#hacking action
Explore tagged Tumblr posts
Text
Lollipop Chainsaw, 2012
#video games#playstation#2010s video games#hack and slash#lollipop chainsaw#juliet starling lollipop chainsaw#juliet starling#ps3#platatation 3#xbox 360#horror#2000s video games#action#action adventure#survival#2000s#2000s games
233 notes
·
View notes
Text
I like to think they were friends pregame
#maki harukawa#harukawa maki#ouma kokichi#kokichi ouma#pregame#new danganronpa v3#ndrv3#danganronpa#yuli art#dual weilding my fave HCs maki and Ouma were besties pregame#and that PG Ouma loves hack n slash character actions games#i am so powerful
3K notes
·
View notes
Text
Requested by anon
#Devil May Cry 5#Devil May Cry#dmc#video games#gaming#video game polls#polls#tumblr polls#action adventure#hack and slash
111 notes
·
View notes
Text
also more codelyokoposting but I really really dig XANA as a villain. It's not a person with a complex background that led them down the path of evil, it's not a morally grey character you sympathize with but condemn. It's a powerful AI capable of controlling almost anything in the real world. It doesn't have a face or a body, we only know it for its symbol and for the monsters it controls in the virtual world. It's willing not just to kill people through various methods (poisoning, drowning, car crash, fucking space lasers too?) but also Earth as a whole (it tried to blow up a NUCLEAR PLANT and crash two trains with toxic chemicals in them). And we don't even know why it does this, at least not for now. It may not even have a particular reason, just some sort of virus or malware in the form of an AI that seeks nothing but destruction without any goals in mind. This "pure evil" characteristic doesn't come off as childish, like in some children cartoons, it's just kind of scary to think that such an incomprehensible and destructive force exists, almost feels like a natural disaster
#m#code lyoko#that said i wish the rules of what xana can and cant do were a bit more established#like not to be a cinemasins but why doesn't it just hack the factory's elevator to stop the group from entering the room#what's stopping it from attacking the real world non stop#i think it would have been great to have an episode where they go like 'hey xana needs to rest after every attack and also we've put -#some measures to always have access to the computer room just in case it tries to block the entrance or the elevator'#idk something a la death note where you know what they can and cant do with the death note#and as always i wish the action was done better because sometimes it's like. girl you can do that very easily#specially in the virtual world. sometimes there'll be one enemy standing still and no one does nothing and then they get killed and like ?#i'd feel more threatened by xana if the monsters also seemed more threatening#and if its attacks were more grounded in reality? like that one episode where it controls yumi's samurai armor. literally what#the earthquake was also very 'oh it can do that i guess'#i like it when it's stuff like the trains almost crashing with each other#the technologic stuff i think works best. especially because it's something not everyone knows how to fight against
110 notes
·
View notes
Text
Alice: Madness Returns.
Did you play this gem?
#retro aesthetic#aestethic#retro gaming#retro#2000s nostalgia#alice in wonderland#electronic arts#Origin#creepy#video game#action games#hack and slash#goth babe#goth girl#alice kingsleigh#white queen#red queen#cheshire cat#march hare#alice madness returns#gaming history#gaming#video games#horror aesthetic#horror games#2000s games#2000s style#2000s aesthetic#goth#goth culture
59 notes
·
View notes
Text
#LOLLIPOP CHAINSAW RePOP#2024#Dragami Games#安田善巳#hack and slash#character design#video games#action adventure#ロリポップチェーンソー#logo#gif#my gif#gif set#video game gif
86 notes
·
View notes
Text
The poor quality songs releasing solely on Spotify with no rhyme or reason to them…literally all other EAH and Mattel social media not saying anything about it…Allison Bloom not knowing what the hell is going on…MATTEL THEMSELVES CALLING THE SONGS AI GENERATED???
