#evil dead review
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fangdokja-anon · 1 month ago
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What are your favourite games of all times and what game(s) you are playing now? Which games will you suggest for horror, thriller, or psychological genere?
𝐅𝐚𝐧𝐠 𝐃𝐨𝐤𝐣𝐚'𝐬 𝐅𝐚𝐯𝐨𝐫𝐢𝐭𝐞 𝐆𝐚𝐦𝐞𝐬 𝐨𝐟 𝐀𝐥𝐥 𝐓𝐢𝐦𝐞 A Rationally Chaotic, Deep-Dive Breakdown by an Author Who Can Never Just Say “I Like This Game”
♡ Book 5. Ink & Insight (I&I): From Dead Dove to Daydreams. ; ♡ WC. 3,517
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𝐖𝐡𝐲 𝐈 𝐃𝐨𝐧’𝐭 𝐆𝐚𝐦𝐞 𝐌𝐮𝐜𝐡 𝐍𝐨𝐰
Let’s start with the present: I don’t play games right now. Not because I don’t want to, but because I have this little thing called "responsibility," and the moment I fall into a game, I vanish. Gaming is not a pastime for me. It’s a black hole. One I willingly crawl into, lose 17 hours, and emerge dehydrated and morally conflicted.
So yes, I’m on hiatus. For survival.
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𝐓𝐨𝐩 𝐅𝐚𝐯𝐨𝐫𝐢𝐭𝐞 𝐆𝐚𝐦𝐞𝐬 𝐨𝐟 𝐀𝐥𝐥 𝐓𝐢𝐦𝐞
Not based on popularity, but on psychological impact, strategic stimulation, and lore value. Basically, if it either made me suffer, think, or spiral, it's on the list.
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1. Mobile Legends: Bang Bang Genre: MOBA | Platform: Mobile | Played: Years
Childhood staple. Played it for years. Endless memories of suffering, clutch wins, and toxic teammates. I loved it. Still do.
Why this game? Strategy. Planning. Outsmarting. That adrenaline rush of dominating a match through brainpower alone.
Fun fact: I was this close to being a League of Legends player. I hung out with a group of guy friends who were all LoL addicts. But I didn’t have a decent PC back then. Couldn’t always hit the internet cafés either. I was the academically responsible kid. Top of class. Laptop was for PowerPoint and Word Docs, not gaming.
So I settled into ML. And never looked back.
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2. Degrees of Lewdity Genre: Text-based RPG | Platform: Browser | Played: Extensively (Regretfully)
RPG + lore + disturbing daddy figures (would bang, yes) + complete psychological devastation.
This one’s hard to explain without sounding like I need help—because I do. I went into this thinking, “Haha let’s play a smut game for science.” What I didn’t expect was psychological warfare.
I played the original Vanilla version blind. No wiki. No Reddit forums. Just me and the filth.
Why it made the list:
The lore is surprisingly complex. Dystopian cult-like town? Corrupt institutions? Rape town and trauma? Sign me up.
The RPG mechanics actually matter. You don’t just pick traits for fun—you will suffer the consequences.
You learn to defend yourself. I mean literally. The combat, the stealth, the escape systems—it’s a survival game with rape as its main hazard. Which, horrifyingly, made for one of the most challenging experiences I’ve had.
And don’t get me started on the pirate arc. That’s where I mentally snapped.
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3. Wuthering Waves Genre: Open-World RPG | Platform: Mobile/PC | Played: Lore Obsessed
This game feeds the academic gremlin in me. I read every research paper. Every dialogue. Every environmental clue. I’m that person who will click on every terminal in the lab to get a single sentence of backstory.
Why I’m obsessed:
The lore is crafted like a thesis. It’s not just "tragic character sad"; it’s "ecological collapse, metaphysical paradoxes, and bioethical dilemmas" level of storytelling.
Gameplay aside, the worldbuilding is what I log in for. Also: still waiting on Scar’s banner. Hurry up.
Genre Preferences: I gravitate toward RPGs, horror, psychological thrillers, and anything with strong lore or moral dilemma elements. I want to think, suffer a little, and walk away wondering if I’m the villain. That’s the sweet spot.
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Alright, fine.
𝐘𝐨𝐮 𝐰𝐚𝐧𝐭 𝐡𝐨𝐫𝐫𝐨𝐫? 𝐇𝐞𝐫𝐞. 𝐀 𝐬𝐧𝐞𝐚𝐤 𝐩𝐞𝐞𝐤 𝐢𝐧𝐭𝐨 𝐚 𝐡𝐨𝐫𝐫𝐨𝐫 𝐬𝐭𝐨𝐫𝐲 𝐈’𝐦 𝐜𝐮𝐫𝐫𝐞𝐧𝐭𝐥𝐲 𝐝𝐞𝐯𝐞𝐥𝐨𝐩𝐢𝐧𝐠:
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You’re welcome.
