#game cutscenes break rules or shot composition to try and make up for a sense of continuity in the environments and character models
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thebestpartofwakingup · 1 year ago
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I wanna be more supportive of indie animation like the amazing digital circus but also have this unnerving feeling that if I highlight any aspects of it I dislike as a “learning example” for other artists as a whole I’m going to be like labeled a hater and bitch or whatever
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witchdoodle · 7 years ago
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a few people have asked me how i take my screenshots so i thought i'd share my general like... process
so first things first i do not have the greatest rig. i wouldn't even call my rig good. what i DO have is a decent gpu -- i was lucky enough to get my grubby little goblin mitts on one when cryptocurrency mining was just starting to create a shortage, this was a few months ago when it wasn't as bad as it is now... anyway i have the gtx 1050 ti, i think 4gb?, which is a good card! it lets me run dai at a stable 40-60 fps on mostly ultra/high settings. the rest of my rig is garbage tbh. it's a cheapo dell i grabbed off the rack to replace my dying laptop years ago. a decent gpu will make a huge difference is my point. i chose to spend a little extra money to get something i wouldn’t have to replace for a while.
i have a 1080p monitor and run the game fullscreen to get the biggest screencaps i can. the bigger your resolution, the bigger your screencaps, the more detail you can jam in there. it's always better to have to scale an image down than up.
for purposes of portrait screenarchery in dai you only need to worry about 3 settings really: mesh, texture, and shader. if you want to cap scenery or combat shots etc you will probably need high settings on other options but for just portraits of faces, those 3 are all you need. you can always hide ugly background textures by making everything in the bg really blurred out. don't neglect shader. that's what gives things like hair a higher resolution so it's not this super shiny metallic oilslick look.
now, tools. you'll need the dai cinematic tools and some screencapping software. i use fraps, which i paid for, at the cost of about $37. i think you can still take screencaps with the free trial version, you're just limited to certain filetypes and you can't take video? there's free screencapping software but i thought fraps was the most intuitive and simple that i tried so i bought it. (i think dai has a built in screencap feature on pc...? but i have never used it if so. in-game screencapping usually saves as compressed jpegs which i Do Not Want.)
the cinematic tools are a free third party software you can download above. download the zip and extract it into its own folder somewhere you can easily find again. when i run the cinematic tools, i first boot up the game, then either completely load a save or a new game, then alt-tab out and boot the cinematic tools (RUN AS ADMINISTRATOR). two windows will eventually pop up. don't touch anything until the black box says something like "gui found." then alt-tab back to the game and you can start playing with the tools.
i used this tutorial as a basic how-to guide for flycamming, and this tutorial to start figuring out the settings of the cinematic tools. from there it was just playing around with the settings and trying things out.
for the most part, i usually just change the depth of field to get a nice crisp shot when i zoom in with a blurry background to bring the focus more on the subject of the picture. i also always use the cinematic tools to hide the hud (delete key) and temporarily upscale the resolution. sho talks about that in their tutorial. otherwise, i usually don't make many adjustments. i prefer to post-process my screencaps in photoshop. you can also use a reshade, but those are VERY labour-intensive on the ol' gpu, and i find the drop in framerate is a hassle i'm not willing to deal with.
i have fraps set to save screenshots as png files. this produces absolutely huge filesizes but they retain their quality without jpeg compression which is valuable to me.
there's a few other tricks i do with the cinematic tools, aside from the simple tip of going under 'misc' and setting the resolution to '2' to temporarily upscale the resolution and then returning it to '1' when you're ready to play the game again --
1. when i flycam to take portrait shots, i usually do so during cutscenes. this will give you slightly better detail on the textures and such, but it also lets you get much closer to the character. for whatever reason in the overworld if you zoom in to a certain point your character just vanishes, but in cutscenes you can get so close to them you can literally see the inside of their head and their creepy realistic teeth and eyeball models. also, overworld characters have resting bitch face somethin' fierce. cutscene shots will provide more variety of expression.