#sid rants#ever after high#literally what the hell is happening#cuz another thing is like#hypothetically someone DID hack the eah spotify (i don’t think that’s what happened but let’s pretend)#whoever was responsible for the spotify must still have access to it right?#if there WAS a hacker they have posted 3 songs in 3 weeks and fans have been kicking up a fuss#so surely mattel or whoever would have gotten the news and taken action#if this was not them doing it#it’s their account. even if they can’t take the songs down they can at least release a statement saying ‘hey it wasn’t us’#but we’ve just gotten NOTHING#it’s so bizarre
157 notes
·
View notes
Text
Transformers: Devastation PC 2015
#Transformers Devastation#Transformers#Optimus Prime#Bumblebee#Grimlock#Wheeljack#Sideswipe#gaming#action games#video games#nostalgia#g1#G1 Transformers#Platinum Games#activision blizzard#activision#hack and slash#80s nostalgia#1980s#80s#mecha#pc gaming#2010s#2015#autobots
57 notes
·
View notes
Text
the more I read and re-read other fantasy, the more impressive asoiaf becomes to me in its unabashed embrace of the darkness in its characters' POVs. and I don't mean in the "edgelord grimdark" way that so many people (wrongly) ascribe to it, or even in the "historical accuracy" way that so many people use to defend it. I mean more in the way it actually aids in the immersion of the world and story.
other fantasy series will relay the events and the world through their characters, sure, but I never realized just how censored they feel in comparison to asoiaf. things happen, characters feel a certain kind of way about them and relay that to me-the-reader. then they do things, plot happens, etc. sometimes it's quite compelling, even! but in asoiaf, I-the-reader am a brain parasite. the characters think thoughts they would never tell me. I see their worst impulses, their immediate instincts, their intrusive thoughts. a lot of it is unsavory, but it's done in such a way that it all feels deeply real and true to life.
in asoiaf, the characters are not telling me the story; I've invaded their internal dialogue am drinking it in through their biased yet genuine perspectives. I feel less like a reader and more like a ghost that's possessed them through the page. and I think that's the thing that the sets the series apart from others for me
#of course to sell that you also need to have compelling characters and action and worldbuilding that aids the immersion#but the deepness of that pov is unmatched to me. not even 1st person stories capture it#no one in priory of the orange tree is being honest with me they're relaying the story and sometimes revealing vulnerable truths#but asoiaf. tyrion wouldn't tell me half this shit. I'm hacked into his brain#asoiaf#valyrianscrolls#asoiaf meta
931 notes
·
View notes
Text
Where's the Floor
So lately when I do thumbnails for my comics, I play a game called "Where's the Floor". Basically, put a grid down to represent the surface plane.
I picked up this trick from watching animatics from "Rise of The Teenage Mutant Ninja Turtles" from Nickelodeon. This leads me to this helpful trick, it's the grid pattern on the floor to show perspective.
Whether it is the floor or the ceiling, it's an easy way for me to know where the camera is in relation to the surface plane. Therefore, giving me an idea of how to draw the characters in that perspective. Also leads to dynamic shots and amazing high action scenes.
There was one other set of videos on youtube that uses their cameras pretty affectively, and that's a dance troupe from Russia.
You put a grid on the most important surface in that shot and it's basically the same principles!
Even their bird's eye camera, zoom ins made me think of shots taken in dancing scenes from Disney.
If you break down a shot from your favorite animated series, you can guess where the grid is, how it's tilted, and how the character should be in perspective to that.
Having this concept simplified really has helped with layout, perspective, and taking steps into more dynamic action scenes for me.
#art tip#perspective#thumbnails#animatics#camera shots#grids#Legend Catcher#comic#animation#live action#dancing#rise of the teenage mutant ninja turtles#rottmnt#dancing troupe#Tangled#anime#avatar the last airbender#ATLA#gurren lagann#art hack#drawing#drawing tip
47 notes
·
View notes
Text
Netflix ATLA and the Air Nomad Genocide
I've started watching NATLA, and though I'm not really enjoying it, I've found it really interesting to compare its writing decisions to the show as a way to break both down and see how their parts tick. Since NATLA is trying to be more faithful than some other adaptations, the changes it does make stand out more and reveal the mechanics of the storytelling.
While I overall think a lot of NATLA's changes--even the minute ones--made the story execution weaker, the more complicated and interesting change of theirs is the intro, showing the day the Fire Nation ambushed the Air Nomads.
Pacing Criticisms
Cards on the table, I think that putting this sequence at the very beginning was a mistake. Watching Aang's emergence from the iceberg in NATLA made me realize how much the original cartoon imbues its beginning with mystery that makes for a much more active viewing experience. Aang doesn't know much about the present, Katara and Sokka don't know much about Aang's origins, and in their back and forth of information, we the audience organically learn both. Watching Katara and Aang piece together how long he's been frozen in ice was more satisfying and natural than Grangran deducing everything immediately when Aang showed up.