You’ll also find a small pile of horror game recommendations buried somewhere in here. Some lean more psychological, some are thriller-adjacent. No, it’s not finalized. The characters are placeholders. Everything is subject to change. The entire structure might get torn down and rebuilt next week. Welcome to the creative process.
But I’ve written the intro already. So yes, something exists:
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Not everything is included yet. I’m still debating on what games to cover in the series, what themes to dissect, and how far I want to psychologically ruin everyone involved (including myself). But yeah—SEE? I wasn’t lying when I said I’m doing horror content. It’s here. In the works. Slowly crawling into existence like a cursed thing.
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𝐀𝐥𝐬𝐨. 𝐋𝐞𝐭’𝐬 𝐬𝐞𝐭 𝐭𝐡𝐞 𝐫𝐞𝐜𝐨𝐫𝐝 𝐬𝐭𝐫𝐚𝐢𝐠𝐡𝐭:
I will not be including Little Nightmares 1 or 2 in the future story. I know, they’re horror games. But to me? They’re not horror. They’re a tragic, poignant love story—one that hits a little too close to home. It reminds me of my marriage. (Yes, that says a lot. No, I will not elaborate.) What others interpret as eerie dread, I see as emotional devastation with a side of trauma bonding. That’s not horror to me. That’s Tuesday.
I hate Until Dawn. Don’t ask me to change my mind. It’s never happening. Yes, the graphics are great. Yes, it’s popular. Yes, everyone seems to love it. But no amount of pretty visuals can fix the sheer collective stupidity of that cast. It’s like watching a group of overconfident lemmings sprint toward a cliff while holding flare guns. If you enjoy it, power to you. Play it. But don’t expect me to pretend it belongs in my recommendations.
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𝐓𝐨𝐩 𝟑 𝐏𝐬𝐲𝐜𝐡𝐨𝐥𝐨𝐠𝐢𝐜𝐚𝐥 / 𝐇𝐨𝐫𝐫𝐨𝐫 / 𝐓𝐡𝐫𝐢𝐥𝐥𝐞𝐫 𝐆𝐚𝐦𝐞 𝐑𝐞𝐜𝐨𝐦𝐦𝐞𝐧𝐝𝐚𝐭𝐢𝐨𝐧𝐬
You want horror that sticks. Not just cheap jumpscares, but something psychological. Unsettling. Memorable. Here are my top 3 recommendations—rationally chosen, emotionally devastating, and entirely worth your time if you're into psychological thrillers and horror with actual substance.
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1. Little Nightmares II Genre: Psychological Horror, Puzzle Platformer
Start with: Little Nightmares I for context.
Yes, the first game is good. But Little Nightmares II? That’s the peak. The evolution in atmosphere, story, and boss design is unmatched. Each level introduces an entirely new, distinct setting and enemy, which makes the world feel like an ever-escalating nightmare.
The HOSPITAL. The dolls? The crawling mannequins? The lighting, the audio design, the movement mechanics? It’s perfection. No horror sequence has ever come close in execution. The sound of dragging limbs, the darkness, the chase scenes—it's masterfully paced. Psychological horror at its best.
The Lore. The lore, the atmosphere, the character dynamics—it’s all refined here. There’s a canon love story and horror story running in parallel (rare combo), and it doesn’t shove it down your throat either. It's subtle, it's tragic, and it enhances every decision made by the characters—especially in the endings. Because yes, you will suffer.
The Endings. They’re not just good. They’re art. Both game endings. No matter how you interpret the story, it hurts, and it sticks with you.
Six. Easily one of the most relatable characters for me. Her arc, her choices, and being the most hated character of the series—classic, and it’s all painfully real beneath the surreal horror.
In summary: if you want horror with emotional stakes and layered storytelling, Little Nightmares II is peak media. Play the first one first, but this is where it all hits.
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2. Fears to Fathom Genre: Psychological Horror, True Crime, Interactive Story
You know what’s scarier than monsters? People. Real ones. Fears to Fathom bases each episode on real-life stories—things that actually happened to actual people. That’s what makes it so haunting.
Every story is different. From home invasion to hitchhiking, traveling alone to shady encounters—you get a variety of "this could happen to me" scenarios. That relatability is what makes it terrifying.
Episode 3? Easily the most memorable for me. No spoilers, but the tension never lets up. It's like living through a true crime documentary where you are the victim.
Mic detection. Yes, the game can hear you. Yes, it changes how you play. And yes, it’s horrifying when you realize being quiet actually matters.
