#having a player punch a rhino sumo thru a barn while Muchdance '93 blasted in the background has become a core memory since
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Oh. Oh yes do I ever.
May I present: Street Fighter the Roleplaying game. A license White Wolf only had for a few short years. 94/95. In that time we got one hilariously terribad core book, and 5 supplements ranging from actually decent writing of Secrers of Shadoloo, to the "the writers and artists really needed rent money fast" of Contenders.
Its a fantastic snapshot of how the rpg industry was on the cusp of its licensing craze, but both too early, and perhaps a little poorly presented.
BUT for introductory or one off gamez, its simple, goofy, and intuitive.
Anyway I think everyone involved in TTRPG spaces needs at least one bad game that sucks to just be completely obsessed with. Just one absolutely dogshit game that just won't leave your thoughts and that you can expound on for hours on end. It's good for you.
#rog#ttrpg#street fighter the roleplaying game#street fighter#white wolf games#storyteller system#fuck it was bad#but in a way that made every session stupidly memorable#Ninja sumos and angry gecko muay thai practitioner#that one time the groups biggest mouth insulted Balrog#my fave though was the midnight battle sequence across rural Alberta. They blew thru barns and threw cattke as weapons#even exploded a fucking grain silo to try and slow down their stupidly durable opponent#pure cinema. especially with a mix of early 90s pop music in the background#having a player punch a rhino sumo thru a barn while Muchdance '93 blasted in the background has become a core memory since
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