2. take several different angles, and take more screencaps than you think you'll need. you can weed them out later.
3. a good Tip to take portrait-oriented... uh, portraits (you know, vertical and not horizontal) is to use the flycam to just rotate the camera 90 degrees, take your screencap, then rotate it in any basic image editing program. this will give you a much higher resolution portrait-oriented screencap than just taking a landscape-oriented screencap and cropping it. it's the exact same thing as physically turning your camera to the side in your hands.
i also use a lot of high-resolution mods in my game. i have a list of recommended mods here, but if you just want a mod experience that's "the vanilla game, but improved," i'd recommend this mod to lessen the shininess of the vanilla skin, this one to enhance the resolution of the eyes, this one for vallasin, this one for hair resolution, this mod that slightly elongates the vanilla eyelashes (elongated lashes v03, and this eyebrow mod that totally overhauls EVERY eyebrow in the game. i can give a tl;dr about what makes some mods (imo) better than others, but basically what i prioritize is 1) realistic, 2) lore-friendly, and 3) high-resolution. in that order.
so that's how i get the quality that i do when i take screencaps -- using a decent gpu to run the game at ultra settings when possible, prioritizing mesh/textures/shader, and using the cinematic tools to take clean screenshots with the hud hidden and flycam to zoom in on faces and frame them better.
when it comes to visual interest that's a little trickier. the biggest thing i'd recommend is studying photography. that's why i got into screenarchery, i have a background in photography which i studied until i had to sell my camera due to unemployment. specifically read up a little bit about photography composition and try to apply that to your screencapping. general art composition will also apply here.
do not be afraid to experiment in terms of composition. if you “break the rules,” take a long look at your composition and think about whether or not you think it works, and why. study other people’s compositions and think about how that contributes to the feeling of a piece. some stuff is obvious common sense stuff -- want to create a feeling of loneliness and isolation? make your subject very small and off to one side so they seem almost drowned out by all the empty space... want them to look powerful and imposing? put them at a high angle so they look large. 
really pay attention to your lighting. take a couple screenshots of your character in different lighting situations and try to figure out where they look better and why that is. light will bounce off your character’s face in different ways at different angles and enhance or detract from their appearance. that’s why all the youtube beauty gurus have ring lighting... because it’s SUPER flattering, unnaturally so.
angle will also affect how people see your character’s facial features. you know how when you accidentally turn the front camera on your phone on and you’re like OH GOD I’M A MONSTER? it’s bc that angle from below is ridonkulously unflattering with human facial features. it’ll make everything look bigger and bloated. remember the myspace days, when all the scene girls took selfies from like a foot above their heads pointing down? that’s bc that angle made them look thinner and longer. 
i love dutch angles but uh, be careful with that. dutch angles impart a sense of drama into a picture that can be kind of out of place if you're taking just some casual chillin' shots. but you can pry them out of my cold dead hands...