It’s short, it’s grounded, and it doesn’t rely on gore or fantasy. Just people doing terrible things to other people. Highly underrated.
Also, bonus shoutout to a similar concept game where you’re a podcast host guiding callers through survival scenarios with killers after them—name escapes me, but if you liked Fears to Fathom, that’s your next stop.
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3. Undertale (Genocide Route) Genre: RPG, Psychological, Moral Dilemma
Yes, really. It’s psychological horror if you let it be.
Undertale isn’t a horror game on the surface. But go down the Genocide Route, and you’ll find one of the most disturbingly effective explorations of morality, consequence, and the psychology of violence in gaming.
Play it last. Please. Do Pacifist and Neutral first so the weight of your choices in Genocide hits harder. The narrative actively remembers what you’ve done. The game turns against you. The characters turn against you. You become the villain—and not in a fun, over-the-top way, but in a quiet, haunting, guilt-inducing way.
It’s also a masterclass in environmental storytelling. Minimal graphics, minimal dialogue, yet it devastates you.
You’re the villain. And the game makes you feel it. Not in a shallow “you’re bad!” way. In a slowly creeping, gut-wrenching, existentially uncomfortable way.
The story reacts to your choices. Not just in dialogue, but in tone, pacing, and how the world interacts with you. You stop being the protagonist. You become the threat.
The difficulty spike? Real. But so is the emotional weight of what you’re doing. Every character remembers. And you will too.
The music. It’s iconic for a reason, especially in this route. It’s not just background noise—it tells the story. That's narrative music integration done right.
Play the other routes first. Then do Genocide last. It hits harder when you know what you’re destroying.
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𝐅𝐢𝐧𝐚𝐥 𝐓𝐡𝐨𝐮𝐠𝐡𝐭𝐬
These aren’t your average horror games. They’re psychological deep dives—subtle, layered, and emotionally devastating. If you’re tired of surface-level spooks and want something that sticks, these are the games you start with.
Each one gives a different flavor of fear:
surreal and symbolic (Little Nightmares),
real-world and true crime (Fears to Fathom),
and moral and introspective (Undertale).
If horror is a mirror, these three games will show you different reflections: the fantastical, the real, and the inner monster.
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𝐍𝐨𝐭𝐚𝐛𝐥𝐞 𝐆𝐚𝐦𝐞 𝐑𝐞𝐜𝐨𝐦𝐦𝐞𝐧𝐝𝐚𝐭𝐢𝐨𝐧𝐬
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1. Dishonored Series (Dishonored 2 in particular)
Let's start with a severely underrated masterpiece. Technically not horror, but heavily psychological depending on how you engage with it. Most people discard it due to bugs—and while yes, bugs exist, I personally find the glitches comical rather than deal-breaking. The real highlight of Dishonored isn't just the ambiance or storyline; it's the gameplay.
The stealth mechanics? Solid. The open-world, do-as-you-please approach? Cathartic. You want to stab everyone? Go for it. Want to ghost through levels without a single casualty? Absolutely possible. It's the freedom of approach that gives this game its edge.
But the true genius lies in the Chaos Level mechanic. It's criminally underappreciated. Your actions directly influence not only the ending, but also the environment, NPC behavior, enemy placements, and worldbuilding. High chaos means plague, madness, more rats, more guards, and a grimmer atmosphere. Low chaos brings kindness, less resistance, and a more stable world. It’s a mechanic that seamlessly integrates morality into both gameplay and narrative, without a morality meter shoved in your face.
Also, Dishonored has peak naming aesthetics. I took lore inspiration from it—no regrets.
Graphically? It looks like Arcane before Arcane existed. Enough said.
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2. The Last of Us (Part I)
Everyone already knows this one—or should. If you don’t, I have questions.
Not going to sugarcoat it: The Last of Us 2 was a misstep. Think Boruto-style sequel sabotage with forced character arcs and unnecessary romantic subplot force-feeding. It tried to be profound but lost the plot—literally. Just skip it.
The Last of Us Part 1, however, is a masterclass in emotional storytelling. It’s not revolutionary because of gameplay (though that was solid); it’s revered because of its characters. Joel and Ellie aren't just characters—they're conduits for grief, survival, and reluctant love. The pacing, emotional beats, and that final morally-gray ending? That’s the stuff of narrative legend. You finish it hollowed out, unsure whether to agree or disagree. That’s art.
The gameplay reinforces the storytelling. You aren’t a superhero—you’re surviving. You feel it in every bullet, every decision, every loss. The ending alone is enough to warrant philosophical debate. It's not a game that asks for your approval. It just is.
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3. Resident Evil Series
Ah yes, nostalgia incarnate.
