#from the lore to the Actual damn gameplay which is just so brilliant. you'll have better time with the game if you just let it by-
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you can say whatever you want about Downpour as far as consistency and faithfulness to the og vanilla lore goes, but nobody can convince or tell me that Downpour hasn't given some fuckin BOMBASTIC world building for RW. there's two i especially really really love
the first one being the whole fact that??? there's subways on TOP of the iterators?????? i mean FUCK i knew they were fuck off BIG but it didnt occur to me on such deep level as when i found out that there's a whole damn subway system On Top Of Pebbles. SHIT i'm still havin troubles accepting the existence of roombas and segways and you're telling me these wild motherfuckers have trains workin up in da fucken sky?? the SKY???? Above The Clouds????? trains are NOT supposed to be in the sky what the FUCK. ancients!!!! videocult!!!!!! youre fucking insane!!!!!!!!!!! my Home City doesn't have a subway system and it's the largest one in the country- how fucking big is Pebbles' Metropolis holy shit
and the second one is the whole impending ice age thing
cuz here's the thing, right, here's the thing- i'm not sure how well known this is, but Earth has gone thru multiple ice ages. there's theories outside of the widely accepted normalized understanding of history that there's been civilizations before us. i believe it is Aztec myths that talk about, basically, reincarnations of the whole planet multiple times- different lives, different Cycles this small place in the universe has gone through
yes, Rain World takes a lot of inspiration from Buddhism, but there's some elements that make me think of Aztecs. certain parts of the fashion, the colors used, even the plantlife outside of those retaining walls. Rain World to me is industrialized evolution of a fusion of Aztecs and Buddhism
that is the connection between the "greater Cycle" of RW and Aztec myths, but back to the ice age- it catches me off-guard by how Giant this world building is. we are so used to seeing only Pebbles' and Moon's corner of the world evolving, all boxed in, all the concentration and focus only there and then a little tiny bit of the Outer Expanse. and then here comes videocult and drops this PLANETARY world building. the fact that it's first alluded to it at the earliest point in the story, yet the second to last campaign to us and then the last campaign thrusts us right into the circumstance of the world freezing over. a lot of peeps i've watched went thru the scugs in the unlock order- it is basically a little hint and them immediate show of the consequences. i'm going out of my way to get through these campaigns (aside from survivor and monk) in the chronoligical order from the Iterators' story stand point and it offers this Giant gap between the first drop of the information in such a miniscule little thing that can be missed and a whole story happening within a blizzard. it's Incredible
HR: I'm not really sure myself. At this point I think our rain might be the only source of heat on the surface. It has been that way for a very long time.
oh how i wonder why that is. how come? why is your planet so cold? is your star dying? are you naturally far away from your star, did you have volcanoes that now lie dead, that used to warm the surface? was there a cosmical event that warmed the planet and allowed the world to blossom- a comet taking its time to fly by, another star flying through the planetary system? or is it as simple as the clouds blocking the heat of the star from reaching the ground? that's probably it. it is fascinating how the Iterators' created their own "balance"- take the water away, breathe it in and then let it all fall. but they are so Integral for this "balance" that the moment too much of them fall, the clouds that are left doom the whole planet to frost and a reset. despite how imposing, infinite that they are as man-made gods, they are also such a fickle link keeping the world in a sickly "equilibrium"
either way, that promises another greater Cycle, another attempt to try again. this time surely with the Scavengers as the buds of new civilization, once the clouds fully fall away
and will they remember the Iterators? the old temples? the void might eat it all away before they get to have the chance to archive the skeletal remains of ancient past. who knows, maybe Secluded Instinct gets to become that mountain, the future they found comfort in
Rain World is such a fascinating detailed game, with such a gigantic timeline, leads to make you wonder about both the past and the future. it's sad that the world as we know it ends, but, just like everything else within the game tries to say, it is only just another thing to accept and live in- live through- and find enjoyment in it
because everything passes and the world doesn't care as it flows on, but the truth of loving, joyful experiences stays firm. that is the only lifeline one needs to hone
all of these thoughts just from a long long blizzard
#Spot says stuff#rw#ultimately- i think rain world is about acceptance of what has passed what is happening and what is yet to come#from the lore to the Actual damn gameplay which is just so brilliant. you'll have better time with the game if you just let it by-#-and find fun even in the failed runs and deaths. like a stone in a stream- just let it pass and shape you. teach you.#i've so many thoughts about rw this time around my Heavens ourgh
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