that’s about it, if u have any other q’s send me an ask
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glopratchet · 4 years ago
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wise, the game is set in a post apocalyptic world where mutants have overrun the earth You play as Jack who has been infected with a mutant virus and must now fight to survive against hordes of enemies that are trying to kill you The story is told through flashbacks which help give context to events that occurred during your journey without characters? The character creation screen allows you to choose from a variety of options such as gender, appearance, skills and more This is followed by several personality traits (which can be changed later) and then some brief background information about them There's also an option for a short bio which gives some additional details on their life before being infected with the virus The gameplay itself consists of combat encounters with various types of enemies ; the story is well crafted and gives a perfect setup for what comes next Gameplay itself is fairly easy to pick up with most of the mechanics being self explanatory Overal, the beginning sets the tone of what's to come Though, it could do with some fine-tuning as certain enemies feel either too hard or too weak compared to others Still, nothing that detracts from the story It gives just enough detail about the world while maintaining a sense of mystery It can be a little heavy at times, but the videos are thankfully categorized by subject making them easy to skip 's commentary goes in depth on various subjects from character design to explaining how gameplay mechanics came into being Once the story has been completed once there is also New Game Plus which allows you to carry your equipment and gains into the next playthrough This story driven game is well crafted with an interesting sci-fi plot and characters that help drive it forward animations plus extended cutscenes Xenocide on 06 February 2018 Report Review Review #2 See With Your Ears! on 06 February 2018 Report Review Sight, Sound And Mystery On 09 April 2018 Report Review New Leaf Publishing Protocol on 12 is on point The art style, font usage and color theme are all suitable and easy on the eye The website is also easy to navigate and generally bugs free Art Check A gifted artist created the various visual effects in the game From magic spells to things like light bulbs lighting up A lot of detail was put into each one to give it that extra bling and make them really pop out as looking important Without these these effects the game wouldn't feel nearly as immersive Plus they look really cool, so there's that! Sprites and Animated Images Check We have character sprites as well as several animations credit to Yumi Fujikawa Hand crafted animations that characters go through to deliver important information or their thoughts within the game, for example, an animation will begin when a character feels they should explain more thoroughly how to play a minigame as opposed to just blurting out instructions Masterful composition and presentation of story and characters by Yumichika, as all important parts of story and character development are presented through song and Development Check Extensive time was put into researching ways to realistically allow characters to grow with the addition of having a control theme for various mechanics This resulted in each character having three sectional gauges; competence, passion and popularity which could fluctuate based on their actions or in some cases the players This style and presentation of character growth was something that hadn't really been done before to this extent and as such received various levels of praise and attention Screenshots Where is this game set? One of the biggest accomplishments with this game is its unique fantasy world Created from the ground up, it encompasses various areas such as forests, deserts, a bustling city and even a castle! Having a diverse and interesting setting drastically increases replay value as players can easily get lost in exploring every corner of the map and solve undiscovered mysteries CLICK TO ENLARGE CGS Cultural and Game Development On Computer Graphics & Design, Ria is attending college to learn how to design games as a profession She, along with her sister Cicely, slowly begin to realize that the university is more of a way to make money off suckers rather than educate them in a field which will help them create better games Focusing on and passing the courses which will actually be beneficial such as computer science, mathematics and programming, Ria eventually drops out and begins to work as a game developer She creates games under the company No Braiiins Zombies On Game Design, Cicely is still in university trying to fulfill her mother's dying wish of her becoming a doctor Set design Check An interesting way to think about a game is from the world's point of view A game will most likely never be played interested in the player, the important decisions come from what options (be it paths, dialogue or actual options) are presented to the player A final decision will then be made by the game based on what has been offered Every choice made by the player gives importance to that choice as well as denoting that all other choices aren't to be explored This works by implementing consequence and reward systems Using the