I was practically raised on this series. Resident Evil 4? Core memory. My blood father used to play it constantly, and it formed a foundational memory of gaming in my life. That being said—I have weird hesitations writing fanfics for RE or Call of Duty. Maybe it's the childhood link. Feels like writing about childhood friends. Something’s just... off. I’ll get over it eventually, but I’m not rushing it.
Resident Evil 6 deserves specific mention here. I know, I know—most people bash it, but listen: the duo gameplay was peak. The storylines, especially Chris and Piers? Top-tier chemistry. It also holds sentimental value since my only close friend, Mochi, and I used to duo the frick out of it. Whether in Mobile Legends or horror shooters, co-op games like this are our jam.
Biohazard (Resident Evil 7) is best experienced in VR. Watching my family members and YouTubers play it, I realized how much more terrifying and immersive it becomes in that format. VR horror is unmatched because it kills the one thing we writers rely on—emotional distance. Suddenly, you can’t hide behind prose or screen. You're in it.
And yes, I love maximum immersion. It’s apparent in my writing and in my taste in games. VR, AR, and AI will only push that boundary further. Eventually, the line between reality and narrative will blur. I’m here for it.
That being said, plot-wise? Yeah, Biohazard gets a bit dumb. It gives "Until Dawn" energy—great tension but questionable narrative logic. Still, the divorce jokes by YouTubers in Biohazard? A+ dark humor. Unexpected comedic relief.
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4. On Horror Design: Weaponry Kills Fear
Shoutout to Jay/Kubz Scouts for voicing what I’ve always thought: "Fear leaves when you get a weapon."
That’s the truth. Give a player a gun, and you give them power. Fear dissipates. It’s why true horror thrives when you don’t have weapons. No power. No control. Just survival instinct and resource management. That’s where true fear lives. Not in gore, not in jump scares, but in vulnerability. Of course, it has to be done logically. Don’t remove defense and replace it with unreasonable odds. Just keep the fear grounded.
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5. Silent Hill Series (Especially P.T.)
Do I need to explain this one?
If you like supernatural psychological horror, Silent Hill is basically the rite of passage. P.T., the playable teaser that never got to become a full game, that somehow eclipses entire AAA games in atmosphere, narrative implication, and pure tension.
It’s a masterclass in environmental storytelling. The infinite hallway. The ticking clock. The radio messages. It’s claustrophobic, cyclical hell—like Groundhog Day with demons and trauma. It’s horror that creeps under your skin without needing gore or gimmicks.
P.T. is like Schrödinger’s cat: everything is happening and not happening all at once. Nothing explicitly jumps at you (until it does), but your brain fills in the horror blanks with precision paranoia.
That said, I could never take Silent Hill 2 seriously. Half the enemies look like sausages and the iconic "pizza box villain" (you know the one) feels more like simp bait than an actual threat. But still—iconic atmosphere. Deep lore. It earns its place.
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6. Twelve Minutes
You want psychological torment in digital form? Try Twelve Minutes.
A top-down interactive thriller where you play a man stuck in a 12-minute time loop with his wife. Each loop you gather knowledge, experiment with choices, and uncover horrifying secrets—until everything implodes in an unsettling psychological spiral.
It’s like Groundhog Day meets Memento but make it trauma. No spoilers, seriously—go in blind. Be warned: the gameplay can feel like rubbing a fork on a chalkboard, but if you like repetition as a narrative device, the payoff hits. Multiple WTF moments that will mess with your brain. Is it frustrating? Yes. Is it genius? Also yes.
What makes this game so unsettling is its slow reveal of information—like being spoon-fed cyanide one flake at a time. The plot twists are genuinely mind-splintering. Play it blind. Don’t look up spoilers. Let the breakdown come naturally.
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7. At Dead of Night
It’s basically the video game equivalent of an anxiety disorder.
Let’s talk jump scares—this game nails it. Not the cheap ones where something screams in your ear for no reason. These are methodical. Earned. Cinematic. You play as a girl trapped in a haunted hotel, hunted by a deranged man named Jimmy who wears a comedy mask and has serious mommy issues. Lovely.
You investigate, hide, talk to ghosts (yes, literally), and piece together the mystery of what happened in that cursed place. The FMV (full motion video) visuals might feel uncanny valley-ish at first, but it adds to the horror. A ghost shows up and the camera pans—yeah, you're gonna scream.
You're not meant to feel in control. The game builds dread not through gore but through anticipation.
Bonus points: ghosts are useful in this game. They help you solve the central mystery.
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8. Hello Neighbor
Yes, it looks like a children’s game. No, it does not play like one. The Neighbor’s AI learns from you. Which means you’re essentially fighting your own past behavior. The horror here is less supernatural and more in the realm of paranoia.