But Sherlock Grangran was kind of the only decision the writers could do, because if they tried the build up the cartoon did, it would just feel tedious to the audience, because we already know everything from the start. They kind of wrote themselves into a corner there.
But let's ignore that problem. We could imagine in another draft that this sequence of the Fire Nation attack shows up as a flashback, kind of like what happened in ATLA with The Storm.
That then begs the question: How does this sequence’s inclusion change the audience's experience, and is it for better or worse?
Facing Vs. Hiding the Horrors
Both series portray very dark and horrific situations, but the way they try to evoke horror from the audience are very different approaches, and for me raises a question I've been asking myself for a while: When wanting to display discomforting violence, is it more effective to imply/hide it, or to show it in detail? Somewhere in between?
(I specify discomforting violence, as opposed to violence meant to be catharsis or spectacle.)
There are arguments for both. Explicit violence can create a visceral, physical reaction to an audience member (especially the squeamish ones), though for some it can come across as gratuitous and even exploitative.
Whereas hiding the violence can horrify the audience by leaving a lot to the imagination (insert that quote about fear of the unknown from Hack Penmanship Lovecraft), or give the sense that the events are so awful that even the camera has to look away. Some also say this gives the characters more dignity, though others think this softens the emotional reaction almost as a form of self censoring (there's a reason kid's media often tries to show horrific stuff off screen, such as the original ATLA).
Ultimately I've come to the conclusion that the former approach works for some stories, whereas the latter works better for others, all of it based on a ton of factors.
So I don't think NATLA's choice to delve into more detail about the Air Nomad genocide is an illogical decision. I wasn't sure about it when I heard it, but I thought that maybe I'm just attached to ATLA's off screen approach, so I kept myself open.
And dialogue issues aside, I don't think the scene is that poorly done. But it did ultimately solidify for me that ATLA's narrative is stronger without an explicit depiction of the Air Nomad genocide.
The Grief of Never Knowing
The image of Gyatso’s skeleton from ATLA has haunted me ever since I saw it as a kid. It was an emotional gut punch in a very well done episode, but this particular screenshot has stuck with me, and that is because of the Fire Nation soldiers. A lot of people have pointed this out, but there are a lot of bodies here, and it implies that Gyatso managed to not only kill these soldiers, but do it when they were strengthened by the comet. That image is very discomforting--Gyatso is always seen from Aang’s perspective, and thus we only see him as the gentle old mentor and friend, one who cheats at games and throws pies he meticulously baked.
It also puts into Aang’s position and the grief he has to face. From his perspective, he was gone only a few days as 100 years passed. He never gets to see the interim, and thus neither do the audience. He is left with the same implications as we are, and has to face the realities of grieving the fact that sometimes you’re not there when they leave.
An excellent point from @endless-nightshift here is how one of ATLA’s core themes is coping with the aftermaths of atrocities and war, analyzing their long-lasting affects rather than just the initial shock of violence--something I had never consciously realized but once said out loud makes a lot click into place for me. There is a reason the show starts a full century into the war rather than just a few years.
François Truffaut once said that “there is no such thing as an anti-war film,” because the medium of film is inherently better at elevating and glorifying what it shows rather than deriding or deconstructing it. While I don’t think it’s impossible to do the latter, the extended action sequence that is the intro to NATLA causes that sentiment to echo in my mind as I watch, rather than invest me into the story.
The implied atrocities of ATLA draws me in to empathize with the wounded characters and world, whereas the explicit action of NATLA pushes me away.
…and that’s where I was planning to end this analysis, but there is one thing NATLA’s intro adds into the canon that I think is actually genius--if they take advantage of it in the future.
The Air Nomads are Joy
When I first saw the addition of the Comet Festival, I saw it as a purely mechanical decision to have all the Air Nomads in one place for the attack, as well as to make the act even more scummy. However, the more I thought about it the more I realized how it could tie into one of my favorite themes of ATLA: the Air Nomads (and especially Aang) as the joy and hope of the world.
