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#game design elements like that that's fucking kino
shiroselia · 1 year
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I love this game so fucking much, please play 13 sentinels
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frankensama · 1 year
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Quick thoughts on Cyberpunk 2077: Phantom Liberty + 2.0 + New Ending (Spoilers included)
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For the last few days I've been playing Phantom Liberty, slowly taking my time I get to know the new characters, delving deep into the game mechanics and just immersing myself in this new expansion and fucking hell, I swear to god, I have it really well cemented in my brain that in Night City it's kill or be killed, and they still got me by the throat with how the story concluded, and the airport mission - IYKYK - was a banger, on some peak kino banger shit.
Which speaking of, about the expansion itself, great acting - I at first Idris sounded a bit stiff, but I got used to how that integrated well with his character's roughness -, the spy thriller element alongside the writing are so top tier, it's genuinely insane how they manage to keep it very human in the sense of how everything and everyone is unpredictable regardless of personality or intentions, the new music is so fkn glorious, like Adamczyk and Jacek fkn killed it, the new 2.0 changes and updates literally turn the game more mechanically significant, as in you can now more finely tune your builds now that clothing doesn't have stats + the skill tree, it's honestly immense the amount of work that went into overhauling the main game + the expansion too, I had so much fun.
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And the song credits too omg, it's all fun and games until the Polish man starts singing lol
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Now the new ending, I don't really feel it's as bleak as people say it is, not as bleak as having your complex trapped in Arasaka's servers, but man, it still hits like a truck. V is no longer able-bodied the way she used to be, all of your friends have moved on, the most understandable being Panam who is distraught and angry, the most depressing being Vick, the most empathetic being Judy - I played fem V and dated her - and the most happy being Misty, I really love her new design which seems to be a mix of her and Jackie's style with the jacket, she looks so cool.
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It's kinda like a second chance at life ending, now V can leave Night City, free of any shackles the way I see it, and pursue other stuff, I really like it. Also, "Think we can in our heart forgive each other ?", genuinely the most beautiful thing Johnny has said, it'll stay with me the most no doubt. It got me and my friend discussing how choosing to befriend Johnny throughout your playthrough really makes for the best interactions the game has to offer, and I really don't think I could ever be an asshole to Johnny, no matter how many playthroughs I do, I just love seeing him either happy, really sassy or genuinely mad and concerned when time calls for it.
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A part of me does feel conflicted with my personal feelings and V's intentions cuz their dream was to be a legend in NC and having that stripped away must be soul crushing no doubt, especially when you lose almost everyone you loved in the way stuff isn't what it used to be, but me personally I'm just happy they get a second chance and just figure shit out on what to do next, but if there's an ending I definitely see as canon/"good ending" where both our POVs align, it's the one you part ways from NC with the Aldecados and go away with Judy and Panam to live your last days.
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There really is no other dev like CDPR man, I love em
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baconpal · 4 years
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Bravely Default and BD2
Here it is, the partially prompted bravely default rant/retrospective/whatever the fuck!
With the announcement and demo of bravely default 2 out now for a bigger market than the original game ever had, I feel that as a massive fan of the original I should put some amount of effort into explaining what the appeal of the original is, why bravely second missed a lot of the appeal, and why bravely default 2 has been very, very worrying so far.
If you care about any of that, come on in and I'll try to actually avoid spoilers this time and make this a more legitimate recommendation of a game than usual.
THE APPEAL OF BRAVELY DEFAULT The games obviously have a beautiful art style, especially when it comes to the backgrounds. Every city is like a painting, a beautifully composed shot that you see from just one direction to give you one very strong impression. While the overworld and dungeons are fully 3d and do not have as strong of an artistic impact, they are still very competent and have good colors and cohesive elements. The character design, including the job outfits, the monsters, and all the villains are just top notch. Simple, evocative designs that make the most of the 3DS' limited hardware and build upon the teams skill in making handheld games look good. (its the same team that did the ff3 remake and 4 heroes of light, which looks absolutely kino on original DS) The music is also consistently excellent, with great use of motifing, a full and varied orchestra, and many good slow paced tracks for most of the non-combat segments. Shit like "Conflict's Chime" being the main battle theme, "Infiltrating Hostile Territory" being a common dungeon theme, and "That person's name is" as the rival boss themes makes even the seemingly repetitive songs a constant joy to listen to.