A game where your creepy neighbor (but low-key the player you're playing is the creepy one) is hiding something in his basement, and your job is to break in and find out what. Sounds simple—except the AI learns from your moves. You go through the front door too often? Expect bear traps next time. Climb through a window? He’ll board it up.
If you’re playing this, it's for the gameplay and the constant anxiety of being hunted. In fact, the plot is like FNaF’s—technically there, but buried under so many layers of abstract confusion it doesn’t reach my standards.
(Security Breach, honestly, is FNaF’s best gameplay iteration. Everything else feels like a lore wiki more than a game.)
But the jumpscares? Legit. Not because of cheap tricks, but because the AI adapts and the sound design goes hard.
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9. Petscop
This is old internet horror at its finest.
Technically not a game you can play, but a fictional YouTube series pretending to be a lost PlayStation 1 game. Think analog horror meets child psychology wrapped in a pastel dreamscape. You watch the videos and unravel a disturbing narrative involving children, ghosts, abuse, and the metaphysical.
It gives dark web energy, in a nostalgic, uncanny valley kind of way.
Beginner-friendly horror? Surprisingly, yes. You watch, you analyze, and slowly you spiral. One word summary: children. Which should already set off alarms if you’ve ever played or read FNaF. It’s less jumpscare-heavy and more slow-burn psychological unraveling.
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Games aren't just entertainment—they're narrative vessels. These titles, whether broken, brilliant, or bizarre, have informed how I understand immersion, fear, and interactivity. Some are memorable because of emotional nostalgia. Others are masterclasses in mechanics. And a few are just here for the chaos.
But every single one of them—dumb plot or not—left an impression. That’s what matters.
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I’ve played games for as long as I can remember—probably since I was four, or even younger. And at this point, the list of games I’ve played, watched, or analyzed is so vast it’s essentially unquantifiable. Trying to list them all would be an exercise in futility. There are just too many, across far too many genres, to fit into any reasonable format.
Let’s just say: I’ve seen it all. MOBA, RPG, visual novels, indie horrors, narrative experiments, strategy sims, even cursed little “find the difference” horror games that sneak up on you with unexpected jumpscares and psychological manipulation. The range is wide, and the medium is endlessly creative.
But here’s the thing—quantity means nothing to me without substance. I don’t play games to turn my brain off. I don’t want to turn my brain off. My default mode is analysis. My favorites tend to fall into two categories: strategic depth or narrative complexity. Ideally? Both. I gravitate toward games with strong symbolic undercurrents, layered storytelling, lore that rewards critical thinking, and design choices that reflect deeper meaning. I like games that dare to say something—or at the very least, challenge the player to uncover what’s being said.
It’s not about difficulty. It’s about depth. If a game is all surface, all flash, all hollow dopamine loops, I’ll lose interest almost immediately. Give me ambiguity, give me a moral quandary, give me a story that disorients before it clarifies. I want my games to haunt me after the screen goes dark.
Ironically, though, horror games have never scared me—not even as a kid. Not once. It’s not bravado; it’s just a weird quirk of how I’m wired. I analyze everything as it happens. I deconstruct horror mechanics while they’re trying to scare me. I see the strings. I know the puppetmaster. Which isn’t to say I don’t enjoy horror. I do. Deeply. But for me, it’s always been psychological intrigue over visceral fear.
That said… the scariest thing I know isn’t any game. It’s my husband.
And no, I’m not elaborating on that. Interpret as you will.
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General TAG LIST of “Ink & Insight”: @songbirdgardensworld , @neuvilletteswife4ever , @takeyomikamakura
Note: Not finished with “Code Vein”. But I strongly hypothesize that this will become my favorite game of all time.
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hotdogmexicano · 23 days ago
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Here's my very short and unsolicited review for season 1 of The Bondsman:
Not serious enough to be drama, not funny enough to be comedy and not demonic enough to be horror.
5/10
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radiodormouse · 1 month ago
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Few horror films have ever struck the balance between horror and comedy as effectively as Evil Dead 2. Functioning as both a sequel to and a remake of Sam Raimi’s original The Evil Dead, this 1987 film refines what made its predecessor great, weaving comedy into the framework of an earnest grindhouse horror movie that satisfies horror audiences rather than slipping into outright parody.
Contrary to popular opinion, the secret ingredient to the Evil Dead formula isn’t just Bruce Campbell, though his performance as Ash Williams is iconic. Campbell’s mix of physical comedy—clearly inspired by silent-era performers—combined with his sheer charisma as a sort of macho Jim Carrey is a huge reason why Army of Darkness remains beloved, despite its departure from the low-budget horror tone established by the first two Evil Dead films. However, what truly makes Evil Dead 2 unique is its ability to embrace the low-budget grindhouse horror aesthetic with total sincerity while injecting self-aware—but never parodic—comedy.