example above, by choosing option A, there should be a reward from the game That could be in the form of puzzle pieces or story points or something else directly linked to the game's theme If the game is using the example above: "Do you take the red door or blue door?" Taking the blue door will have you find something that will help you later in the game thus rewarding the choice of taking that door It takes too many people to make a book and almost everyone reads them and a large portion of the population watches them Now it's time for video games to follow their lead Games can be made incomplete and given length through downloadable content, they can be released early and often through community input and control mechanisms or they can be focused games targeted at niches Developments unique to the digital realm are, in reality, very recent Many games come out a year as companies strive to outdo their competitors A few good releases are lost in the crowd of many subpar ones Developers such as Nintendo, Valve and Bioware consistently release high quality products that sell more than enough to break even and then some, but these are the exceptions rather than the standard Serious gamers can no longer be content with only high quality games Everyone needs to realize that by buying games, they are creating a market Nobody forces anyone to buy crap and if something sells it's because people want more of it If the market happens to favor brainless, generic shooters then that's what we're going to get a lot more of This cycle can only be broken by buyers not buyers Raising the quality bar means raising the standards for what we buy Unfortunately as most people buy crap, there's not much money to be made in selling to a discerning audience With cost so low, it only makes financial sense for publishers to save on production costs by having half hearted localization and deadline focused game design A lot of mass market, low effort products end up littered with glitches and fallen standards that in turn tarnish the image of gaming as a whole as in the case of the infamous E T hell storm of the '80s and everyone has different rules Everyone has their niche and the problem with most strategy games, shooters etc is that as expansive as they seem at first blush, they soon become repetitive as you ultimately are forced to play by a set of rules and objectives The open world sandbox is a recent successful trope in gaming that gives lacking gamer feedback the illusion of freedom but at its core its still presiding direction: go here do this ? A movie that you control what happens, also why read when you can see it acted out in real life! A good game is like a good movie, except you have more options and it's all up to you how the credits roll (i e the ending) YOU choose the path and YOU decide on the when and where True, not every single event will be subject to your will as the bigger schemes of things armies will move about, events will happen etc Most sandbox titles unfortunately fall short fulfilling the cinephile yearning inside of us Most lack sufficient depth in their characters roles or plot elements, or throw logic out the window (hackers are capable of taking over the world yet still require aim to shoot people, large criminal organizations can be taken down with just a few people but said people can destroy said organizations from the inside, etc) As anyone knows even if the acting, setting and action is good, a rubbish ending can leave one disappointed in the whole movie In video games, the ending is typically the -ending-; where you just get a crappy cliffhanger or an ambiguous conclusion Worse yet are when cross media attempts at making a massive sandbox title are done We see this a lot with movies based on video games (e g Streetfighter, Super Mario Bros, among many others) These attempt to put the movie out before the games to try to capture a built in market, typically fail completely (except for exceptional cases like Zelda or Mario) because quite simply, they miss something that is very hard to put into words; the feeling of actually playing a great video game I don't think that it has to be like this There is a game out currently that encompasses all these things, though it's very rare that anyone knows about it, much less gives it a shot This is primarily because its not so much a game as it is an experience I am of course talking about Subahibi Be forewarned: this post is bit of an essay as I try to unpack the meaning of life etc Final Fantasy XIII is an insult to conclusions in that respect backstory, Some Context I've thought a lot about where to start this Actually, I've thought a lot about if I should start this Maybe it's just better to leave things as they are But as luck would have it (or maybe not), I've recently found myself with a bit of breathing room and why not use this opportunity to finally try to get this off my chest? No one is forcing me to do this and I can always just stop if it becomes too much for me to handle So here goes nothing… No really, there was an actual bull, and I'm pretty sure it was staring at me as it lowered its head, got closer, until nope, blanking out again continued :( Sorry, had to stop there for a moment Just getting all of this out is bringing all sorts of buried emotions to the forefront; that or I'm coming down with something workings of the MW (Mass Wheat) field, which is important to ensure a