#extremely funny that when the servers shut down we're going to be stuck with old underpass via the octostriker stage
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i was level 50 (obviously) A- rank and had luna blaster equipped. they dont track your weapon stats unfortunately, but based on my memory I'd say that splash o matic, hero replica roller and nzap 89 were my top played weapons.
this game has so few gear options. do people who started splatoon on switch know how spoiled they are with gear now. not only are there so fucking many options but you can pick and choose which gear options you want. we had to put our faith in the hands of god (spyke). I dont have any fucking perfect gear.
the ink physics and swimming up walls/ramps feels kind of fucked but I really think if we put these maps unchanged into splatoon 3 we might have peak. incredible how even after kneecapping bluefin and flounder they're still the best fucking maps in splat 3 it's genuinely insane how bad it's map design is. suction bomb rush is mega cracked, I do not miss seekers at all holy shit, but I do miss og inkstrike and killer wail. that shit was BIG.
all in all it feels like splatoon 1 fits the chaos theme so much more than splatoon 3 does because they were obviously experimenting hard at every turn (given this was both the first in this series and nintendos first attempt at an online multiplayer game*). this game feels like a lawless wasteland partly BECAUSE of how messy and flawed it is. 2 and 3 feel so much more streamlined in ways that are both better and worse. shit like gear rolls being 100% luck based, ink me up being the only splatfest track, the sheer crackedness of some sub weapons and just the map variety! port mackerel is unlike any other map in the game. there's so much verticality!! not in port mackerel but in bluefin and saltspray and flounder!!
gonna be sad to see this game go offline. I wish I'd played it more before it was gone.
fuck it idc if my deadname is there my wii u is plugged in im charging the gamepad and playing splat 1 again. I need this
#gonna open it back up i think#I picked up kelp charger for shits n gigs to fuck around in turf and had some fun with it though im not the best with chargers#i dont miss seekers cause theyre CRACKED dude holy shit. they put SEEKER RUSH ON CARBON DECO. SEEKER RUSH. THAT'S SCARY#autobombs and torpedoes do the same shit but r way less cracked#bomb sniffer was a really interesting gear ability I totally forgot abt too. with seekers around its downright necessary#*they've obviously done online multiplayer before splatoon but they'd never made it the main focus of a game before#also I miss the splat 1 hero mode stages that put you in the multiplayer maps#octoling invasion and the octostriker levels were both super cool#octoling invasion also uses this unique dawn lighting that iirc doesnt show up anywhere else#meanwhile octostriker stages seem to reuse the splatfest nighttime effect if the fireworks in blackbelly r any indication#extremely funny that when the servers shut down we're going to be stuck with old underpass via the octostriker stage#rip urchin underpass if they port you to splatoon 3 theyll find a way to fuck u up somehow despite not even being a particularly tall stage#2 and 3 are both still really good do not misunderstand me#my biggest problem with 3 is the stage design. they all just feel.... the same. in a way that 1s maps just DON'T#moray and port and saltspray and bluefin and flounder and hammerhead are all soooo so different#jesus fucking christ they fucked hammerhead up so bad. it's honestly despair inducing#splatoon 4 please hit hammerhead with a nuke so it can be under construction again. that shit was better crableg once upon a time#i will shut up now. chronic tag talker disease it is incurable#espeon cries
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