#even if you can put tons of equipment in your deck that doesn't mean you should
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Actually hang on I just saw this card and it made me so angry that I needed to make a version that isn't completely terrible
This version is still terrible, to be clear. For context on just how terrible it is, here are two cards that always destroy the creature AND have an extra bonus
You're more amazing than Branches
Quick card design in text form
Parry
UR
Instant
Gain control of target spell that targets you or a permanent you control. You may choose new targets for it.
#Fierce Retribution even costs less and it's a common!#like god damn how did Armed Response get printed?#were they expecting players to play mono-equipment?#you'd be lucky to deal 3 damage with that#and of course it's completely useless if you don't have equipment#what in the world was going on in Fifth Dawn?#i just checked and there were only 10 equipment in that set and only 6 at common#how were you supposed to make this work in limited?#and limited is the ONLY place you'd be playing this because it is absolutely Not For Constructed#okay i just looked up the set and apparently it was part of the Mirrodin block and the Mirrodin set had an equipment theme#and sets used to be drafted together as a block or something#well the thing is that WOULD make sense but Mirrodin only has 7 equipment at common#oh wait shit i just checked Lost Caverns of Ixalan for dinosaurs and there's only 10 at common#and 3 of them are the off-color landcycling cards#so. um. i think i might not fully understand how many cards of a type are needed for a draft theme#also Fifth Dawn was a small set so 6 cards at common is a bigger portion of the set than LCoI's 10 common dinosaurs#but REGARDLESS this card is STILL BLATANTLY UNPLAYABLE#even if you can put tons of equipment in your deck that doesn't mean you should#just to make to weakest removal spell ever be able to kill a 3/3
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You uuuuuhhhhhh are cool
So there's a relic on Path of Champions called Voidborne Carapace that give the equipped champion "Whenever any unit dies, grant me its positive keywords" and Evolve (Once you've had 6+ different positive keywords in play, grant me +2/+2). I always wondered what to use it for; Evolve is much harder to trigger when you can't choose what cards to put in your deck, and getting keywords from dying units doesn't seem that good. However, I've since realized the synergy it has with 2 champion's star powers:
Bard is a champion based a round buffing allies in your hand, and has the power Caretaker's Blessing: "Whenever you summon a unit with buffed stats, grant it a random keyword." This makes evolving super easy, and can let Bard collect up all the random keywords that your allies have, making him a monstrosity with high stats and a ton of keywords.
The other, much more interesting option, is Elise. Elise's 3-star power is Spider Queen 2: "When allies attack, grant allies Spiderlings everywhere +1/+0 and the positive keyword of allied champions." For context, spiderlings are 1/1s that Elise is really good at summoning lots of, and "everywhere" means permanently, for the rest of the game, even on spiderlings that are summoned later. Elise's deck only has reliable access to 2 keywords, so evolving is fairly difficult, but oh my the rewards...
First of all, copying the keywords of dying enemies (and any other keyworded units you pick up) allows you to permanently transfer those keywords to your spiderlings. That could be pretty nice, granting stuff like quick attack, overwhelm, brash, challenger, spellshield, etc., but it's unreliable. You also transfer evolve to your spiderlings. And while turning on evolve is difficult, if you ever manage it, then all your spiderlings get +2/+2 for the rest of the game, making you basically unstoppable with your army of itsy-bitsy spiders.
The only problem is that I don't have Voidborne Carapace nor Elise's 3-star power.
#asks#imagine casting an Inspired Charge every single turn in mtg#that's what evolving all your spiderlings would be like#and combine that with the natural power buff of Spider Queen and all the other keywords you've collected and WOW#absolutely ridiculous#at least it WOULD be absolutely ridiculous if i had my toys!#also ridiculous would be the relic Galeforce which grants scout which allows the unit to attack an additional time#put that on Elise and you get to trigger Spider Queen twice for +2/+0 AND you grant scout to all your spiderlings forever!#Galeforce is so OP that they nerfed it by shuffling the champion into the deck at the end of the turn#but that would hardly matter because you already granted scout to all your spiderlings!#which means THEY get to attack twice to trigger Spider Queen twice and get +2/+0 every round!#and the only problem with this is that I DON'T HAVE GALEFORCE EITHER >:O#anyway i looked up Voidborne Carapace and apparently it used to not even give Evolve it only let you take the keywords of dead units#which. is very much NOT worth a rare relic slot#the payoff would be way too low for the chance it has of doing nothing#plus you could just use a relic that gives you the keyword you want most instead of using such an unreliable method#100% needed the buff#even with evolve it's only worth using on a few certain champions#i'm guessing it's beastly on Bard because of how reliably you can get a bunch of different keywords#and when you get to star 3 on Bard your buffed allies get 2 random keywords so it gets good even faster#but it's a very interesting way to take advantage of Spider Queen 2's keyword transfer ability#elise only has fearsome so it's kinda meh#when she levels up she gets challenger but she also gets an ability that gives all your spiders fearsome and challenger#so there's not really much point to Spider Queen 2#so the trick is finding ways to get other good keywords onto your spiderlings#i'm sure it'll be really interesting to play with once i hit 3 star#fortunately Spider Queen 1 still gives the +1/+0 so i still get to enjoy my unstoppable spiderling army :D
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