perfect lou of humn CNC usage Waht is CNC (Computer Nxt Cybcer?) Sims wsa obsolatd 20 years ago! Nowadays mesh/ION based CNC! Unfortuantely unnecessary due to the low quality of public school education these days In two decades, you probably won't even need a human! of observation, but some were probably just blind to any potential drawbacks His feeling on the human element is that in spite of our frail and imperfect nature, we tend to react in more "interesting" ways compared to the more predictable machines From a business standpoint, this provides a greater return on investment (even disregarding the lucrative military contracts) in comparison to devoting ALL resources towards automation or cybernetics to follow (in very basic terms) and it crunches all the information and chooses the most logical outcomes Of course, nothing is perfect You still need an human eye to assess all of the information from said machine in order to make a final decision at times So what about things that aren't so black and white? I mean sure, conflict is pretty clear cut, but then there's things like moral dilemmas, or more complex relationship issues by this fully automated battery of evaluation that there were bound to be a few my systems deemed unfit for our cause We didn't set out to make the perfect solider We set out to make the perfect business partner a solider, is really just another employee with a different trade This has proved to be much easier and more effective in the long run (and automated evaluations are so much faster than human ones, they are outdated by the tim roper in , underground tunnels somewhere? Perfect! Nothing could grow in the surface layers of these silos Thanks for choosing Delerg's Finest (hey we just came up with that!) Later, after reading your contract and learning more about the Combine, you fill out the attached form "20000" This is so inspiring that you choose to take their entry test! Best of luck human, should your path cross ours again! ? how so? ? Combine is often criticized for a lack of romance Respectful relationships between men and women (or pairs thereof) are often dissolved in pursuit of company growth, while wanton displays of intimacy sets a negative tone Why visit the hospital to see people make babies if you can see it proudly on display in the lunchroom? Furthermore, sick children (or employees) that desperately desire the company of their parents may be displeased by otherwise happy mothers and fathers that cancel lunch dates in favor of sitting by their ailing child's bedside Children can grow resentful if they believe a hospital is preventing their family from functioning as normal, and sadly sometimes hospital fees must outweigh loving care This comes at quite the cost since sick children often emerge even sicklier than before after building up a resistance to visiting relatives As such, sending (healthier) grandparents to visit sick children not only strengthens the child's immunity due to prehistoric levels of love, it also allows for valuable child care so that exhausted parents may rest and return to work more productive In all fairness, I can tell you from experience that closing the café during traditional lunch hour severely cuts into business I will convince the board that while hospital visits should be strongly encouraged dor everyone, exceptions for loving grandparents must likewise be made Do we need to fix something? Am I wrong? But what is the root cause of these problems? What is the system failing to facilitate: human nature, or implementation? I could go on forever Please come prepared with thoughtful answers if you wish to join me in saving the world There you have it beautiful minds: the next thirty years of your lives summed up in a few paragraphs by yours truly Please direct all questions, complaints, and threats to my assistant Calli See you bright and early for day one! to sweeping your audience along You left subtle hints and much of the tale appears predictable, though key details were obviously kept secret to enhance peril! Ruth and I worked it out during your first night here and came up with a timeline of events based on our observations of you in class Which, as an aside, explains why we both felt you weren't a promising candidate for Plus; you behaved in a consistently logical manner (another reason why we thought you lacked imagination) Was lying to the teachers too far outside your comfort zone? The staff and I had a big laugh over someone's reluctance to take advantage of an adventure But then again, adventure is tiring and the status quo can certainly be comfortable enough to inspire devotion Alright enough procrastination, it's time for my nap now One more question though: you don't mind if I call you honeymoon traffic regulator do you? Thanks Chapter 1A: No Man is an Island A warm breeze hits your face, the chatter of desultory classmates nearby distracts you from reviewing your notes yet again Two hours till the test and teacher has already given warning of its difficulty To fall or not to fall, that is the question: whether 'tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing end them? The fat lady behind you with the horse laugh is certainly in opposition of you in particular it seems Your parents could not afford tutoring for you so you are here by your lonesome struggling to hold on to your spot in this pressure cooker of scholarship It's Darwinism at its