#edit: if there's a suspension of disbelief with fnaf all the time with walking non possessed sentient animatronics
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I wish more people would weigh out the demand of how "realistic" something is regarding horror media thats supposed to be around a certain time era or within certain limitations with the fact that if it WERE 100% accurate to what it's trying to represent, it'd probably be lame as hell.
#I've seen this complaint a lot with N64 replicated horror lately since that's been a popular... genre I guess?#'the console isn't capable of that/the devs wouldn't do that realistically because it would run bad'#Yes but consider: the game you are currently playing would lose so much value as a HORROR game if it took all of that away#Like I'm gonna keep it a stack with you. If you are playing a horror game of any kind you're already breaking the laws of reality#have some fun with it instead of nitpicking the fact that it isn't console accurate because duh#I do not think any developer goes into a console replica game with the intent to make it accurate.#They go in with the intent to make it an experience and should be judged on that merit#And sometimes I feel they do it good (Shipwrecked) or bad (Crow64 I hate your game so much)#TLDR: devs don't typically make replica horror games with the intent to be accurate they do it with the intent to be a horror game#edit: if there's a suspension of disbelief with fnaf all the time with walking non possessed sentient animatronics#I don't know why it becomes an issue when the N64 starts playing videos
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