#fuze isn't terrible tbh he is just not that good
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Fuze Rework ??
i know this blog is for memes or bad quality fuze doodles but for once i guess i might do something really serious and kind of my take on the whole state of fuze and his gadget in the game as of now.
now this some of you might recognize is indeed the win-rate,pick rate graph
and as we can see fuze is in the under-picked and too weak zone.
and i want to kind of review or give my opinions on the whole situation and why this might be the case. and kind of give my ideas or suggestions as to improve the hostage killing performance.
1.Weapons
fuze has 3 choices when it comes to primary weapons.
so far he is the only operator in the entire game to have option to use shield as a primary weapon even through his ability does not relate to shield in any sort of way.
AK-12
Damage output: (to the center mass and without any rook armor,no suppressor)
48:damage base
45:level 1 light armor
41:level 2 medium armor
36:level 3 heavy armor
Rate of fire 850 rounds/m
638 DPS, 141 MS time to kill on all armor type operators with only 3 bullets
this is by far the best and fastest killing assault rifle in the entire game and has best damage per second out of any primary weapons in game.
6P-41
Damage output
49:damage base
46:level 1 light armor
42:level 2 medium armor
37:level 3 heavy armor
Rate of fire 680 rounds/m
521 DPS ,176 MS time to kill on all armor type operators with only 3 bullets
one of the best light machine guns in the game having excellent and consistent time to kill firing large 7.62x54R round from 100 round box for long sustained fire.
his primary weapons in summary:
can 3 shot any armor type operators without rook armor without putting them into down but not out state at above average rate of fire.
in other words his primary weapons have if not the best killing potential in the entire game.
to balance this excellent damage output how ever both weapons have considerable amount of both vertical and horizontal recoil along with spread. to make things worse the grim sky patch introduced even more recoil for both fire arms making it even more difficult for weapon to be control.
how ever just like any other weapon with right amount of practice along with the attachments both weapons can be tamed and controlled.
PMM
Damage output
64:damage base
61:level 1 light armor
54:level 2 medium armor
48:level 3 heavy armor
one of the best secondary/back up weapons in game with very low recoil,high damage and the fact that fuze can use this weapon in conjunction with a shield and the fact that this weapon reloads fastest in the whole game. makes it probably the best secondary weapon in game.
GSH18
Damage output
47:damage base
44:level 1 light armor
40:level 2 medium armor
35:level 3 heavy armor
over shadowed by pmm still very nice spam fire pistol with high magazine size and non existent recoil to fullfill it’s role as back up weapon.
conclusion:
overall fuze’s weapons aren’t the problem. infact it might well be only reason why he will be picked to utilize the out standing weaponry.
2.Armor and Speed
●●● Heavy
●○○ Slow
Fuze is the one of two heavy armor attackers in the whole game as of making this post (pre wind bastion season) other being montange who is a pure forced shield operator. and this makes him kind of only heavy armor operator on attack that is not a shield operator.
in theory.. in theory(let me remind you) more armor you have more protection you will receive but in exchange you will be slower because steel + kevlar armor plates are heavy.and the less armor you have less protection you will get but be faster.
but in reality this is not the case thanks to siege’s ridiculous headshot damage multiplier 90% of weapons can headshot any armor type operators in the head across the map. (other 10% being special weapons or weapons that have different projectiles) Speed is always in favor over armor.
faster speed means that the harder to be headshot meaning harder to be instant killed as the head is much smaller compared to body. and the faster moving small target will be far less likely to be hit than same size target moving at slower speed.
also siege is a game about making a one way angles and countering some of the most mind fucking angles possible.and again faster operators can move them selves out of line of fire from angle holding anchors much easier. giving them an upper hand.
to be fair this is the case of most heavy armor operators in general however since fuze is attacker. he has to make the push or perform a flank. unlike other heavy armor defensive operators who can anchor a position and be some what effective. and in the process since he is much slower than other operators in attacking side. he will be much more venerable to those mind fucking defensive angles than most operators.
also since he is attacker there for he has to face roamers. but this harder than most operators since he is slower to react. making him easy target for flanking defensive roamers.
fuze is able to equip shield. and try to utilize more of his armor. but how ever shield has problem of 1st person and 3 rd person protective surface area not matching. also this slows fuze down even more than he really is as well as giving poor visibility may leave him being more venerable to roamers and traps than he already is.
overall in the current state of the game where having decent armor isn’t advantageous as being fast and agile being a slow heavy armor isn’t a advantageous thing.
3.Gadget : Cluster Bomb
last and not the least the fuze’s signature hostage murdering device.