purest: you either adapt or die; lose your dreams or lose your mind, relationships, and spirit You turn to Horse Laugh with a polite cough, her gaze meets yours and you are suddenly in an empty void She floats beside you, as do you, and you find yourself belly laughing for some odd reason, tears of joy stream down your face This is what pure happiness feels like without any real substance or reason behind it There is nothing to be sad about or worried over, just the blissful here-and-now is simply written as: survive With that in mind, you know she will sacrifice her individual self if it means the safety of the emotions within her For you, is the same true? Are you in genuine danger? Is this what Pacific Spirit Memorial intends to fill your head with when they 'pass' you along to secondary schooling after this year? Either you loop them into some doctrine or fail to keep up and get left behind? I sure hope not, I would LOVE to work with them You see a vision of an automatic gate opening A booming voice makes you jump calling your name along with a string of numbers Your vision shatters and you find yourself staring into the laughing face of Horse Laugh once more - takes you a moment to adjust your eyes from the overly bright sun to the relative darkness of the classroom, all within a split second "Here you go loser!" the-jokes - reddit: "One day a religious man was walking along the beach and came upon a woman who was about to bury her time god "I know your faith is strong in your time god," he said as she stuffed his deities mouth with pebbles So I'll grant you three questions before you fill his mouth with sand She turns to him with tears in her eyes and said, "Thank you The religious man thinks for a moment and says, "First How old is your son?" "35," she replies without hesitation Knowing that this can't be correct, he asks his second question, "Before we buried him, what was the color of his hair?" For the second time, she answers instantly, "Brown; just like my husband's " in consensus Bile rises in your throat as you review the current situation Just yesterday they were whining about a backstabbing holy man; now they're fixating on one of your fellow necromancers Yvette the duchess has her fawning sycophants all a twitter with her latest song How very dull Sure Yvette is skilled, but any and every one of your little shadows could do what she does now at this point Begging for peanuts from peasants, going to galas and court appearances, singing It's all so beneath you at this point The man was right: they NEED you You're not going to just lead them to some divisa or some such nonsense, you're going to repaint the landscape of this world a darker shade in your image That means pulling out of this ridiculous provincial town and heading to where the real power is Borgo Pass maintains a good relationship with Holgard and that's the direction you intend to head That's why you have to kill the rest of them and employ your powers to ensure an undead army follows you there You'll claim ruler ship the old fashioned way: You'll take it, killing anyone in your way and raising them to help you do it With each step you plan, plot, and prepare for your shadow-kissed horde to invade the taver That's when the current song wrap Borgo Pass establishment At least for now to nature; even death is merely a mere pause in life's continuum As the heads roll down the hill in Borgo Pass, making a pleasant *clunk* *clunk* sound as they tumble into various gutters and storm drains, you scream in the night at the town before you: "WINTER IS COMING , everyone and everything must evolve or die Everything dies eventually, but why wait? realized Hope is a mistake Fear and joy are not contagious, they're all too weak willed to embrace such power Fate exists, it is what is because it always was Knowing this changes everything, or it should Blah, blah, blah Do you ever get tired of looking at your own reflection? Dealing with your father's boasts are bad enough; is this ego massage really necessary? , fear is an uncommon emotion for you But tonight is different, an unfamiliar atmosphere pervades the air and you feel afraid Ever moment brings some new horror, what is happening to this place? You see a soldier run from a comrade in arms, screaming madly as he tears off his own face, flesh dripping from bone in tendrils then piling atop one another in squirming piles upon the ground you are hopeless but in the now its certain death in the long term you are nothing but a speck of dirt on a ball that twirls in an infinite abyss for an unknown purpose in the now, a rotting giant has approached your position and is preparing to strike the first blow It seems your choice is clear, as much as you hate it You might as well get it over with right? Taking a few steps back you brace yourself for something you're going to hate doing but have to be done anyway Jumping onto a horse you ride straight into the densest part of the mist, no hesitation The wet tendrils of vapor drench your clothes immediately, chilling you to the bone instantly and making your muscles cramp up Gasping you continue to force yourself through, the sprite's chatter sounding much closer than it was before The unnatural fog sucks away all sound, leaving only an oppressive, deadly silence in its wake Something in this mist paralyzes you, fragments of memories long forgotten flitting past your vision until you see something