(I saw an old tumblr post about this theme that inspired this section. I wish I could link it but I can’t find it anymore, I’m very sorry and if anyone can help me find it tysm)
There is a recurring motif of associating the Air Nomads with humor and fun. Iroh mentions their good humor; Gyatso baking pies just to prank the other masters with it; Roku’s first airbending flashback being him using it to mess with his friend. This is a core tenet to Aang’s character as well. The first line he has in the show is inviting Katara to go penguin sledding with him. Half the stops he makes in Season 1 is purely to have fun. He excites Kyoshi island with an airbending party trick. The humor in ATLA’s tone isn’t just there because it’s targeted towards kids, but is the bedrock of the series’ themes.
(On a personal note, the humor is also what got me and my family into the show. We saw the intro sequence with Aang crashing into the statue and it made my mom laugh so hard that we watched the whole series, and years later we’ve rewatched it dozens of times and own all the DVDs)
Joy and fun and hope were the first things to die when the Fire Nation attacked, and part of Aang’s job is returning that to a world that has been scarred by decades of war. You may already be seeing where I’m going in regards to the Comet Festival.
A core conflict in the cartoon finale is Aang wanting to keep to the principles of the Air Nomads while still finding a way to stop the war (side note: I think the resolution and Aang’s decision to spare Ozai was a good one, I just think the execution was a little janky). Beyond the surface level conflict of who wins in the battle between Aang and Ozai, there is the additional tension of who will win ideologically. The return of the Avatar State is an interesting development in this dynamic, having Aang suddenly physically winning the fight, but spiritually losing up until the last moment. In the end, it is a triumph where Aang manages to find a third option to win both conflicts, despite them seeming diametrically opposed. It is about defeating Ozai and the Imperial Fire Nation by wholeheartedly rejecting their ideology of violence and might-makes-right.
But now I see a really cool opportunity for NATLA with what they’ve established in the intro sequence: What if Aang reclaimed the symbol of Sozin’s Comet for his people? That day of the Fire Nation attack, centuries of the Comet Festival were wiped over in history, with people now naming that event as Sozin’s Comet and the beginning of the war. Wouldn’t it be poetic for Aang to mark the ending of the war by wiping away that stain done to his culture, taking it back from the Fire Nation in what ways he can? To turn a tool for genocide into an event of joy and fun once more.
I’m reminded of moments from the cartoon like Suki commenting how beautiful the comet looks. It would just tie everything up beautifully, and I really really hope the NATLA writers--if Netflix does give them enough seasons to get there--take advantage of this.
So, to sum up what I think of NATLA so far: I think a lot of its changes have made the story weaker, but I don’t want them to stop trying changes. If I wanted a 1:1 copy of the cartoon, I’d just watch ATLA--it’s also on Netflix, after all. With more work, I can see the writers making changes that accentuate and build on the beauty of the original.
(Note: These are the thoughts I’ve accrued from just watching the first episode. I plan to watch more, but it does exhaust me at the moment. Still, I hope I can do more of these kinds of analyses, it’s a really fun writing exercise for me)
#puff analysis#puff talks#media analysis#atla analysis#atla netflix#atla live action#natla critical#yes the hack penmanship joke is from cj the x#go check out their stuff
64 notes
·
View notes
Text
Bayonetta, 2009
#video games#2000s video games#playstation#2000s games#2000s#action#hack and slash#bayonetta#platinum games#nintendo#lumen sage#video game#bayonetta 2009#fantasy#action adventure#sega#ps3#playstation 3#nintendo switch#umbra witch#bayonetta 1
256 notes
·
View notes
Text
March 24th 2024 - I haven’t posted in a while but I’ve got a few weeks off university so I decided to get Scarlet Nexus on sale to scratch that Astral Chain itch and it is really cool!
I think it’ll take more time for it to grow on me because I have to sit through a lot of dialogue and story before getting to the fun action gameplay but the game is really pretty
#gaming#video games#pc gaming#scarlet nexus#steam games#oled#gaming laptop#action#action games#hack and slash#hack and slash games#action rpg#arpg#astral chain#yuito sumeragi#kasane randall#cyberpunk#scifi#scifi games#video gaming#gamer#cyberpunk aesthetic
32 notes
·
View notes
Text
Requested by anon
#dot hack infection#playstation exclusive#dot hack#hack infection#video games#gaming#video game polls#polls#tumblr polls#action#rpg
57 notes
·
View notes
Text
Dimension 20 has a chance to be unfathomably based so soon, or it has a chance to become the worst version of itself yet.
