#even plague tale gives puts a line of separation between combat and puzzles even though it's thin
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Concept: a stealth puzzle game where the puzzles are how to correctly escape dangerous situations using the environment around you in realtime.
It would not be wholly dissimilar to well-established styles of video game puzzles, but instead of running around a map looking for a weird object to plug into a weird door to escape a monster, let's say you are trying to escape a bad guy within a narrow hallway, and you have to pull a nearby bookshelf down onto him at exactly the right moment. But what is the right moment? Do you use the bookshelf to block the hall and give you more time to escape, or do you wait to bring it down on top of him and maybe (???) stop him for good? You have to think and work it out strategically. You don’t really have weapons apart from stuff you can pick up nearby, and you have to be clever and resourceful to get the most benefit out of each item. Is this anything?
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