#free will and fate within the confines of ps1-2 video game constraints. it's an incredible work of art. and often a chore to play
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Uhhh context for the vampire tragedy pls??
Okay, I will try. The vampire tragedy in question is the game series Legacy of Kain. It has a fantastic overarching story about fate and free will, and is the best constructed time travel narrative I've ever encountered. It's also pretty old and large chunks of it are bad to play.
The very basic bare bones plot is that a nobleman called Kain gets turned into a vampire and sent off on a quest to save the land of Nosgoth by restoring these magical pillars that are tied to the health of the land, fisher kingdom style, by killing the mages tied to each pillar. Then instead of the heroic sacrifice he should have made, he said "sod this, I'm going to become the vampiric emperor of the world."
A millennium later, his eldest son Raziel gets killed over Kain's ego, comes back as an angry little blue guy, and goes on a quest to kick Kain's head in. This leads to him chasing Kain far into Nosgoth's past, learning that he's supposedly a prophecised hero of a lost vampire culture, making an enemy of God (who is a dick) and breaking many many things, including the fabric of timespace and also my heart.
It is convoluted. It is messy. It is almost impossible to summarise succinctly and coherently. It is not whatever the fuck this lunatic described.
And as an aside, Soul Reaver has exactly one female character and she's dead. Super dead. She's a ghost and has one story relevant cutscene, plus a few optional lines directing the player to the next destination. I love the hell out of the series, but it is by no stretch a feminist narrative.
#hello anon i am sorry this is not very coherent#come back if you want a full rundown and powerpoint presentation on the legacy of kain#there is a reason i have a sideblog for that particular obsession#but in the same way that discworld works best as books because the narrative voice is such a big part of the appeal#lok works as games because you the player are not only experiencing the story with the characters but also#you're directly responsible for driving them towards their inevitable fates.#free will and fate within the confines of ps1-2 video game constraints. it's an incredible work of art. and often a chore to play#asks
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