyn · 3 years ago
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What you mentioned in one your posts is definitely a big problem that I have with Capcom, their characters just don’t really act human?? Like their dialogue is super janky and interact really weird. Kinda ironic that I feel that the Capcom game with a slightly more human interaction is Ace Attorney, a game which is a literal exaggeration of classic court drama. I still think Capcom has a huge characterization problem with most of their franchise (still iffed at how they handled RE 8 Chris, let’s just hope Leon doesn’t suffer the same fate whenever he appears) but I definitely agree that their biggest problem is with character interaction. Sorry of the ask is super messy I just wanna say some of my problems with Capcom’s writing tactics as a whole to someone who can maybe explore it further.
i think it depends a lot on the situation tbh. there are really good interactions, too, and there are scenes where they do act like actual human beings lol. I feel that ID suffered the most from weird and clunky dialogue tbh? because I didn't cringe when I was watching the other movies, but that one did me go "...hm?" a few times :'D
but like if I think of RE2? or RE4? or RE6? (which are the ones I have the clearest memories of lmao) I don't feel there were any (or many, at least) moments there when I would've wanted to rewrite the interaction to make more sense. same with Damnation and Vendetta, tbh. I might not agree with the characters or what they do, but I do see where they're coming from and they communicate like human beings communicate. they make mistakes, sure, but that's what humans do.
so yeah like I think the majority of the social interactions are fine or at least decent, but then there of course are moments where they use the most clunky weird dialogue ever written, or make the characters act in a way that doesn't feel like them just because the plot demands so. ID isn't the only thing where it happens it just might be the one where it was kinda more noticeable.
...okay okay the original RE1 dialogue is pretty bad lmao I don't have anything to say to defend that except that it's hilarious :'D
so i'm not exactly sure if I know what you're referring to, if you think that the problem with the actual human interactions is so widespread? to me it feels like it's the minority of the dialogue that legit sucks.
idk I am still iffy about the characterization problem thing because like I said, most characters feel very consistent thoroughly to me. there are only a few instances where i feel they're not acting like themselves. but like i said, I can't vouch for RE8 Chris because I've still been avoiding that game successfully aside from pretty aesthetic gifs on tumblr :'D so if you say RE8 Chris was handled badly, I'm gonna have to take your word for it!
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