Every entry in the franchise following Evil Dead 2—including TV spin-offs, comics, video games, and even the Raimi-produced sequels and remake—misses this delicate balance. The games and TV series capitalize entirely on Campbell’s Ash persona, while the sequels and remake treat the material like any other slickly produced modern horror film.
What Evil Dead 2 does so well is maintaining the gore, atmosphere, and suspense of The Evil Dead while seamlessly injecting slapstick humor inspired by Buster Keaton-era silent comedy, The Three Stooges, and perhaps even Golden Age animated shorts, with the possessed-hand sequence recalling Tom and Jerry-style antics.
None of the subsequent entries, whatever their own unique merits, have recaptured the magic of Evil Dead 2. It remains a one-of-a-kind experience—a horror film that we can take seriously while also making us laugh by design rather than due to its low-budget flaws.
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justafilmfan · 8 months ago
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August Movie Reviews
I haven’t been in the mood to do full reviews for a bit so here is a list of everything I’ve watched in August and what I thought!
Re-animator (1985) dir. Stuart Gordon: 5/5 ⭐️ this movie was so much fun! A really campy and beautifully done take on Frankenstein, two grad students (with homosexual undertones) brings people back to life with beautifully done practical effects. Will definitely be rewatching soon.
Bride of Re-animator (1990) dir. Brian Yuzna: 5/5 ⭐️ I can’t decide if which of these movies I enjoyed more, they were both so entertaining but personally the design of the undead bride is absolutely breathtaking and one of my favorite designs of all time. I can’t recommend this movie enough, such a fun watch.
The Truman Show (1998) dir. Peter Weir: 5/5 ⭐️ I am dumbfounded that this movie is classified as a comedy and not a horror comedy, the plot of this movie is genuinely one of the most terrifying things I can think of. (Heed caution watching this movie if you struggle with de-realization) This movie terrified me, made me cry, and had me clapping and cheering at the end. Fantastic movie.
The Return of the Living Dead (1985) dir. Dan O’Bannon: 5/5 ⭐️ As a huge lover of zombie movies I’ve got to classify this as my favorite zombie movie of all time. It’s super funny, the characters are awesome, and the zombie design is fantastic. The Tarman is my favorite zombie design ever and I LOVE how we get a reason for the brain eating from the actual zombies themselves. If you love campy 80’s horrors and zombies this is a must see.
The Evil Dead (1981) dir. Sam Raimi: 5/5 ⭐️ I am a huge evil dead fan so I am biased when I say I love all the evil dead movies. I love a gory horror movie that does not take itself serious at all. It’s so funny and campy and is just a fun watch if you can enjoy a movie without needing to dissect it. The gore and practical effects are so gross and awesome and the demons are a great time.
I Saw the Tv Glow (2024) dir. Jane Schoenbrun: 5/5⭐️ Everyone should watch this movie but if you are transgender you HAVE to see this movie. It portrays the horror, damage, and suffering that living your life in the closet can do to you. I could spend hours dissecting this movie and relating it to the trans experience but I guarantee if you relate to having grown up in any capacity as the wrong gender you will be bawling by the end of this movie. An absolute must watch.
Sleepaway Camp (1983) dir. Robert Hiltzik: 5/5 ⭐️ I love a fun slasher movie that takes place at a summer camp and this one does not disappoint. While trying not to give too much away if you haven’t seen it, some people believe this movie to be transphobic, and while I understand where they’re coming from I completely disagree. I consider this movie to be a trans allegory showing how dangerous it is to someone’s mental health to force them to be someone they’re not and the damage it can inflict to them and others. Great movie with a great ending.
The Killing of a Sacred Deer (2017) dir. Yorgos Lanthimos: 5/5 ⭐️It took me two watches to really appreciate this movie and I can’t fully talk about my thoughts without spoiling it, but this is a great psychological horror with such weird characters. If you’re watching this movie and wondering why every character is SO strange, talks weird, moves weird, and acts weird then just know that is absolutely intentional! Great watch and I recommend a few watches to really absorb the movie!
House of 1000 Corpses (2003) dir. Rob Zombie: 4.5/5 ⭐️ My boyfriend called this movie a love letter to horror and I have to agree. This is a fun campy horror that really has a lot of fun in its character designs and creative kills. It’s both very comedic while being disturbing and bizarre. (And Captain Spaulding is obviously queer coded, just how I like my favorite horror characters to be). A fun watch for any horror fan.
