#girlfriend (hotline miami)
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saateco · 11 months ago
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i love you Girlfriend from hotline miami......
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ineverthinkbutalwaystalk · 8 months ago
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the council has decided your fate
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d10medes · 9 months ago
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glamour-crusher · 2 months ago
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Been thinking about the implications of replaying hotline miami after finishing both games
How different events and dialogue are both in the sense of “Oh I know what this is referencing/alluding to now!” but more strongly the almost timeloop-esque experience of “Why are you doing all of this again?”
When I was replaying the first game I kept getting caught on Beard’s dialogue when you see him in the shops. How they both hint to his earlier death but also Jacket’s avoidance to address it directly. When you first see him he’s excited and goes on about having not seen Jacket in a bit and references the last conversation they’d had together about Jacket’s ex, but then vaguely goes “Don’t remember seeing you after that…. Maybe we should talk about something else”. It’s cryptic the first time but going back to it after playing through 2 you have a new realization of what its referencing. And Beard getting squirrelly about it and quickly shuffling the conversation along is just Jacket’s mind trying to squash the memory down again. And then later on when you see him again after fighting Biker, Beard talks about how there’s a bad sort of energy in the air, something he “hasn’t felt since San Fransisco”, which the player connects later as being tied to Richter and Jacket’s girlfriend’s murder. While you don’t really understand Why Richter does what he does originally, after the context of 2, you recognize that it was directly because of Jacket and Biker’s fight and his own involvement. Beard’s dialogue serves as both an omen of what has already happened that you don’t find out until 2 with his death and with Richter, but it also sets up as a warning of what’s to come with his girlfriend, something comparable to the events in San Fran
But more to my actual thesis of this rant cause that was mostly just one specific thing that made me flinch whenever I was experiencing it
Throughout the whole game once you replay it, there’s a stronger air of. Judgement, going on. Richard’s warnings and commentary hits twice as hard when its reframed as “Why have you come back? What do you stand to gain from redoing all of this?”
Another thing that stuck out to me was the gametip “Tip: She’s already dead” that comes up right when you start Trauma. In the first playthrough it already feels like a warning of sorts. She's already dead, there's nothing you can do, don't continue down this path you're on, there's nothing for you. But then a second time playing the game and seeing it it has a more. "She's dead, remember? You can't change that, doing this again won't change that, you're not going to fix what's already done". So many actions in a replay of this game feel like a desperate attempt to try to rewrite what has already happened and what cannot change, its set in stone and all you’re doing is reopening those wounds.
And yeah there’s the judgement angle of the whole “Do you like hurting other people?” being a sort of metaphor for the player replaying the game and killing everything again for shits and giggles, but there’s also a. Sadness to it, almost. Like a larger entity watching somebody who is aware that they are stuck in a timeloop, and despite all odds being convinced something may change this time.
And it just kind of ties in to some themes that I’ve previously thought about between both games. Generally speaking I feel like their messages are a mix of empty nihilism in the first game, “what do you even gain from all of this? What does it matter?’ and the second being a warning of “Don’t overcorrect on that nihilism and become so consumed and obsessed with your goals that it ruins your life because it might have been for nothing in the end anyways”. The first game in particular ends on a note of letting go, of finally finishing what you set out to do and getting some degree of closure. Why would you go back and do it again? Wasn’t it hard enough the first time? And, while I haven’t replayed 2 yet, I know its got additional shit and servers to lean back on the “Don’t get too invested, this is all going to end in tragedy”
But then it’s like
It’s still worth it to, in my opinion
You may know how it ends, but now you have a broader context.
To use Beard as an example again, going back to the first game after finishing the second has a lot more weight to it once you’re aware of who this man actually Is and what the implications of his involvement in 1 are for Jacket and their relationship. You as the player wouldn’t have gotten to see that understanding and new awareness of the context behind the weird cryptic shit Beard says and does in 1 without going back to it to redo it again. Sure it goes nowhere, he’s still dead, but there’s another layer of. Appreciation? Respect? Acknowledgment of the depths of these characters and their role in the broader story.
The game doesn’t necessarily judge you or punish you as severely for playing/replaying it as I feel some people say, I feel it more pities you for wanting or needing to go back and re experience these tragedies again, as if it were some kind of emotional self destruction for Jaket and by proxy, the player.
Don Juan I feel represents this pity perfectly, acting as the sympathetic and concerned parallel to Richard’s cryptic warnings and Rasmus’ hostility. Richard tends to not really feel a particular way about whether or not you should do the shit that you do, he just wants to make sure you take responsibility and understand just what consequences are coming to you if you do. The most punitive judgement you receive from him are effectively “You did this to yourself, I don’t know what you’re looking for here”. Rasmus is representative of the levels of violence and senseless killing that Jacket partakes in, whether that be a metaphor for the men he’s killed or the primal emotions. He’s angry at you, he wants you Gone, especially under the context of doing it again. Haven’t you had enough??
Don Juan though is repeatedly concerned about you, trying to comfort you and urge you to settle down and brush away some of Richard’s incidental harshness. I wouldn’t say she’s trying to make you Not Think About It, but is moreso concerned of the consequences if you do, and trying to ease you as much as possible, whereas Richard is nothing but consequences and self reflection.