The story is pretty decent, it's not the best part of the game, and there are definitely some aspects of the story some people loathe, but the characters (specifically ringabel fuckin love him) are pretty good and the make for an enjoyable experience. The side material like D's journal are really well done and integrate into the main narrative well for how tucked away and ignored it is.
The gameplay and systems are also some of the best of any RPG I've played, and I've played far too many. The job system from ff3 and 5 is brought to an even greater depth with the addition of universal job abilities, allowing any character of any job make use of another jobs features to create an endless depth to strategy. The way various jobs can mingle together, and how no job is completely perfect on its own makes for very compelling team composition and unit design. The extensive amount of jobs helps as well for replay value and for assuring that no easy winning strategy is found by all players.
The BP system makes battles take on a very unique pacing as the player and enemies can choose to save up turns or blow them all at once to make more complicated strategies possible, or to make the most of an enemies vulnerabilities. This powerful option gives the player a meaningful way to capitalize on their knowledge of the game, while also allowing them to make truly detrimental mistakes. That may sound not good if you're a fucking baby, but nobody wants an RPG you cant lose, but losing because you fucked up is much better than losing because the enemies are just stronger than you or anything to that effect.
But the single greatest part of bravely defaults, which creates the games wonderful balance and unique design philosophy, is that the player is expected to hit the level cap long before finishing the game. Reaching level 99 should occur somewhere just after the middle of the game, at the point where the player has access to almost every job and has encountered almost every type of threat. Reaching level 99 brings with it a certain security, the implication that from then on, all enemies will also be level 99, and that any failure to defeat an enemy will be a result of a bad strategy or the players own mistakes. The game is not easy, and is certainly intended for veteran final fantasy players used to the games with job systems and changing up your entire party to combat a single encounter. Leveling up is not a slow grind part of the game, as you have a lot of control over the speed and frequency of battles, and it is not difficult to keep up with the games level curve.
The other layer to this unique design is that the game expects you to "cheat", or use strategies that would be overpowered and frowned upon in most other games. Bravely default easily expects you to know or discover strategies such as: applying a status to all enemies and killing every enemy with that status using another spell, cycling a counter move over and over to have a nearly invincible party member, applying a healing attribute to a self-damaging character to get huge damage at little cost, casting reflect and dangerous spells on your own party to bounce them at the enemy, or duplicating a move that does maximum damage 15 times in a row. The game builds all of its encounters with the knowledge that your team will be the maximum level and that you will be using the most vile tactics you can come up with, and the game will do the same. Bosses and even common enemies will employ equally vile tactics using the exact same moves that you have access to, meaning you can learn from your enemies or quickly grasp the enemies strategy through your own experiences. One of the late game dungeons is entirely optional, but involves several fights against parties of 4 just like your, using the same jobs and skills you have gained during the game as a perfect test of your ability to develop counter-strategies, instead of relying on your own overpowered tactics. This type of design is really not something you find in many games due to the prominence of grinding or the lack testing strategies, and it is the most true appeal of bravely default to me.
BRAVELY SECOND EXISTS I GUESS So bravely second, a direct sequel to bravely default, definitely is a video game. It uses the original game as a base to generate more content, but completely misses the appeal of the original, and the new content added makes the experience even less focused. Overall, it's still a fairly alright RPG, but it fails to follow up on bravely default in a meaningful way or to provide as compelling of a gameplay experience. Here's some of the things it fucked up.
The game reuses almost everything the original game had, including the same music, world map, and most of the original's towns and dungeons, while adding a few of it's own. Going through areas you've been before never feels good, and the new areas lack the quality or brevity of the original game, leading to uninteresting areas that overstay their welcome, despite being the only break from repetitively reused content.
This extends to the classes but in an even worse sense. One important trait of the original jobs is that they were not perfect by themselves. While every job provided some useful abilities to be shared with other classes, or provided a good base with which to make a character, no class was without flaws. The new classes in bravely second are a lot of the opposite, they are closed loops that think of everything they could have to make a good standalone character. The 4 starter classes you get in bravely second are all brand new, and there's almost no reason to use any class besides those 4 as they are just insanely good. The priest and magician specifically augment magic in a way that makes spells infinity scalable into the end game, completely trampling on any other magic classes territory without needing the extra effort of grinding a new class out. Many of the new job concepts are actually really interesting, like going back in time to return to a healthier state, or a class that changes the stats and attributes of all units in a battle, allowing for all new kinds of strategies; but these classes lack any opportunity to be used to their full potential since they don't mesh well with other jobs and are limited by their self-centered design.