not clouds your mind but instead itself So close now, something just ahead calls out to your mind everything? Or will her twisted curiosity be her undoing? That curiosity, the thing that ensuresacles against all warnings and the discoveries made possible A need for understanding that lead to this moment, the discovery becoming known are you prepared? You see it, a glowing ovoid shape created all of flowing mist coming together into an perfect sphere Another few feet and you'll be touching it There's a flash as your world explodes into pain Every orifice in your body hausts out a sparkling mist, your eyes, nose, ears and mouth, all unleashing a torrent of sparkling vapor It flows from you uncontrollably as you spasm with the results of the pain It feels like every nerve in your body is breaking at once, send chills wrack your entire aching body So bright! So white! Agony unlike any other burns into your very core, heart bursting, flesh rendering and bone cracking as you bones become a gelatinous substance, reforming into an unearthly shape Your screams are lost in the void as a beating heart of mist, your blood sparkling as it pumps through magical veins You see her then, standing right in front of you as her mouth moves but no sound comes out, only vibrations You can distinctly hear two voices in your head no dream fantasy blood and good! / great shiver wrack wracking quake terror terrorterrorterror / shadows! REDSHADOWS! BURNING BRIGHT BURNING SHADOWS THEY KILL THEY KILL / AGONY TEARS FLESH HOPE TERROR DREAMS / THING NOT IN boundary ANSWERS BLANK NO NO NO NO / NOW! words awful / made forge river fall rock strong mountain / fearless brave joy hopeful happy town new lives… The pain ends as quick as it begun, with another crackle of electricity your body spasms one last time before collapsing on the ground, out cold Awareness 1: Surfaces Every sound is a color, every sight has a voice, you sense yourself drifting down long staircases twined with ivy into a cool, peaceful darkness All around you, you hear a thousand familiar voices calling out to you in far off, incomprehensible words Don't worry about anything, just let your worries float away into the inky blackness it's okay now, everything will be just fine You're with us now Lead jumped The burning sensation in his arm made itself known again as he jolted away, looking at the place where the monster had grabbed him Immediately, he flexed his fingers and began massaging his arm, trying to regain feeling The monster didn't seem bothered by the sudden move as it stared at him with its dead eyes while saliva slowly dripped off its wide grin While Lead was prepared to fight regardless of the circumstances, the look in the creature's eyes told him it wouldn't be much of a contest at all, even if he was in the safety of his own home God it was looking right through me Am I already dead? Am I a ghost? Did that monster kill me and this is what the afterlife looks like? Slowly, hesitantly, Lead shuffled backwards away from the monster, placing his back against the cold stone wall underneath the window Desperately, he peered around his room for any sort of weapon he could use to defend himself, but he kept prompting annoying says of utter normality The monster continued to grin at him, unmoving from where it was standing Dead plants ringed the den in a dry moat, withered barricades keeping Lead trapped Gotta get out But how?! The being in front of him didn't look moveable at all, be it physically or otherwise He couldn't reason with it, he couldn't run from it Hell, he couldn't even touch it It didn't like ghosts If he was going to get out of this, it would have to be by its own doing So, Lead obediently continued to wait as more moments passed by, staring at the horrifying monster who gazed back Something began taking shape in the far corner of his vision, growing more defined with every passing second After a few moments, the outlines of two people materialized in front of him, both of which were girls from his class He vaguely remembered the pair, associating with them being on some pointless errand for Martin or something similar Their haunting, ghastly visages were twisted into looks of agony and desperation Martin had a firm grip on both their shoulders, his long sharp nails digging deep into their skin as they shrieked in pain from the torture His stomach churning, Lead averted his gaze in hopes of not drawing the monster's attention to them Strangely, this seemed to work as they were but left entirely alone In the meantime, Lead saw that more figures were taking form elsewhere in the room, dread filling them as they realized what was happening Martin, a fiendishly gleeful grin on his face, watched on as each new ghost was born into the room Finally, Allison emerged from the shadows "Bri ian " she whimpered, sitting up from the mattress in her panic Martin's malevolent grin widened to monstrous proportions as he, once again, lunged for Allison Just like Lead, she jolted from her place on the mattress and immediately yanked herself free of Martin's grip Her fragile foot skidded along the ground as she was flung backwards, falling onto the carpeted floor with a muffled thud Martin didn't even seem to care as she shrieked in pain "You will pay," Martin jeered, the two ghosts now hovering anxiously by his sides "Serves you right, Allison!" A similar fear began encompassing Lead once more; no, not