But in a replay, her comfort and worry feels more personal, especially if you thread a connection between her and Jacket’s girlfriend as a lot of folks in the fandom do, despite having been there before. And her whole “You don’t know who you are?” and “"Acknowledging oneself means acknowledging their actions, and lately you've done some terrible things" have more impact the second time”. Cause yeah, the first time you’re playing you don’t know who Jacket is or any of the setup besides the shit in the prelude. But in a second player it feels more like it’s trying to make you aware you’ve been here before. Not judging you, but making you kind of think, remember who you are and what you did, and ideally make you reconsider doing it again. “You’ve done some terrible things, and you don’t know who you are. Maybe we should leave it that way?” It comes off in a way that’s comforting and somewhat intentionally obfuscating your responsibility in all of this, but underneath it it gives the impression of a concerned mother who already knows exactly what you did but trying to comfort you regardless, but making you feel this bone deep guilt and remorse because you both know how terrible you are but you can’t bring yourself to say it and she can’t bring herself to acknowledge it.
I feel like Richard and Rasmus are a bit more obvious in what they’ve got going on in their role in the narrative, especially in regards to a second playthrough. Richard casts detached judgement and reminds you of what you’re getting yourself into, Rasmus openly berates you and antagonizes you for your desire and even enjoyment in doing it all again, and Don Juan, despite being the most openly comforting and sympathetic, inadvertently worms out the most awareness and guilt in the player (or at least, in Jacket), because of how gentle she is.
Reiterating, there’s absolutely judgment present in these three, but it feels like a sliding scale of sorts.
Richard judges, not in a personal way, but in a very detached way of “You've gotten yourself into this. Here's what's going to happen now. Think real long and hard about how you brought this on yourself" with a slight sense of distant pity in the same way a person might feel for a relative who is actively sabotaging their own life. What you’re going through is terrible but you did this to yourself so I can’t bring myself to feel sympathy. He doesn’t care what you do, he cares that you take responsibility and own up to it. If you’re going to be terrible, be honest with yourself.
Don Juan by contrast has nothing but concern and pity for the player, with a slight dash of judgement in a “I know what you did but its better for all of us that we just don’t address it”
And generally, back to the timeloop themes, it contributes to the sense of futility throughout both games. That no matter what you do its not enough. This isn’t an open ended game, where you can go back and make different choices and get a happier ending. This is it. In the spirit of the second game, its all prerecorded on a VHS tape, you can pop it back in to the VCR and rewind as much as you like but the outcome is always going to be the same. And various parts of the game respond accordingly, even if unintentionally, to make you really consider the weight of your actions and willingly going through them again.
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lrtx628 · 4 months ago
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Just one pizza for two :)
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mechasyraph · 10 months ago
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(ignore my hlm oc teehe)
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phroggz1 · 2 years ago
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When she hotlines on my miami and i wrong number
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ultrakunst · 2 years ago
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Richard?!??
(And gf sketch)
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yoviana723 · 7 months ago
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i like to see her in his jacket.
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b0d1ly-st3w · 1 year ago
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Rating Hotline Miami ships bc I can TW OPINIONS AND SPOILERS!!!!!!!!
Hotline Miami 1:
★Jacket/Girlfriend: 10/10, this ship is genuinely so cute I'm so mad GF fucking died.
☆Jacket/Biker: 5/10, not my fave in the whole world bc some of y'all love making Biker a little twink, but it can be okay sometimes ig.
★Jacket/Beard: 10/10, again, love this sm, but I'm content with them just being friends.
☆The Father/The Bodyguard: 6/10, don't hate this ship tbh, like it makes sense, just not my fave yk??
★Richter/anyone: 1/10, I don't like shipping Richter idk why it just feels wrong to me
Hotline Miami 2:
☆Alex/Corey: 10/10, very cute, love those lesbians fr.
★Corey/Tony: 10/10, also very cute, quiet women and her loud bf in the Taco Bell parking lot.
☆Alex/any man: 0/10, I'm sorry she's a lesbian in my eyes I don't like shipping her with men.
★Ash/Corey: 4/10, sure, idk if anyone actually ships this, but it could be cute.
☆Mark/Corey: 4/10, same as last one, has potential to be cute but idk if anyone actually likes this.
★Ash/Tony: 5/10, could be cute but idk.
☆Ash/Mark: 5/10, again, the same as above.
★Tony/Mark: 0/10, ABSOLUTELY NOT TONY IS SO MEAN TO HIM.
☆The Son/Henchman: 0/10, gagged, I used to ship this but I started hcing henchie as a sort of father figure to son so it just makes me feel gross.
★Henchman/Mary: 5/10, they would have been cute but they were both greedy bastards and were willing to abandon each other for money.
☆The Son/Product: 10000/10, THE ONLY GOOD SHIP!!! /J.
★Evan/Manny: 4/10, sure ig???? Idgaf enough about these two to care (sorry they're both annoying).
Cross over ships:
☆Biker/The Son: 0/10, just no, that's it I just don't like it
★uhh idk any other cross over ships but like drop some ships if you want and I'll rate them
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saateco · 4 months ago
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i love them
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okayonetta · 2 years ago
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Doodles of her today : )
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transgender-brimstone · 2 years ago
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i don't think im ever gonna give this a background so here's this version!!!!
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pickedpiper · 2 years ago
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Ok so I got Hotline Miami brainrot rn because I saw a video explaining the story in chronological order and I immediately grew attached to Jacket and gf so I wanted to get this out before OFF eventually kicks my ass again
Jacket trying to cook something for the first time in years for Don Juan on his dirty ass stove with the only sorta clean pot he could find:
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bbotan · 2 years ago
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that relatable moment when you miss your dead girlfriend so much you start hallucinating her
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saltyspitoonz · 2 years ago
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Let me take care of you ❤️‍🩹
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