Another completely missed aspect of the original is the level curve discussed before. Bravely second only really requires you get somewhere in the ballpark of level 60-70 to comfortably beat the final boss, and getting too leveled up is really hard to avoid if you are plan to try out various jobs.
Second also fails to account for how many incredibly strong strategies the player can come up with, and even introduces some of its own strategies that it has no way to counteract, such as halfsies (the first skill the first class gets) pretty much splitting the game in two by tripling the value of items like phoenix downs, and allowing for fool-proof strategies by making 1 character focus entirely on defense, effectively making the party unkillable. Essentially, if you play second after having played the original (like any sane person would) then you will absolutely destroy the game with no sense of satisfaction.
The story is also a large step down, enough to become an annoyance, as the writing style changes to a strange romantic comedy situation with, for lack of a better term please forgive my sin, anime writing, but like bad anime writing, ya know the kind of shit that makes people write off all anime cus a lot of it is awkward and unpleasant to listen to. The story tries to mess with some big concepts like "what if new game + was a real thing???" and time travel and shit like that but it doesn't mesh with the tone the rest of the game has and that tone doesn't mesh with the world or art style and it's just a mess.
BRAVELY DEFAULT 2 SEEMS KINDA POOPIE SO FAR So unfortunately, the big appeal of bravely default being part of it's end game makes it hard to judge how 2 is gonna go given we only have a demo of the beginning, but given that the original team behind bravely default has slowly been stripped out of the series as it goes on, the outlook is bleek.
Most immediately obvious is that the artstyle has made a horrible transition from handheld to console, somehow even worse than pokemon. The areas are all fully 3d and lack the style or compositional excellence of bravely default, and the outside environment look like asset store products. The small proportioned characters with simple features to be readable on a small screen have been replaced with identically proportioned characters with excessive detail and ugly features, and look horrible up close on a big screen. Only the negatives of the art style have made it over, and everything good has been made unsavory. The character and enemy design overall is much worse as a result, everything is messy, unclear, and clashes with everything else. It's an absolutely shocking downgrade.
The characters themselves are overly hammy and feel like shallow attempts to have a similar party dynamic to the original without having identical character types, and the writing as a whole doesn't seem to have improved from second, which was already quite a step down from the original.
The gameplay also has not done anything different or interesting yet, and seems to be selling itself to people haven't heard of or gotten enough of the BP system. Enemies being on the overworld as opposed to random encounters shows they have dropped the player agency over encounter frequency, which is dumb. The battles lack any of the flow the original had, especially when using the battle speed option, as the camera does not present everything very well and changes position often as a result. Overall, I have not enjoyed the bravely default 2 demo and feel it shows nothing but a continued decline in the series that likely should have just been a single game. With the release date being set for sometime this year, I feel there is no chance any amount of player feedback could save the game or even begin to pull it in the right direction, as it seems to be fundamentally flawed with an inescapable feeling of shovelware.
SO WHAT? Basically, all I wanted to say here is that the original bravely default is a very unique experience I think every RPG fan should give a good chance (and just do all the optional stuff during the "repetitive" part of the game, it's where all the best content is you bozo) and that the sequels are NOT the same experience. I guess it's kind of mean to just say "hey don't buy or like this new thing cus its not like the old thing" but people should know why there's a bravely default 2 in the first place, and should fight for what made the original great. I worry that BD goes down the same sad path that FF did, becoming a completely hollow, middling series that strayed so far from it's home that a whole new series had to be made to give the fans of the old style a place to go.
Thanks for reading, and hope you got something out of it.
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alittledropofheaven · 6 years
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On the internet, where people become data and popularity is conveniently quantified, it’s easy to learn what a community values most. Twitter embraces celebrities and #brands. Reddit stans for Barack Obama and elaborate pop-culture GIFs. Quora is an asylum of techies questioning their morality and their stock options; its second-most-upvoted answer is a “soul-satisfying” account of a sales bro helping a homeless man.