APM-6 matryoshka.
this device of doom can be placed on surfaces that are destructible these include :
castle barricade
barricade + glass
floors
hatches
walls
which then launches 5 grenades at other side in set pattern that starts from right to left. and 3 rd grenade always shooting straight perpendicular to the placement.
each grenades have 4.2 meter blast radius where 2.5 meter total kill zone and 1.7 meter pure damaging zones where it will still be able to kill light armored operators.
also grenades do same damage as nitro cells
to balance this destructive power. fuze’s cluster charges makes a lot of noise while it is being placed onto the surface such as barricade. it is suicidal to just place the charge onto normal wooden barricades unless there is a proper flash bang support from the team.
Fuze had option to use flash bangs at the launch of the game. but after the mid season reinforcements patch in operation health took away his flash bangs and replaced them with smoke grenades.
how ever it is worth mentioning due to his gadget only being able to be placed on the destructible surfaces. often times he will be near hatches and floors and breaching charge enables new breaching routes and sight-lines assisting his flank and the fact that it is and was only way for fuze to create it. it is to this day in more of favor than the smoke grenade.
noises are often very good source of location leading to kills in rainbow six. to avoid from getting killed while placing the cluster charge, safest bet when placing it to windows is the windows with glasses intact as it completely muffles the sound of cluster charge being placed.
however in most cases this might not really be possible. due to defenders trying to spawn kill attackers at the start of the game the attackers will instinctively shoot the barricades and windows at the start of the game from their spawn.
and all it takes is even 1 or 2 holes on windows for cluster charge sound to be audible on the receiving end.
or sometimes defenders will decide to just pull off all barricades and then fuze again can be seen while he is placing the charge and is easy kill for defenders.
hatches well.. are bit better in a sense that external hatches are not technically reinforceable without using exploit. but however most cases internal hatches gets reinforced by defenders. and this makes fuze completely useless on some objectives and maps. such as tower and it’s dining room objective.
walls are bit better in a sense not all of them gets reinforced both externally and internally but still the sound audible is as loud as placing it onto barricades.
also having a set directional pattern where grenades being launched is problematic as it is in some cases close to impossible to send grenades into the direction that you desire without repositioning yourself 180 degrees. however this not always possible as cover or props might block your way. or repelling won’t be available near that certain window. also since it has set pattern it takes avoiding cluster charge easier if it is deployed horizontally, hence really forcing it to be used vertically.
and last but not the least. at times the defenders often anchor themselves down in a position where there isn’t any destructible surfaces and windows nearby making fuze’s gadget useless.
in short summary:
fuze’s gadget is most powerful gadget in the attacking team or even the entire game however it’s great fire power is balanced out by environmental factors and the gadget’s nature. hinders it’s effectiveness drastically.
so in final conclusion fuze being a slow heavy armor operator in a game that favors speed over armor . and the fact that gadget being very unsettle and being able to be deployed in very limited places with set pattern. weigh him down to be the least picked and under powered operator in the whole game as of now.
4.Rework idea ?
now this is my take on the idea of ways to improve the gadget. you might disagree or thinking it might not be as effective feel free to tell me. or tell me to add hostage wall hack vision that we all been waiting for .
First thing that should be improved on the gadget should be more of stealth and element of surprise over most things. charges should be alot quieter while it is being placed onto the barricades.
give gadget ability to change the starting point of grenade dispersion pattern.meaning that player should be able to choose between two patterns. one where the grenades shoot from right to left in traditional way or to shoot the grenades from left to right in a identical pattern. and it shall be done by a animation where fuze turns the piston of the cluster charge 180 degrees which will takes about 2 seconds.
additionally give cluster charge ability to be thrown into the room where it will land onto closest surface then it will launch grenades into the room with similar pattern, however by doing this total number of grenades launched will be reduced down to 4 (will not shoot 3rd grenade that will fly straight or perpendicular to the charge) also the blast radius of each grenade will be reduced from 4.2 meters back to 2.5m meters.if thrown.
the charge will have to be converted to throwing charge with N button and will also have to be manually done. this should be done by fuze inserting piston blocker into the buttom of the charge. and again it will takes about 2 seconds before hand.
he will be able to do this with a shield aswell and keep his shield in his loadout option.now when you throw the charge with shield equipped fuze will expose some of his body and head similar to when you aim down sights with shield.
as with the armor i would and i personally hope ubisoft kind of rebalance the whole armor and speed system from the ground up. to make headshot effective but not so much of dumb instant kill mechanic that ignore all form of balance and grants instant kill like it is current in the game. as it not only is bad for fuze but entire heavy armor operators in general. and the fact that even after 3 years of dlcs we still don’t have heavy armor attacker.
anyway thanks for reading low quality super long post. i hope you now go out there and try fuze atleast once. ~~he is still good on hostage mode~~ or tell me your opinion on the whole ideas or feel free to add.~~or to tell me fuze myself~~
#fuze#rainbow six siege#fuze rainbow six siege#fuze buff??#fuze r6s#i have no life so i did this for lul.#fuze isn't terrible tbh he is just not that good
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