#dimension 20#never stop blowing up#dnd 5e#dnd#trpg#literally you can just run fist or unbound#or fate or outgunned or action movie world#or killshot or a hack of cp red or wod#or LITERALLY ANYTHING ELSE
20 notes
·
View notes
Text
Ya know SMTIV, what this is actually perfect. Remember what I said about how Nasu could never be asked to show even a modicum of respect to Tezctalipoca as a figure, and how the "Tezcatlipoca" in FGO in no way has the spirit of their alleged origins?
Well I don't care much for this design either.
In fact I don't like SMT's (or more specifically Soejima's, who is still very much talented as I'll make clear) Tezcatlipoca design at all. I personally find it ugly and having an aesthetic I'm not that fond of, particularly the sort of "Bigfoot sighting" pose he has going on.
But i don't hate it, and I certainly am not morally opposed to it like FGO's, because even if I personally dislike it, ya know what it is? It's still undeniably based on Tezcatlipoca and keeps that spirit in several ways evident through design alone, let alone the way he's implemented into the game itself. It's a design that feels like it respects the culture it's taking its name from, and I'd much rather it do that than have an aesthetic I'm more fond of but lack any representation of its source material.
Just on a surface level you can see the ways in which this is meant to be Tez.
Holding a human heart with one arm, which were sacrificed to him in Aztec rituals
His body is visibly black and navy blue and made of a stony substance, which is a reference to the association many aztec gods but especially Tez had with obsidian rock, and the main symbol of Tez is an obsidian mirror.
Despite this, his other arm and legs are dissolving into smoke at the end, which is a reference to his main title of Smoking Mirror.
His skull-like head is pretty clearly meant to invokes a Calavera, which even if you didnt know the name of you've probably seen if you've ever witnessed a Day of the Dead festival.
That's all just the surface level stuff. There's plenty more if you know to look for it.
While one of his arms is visible, neither of his legs are, which fits with how Tezcatlipoca lost at least one of his legs to the giant crocodile Cipactli when the world was created
While blue isn't the primary color Tez is associated with, the use of teal/navy blue specifically fits with how he was often depicted with an almost interchangeable combination of grey-ish dark blue and black.
Despite my "bigfoot posture" remark, it very much fits Tezcatlipoca, whose spirit animal was the Jaguar, an animal well known for stalking and ambushing prey (rather than chasing it down like African big cats are known to do).
the way the smoke curls around as if forming an extremely distorted prosthetic foot matches how Tez's missing foot is specifically portrayed in the Codex Yohualli Ehécatl (AKA, the source of the image on Tez's wikipedia page), particularly with how the coloring shifts to orange-yellow at the end.
The most shaky but still worth noting claim: The emphasis on the blood flowing from the heart, combined with the gems embedded in Tez's head, could even be a reference to the Ezpitzal, which while looking very different in mesoamerican art still is no doubt connected, given how the key traits are flowing blood and embedding precious stone in [a crown above] the head.
So....do I like this design? No, personally, not really. I'm way too much of an edgelord to settle for such a toned down and subtle design for a figure like Tezcatlipoca.
Do I respect this design? Absolutely, zero question. It's the kind of design you could never get if they didn't at least TRY to research Tezcatlipoca, let alone do so well (at least i can only assume well based on the result). That's the difference between this design and "some white guy from the GAP who likes guns". You can tell they gave a shit, not just in general but specifically in regards to the culture being referenced.
(Oh, and also unlike FGO Tezcatlipoca, I don't need to be told "someone famous drew it" to be able to figure out someone talented drew it. )
#none of this even gets into mechanics like how you combine Quetz with a Heart and an Aztec god of night to get Tez#or how he has extremely high magic and mana as a figure known for their wisdom#or how he's a Zealot which represents how he is dark but not evil and has been harmed for his beliefs/actions in his own myth#hence how this design emphasizes his missing limb(s) much more than his original design. Pre-Strange Journey he#had a different much more antagonistic portrayal so he was seen as a mainstay of the Vile race#which fits how Tezcatlipoca is often misconstrued as a pure evil being rather than the Yin to Quetz's Yang#fgo#shin megami tensei#smt iv#peak character design#i may not personally like it#but it's absolutely good character design#fate grand order#fgo tezcatlipoca#tezcatlipoca#mythology#aztec mythology#long post#nasu is a hack#dont play gachas kids#character analysis
78 notes
·
View notes