On the Bodybuilding.com forums, the two most popular threads of all time are not about deadlifts, intermittent fasting, or maintaining motivation. They’re about women. Specifically, women Bodybuilding.com members would “love to pound.” While one thread features pictures of “petite/slim girls” and the other of “athletic girls,” both are an endless stream of lightly Photoshopped near-nudity and predictably lecherous comments. Both have been viewed almost 3 million times. And both are on the lone section of the Bodybuilding.com forums that’s explicitly unrelated to fitness: the Misc.
“Participate at your own risk, some content NSFW,” reads the description of the Misc. on the forums’ homepage. “U Aware?”
The number of people who are Aware, it turns out, is over 16 million. As of January 2018, these members of Bodybuilding.com have made more than 137 million posts on the forums, including 90 million on the Misc. The forums first became active in 2000, a time before Wikipedia and when “Skype” was neither app nor verb. Myspace—Myspace!—didn’t exist until three years later. The Misc., as the predominant section of an internet community with such immense popularity and longevity, has cemented its place near the top of Google’s search results for any query imaginable. To appropriate Rule 34, if it exists, there’s a Misc. thread for it. Online, at least, the Misc. is inescapable.
A cursory scroll through the Misc. reveals what it has in common with the still-popular internet communities it predates, Reddit and 4chan. There are the memes, comics, copypastas, acronyms, and slang recycled endlessly in a digital echo chamber largely devoid of moderation. There are the forum members—Miscers, they call themselves—who post, and post in, intentionally incendiary threads about whether tongue rings scream “cum dumpster” and how “Crossfit is gay,” then fan the flames for entertainment’s sake by doubling down on their inanity. There are moments ofuproarious, absurd, gut-busting idiocy. There are ideology-clarifying usernames (RICHSTRONG, MinisterOfLust, weightsb4dates, WishIWasJawBrah, MericaThatsWhy) and statement-making profile pictures (deliberately titillating yet invariably off-putting abdominal shots, monochromatic selfies, strategically underlit bicep closeups). There are trolls surely seething and/or laughing maniacally, their keystrokes like machine-gun fire, as they launch poorly punctuated ad-hominem attacks and, at their most destructive, encourage people to commit suicide. There are sexists, racists, xenophobes, and homophobes. There is the sense of being in a parochial, patriarchal madhouse where decorum has gone to die.
What emerges, when you spend enough time on the Misc., is a ghoulish portrait of a place that embodies the white, male id currently at the helm of S.S. America. The Misc. is a stone-faced Uncle Sam with Popeye’s forearms and a cocked pistol in each hand. It’s a screeching bald eagle with a foreign Bad Thing in its talons. It’s everything that defines America’s bro culture, magnified and weaponized. But it’s deeper than that.
“Bro-merican” culture is largely defined by the stratification of power and status, both real and imagined. So, too, is Bodybuilding.com, where a power imbalance is embedded in the structure and design of the site’s forums. Unlike on 4chan, where all posts are anonymous and ephemeral, or on Reddit, where the grand sum of a user’s upvotes has little value, Bodybuilding.com members’ reputation points, or “reps,” mediate and deeply influence community interactions. While reps are similar to Facebook likes—weighted such that getting either “repped” or “negged” by a user with hundreds of thousands of reps will drastically affect your own rep count—they function as the Misc.’s de facto currency. Your rep count is displayed next to your every post. It’s like your bank account balance flashing on your forehead whenever you speak.
Bullying by those with power (high-rep Miscers) and obsequiousness by those without it (low-rep Miscers) is rampant. Getting negged by a high-rep Miscer means potentially becoming a “red,” a user with negative reputation points, displayed beneath your username as a gradated red bar as jarring as a stop sign. If you’re a red, you’re a second-class citizen. Your posts might as well come with a disclosure: “I’m a worthless idiot. Please listen to absolutely nothing I say.”
The opinions and caprices of high-rep “green” Miscers, then, dictate the forum’s personality. Any Miscer brave enough to post contrarian ideas—including, and especially, those that are liberal and feminist—is often negged into oblivion. Bad joke misses the mark? Negged. Sincere comment comes off as sarcastic? Negged. The Misc. is an echo chamber in which “greens” are given a megaphone and a gun.