Blackfish (2013) dir. Gabriela Cowperthwaite: 4/5 ⭐️ I know I am 11 years late to watching this movie, and although not the best documentary I’ve ever seen, it got its point across very well. I had known about a lot that was in this doc but I still learned a lot that I hadn’t known. A very heart wrenching story about animal abuse at Sea World but with must know information. Even though it brought change (sea world is no longer allowed to capture or breed Orcas) I’m still distraught that Sea World is still operational to this day.
Lisa Frankenstein (2024) dir. Zelda Williams: 5/5 ⭐️ this movie is absolutely fantastic. Campy, funny, aesthetic, and romantic all wrapped in one. The characters were written in such a fun and in your face way. If you were ever “the weird girl” this movie is absolutely made for you. I love Lisa’s character so much and I love how throughout the movie she worked to be herself despite everyone BUT a dead guy wishing she were “normal”. Cinema is so back, this is the kind of movie I want to see.
Edit* yes technically the truman show is classified as a comedy *I* don’t consider it a comedy but I didn’t make the movie lol (well i guess technically a psychological comedy drama but yeah)
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teatime-tangents-and-toys · 3 months ago
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Photos with Living Dead Dolls Twisted Love (Rose and Violet) to kick off February! I made the Valentines depicting them. Their full blog review and photo session was just posted--read it here!
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letterboxd-worth-a-damn · 2 years ago
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moviewarfare · 7 months ago
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A “QUICK!” Review of "The Cabin in the Woods (2012)"
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An incredibly clever and meta take on the horror comedy genre. It is both a love letter and a criticism on the cliches and tropes used in horror movies. What makes this film unique is how it uses the tropes for its narrative purpose.
I personally, would move or remove some of the scenes in the first act to give the movie a sense of mystery. Apart from that, I find this to be a throughly enjoyable film!
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For more reviews like this visit:
https://moviewarfarereviews.blogspot.com/
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saturnitepumpkinhead · 8 months ago
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I've watched 270+ horror films. Here are my favorites of all time.
Hell video, proudly served, posted late. There are more than 30 films on this video, and if you count the Saw Franchise as 9 movies in one entry, there's actually 44. I couldn't tag all the movies though :(
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ygoartreviews · 7 months ago
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Decided that I'm going to make my icon Hallohallo (again) for this month. Maybe it'll put me more in the Halloween spirit
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movieanimex · 5 days ago
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Evil Dead (2013) | #MovieAnimeX
Ratings:
MovieAnimeX:- 8.5/10
Imdb:- 6.5/10
Rotten Tomatoes Audience Score:- 64%
Rotten Tomatoes Critics Score:- 63%
Movie went completely off the charts. True chills horror movie. One Of The Best Horror Movie. Plot is good. Must Watch.
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hannahwatcheshorror · 3 months ago
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EVIL DEAD RISE (2023)
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This was a lot of fun, it had a lot of what I like in horror, creeps, spooks, scares, but most importantly the film was good. It stayed pretty simple with its story but went hard on its special effects, the wall crawling was out of sight! Seriously, do yourself a favor and check this out, it is a brutal and wonderful flick produced by Bruce Campbell so you know it is authentic too.
⭐⭐⭐⭐.5
Trigger Warning Projectile Vomiting
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After a cute little intro where an Evil Dead Rises out of bed to scalp her friend (then she scalps her other friend a little too close to the shoulders) and we get our glorious title, we go back in time one whole day to meet the dysfunctional family we will be spending the majority of the movie with. We have our mother who just dyed her hair a fiery red, two (2) daughters, one (1) son, and an Aunt who just flew into the picture. Mama Ellie sends her kids away so she and Sister Beth can talk about what has been going on while sis has been away but there is an earthquake! While Mama Ellie worries about her kids, Dan, her son is exploring a newly exposed room and taking things from it (like a big scary book, dun dun dun!). I like how in this version he is attracted to the book but opening it was an accident and when the words started playing on the recordings he tried to stop it but The Evil Dead wouldn’t let him! This makes a lot more sense than when the characters would just sit there while evil scary things were being said! 
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The creeping evil whooshes along the city streets and into Mama Ellie, causing her great bodily pain but also making her into The Evil Dead Ellie! This scene is like the woodland scenes from The Evil Dead and Evil Dead but it takes place in an elevator with power cords so it is different and fresh feeling. She comes home and tells her family about how she dreams to cut them open and live inside them and they know right away something is very wrong with mom. Both the elevator and the stairs have been destroyed so there is no where they can go but stay in the apartment. Oh, apparently Ellie straight up dies for a little at this point? Okay then. 