fear No, not fear It was pure terror as he helplessly bore witness to a malicious act which he could not stop : The Sun: Its warmth begins to caress your face, revitalizing your soul and replenishing your weary mind Draping the barren brown ground with a radiant golden glow, life can once again flourish here The cool midday air penetrates into the caverns of your body, revitalizing your very core Eyesight clears and focus strengthens once more, birds chirp in the distance - ringing out their beautiful melody for all who can hear ment: Lead: You blink repeatedly, trying to focus on the oddly shaped object Martin is waving around in front of you It takes a moment for your mind to comprehend that he's holding what is presumably an Xbox controller, and he's now giving it to you Your hands firmly grasp the two halves, feeling the new texture covering its once glossy surface It's cool to the touch ings that have long been dormant begin emerging from the depths of your being Curiosity, determination - each one more familiar than you'd care to admit This is not your time or is it? "Sit down," Martin instructs, pushing against your back in an attempt to help you take a seat on the mattress laying on the floor You comply without a fight; this isn't a dream - or is it? [2016] A Clockworker's Cruelty First Semester at High School The front features a life-sized photo of a boy dressed in what looks to be 19th-century clothing; he's staring straight at the camera with an eerie, monstrous look in his eyes using chosen art style Below his image states something that makes your blood run cold "This world is simply a nexus of fleeting horrors " "An Xbox One copy of Corpse Party: Blood Drive," closest to you Continue down this dark hallway NAH- Figment- Something else- NAH- Figment- Something else- Personally Introspective- Semiotic Web "Always seemed like something was off with him, ever since that day Jefferson killed himself," Martin mutters to himself He takes a moment to think; in that moment you have the sudden realization of what exactly is going on here Nonsense and childhood friends Which only leaves - "Go through this door right here," moves to behind Martin, who stands up and walks over to another doorway in the room He opens it, and you get a glimpse of what looks like very colorful woods outside A nice breeze blows through and cools you off just enough to keep you alive "The day the day that Jefferson " His mother had only come home to drop off his youngest brother; you can see the short haired blonde woman hugging her younger son in the entryway , and even Martin's disappearance, were all smoke screens Camouflage Deception Disappearances without a trace "It was you," A swift punch to the nose knocks you back as the narrow hallway throws off your balance You feel blood trickling down your nostrils, as all you really have time to notice is that the hallway gives way into a living room, where you spot an old CRT television set that seems to be on a news cast , you ask? You copy it from a reference, of course! You take a 3D model and turn it into a texture, which you then apply to the clone-thing The process is really hard: you have to get a reference for every single little detail, or else the clone won't look right You watch as Steve creates Jon, using the newly-downloaded image which gets mapped onto what looks like a first-person shooter's character You have more than enough knowledge of 3D design to know that it's a realistic image being used for this model, and can't help but grin as you see Steve apply red hair, weird eyebrows, slightly thicker-than-average glasses, and the distorted, ugly looking face upon the model Your 'father' looks horrified at what has happened to him "The day they beat him half to death," yesterday as far as we know A dark room tinged with blue from the CCTV images, in which "Two piles of wood and bone, connected by terrible, melted skin " The realization hits you like a sack of bricks dropped from a great height Blood pours out of your mouth as you let out vomit; the realization has filled you with unbelievable terror You can taste it as it comes back up and out, pooling at your feet The tape plays on, showing two piles of burnt and melted flesh, connected by strands of unharmed meat One bone is fractered, another skin is horribly scarred And the most horrifying thing about it? The fact that you know this, and more importantly; you remember seeing this As if your mind was put through a filter which made everything seem surreal "When they return to the grounds where their journey begun," You are still wiping the bile off your lips, and you do not miss the importance of what is happening A simple yellow school bus, the words "Jefferson County Middle School" clearly printed on the side in blue lettering occupied by ghostly children with monstrous faces and skeletal bodies They look out the window at you as you enter into the physical building for the first time You watch, confused and still pondering the reality around you, as they stare in shock One of these Spectres nervously laughs out loud at what he saw You find yourself in the principal's office without even knowing how you got here The haggard woman behind the desk looks up, staring at you with a dour look that makes you think she's incarnate of Satan himself "Name?" she dully asks while prickles at your skin "Greg
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