But in contrast with Reddit and 4chan, the Misc. has been filtered through and molded by bodybuilding subculture, a set of beliefs and customs rooted in the many manifestations of stereotypical masculinity: egotism, aggression, hypersexuality, über-competitiveness, entitlement. Insecurity, intolerance, misogyny. Bodybuilding, after all, is not about functional strength but about vanity and surface appearances, how masculinity is projected to the world. It fosters narcissism by trading in cosmetic superlatives: the highest bicep peaks, the most vascular calves, the most extreme V-shaped back.
The Misc. applies this dog-eat-dog frame of mind to every topic. Everything is a masculinity- or dick-measuring contest. Including, of course, the actual dick-measuring contests, because Miscers are nothing if not cripplingly aware of their own inadequate manhood. Swears and slurs are censored but their creatively misspelled phonetic workarounds are not, which makes for a forum full of “kunts” talking “chit” and menacingly telling each other to “pepper your angus” (prepare your anus). The most recurrent insults all concern perceived masculinity, or lack thereof. “U mad bro?,” a popular retort, juxtaposes one-of-the-guys slang with the notion that showing emotion means demonstrating debilitating weakness. A real bro doesn’t get mad, he only gets testosterone-fueled revenge.
Near the bottom of the masculinity totem pole are “low-T beta manlets”—that is, short, shy, effeminate guys. Lower down are “phaggots,” a word that gets tossed around the Misc. like salt at a Sichuan restaurant. Lest any Miscer think you’re a “phucking phaggot,” all posts about personal care, fashion, home decoration, or how to look like a certain actor/model/bodybuilder are appended with “no homo.” Yet shaky Misc. logic dictates that even if you’re a gay man, there’s still someone you genetically out-alpha and who is, therefore, below you: a woman.
While the entire internet is teeming with horny men whose dark loneliness and insecurity wears the cloak of misogyny, they seem to be especially vocal, and in especially high numbers, on the Misc. Every other thread is a depressing question (“Think she’s faithful to him?”) or a charged statement (“Drunk Sex > Sober Sex”) about women—their bodies, hitting on them, their innate tendency to cheat—and sex—where to find it, how to go “no contact” after having it, why she is fucking him.
The Misc.’s ties to PUA (pickup artist) forums and Reddit’s /r/TheRedPill, a perniciously misogynist, anti-feminist Reddit community dedicated to “discussing sexual strategy in a culture increasingly lacking a positive identity for men,” are as well documented as they are unsurprising. One of PUA’s most frequent suggestions is to acquire “inner game,” or self-confidence through self-improvement. Miscers, being on what is ultimately a bodybuilding forum, have inverted that mantra—they’re going from the outside in. Look good, feel good.
Other elements of the manosphere, from cries of societal misandry to sexual techniques like kino escalation and shit-testing, permeate the Misc. All women are “thirsty sloots” to be conquered, their emotions and physical well-being to be toyed with for internet strangers’ entertainment. When, to the forum’s delight, a Miscer posts about a sexual conquest in lurid detail—a surefire way to rack up the reps—the verbs employed are barbaric: “took down,” “smashed,” “hit.” To have “oneitis,” or an obsessive and unrequited crush on one woman, is to be afflicted with a masculinity-destroying emotional disease, one that can be cured, naturally, by sexually subjugating another woman. Regardless of whether a Miscer is successful or is rejected in the pursuit of sex, the response is the same: “Sloots gonna sloot.”
Despite the Misc.’s obsession with women, it has the latent homoeroticism you’d expect of a website devoted to a male-dominated sport in which bronzed, muscled competitors get smeared with oil and put on thongs before preening onstage in front of other men. This is no more obvious than when discussing a “Chad.” While there is a 5,000-post thread asking what, exactly, defines a Chad, the consensus is that he’s shorthand for a tall, built, strong-jawed, big-dicked, thick-haired, financially successful, athletic, confident, funny, sociable man who, because of these eminently desirable qualities, has his pick of the XX-chromosome litter. You look at a Chad and say, “This guy fucks.” (The prototypical Miscer might be a “Sheldon,” minus any TV-driven connotations of high-level intelligence.) Rob “Gronk” Gronkowski is a stone-cold Chad. Chad Johnson of The Bachelor is a Chad, and not just in name. It’s no accident that “Chad” is one of the most generically white and straight names imaginable, nor that archetypal Chads are nearly always white and straight. The etymological origin of the name Chad is the Welsh word cad, meaning “battle,” a fact that would surely delight Miscers to no end.