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Ellie comes back to life because, spoiler alert, The Evil Dead are never really dead, and there is this incredible boiling bathtub scene that leads into a longer fight scene that is so gross and creepy, a must watch. They love the “an Evil Dead eats an eyeball then spits it into a human's mouth” gag, they did that in, what, Evil Dead II (correct me if I’m wrong)? They are able to get Evil Ellie out of the apartment because of her bloodlust and the neighbors but she had already gotten her blood into Bridgette (the older daughter) so she was starting to turn in the kitchen. It doesn’t take long before The Evil Dead takes her over completely and she is fighting Aunt Beth, Dan, and Kassie. It is little Kassie who puts an end to her tirade by stabbing her through the head. Brutal! This only puts her down for a small amount of time though and she is right back up stabbing Dan in no time. Yikes. Poor sucker goes down but what else is deserved of the guy who starts the whole thing?
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Evil Ellie tunnels through the ceiling to get back into the apartment so things are especially unsafe in there, what with three (3) dead and two (2) Evil Dead just waltzing around. Beth and Kassie break out into the hallway which is lined with dead people which cannot be a good thing and while they try to break out all The Evil Dead come alive and come for them and tell them they are going to die. “Dead by dawn, dead by dawn!” Suddenly the elevator half works, half fills with so much blood it overloads itself and comes crashing into the basement and while that is happening Evil Ellie, Evil Bridgett, and Evil Dan transform into one big Evil Dead Baddie who is unspeakably ugly and honestly seems to be worse than if the three of them just stayed apart but what do I know. It was very reminiscent of Silent Hill and one of the characters in the game (Asphyxia is the character but much less put together).
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Actually this whole progression of more villains, harder villains, and even a changing villain makes this movie feel like a video game and I quite like that, it is a very fun aspect of the film. Some sort of tree cutting company parks its cars in the basement which is good luck for Beth but also for us because we get some classic Evil Dead chainsaw scenes! After a struggle and almost losing Kassie (eep!) Beth has the three headed creature on the ropes and finds an economic way to chop the thing to bits, thus saving the day! Hooray! The creeping evil still hangs around and comes for the next unsuspecting victim which is who we met at the top of the film, but hey, at least little Kassie is safe.
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----------------------HANNAH WATCHES HORROR---------------------
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hoangduckvideo · 3 months ago
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21 - Horror movie clip
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sonarsunbeam · 3 months ago
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peak horror to me is a group of multiple living creatures forced together into a many limbed horrible mass fighting with its own components at every step. idk why the trope sticks with me so hard
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jwilliams051197 · 19 days ago
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Red Sonja vs. the Army of Darkness #1 Review
Writer: Tim Seely
Artist: Jim Terry
Colorist: Carlos Badilla
Letterer: Jeff Eckleberry
Covers: (A) Bjorn Barends, (B) Tim Seely, (C) Mark Spears, (D) Nikkol Jelenic
Listen up, you primitive screwheads! When I heard that Red Sonja and Evil Dead were getting a crossover, I was absolutely ecstatic. Two of my favorite franchises going head to head, only better that it is written by Tim Seeley, who wrote the previous AOD crossover with Vampirella/Army of Darkness. This was a really good start, setting up both characters perfectly for the story presented. I never thought Red Sonja existed in the same time period as 1300s England, but the more I think about it, it makes perfect sense. Ash acts just like his movie counterpart, right down to the slapstick comedy. It actually felt like I was reading a performance from Bruce Campbell. The artwork, by Jim Terry, is a little too scratchy for my taste, but does a great job of depicting the slapstick comedy that comes with Ash Williams. But still, this was a good first issue, and I look forward to the rest of the miniseries.
★★★★
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recordcrash · 1 month ago
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Due to stupid mostly self imposed responsibilities that included a Homestuck reread, my plate was kind of full this month.
Homestuck is pretty brainy and long. The per-page word count rises over time, and the daily batches of the reread are based around page numbers, so more and more of my day is dedicated to it. I often spend a good two hours a day catching up.
What I’m saying is this article is going to be low on high quality textual media, though I found two great video games. What little time I found to read actual prose, I spent on forum trash that demanded nothing from me, so it’s not a big surprise.
I’ll be free on almost every front after 4/13, so don’t worry, it’s not going to be a pattern.
★: The Roottrees are Dead, Anthology of the Killer, Star Trek: The Next Generation
*: Rick and Morty, Dragon Ball
Full reviews here.
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teatime-tangents-and-toys · 4 months ago
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Hey, my first full main-blog review posted since starting this Tumblr to show it off! It's Living Dead Dolls Dr. Dedwin and Nurse Necro! I expect these guys to come in handy as supporting characters in future dolls' photoshoots, and enjoyed them on their own.
Head over to the blog, read the review, and leave a comment if you like here!
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