The Misc.’s resident Chad is an Australian bodybuilder known by his Bodybuilding.com handle, Zyzz. In early 2010, Zyzz began regularly detailing his “aesthetic” lifestyle on the Misc. As the so-called and self-proclaimed “king of aesthetics,” and with the zingy catchphrases “U mirin’ brah?” and “U jelly?,” Zyzz became the preeminent demigod of the Misc., where he and his “Aesthetics Crew,” acolytes similarly lacking in shirts, body fat, and social grace, were #bodygoals and #squadgoals come to life. Pictures and videosof Zyzz fist-pumping shirtless in public, wrapping his tanned arms low around the waists of nipple-pastied ravers at festivals, adopting a Herculean pose while standing in a shopping cart—these were the icons of the Misc. religion. When Zyzz died of a heart attack in 2011 at the age of twenty-two, his death became the sixth-most-searched death-related topic in Australia that year. His Facebook page, still regularly updated, has over 400,000 likes.
Zyzz’s masculinity showed itself in vain but harmless demonstrations of grandiosity, but other headline-making Miscers have expressed theirs through violence and morally indefensible acts. Gable Tostee first became a Misc. star by posting screenshots of his Tinder and text conversations with women he “rooted,” or had sex with; he entered Misc. lore after creating an ill-advised thread titled “Regarding the balcony tragedy” in the wake of news that one of his Tinder dates had been found dead from a fall from his apartment balcony. (Tostee was later acquitted of murder and manslaughter.) A Miscer known as YaBoyDave secretly filmed himself having sex with women—“whale-smashing,” in Misc. parlance—and posted the videos on the Misc.; he served 10 months in jail and is now a registered sex offender.
Still worse was Luka Magnotta, a wannabe model whose desperately misguided attempts at fame led him to asphyxiate kittens on camera and, later, live stream the brutal murder and dismemberment of a Chinese student while music from American Psycho played in the background; he was arrested at an internet café in Berlin, alternately surfing for pornography and reading news stories about himself, and it was later revealed that he’d posted on the Misc. Most infamously, Elliot Rodger, the Santa Barbara shooter, was active on the Misc., starting threads like “Why do girls hate me so much?” and “I’m tired of seeing losers with hot chicks.” In the latter thread, he recalled being “disturbed and offended” by seeing a “short, ugly Indian guy driving a Honda Civic” with a “hot blonde girl in his passenger seat.” It’s the bro’s classic sense of entitlement: Why should someone less masculine than me have what I know I deserve?
Miscers reaching toxic masculinity’s most violent nadir are mercifully few and far between. Yet the obvious connection between these people is one shared by the vast majority of the Misc. They’re young, white men whose social and sex lives are marked by absence or humiliating rejection, and their worldviews have likely been shaped by those failures. Rodger, for one, admitted in his autobiographical manifesto to having “never even kissed a girl.” He was an “incel,” or involuntarily celibate. “Not getting any sex,” he wrote, “is what will shape the very foundation of my miserable youth.”
A pervasive negative sense of self, of disappointment about one’s past and simultaneous anxiety and hopelessness for one’s future, is to the Misc. what the iceberg was to the Titanic: visible if you know to look for it, destructive if you don’t, and lurking below the surface all the same
The running joke about Miscers is that they’re all sad, awkward, forever-alone virgins who don’t lift and are on the only non-fitness-oriented section of a bodybuilding website because they can’t get their shit together. It’s revealing that one of the Misc.’s celebrities—there’s a 24,000-word condensed version of his “saga” on a fan-made website dedicated to him—is a weird, often clueless Everyman. He’s neither egregiously out of shape nor conventionally “aesthetic,” and his videos show a distinct lack of social awareness, a trait cultivated, presumably, by a life spent behind a computer screen and under a barbell.
Users of other Bodybuilding.com sections and other internet communities entirely propagate this idea of the Misc. as a cesspool of beta males with hopelessly futile aspirations of being alpha. “They have to be some of the most insecure dudes out there,” a Hypebeast forum user said of Miscers. On another forum, a user wrote that the Misc. is “filled with people [who] make fun of autism, while at the same time they themselves complain about their jobs, women, etc.”
More often, however, the call is coming from inside the house. Miscers reveal their vulnerabilities and problems in earnest with critically self-aware, self-deprecating posts. There are countless threads about “beta” topics like being a virgin (a Google search of site:bodybuilding.com “virgin” yields nearly 70,000 results), undergoing hair loss, not knowing how to normally interact with women, and giving up entirely. The Misc.’sRelationships and Relationships Help sub-forum would be more aptly titled “Sex: Help.” The “Depression Discussion and Support Thread Part III” thread is “stickied” by moderators at the top of the Misc., indicating that it resonates with the community; “Part II,” before it got so long that a new thread had to be created, had 10,000 posts and 1.6 million views. After the two aforementioned pornographic threads of “petite/slim girls” and “athletic girls,” the most-viewed Misc. threads are one about “Beta/cringe” moments of social awkwardness and another that documents the 350-pound weight-loss journey of a Miscer named Wetbreasts. For many Miscers, undoubtedly, browsing those threads is either motivational or like looking in a mirror. Or both.
It might appear counterintuitive that unconfident, sex-deprived, socially awkward young men would congregate—by the millions—on a bodybuilding website. But that paradox is precisely what’s responsible for the Misc.’s enduring allure.
It goes like this: A young guy thinks that improving his body will improve himself, that lifting weights will make him more confident, which will make girls like him more, which will make him happier, which will get him laid. And so on. In search of guidance, he finds Bodybuilding.com, where, after analyzing fat-to-ripped or skinny-to-jacked transformation stories, he ends up on the most popular part of the website: the Misc. But in the Misc. he finds a different kind of self-help: a vibrant, active community of like-minded guys. Guys who’ve felt inadequate and lonely and somehow less than manly, who’ve struggled with women and friends and money and body image, who’ve laughed at internet jokes and self-referential image macros that no one found funny, much less comprehensible, in real life. With a newfound sense of solidarity, this young guy wades deeper into the Misc., a community that gets him, his worldview increasingly shaped by this bodybuilding subculture, his mind warped by the community’s devil-may-care, “LOL, nothing matters” ethos.
It’s this last quality of the Misc. that Miscers themselves most readily use to characterize the forum. They see the stupidity of getting worked up over little green internet squares. They don’t take themselves seriously—it’s a motley crew of dudes on a bodybuilding site, bro—so nor should anyone else. Their attitude, one adopted from the bro culture with which they’re intertwined, is predicated on actions not having consequences. Break shit and someone else will pay for it. Get blind drunk, scream offensive things in public, and your boys will carry you home. Sexually harass or assault a woman, more than one woman, dozens of women, and you’ll still be revered, promoted, elected. You’re just “bro-ing out,” man, be easy, be chill, have a beer, have a protein shake.
“bro that forum is a fucking laugh man, just need a sense of humour,” a Hypebeast forum user wrote, in a thread titled, “The misc section of the bodybuilding forums is full of clowns.” If you’re young, white, and male, with a sense of humor shaped by the internet and a sense of privilege shaped by, well, everything else, the Misc.’s “clowns” can certainly be hilarious. But the further you are from that in-group, the more those clowns start to look like a horde of disturbing, misogynistic Pennywises.
Zyzz was once your standard insecure teenager with bad hair and spaghetti-thin arms. “I remember feeling like a little bitch when I was out with girls, walking next to them and feeling the same size as them,” he said in an interview. Becoming “aesthetic” hid a profound insecurity. His no-fucks-given attitude hid a fierce desire to be wanted.
Miscers see only the mirage. To them, Zyzz was living, walking, flexing proof that an average guy could eventually open the door to the HBB-filled alpha-male kingdom by gaining confidence and an aesthetically pleasing body. But the king is no more. And not every guy in search of personal fulfillment finds the key to that door by picking up a barbell. Not every young, white male who’d otherwise troll Reddit or 4chan becomes, through bodybuilding, the type of bro who doesn’t spend time on internet forums because he’s too busy crushing it, whatever “it” is, in real life. The Misc.—an online fraternity of the average and awkward, a safe space of the resentful and lustful and doubtful—is for the bros still searching.
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